
Xercodo
Xovoni Directorate
42
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Posted - 2011.09.08 04:12:00 -
[1] - Quote
Etra Kurdaj wrote: The game should provide a tiered listing of skills, wherein a new player can see for themselves the introductory skills to a subject, like Armor Tanking. There would be the first set of skills the player should purchase and train, to establish at least a minimum foundation. And then there would be a Tier Two of supplementary skills to build upon the first Tier. And then a Third Tier, and a Fourth. Each Tier should satisfy the prerequisites for the following tier.
You just described the certificate system, the teirs being basic, standard, improved and elite
all the T1 and T2 ship in the game have a list of recommended certificates which you can use as guide to training for that ship
The biggest one being Core Competency as it has you training things that benefit all ships like capacitor skills and navigational skills
The players can also wave around the certificates around in the same manner as you described. A player can already advertise themselves as for instance having Logistics Chief Elite instead of just having 40mill SP but not many people do.
The next part is the argument that skill training rates need to stay the same...
We have players that have been here since 2003 and some of them have actually come forward about the fact they felt there were too few skill in the game and they they felt there wasn't much left to train for any more. In fact i have a friend that is training all the racial carriers, dreds, and titans to 5 just cause he can and cause he doesn't have much else better to train.
The thing is that you rushed into a harbinger. You had the right mind set of trying to get in and help and participate but you took too high of a role right off the bat. You should have probably been in a alpha or DPS destroyer or gotten into a AF, inty, or EAS as you can be MUCH more effective in them since you won't have to train as much to even use the stuff on them cause it all small modules.
You can't argue that you'd be worthless in such a small ship either, they can put out surprisingly good amounts of DPS (AF) get great speed and quick lock times (Inty) or totally cripple another much larger ship (EAS)
In addition the skill training time forces the player to take their time in the learning process. There is a boat load of things that can't just be trained with SP to make yourself a better player and that sorta of stuff you just need to take the time to research or you have to experience it on your own. You aren't going to nail the bulls-eye with a gun you never held before no matter how good the parts are. Taking your time to move up the ship size tree can allow you to learn these types of strategies and tactics to then use then better when u get up to those ships.
You also can't argue that you can never catch up with older players. Yes you'll probably never catch up SP wise but you can catch up skill wise. Cause as soon as you've train ed a skill to 5 you are now on equal grounds in terms of the bonuses that skill provides as everyone else that has ever trained it to 5.
In the mean time you can spend the time waiting by using the skill you DO have to make ISK and to make some social connections to your corpmates and other people around them. You never know who might supply you with a cache of ammo or free ships later cause you're a friend. or ally. Enjoy what few skills you do have now, don't dread the wait to get the ones you want. The Drake is a Lie |