
Simetraz
State War Academy Caldari State
17
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Posted - 2011.09.08 14:26:00 -
[2] - Quote
Jade Constantine wrote:Simetraz wrote:The stagnation really is in 0.0. For the most part the rest of EvE goes about its merry way oblivious to the Forums and the world around them. Being oblivious to stagnation is not the same as proving the environment is not stagnant. And even mission runners, empire industrialists, traders, researchers and peaceful hisec players need something to work towards. People do missions to get shinier ships to do more missions to get shinier ships in impressive fireworks. What happens when you have an officier-pimped marauder and can do lev4s with utter ease in hisec and print your subscription plexes now? You've hit the top of your game really. We need content for everyone to keep them interested in the long term and encourage them to take investment risk to secure grander things.
I agree on some points but not on others.
IT has more to do with the two major types of players in a MMO. You have the casual players and harcore players
Hardcore Player tend to have alot of time to play and hense progress at a faster rate then casual players. THis is the harder group to please and as they can burn through content. YOu see alot of them in 0.0 where there is a high demand on the players to be there when called.
THe casual players tend to have alot less time to play and hense progress at a much slower rate. These players for the most part stay in high-sec and low-sec where they can log on when they want.
In EVE it is a little harder to see, where in a game like everquest it is very clear. Hardcore Burn through an expansion in a week or two and settle out to raid or just quit till the next expansion. Casual level slowly, sometimes not even maxing out there character before the next expansion.
The same types of players are here but the results are very different. So even though a casual player has max'd out there character it takes them ALOT longer to get there. Hense a casual player has more logevity in the game. The hard core characters pretty much live from expansion to expansion and war to war.
CCP has cattered to the hard core players sense day one and even maanged to attract a large following of casual players in the process.
Why, freedom, you have the ability to do anything you want in this game, no other game can claim that. 0.0 is a free for all where players rule, nobody else even comes close to that.
SO now we come to Incarna. Why would a company want to alienate its hard core player base. The truth of the matter is they aren't, they just just can't survive on hardcore players alone.
There just isn't enough of them, if there was, then EVE would have well over a million subs right now. That is the flat out truth, there are NOT enough hard core players out there with any staying power.
So CCP is aiming at a well rounded MMO. One that caters to both hardcore players as well as casual players, a complete MMO like no other. But to do that CCP needs to set aside some resources and to do it. That means less bling for the hardcore players for awhile.
And the price of that is the loss of some subscriptions, but they will get the subscriptions back in the form of new players and hopefully old ones as well. 0.0 will always be for hardcore players.
I don't see why people just don't get it. IF CCP had a million hardcore subscribers then they could have given 0.0 the Bling and given Incarna at the same time.
But no money means no bling. |