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Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
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Posted - 2011.09.08 06:36:00 -
[1] - Quote
I don't think there's been any recent additions to Eve's fleets, so I had a few ideas.
- More destroyer designs with better power and tanking abilities, maybe some bonuses towards taking down frigate fleets. - Carriers available in high sec again (the small ones) - Troop transports (after Dust 514 release) - Miscellaneous ships from frigate to battleship that aren't race specific (we shouldn't all have ships that are 'replicas' of our races military) |

Malken
The Kairos Syndicate
2
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Posted - 2011.09.08 06:49:00 -
[2] - Quote
Faction destroyers Faction Battlecruisers
T3 Frigates T3 destroyers T3 battlecruisers T3 Battleships
start at top.
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Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
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Posted - 2011.09.08 06:55:00 -
[3] - Quote
Malken wrote:Faction destroyers Faction Battlecruisers
T3 Frigates T3 destroyers T3 battlecruisers T3 Battleships
start at top.
I imagine their already working on those as we've been requesting it a while and they know they need them. As for the faction ships, I always wondered why they didn't include them. |

ShahFluffers
Ice Fire Warriors
17
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Posted - 2011.09.08 06:55:00 -
[4] - Quote
A few things...
1. New ships have to have a job (see: niche, specialization) that they can do that doesn't obsolete other, older ships. 2a. There are no such things as "small carriers." 2b. Capitals are banned in high-sec for many, many reasons. 3. CCP plans to add a bunch of stuff when DUST comes out (hopefully) . 4. RP-wise, it makes more economic sense to refit (or dual design) "standard" military ships for Capsuleer use than to design something strictly for Capsuleer use (remember, in the EVE universe WE are the minority). "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
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Posted - 2011.09.08 07:16:00 -
[5] - Quote
ShahFluffers wrote:A few things...
1. New ships have to have a job (see: niche, specialization) that they can do that doesn't obsolete other, older ships. 2a. There are no such things as "small carriers." 2b. Capitals are banned in high-sec for many, many reasons. 3. CCP plans to add a bunch of stuff when DUST comes out (hopefully) . 4. RP-wise, it makes more economic sense to refit (or dual design) "standard" military ships for Capsuleer use than to design something strictly for Capsuleer use (remember, in the EVE universe WE are the minority).
1. One more improved destroyer would help fill the frigate/cruiser gap. 2. There is, carriers and super carriers. Carriers should be fine since they are only more powerful than a BS as far as defense. 3. I hope too. 4. That's true, but don't we deserve some personal ship classes? |

Nezumiiro Noneko
Alternative Enterprises
0
|
Posted - 2011.09.08 07:29:00 -
[6] - Quote
Jarome Ambraelle wrote:I don't think there's been any recent additions to Eve's fleets, so I had a few ideas.
- More destroyer designs with better power and tanking abilities, maybe some bonuses towards taking down frigate fleets. - Carriers available in high sec again (the small ones) - Troop transports (after Dust 514 release) - Miscellaneous ships from frigate to battleship that aren't race specific (we shouldn't all have ships that are 'replicas' of our races military)
carriers in empire, you do know a high skill bs has the same exact, if not more depending dps than a carrier, right? Carriers are tanky for sanctums, that is all. marauders, good t1 bs high skill, pirate bs'....all you need. It be no faster mission grinding. Especailly on a gated mission. Even if the gate allowed it.....carriers aren't exactly dramiel speed. You'd actually be slower than a bs.
misc ships, ore or pirate faction, enjoy. Caldari only makes caldari ships. Amarr amarr. each race is proud of their way of making ships if you like your fluff reason as to why. Also why every ship has the same holes. Caldari at war with gallente not amarr. If they were at war with amarr....then they'd fix the em hole lol. |

ShahFluffers
Ice Fire Warriors
17
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Posted - 2011.09.08 08:51:00 -
[7] - Quote
Jarome Ambraelle wrote: 2. There is, carriers and super carriers. Carriers should be fine since they are only more powerful than a BS as far as defense
*snort* Are you trolling? What about their remote repairing bonuses? Repping up 3000 to 4500 hp every 5 seconds and able to tank around 1500 to 3000 dps doesn't seem a bit OP in high-sec to you? You know that triage only increase these stats, right? "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
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Posted - 2011.09.08 09:47:00 -
[8] - Quote
ShahFluffers wrote:Jarome Ambraelle wrote: 2. There is, carriers and super carriers. Carriers should be fine since they are only more powerful than a BS as far as defense
*snort* Are you trolling? What about their remote repairing bonuses? Repping up 3000 to 4500 hp every 5 seconds and able to tank around 1500 to 3000 dps doesn't seem a bit OP in high-sec to you? You know that triage only increase these stats, right?
No...I'm not...and I'm very aware of the ships defenses, that is exactly why im saying it deserves high sec clearance. It doesn't have overwhelming firepower like the super capitals do, yet can take punishment from multiple battleships and acts like a small mobile base.
All I'm suggesting is adding this lower tier capital to high sec so that corps in the areas have a mobile BoO and mothership without making it devastating to BSs (like super carriers, dreadnoughts, and titans) |

