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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Greyscale

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Posted - 2008.04.03 11:33:00 -
[1]
One of my concerns with just making cloaked ships probeable with any decent degree of accuracy is the impact it has on using covert ops as fleet warp-in points. If you can get within 15km of the cloaked ship, you can get an interdictor right on top of the incoming fleet with minimal effort. Also, consider the current balance between recon probes and exploration probes, particularly WRT sensor strengths and resulting signal strengths.
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CCP Greyscale

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Posted - 2008.04.03 12:52:00 -
[2]
Originally by: Jonathan Calvert Edited by: Jonathan Calvert on 03/04/2008 12:08:22
Originally by: CCP Greyscale One of my concerns with just making cloaked ships probeable with any decent degree of accuracy is the impact it has on using covert ops as fleet warp-in points. If you can get within 15km of the cloaked ship, you can get an interdictor right on top of the incoming fleet with minimal effort. Also, consider the current balance between recon probes and exploration probes, particularly WRT sensor strengths and resulting signal strengths.
And i beleive you covered this in the audio blog, saying that cloaking would probably be changed to make it possible to find cloaked ships, except role specific ships like covops. I think it would add something to be able to put up an anti-cloaking bubble though, but only in 0.0.
Yup - just pointing out that it's not as simple as "make cloaked ships probeable" because it has knock-on effects in other areas. If it was that simple we'd probably have done it already 
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CCP Greyscale

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Posted - 2008.04.03 16:29:00 -
[3]
Originally by: Tycho Straun What if we decrease sensitivity and linked it to sig radius. Start by subtracting the largest covops sig radius (so Covops are now invisible) and assume you can get within 30 km of a BS with great skills. Cloaking BSes would want to fit a stab, just in case an inty gets close while they are accelerating to warp off (they should have aligned while still cloaked). Code implementation should easy (ish) as youÆd just be subtracting a number for the current formula. Alternately, we could have it return no location, but merely report the existence of cloaked ship(s) on grid. RP/Tech reason: they can tell its there, but canÆt triangulate cause the tech is still to poorly understood.
How do exploration probes factor into this?
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CCP Greyscale
C C P

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Posted - 2008.04.03 17:15:00 -
[4]
And at this point we've gone from "make cloaked ships probeable" to "make cloaked ships probeable provided you use a special short-range probe which is special-cased in the code", and it doesn't help with AFK cloakers since they're generally in deep space That's not to say it couldn't be part of a solution, it's just that the more you think about this sort of issue the less straightforward it usually gets...
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CCP Greyscale

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Posted - 2008.04.03 17:30:00 -
[5]
Was replying to Tycho, but my post got stalled by the repost timer 
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