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Valeri Greon
Caldari School of Applied Knowledge
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Posted - 2008.04.11 21:12:00 -
[31]
*sigh*
Or, you know, there could be this cool module called Ship Scanner or something like that. It would tell you pretty much how the ship is fitted despite its outward appearance. In my opinion, this is how it should be anyways - I doubt that outlaws in real life would much care for going "standard" when they could make their ships do nasty surprises - like fake hulls (that'd be cool...).
Empty battlecruiser shell around my speed-rigged frigate -- and when the enemy has prepared for slow high-tank/dps ships, I discard the battlecruiser hull and go buzz around his ship and sting it to death.
-- Anything is possible. Right-click is your friend. |

Eddy Nately
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Posted - 2008.04.15 04:06:00 -
[32]
Bump and /signed.
The more freedom the better.
If people want to make uber ships, let them pay for it in time and resources. The alternative is just to fork over a ton of ISK anyway.
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Rook Highwind
Miners-R-us
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Posted - 2008.04.15 04:36:00 -
[33]
I agree that there should be some greater ability for stat manipulation in invention. I do not agree that this should extend to changing hull types, even to a ship of the same class. Certain stat changes might give a Megathron many of the current advantages of a Raven, but simply switching hulls, especially to unrelated ship classes, is madness*.
A great deal of risk assessment when deciding to engage an enemy is done in the split second when you see the hull, because if you fight a lot, you'll know at least what fit a given hull is likely to have (since hulls are currently unique to stat sets), and whether you can beat it. Even allowing a little stat changing could cause a huge variation in viable fits for a given hull, so half that ability for assessment is already out the window.
I'd like to see more personalised invention introduced, but please, let's keep things in the realms of possibility?
*Blasphemy, even. Don't you dare. ______________________________________
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Eddy Nately
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Posted - 2008.04.15 04:44:00 -
[34]
Originally by: Rook Highwind *Blasphemy, even. Don't you dare.
This is Caketown!
But this is a good observation. Limit creation/customization to weapons and the like. Otherwise allow for scanners that reveal how a ship is fitted. No use formulating strategies if you have no idea what you're up against.
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Chillshock
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Posted - 2008.04.15 13:07:00 -
[35]
Interesting Idea...
Let me propose something.
Fist: Introduce new Items that define the Look of the ship: Amarr Frigate Podbay Amarr Frigate Central Hull Amarr Frigate Wing Amarr Frigate Reactor Unit ...
Introduce new "Modul-Blueprints" to define Slot Layout: Module created light amarrian Frigate Module created medium amarrian Frigate Module created heavy amarrian Frigate Module creaeed light amarrian Cruiser ...
Introduce new Skills to assemble and reconfigure the Ships Amarr Frigate Hull Construction Amarr Frigate Hull Reconfiguration Amarr Cruiser Hull Construction ...
Introduce a new "Modulization Bay" available only on some Stations (POS only? Or maybe just on some Low-Sec-Bases) where those Modules can be assembled into Ships of a given Blueprint.
Advantages: New Products. New Supply-Lines. New Demand. New Looks. Layouts under CCP Control. Races still maintain their own "Characteristic Look and Feel" (Yes sry no Hyperion Missileboat)
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Valeri Greon
Caldari School of Applied Knowledge
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Posted - 2008.04.18 12:16:00 -
[36]
I still don't get how the ability to fool your opponent would be a bad thing -- especially if it's possible to discover this by utilizing right modules/skills. Enough of that.
Combo-customizing as presented by the previous poster would be a step in the right direction - but a small one. What I'm after is more like the custom spell system or alchemy of Morrowind/Oblivion... Different prices for different things - and if you want something truly fantastic, the price and the drawbacks are going to be as fantastic...
But yes, all this would indeed require a new set of skills and probably new manufacturing/design/invention/whatever thingys for the stations. At least that's how I'm imagining the glory in my head. My own path to ultimate ship designing land would be lengthy -- I've been an EVE player for less than a month.
-- Anything is possible. Right-click is your friend. |
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