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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Greyscale

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Posted - 2008.04.03 11:29:00 -
[1]
I did ramble about this extensively in the last live dev blog - it might be worth listening to that. If you have any other questions let me know and I'll see what I can do about answering :)
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CCP Greyscale
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Posted - 2008.04.03 12:17:00 -
[2]
Edited by: CCP Greyscale on 03/04/2008 12:17:57
Originally by: RuleoftheBone
Originally by: CCP Greyscale I did ramble about this extensively in the last live dev blog - it might be worth listening to that. If you have any other questions let me know and I'll see what I can do about answering :)
OK...I'll bite:
1-Are the belts going to be moved to exploration-only?
2-If item one is going to happen...how does CCP feel it will affect piracy?
3-What specific ideas have you folks come up with to revamp the utterly out-of-place sonar display and which ones do you feel can be realistically implemented with current technology?
4-What plans are in place for changes to the current probe mechanisms? I mean concrete plans? Is a countdown timer too much to ask?
5-Have there been any concrete ideas for making exploration fun? Perhaps adapting the "can-opener...errr....hacking" skill to something more player combat oriented? Anything?
6-Is there any realistic timeframe for any of the above? Or for any of the changes you are proposing?
That would do for starters. Cheers for any answers that don't involve the word "soon" or "CSM input" .
1) Maybe? 2) Depends on how we implement it, really. It's something we're considering as part of any changes in this area though 3) We have ideas but I'm afraid we're not ready to talk about them yet - see 6) 4) It doesn't make sense in terms of resource allocation to do any substansive alterations to the current system when we have plans to significantly overhaul it 5) Yes 6) No timeframe details that we can share at this time, sorry
Also, when we talk about probing cloaked ships we mean probing down ships that are cloaked, not running probes while cloaked
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CCP Greyscale
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Posted - 2008.04.03 17:14:00 -
[3]
Edited by: CCP Greyscale on 03/04/2008 17:15:14
Originally by: RuleoftheBone Cheers for the response..errr...sort of .
I'm not trying to be funny....but why talk about things without a timeframe?
And gee whiz thanks a bunch for chucking this out there:
"Also, when we talk about probing cloaked ships we mean probing down ships that are cloaked, not running probes while cloaked"
Without clarifying what happens to Covops/Recons .
I eagerly anticipate your response on that gem. Touchy subject and vague ain't gonna cut it here. Seriously...are we talking non-cloak-bonussed ships or all ships? I'm sure you can at least comment one way or the other-please?
Discussing timeframes generally does not work out well for all parties involved, as any changes to the schedule lead to disappointed players and flamed devs.
As to the second point, it's merely a clarification for banannagirl, who seems to have misunderstood what we're talking about. Our current position is that ships with a cloaking bonus will likely be treated differently to ships without a cloaking bonus 
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CCP Greyscale

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Posted - 2008.04.03 17:25:00 -
[4]
Originally by: Vitrael Are there any plans for an exploration system that involves more player involvement and less dice rolling to find sites?
Yes.
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CCP Greyscale
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Posted - 2008.04.03 17:51:00 -
[5]
Originally by: Tarminic
Originally by: CCP Greyscale
Originally by: Vitrael Are there any plans for an exploration system that involves more player involvement and less dice rolling to find sites?
Yes.
Do you have any concrete ideas you can share at this point?
No 
In general terms, as discussed in the live blog, what I'd like to see is scanning becoming more difficult (in terms of player skill) and less tedious (in terms of pressing buttons and waiting). What it's aimed at is an overall reduction in scanning time, but requiring that the player pays attention for the majority of the period.
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