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Calliphora Vomitoria
Auriga inc
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Posted - 2008.03.28 17:10:00 -
[1]
Has CCP left any room for smaller entities wanting to travel in 0.0 for some fun if u like flying something that isnt fast at warping, very quick or cloaks?
Nothing like one new feature to crush so much life out of a game other then a DD, logistics of trying to get a cyno jammer down in bs v multi titans is about the same as trying to move around in 0.0 where jump bridges eradicate years of evolution of 0.0 movment and combat.
I tend to see very little left for the 0.0 warrior outside of allaince life, Im guessing allainces love jump bridges and would smack rant about taking them away... but it does also meen that a large portion of the game has just vanished.
Id say the best bit of the game by far, when u consider a decent roaming gang fight (could even include caps not just nanos and bs) more then any large fleet fight where lag becomes more of a factor and ur actions become more and more impersonal.
I blame the hippy anyways.
Who layes eggs on rotting meet? |

MirrorGod
Heretic Army DeStInY.
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Posted - 2008.03.28 17:35:00 -
[2]
agreed, nerf alliances, buff roaming gangs. Kthx.
Recruitment: [ANTI]
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Commander Thrawn
Fluffy Rabbit Killers Privateer Alliance
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Posted - 2008.03.28 18:08:00 -
[3]
0.0 where is that?
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techzer0
IDLE GUNS
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Posted - 2008.03.28 18:11:00 -
[4]
Edited by: techzer0 on 28/03/2008 18:10:51
Originally by: Commander Thrawn 0.0 where is that?
It ain't lowsec and i tain't highsec... ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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Commander Thrawn
Fluffy Rabbit Killers Privateer Alliance
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Posted - 2008.03.28 18:18:00 -
[5]
Originally by: techzer0 Edited by: techzer0 on 28/03/2008 18:10:51
Originally by: Commander Thrawn 0.0 where is that?
It ain't lowsec and i tain't highsec...
must be the sucks.
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MirrorGod
Heretic Army DeStInY.
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Posted - 2008.03.28 18:34:00 -
[6]
Edited by: MirrorGod on 28/03/2008 18:34:28 Ya sometimes, and sometimes it's neat.
(That link woulda been a rattlesnake kill but we missed the tackle by about 1.2 seconds )
Recruitment: [ANTI]
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Tai Paktu
Kiith Paktu Nex Eternus
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Posted - 2008.03.28 19:04:00 -
[7]
Originally by: Commander Thrawn
Originally by: techzer0 Edited by: techzer0 on 28/03/2008 18:10:51
Originally by: Commander Thrawn 0.0 where is that?
It ain't lowsec and i tain't highsec...
must be the sucks.
Ditto. ______
http://eve-files.com/sig/TaiPaktu/sig3.PNG |

Marcus TheMartin
Tuxedo.
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Posted - 2008.03.28 19:04:00 -
[8]
Originally by: Commander Thrawn 0.0 where is that?
its that place where every one just happens to have a real life emergency every time you jump in
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Tarantelita
Ragna Rok Corp
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Posted - 2008.03.28 20:27:00 -
[9]
CCP have f***** up the game for all non big alliance members.

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Corstaad
Brutor tribe
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Posted - 2008.03.28 20:43:00 -
[10]
No read the boards people don't want roaming gangs they want stargate camps. The whole scouting thing is way Op'd next thing will have is speedbumps coming off gates so we don't outrun my sisters L3 pawnmobile.
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Vladmir Loki
State War Academy
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Posted - 2008.03.28 21:03:00 -
[11]
What in the hell are you guys talking about?
Since when did jump bridges destroy roaming combat? There's still the problem of people leaving, logging, docking or running to a POS when you enter the system, but that's never going to go away.
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techzer0
IDLE GUNS
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Posted - 2008.03.28 21:07:00 -
[12]
Originally by: Corstaad No read the boards people don't want roaming gangs they want stargate camps. The whole scouting thing is way Op'd next thing will have is speedbumps coming off gates so we don't outrun my sisters L3 pawnmobile.
According to the 28+ page "nerf nano" thread... yeah, roaming gangs are "bad" mmmkay  ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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GreGh Rakrot
Naughty 40 Triumvirate.
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Posted - 2008.03.29 02:18:00 -
[13]
I know what you mean Calliphoria, although im benefiting from JBs and all the other "new tech" CCP introduced I would much rather see them never being implemented and wouldnt mind being removed completly tbh. Cyno jammers and titans being, imo, worst ideas ever. |

