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Toastmaster
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Posted - 2004.04.13 13:07:00 -
[1]
As i get it Cap Relays are going to be nerfed cause they are to good with no really penelty... Well they have a small one but that doesnt matter because shield recharge is not a problem to loose...
Now how about Warp stabs ?? they aint to good with no penelty ?? not even a small penelty like takes 5 extra seconds to get in warp / module you use or something??
Things today is when travleing from deep 0.0 to empire, most is alliances and all thier members have instant BM all the way down to empire... Fine and while they use thier BM they dont need cap recharge at all so all low slots gets Warp core stabs instead just to be sure.. So as for an armageddon my though was if you fill it with warp cores it takes you 40 extra second to get into warp. That will prevent ppl from using them in overflow
Sure fit one and loose 5 sec each system thats no that much when thinking you dont have to go to the gate in that system anyway. As it is now ppl just fill up low slots with them just because they dont loose anything from doing so and being as safe as they can..
Any thoughts ? Maybe a better penelty this is one i just thought of while writing the post
"viper zulu > toast has killed our whole corporation ships at least once"
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Toastmaster
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Posted - 2004.04.14 02:24:00 -
[2]
I dont care about instant jumps cause i can jump after and try take them on the other side.... but when you jump after with a scorp with 2 x MWD and 6 warp jams and he still warps away....
That is the part i think is wrong... Thats why i think it should be some delay when using warp stabs so if its 5 sec / module i got 40 sec to blow his ship which is not much if you ant 4+ ppl
"viper zulu > toast has killed our whole corporation ships at least once"
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Toastmaster
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Posted - 2004.04.14 10:34:00 -
[3]
Quote:
Quote: I dont care about instant jumps cause i can jump after and try take them on the other side.... but when you jump after with a scorp with 2 x MWD and 6 warp jams and he still warps away....
Ok, be honest:
1. How often do you really have 2 MWDs and 6 warp jams on your Scorp? Never, because then you'd get your ass kicked by each and every combat fitted Bship. You wouldn't catch anyone with it anyway, since they'll be able to warp away without any stabs at all before you could even lock them.
2. How often have you really met people who have 6 or more Warp Stabs fitted? Never, because that ship would be totally useless for anything except travelling, since you normally need your low slots for grid upgrades/damage mods/armor tanking/cap power relays. And the Stabs actually use quite a lot of Cpu so it's be impossible to get a decent fit with that many anyway.
This whole thread is really just the whine cellar of a pirate who views the "carebears" as prey whose only function in-game is to provide income and entertainment to him.
Guess what, they're people just like you, and they don't want to be caught by you. If they can fit their ship so you can't catch them, more power to them.
Oh, and about those mythical ships that have 8 stabs? 99.9% of people have a maximum of two stabs fitted, and the vast majority of those only have one if any... it'd hardly make sense to nerf a perfectly balanced module because that tiny minority annoys you by managing to escape your clutches.
Ok thing is 99% of ppl travleing takes their good stuff off low slots and fill it with warp core stabs until they get the the closest station of thier destination where they change setup... So i would say its alot of ppl using 6 warp core stabs and i have been using my scorp with 6 warp scramblers to catch other BS on jump in..
Its sounds to me you are one of those who think you can fit like a fleet battle to do some pirating...
Wonder why most alliance dont catch the pirates in their areas??
You have to offer the good modules that make you surrvive to catch someone
And as from any other battle BS beat the **** out of my scorp is totally so true...
If they shoot back im in trouble
Well point is.... Warp stabs have no penelties and that was the reason Cap relay got nerfed..
"viper zulu > toast has killed our whole corporation ships at least once"
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Toastmaster
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Posted - 2004.04.14 12:56:00 -
[4]
Quote: Surely if they are nerfed your ass will be caught more?
Yeah maybe... but thats not the point..
But this will get worse and worse until everyone is fitting as many warp stabs as they have slots for and it will be impossible to catch anyone and i dont think CCP ment for that to happen when they got warp stabs into low slots.. Maybe 1 - 3 but not 8 cant imagin that
"viper zulu > toast has killed our whole corporation ships at least once"
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Toastmaster
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Posted - 2004.04.14 22:55:00 -
[5]
Quote: Anyway even if people do use them, they are sacrificing ALOT to use them. Anyone fighting wont use that many stabs because they wouldn't be able to do anything but run. I don't agree with nerfing the warp stabs, just as i don't agree with the cap relay nerf and with the Apoc/laser weapons nerf. The more you nerf the more imbalances you create and the more you ruin the game. Warp stabs are fine the way they are. They are a EW countermeasure, and most of them are passive. What could be a good idea is to create mid slot as well as low slot warp stab versions, just like the ECCM backup arrays. That would surely fix alot of other related problems 
Okok they sacrifice alot when using them if they want to fight.... But as it is now its no danger for an Armageddon to travle in 0.0 space if it has its instant bookmarks and the low slots with warp stabs and you think that isnt a to good module?
