
Camios
Minmatar Bread Corporation
63
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Posted - 2012.02.23 17:31:00 -
[1] - Quote
In my opinion me the problem of creating meaningful and replayable gameplay lies in the spaceship-centric nature of EVE.
Anything related to trade, industry and spaceships can be done more efficiently from our pods, so tell me for what reason we should exit the pod.
The idea of gambling is good but we can already gamble with EOH poker and such. Anything regarding social interaction can be done through chat and voice.
In my opinion, apart from completely new gameplay options, people could be encouraged to exit the pod if, for example
- Exiting your pod gives a boost to the charisma attribute;
- Talking to an agent in person (face to face) could give you better standings (so that you can use better agents) or gives you a boost in LP pay;
- when contacting the LP store going there by your feet you could receive some discounts
- when talking to a broker face to face you are more likely to get a discount on market taxes
And stuff like this. Of course, when people are not in a pod they need to be fed, and here comes the importance of extablishments, food and drink.
- While you can have some benefits, staying out of the pod for long could reduce the effect of some of your skills.
- You could get less precise planetary scans,
- You might look less smart to agents and brokers and then they will be less interested in talking to you.
To recover from thie status, either you re enter your pod and slowly they will get back to normal (but you'll lose the benefit of being out of the capsule), or consume food and drink and recover instantly.
- If you offer an agent a drink you *could* get a better pay. Or if he/she's a locator agent he will hurry up to give you the results next time. Or maybe he/she *could* tell you where to find an officer spawn in the next 10 minutes. Of course the agent will just accept a drink from a person at a time, so there will be competition over that.
Player interaction can be more difficult to trigger. But I think that with a solid base of things to do, player interaction will happen around these things. |