Ryzolette
Deer Hunters
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Posted - 2008.03.29 04:59:00 -
[14]
I'm pretty optimistic that the whole intel overhaul will fix this issue. I mean CCP actually plays their game, they know its flaws, and they have a pretty good track record. It sucks in the meantime though.
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Tony Allizzar
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Posted - 2008.03.29 11:40:00 -
[15]
have to say, the only place left for the small roaming gang is empire 
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Commander BroudMoore
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Posted - 2008.03.29 11:55:00 -
[16]
I have a dream....
...of having more faction controlled 0.0 areas like Syndicate and Curse ...no jump bridges, lots of stations and they need to be accessable from empire with multiple access points ( unlike most faction controlled areas these days ) 
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Calliphora Vomitoria
Auriga inc
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Posted - 2008.03.29 16:03:00 -
[17]
Ok mitten spanking aside.... Is there any logistical way for a smaller groupe to move about when they use BS or comand ships not nannoed to the max or fit with a cloak?
Roaming bs gangs where still possible with good scouts not so long agao. U cant counter a fleet turning up in ur system from some random system within 5 au. Since CCP let Logg off be a normal thing from combat (somthing I wont do to this day but hey I fly fast stuff) yes they can just logg off.
Take away just "loggin off" and eventually every one would be trapped if there coverts work fast enough.
I guess the mass player base prob have a cry about travelling more then 10 jumps but if allainces get Titans jump posses and blak ops and pirates just get black ops thenur still not getting thwm in anything but cloaking recons ect....
It all points to either pirates coming in numbers the size of alliance where the blob is so bid no fighting happens and its laggy or npc stations and one jump around them.
Who layes eggs on rotting meet? |

Vagra
Gods Unwanted
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Posted - 2008.03.29 16:10:00 -
[18]
0.0 should be hard to roam, hard to gain entry to, and hard to protect. ----------------
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Calliphora Vomitoria
Auriga inc
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Posted - 2008.03.29 16:58:00 -
[19]
Edited by: Calliphora Vomitoria on 29/03/2008 16:58:44 Theres all kinds of hard but lossing stuff that gets people more into smaller fun fights and away from giant blobs , or waiting to blob is a really good thing. Who layes eggs on rotting meet? |

Ranger802004
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Posted - 2008.03.29 18:16:00 -
[20]
there's a lot of people that solo around in 0.0, go to NPC Regions
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Calliphora Vomitoria
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Posted - 2008.03.29 19:12:00 -
[21]
For solo nothing much changes this is not about that at all. Who layes eggs on rotting meet? |

Zarin
University of Caille
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Posted - 2008.03.30 13:56:00 -
[22]
There are no jump bridges, cyno jammers or docking restrictions in NPC 0.0, which is pretty much what it is for.
The game is well past 'roaming' BS / cap fights, it just turns into who has the most carriers/motherships, regardless of bridges. There's not really anything that can be done to close that box again. The game is big, there are alot of people, it's blob or run. With dictors, heavy dictors, capitals and the works these days it's that much harder not to die if you get caught. You can still roam of course, you just have to expect that you won't be able to 'always' live, which is what people roaming seem to want, a way to roam and not get killed because they have their scouts etc.
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Redbad
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Posted - 2008.03.31 08:59:00 -
[23]
Edited by: Redbad on 31/03/2008 09:00:02 Is there a decent pirate with common sense running for that council of stellar management yet?
more important: If not, when are we going to ransom that council? 
RB
edit: spelling ftw
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sliver 0xD
exiles.
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Posted - 2008.03.31 09:18:00 -
[24]
Edited by: sliver 0xD on 31/03/2008 09:21:27 Edited by: sliver 0xD on 31/03/2008 09:19:45
Originally by: Redbad Edited by: Redbad on 31/03/2008 09:00:02 Is there a decent pirate with common sense running for that council of stellar management yet?
more important: If not, when are we going to ransom that council? 
RB
edit: spelling ftw
i was thinking of going for council as spokesman of the pirate comunity. i think its more important that we pirates get a spokesman becouse in my eyes all council positions will be take by the big allys. witch do not have any intrest in the smaller entitys like the pirate comunity.
gues we have to start off with what are our demands. what do we expect from this. whats the council gone be able to help pirates with.
dont think ccp will give any thought in changeing already realized game machanics. --- Somebody needs a hug! |