"viper zulu > toast has killed our whole corporation ships at least once"
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Toastmaster
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Posted - 2004.04.14 22:56:00 -
[6]
Quote: Anyway even if people do use them, they are sacrificing ALOT to use them. Anyone fighting wont use that many stabs because they wouldn't be able to do anything but run. I don't agree with nerfing the warp stabs, just as i don't agree with the cap relay nerf and with the Apoc/laser weapons nerf. The more you nerf the more imbalances you create and the more you ruin the game. Warp stabs are fine the way they are. They are a EW countermeasure, and most of them are passive. What could be a good idea is to create mid slot as well as low slot warp stab versions, just like the ECCM backup arrays. That would surely fix alot of other related problems 
Okok they sacrifice alot when using them if they want to fight.... But as it is now its no danger for an Armageddon to travle in 0.0 space if it has its instant bookmarks and the low slots with warp stabs and you think that isnt a to good module?
"viper zulu > toast has killed our whole corporation ships at least once"
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Toastmaster
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Posted - 2004.04.14 23:10:00 -
[7]
Quote:
Quote:
Quote: u whiners ever heard of mobile warp disruptors?
I'm sure they have, but they would lose a lot of isk every time they warp away when more than one ship warps in.
No, much more cheaper and easier to get Warp Core Stabilisers nerfed.
absolutely I mean its to hard to haul a mobile disruptor out there and plus if you fit alot of warp disruptors in your medium slots you'll just get pwned by the people you disrupt. Yeah just nerf the Stabs... Much better for the people that arent smart enough to jam 1 guy with 4-5 stabs.
So what if your ship is crippled if you fit disruptors! THEY CRIPPLE THEIR SHIP BY PUTTING THE STABS IN THEIR LOW SLOTS!!! I know this is quite a concept but they could have fit cap relays or 1600mm plates or damage mods or tracking enhancers but instead they fit the stabs... why? BECAUSE THEY DONT WANT TO BE JAMMED. THEY ARE GIVING UP THEIR LOW SLOTS TO STOP 1 SCRAMBLE. EACH SCRAMBLER DOES 2 SCRAMBLES IF YOU CANT FIGURE A WAY TO BEAT WARP STABS STFU... EVERYONE JUST STFU ALL TOGETHER. jesus friggin christ mang. lol... Does anyone else understand this???
I'll explain it one more time just to make sure.
1 warp core stab = stopping 1 scramble 1 close range scrambler = 2 scrambles
Person you want to kill has 7 low slots. They put 5 warp stabs and 2 overdrives to take it somewhere.
YOU WOULD STILL ONLY NEED 3 SCRAMBLERS TO TAKE THEM DOWN!!!!
wow what a concept.... stop complaining.
Its balanced. If you dont have enough people or dont want to run the 3-4 scramblers yourself just dont camp gates and expect to stop someone with 4-6 stabs fitted. thats it.. simple... so simple...
Ok so how will you warp jam someone on jumpin with a 7500m scrambler... Everyone use instant BM so that is it... Cant stand where they come out of warp and wait for them...
Also if you have luck you are 20 km from them when you jump after but no chance in hell can you get within 7500m... If no being in a interceptor but then you have a max of 4 warp strength so that 5 warp stab setup blows it....
I hear you aint camping gates... You look at a module and imagin some picture of how you can do it... But you cant
Samt thing with warp distruptors.... 5 km but the area to cover is 13 km radius on from the gate...
"viper zulu > toast has killed our whole corporation ships at least once"
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Toastmaster
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Posted - 2004.04.16 13:05:00 -
[8]
Quote:
Quote: Go and die in a dark corner, please. I merely responded to the guy who told us to use Interceptors. Been there, done that, wasn't profitable.
It wasn't "profitable"? You know, it isn't really "profitable" to lose your 100m isk ship to pirates either, which I suppose is why people try to avoid it by using Stabs.
And if you always gate camp in the same place, no wonder people fit some Stabs if they have to go through it. If they didn't know you were there, they wouldn't (at least they wouldn't fit as many).
It's called Survival of the Fittest... stupid pirates can't catch anyone, they get bored, they quit.
Quote: A ship with eight warp core stabilizers however, can be AFK and still have no problems. Is it to much to ask that pilots are actually at their computers when they get away from people trying to kill them?
If you can't kill pilots who are travelling through 0.0 while AFK you must really well and truly suck.
Well thing is... If someone is travleing knowing there are pirates or not they fit as many warp stabs they can just to be sure...
So if im in X-7omu doesnt matter
"viper zulu > toast has killed our whole corporation ships at least once"
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