Calliphora Vomitoria
Auriga inc
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Posted - 2008.03.31 09:19:00 -
[25]
Well folks use scoute not only for mioving about but also for checking on a single system. If u take away the abillity scoute groups of bs, comand ships n what not around then all ull ever see wandering is cloaked ships and nannoed vaggas.
Then ull get all the u only use cloaking.. or nanno ******
If u take away jump bridges a roaming gang of bs are still slow to move and cought by so many things its already hard enough.
My point is do u want a game where
A = Everyong moves around and lots of fun, with chaces and random fights take place, or B = Everyone stays docked with scouts out waiting and waiting for a moment to arrise.
Who layes eggs on rotting meet? |

Redbad
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Posted - 2008.03.31 09:37:00 -
[26]
Originally by: Calliphora Vomitoria Well folks use scoute not only for mioving about but also for checking on a single system. If u take away the abillity scoute groups of bs, comand ships n what not around then all ull ever see wandering is cloaked ships and nannoed vaggas.
Then ull get all the u only use cloaking.. or nanno ******
If u take away jump bridges a roaming gang of bs are still slow to move and cought by so many things its already hard enough.
My point is do u want a game where
A = Everyong moves around and lots of fun, with chaces and random fights take place, or B = Everyone stays docked with scouts out waiting and waiting for a moment to arrise.
Well, I agree that these are the questions CCP should ask themselves.
Sliver, you have my vote if you run.
RB
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techzer0
IDLE GUNS
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Posted - 2008.03.31 12:29:00 -
[27]
Originally by: sliver 0xD dont think ccp will give any thought in changeing already realized game machanics.
Ehh.. they would though 
You'd be the first pirate I've heard of that's thinking of running, so unless someone completely omgwtfuber decides to run and make it a competition... you can have my vote  ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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128th ABC123
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Posted - 2008.03.31 13:06:00 -
[28]
Yeah take away jumpbridges after nerfing carrier cargo bays.... I'd love to spend even more time on fueling those goddamned POS's... 
I see roaming pirate gangs all the time, and yes a jumpbridge can be a nasty surprise, on the other hand, if you get pawned the same way 3 times in a row, isnt it time to plant a spy? Figure out where those JB's lead to? Get scouts ready to alert you when a JB trap is about to get sprung? It might make it harder, but I honestly think it's not impossible.
And maybe... just maybe... 0.0 is there for the big alliances, I honestly thing alot of the "gamebreaking" features wouldn't be so gamebreaking if the lag wasnt that bad.
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Calliphora Vomitoria
Auriga inc
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Posted - 2008.03.31 13:49:00 -
[29]
See.. this is not about taking away jump bridges, I dont like lodgistics at all so Im all for it for u lot who need to do all that stuff.
There must be quite a portion of the gamers who still actually look for a fun fight (something away from massive poss lag and dds).
My main has flown since the start bar 2 months so I have spent all but the first 2 years (spent in 0.0) as a hungy nomad with like minded fellows. The only thing left for pirate/ships are cloakers and fast nano stuff if u go on any kind of journy.
We hane nothing to help up us if we use anything like a bs command ship. Therefor u will get more and more folks going on about vagga nannos and cloaks. U say well u can use scouts where they could be coming from with the cyno chains. Thats ok ish to a point that point being that say the north or south ull have 5 allainces working hand in hand with maybe 200 systems they have cyno chains in put together. Even if u could scoute them it would give u warning and nothing else ud still be out of options but to run cloak/logg of bs. Big allainces crow about wanting good fights but it very rarly the case. If at the click of a button they can blow u all up or simply instead of taking a decent sized gang blob so hard its nothing then turky shoot they will. Its simple lodgic for the week minded.
Following on with that simple lodgic, when u had bs in gangs go roaming into enemy space u can still trap them withough jump gates, u can still lock them down but u need a bit of skill to do it.
Cyno chains help al u poor guys trapped doing the doggy work great ! Titans move fleets around so u allainces have another hand.
Black opps pirates can use n what not but really ur left with cloaking again. None of which aspires to good game play. Any aalince Im sure has been hampered by BE or SAS who will only commit when its the right time and ur all like wtf .... bloddy cloaks on ravens.
I dont think it adds to the game, forcing more folks into ships that can easliy run away from trouble, with cyno chains are there or not.
Perhaps Im a muppet but thats why I bought the game and dont mind loosing any ship I fly as long as it aint to lagg.
Who layes eggs on rotting meet? |

Narciss Sevar
Sniggerdly Pandemic Legion
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Posted - 2008.03.31 15:41:00 -
[30]
Jump bridges, DDs and cynojammers have been the worst things ever added to eve.
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