Firartix
Sense of Serendipity Echoes of Nowhere
2
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Posted - 2011.09.08 09:58:00 -
[9] - Quote
I really would like to have something like a mini-carrier class in EVE...
Recently started playing X3, and they have a ship class which is very interesting: the military transport (TM) It's a transport class vessel, with very, very limited cargo. A lot of regular cargo haulers go up to 8000 units, TMs go as far as 1500. On the other end, TMs in X3 have a limited amount of turrets (say 2-5, most haulers have none or one).... And here comes the interesting part: they can house 4 fighters. Now thats cool. There's some kind of big gap in the side of it, to dock fighters.
EVE Could totally use something like a mini-carrier class, say, a Tech 2 (or 3?!) BC Sized vessel able to launch 4, or 5 fighters. The big problem with it is that it would break quite a lot of mechanics: those vessels would therefore be able to get used in highsec... So what about CONCORD if there's aggression? Also, it'd be easy to deploy support mini-carrier blobs in safes in nullsec.
Oh, also, we need moar destroyer classes. |

Duchess Starbuckington
Starbuckington Manor
1
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Posted - 2011.09.08 10:12:00 -
[10] - Quote
Double post. Blegh. |
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Duchess Starbuckington
Starbuckington Manor
1
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Posted - 2011.09.08 10:19:00 -
[11] - Quote
Quote:It doesn't have overwhelming firepower like the super capitals do, yet can take punishment from multiple battleships and acts like a small mobile base.
You really are a bit simple, aren't you? The remote repping power carriers are capable of is a massive force multiplier, and their defence (especially when spider tanking) would make them all but invulnerable. Carriers would become the be-all end-all of highsec warfare, much like supercaps are in null.
Quote:All I'm suggesting is adding this lower tier capital to high sec so that corps in the areas have a mobile BoO and mothership without making it devastating to BSs
You obviously don't know the first thing about capitals, if you think letting carriers into highsec is balanced.
Edit: in fact, I just ran up a few rough figures in EFT. 2 Chimeras: 6,000 DPS tanked 3 Chimeras: 7,700 DPS tanked 5 Chimeras: 12,924 DPS tanked Don't even get me started on the monstrosity that is the Archon.
5 Carriers isn't even a lot, my 15man corp have around 6 by ourselves. Can you even imagine the shitstorm you'd be unleashing by letting this sort of fleet out into hisec?
See, this is where you didn't even bother thinking ahead - one carrier isn't that bad, but as soon as you start throwing more in everything goes to hell.
Edit2: Oh yeah, and this is without even bringing triage into this. 16k DPS tank and ridiculous RR ability. Try killing anything in a fleet that has a few of those  |

Rek Seven
Zandathorn Industries
3
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Posted - 2011.09.08 10:27:00 -
[12] - Quote
JUST GIVE ME MORE SUS-SYSTEMS!
Then we can make any ship (cruisers) we want. T3 industrial could easily be made with the existing hulls if we had more subs. |

Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
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Posted - 2011.09.08 10:54:00 -
[13] - Quote
Duchess Starbuckington wrote:Quote:It doesn't have overwhelming firepower like the super capitals do, yet can take punishment from multiple battleships and acts like a small mobile base. You really are a bit simple, aren't you? The remote repping power carriers are capable of is a massive force multiplier, and their defence (especially when spider tanking) would make them all but invulnerable. Carriers would become the be-all end-all of highsec warfare, much like supercaps are in null. Quote:All I'm suggesting is adding this lower tier capital to high sec so that corps in the areas have a mobile BoO and mothership without making it devastating to BSs You obviously don't know the first thing about capitals, if you think letting carriers into highsec is balanced. Edit: in fact, I just ran up a few rough figures in EFT. 2 Chimeras: 6,000 DPS tanked 3 Chimeras: 7,700 DPS tanked 5 Chimeras: 12,924 DPS tanked Don't even get me started on the monstrosity that is the Archon. 5 Carriers isn't even a lot, my 15man corp have around 6 by ourselves. Can you even imagine the shitstorm you'd be unleashing by letting this sort of fleet out into hisec? See, this is where you didn't even bother thinking ahead - one carrier isn't that bad, but as soon as you start throwing more in everything goes to hell. Edit2: Oh yeah, and this is without even bringing triage into this. 16k DPS tank and ridiculous RR ability. Try killing anything in a fleet that has a few of those 
I'm sorry this comes up as simply thought out. The thing about it is that its meant to be the flagship in my idea. Yes they can tank extraordinarly well, but you just as easily face enemy carriers as well. The whole point is to make them hard to defeat, but if you take out the drones they're just tanks without guns. Also as its high sec no one could get shot without a war dec. Speaking of which, if you know the enemy has carriers, either make sure you have them or run. If nothing else, they could always implement a one carrier per user or per corp rule in high sec. |

Duchess Starbuckington
Starbuckington Manor
1
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Posted - 2011.09.08 10:59:00 -
[14] - Quote
Quote:The thing about it is that its meant to be the flagship in my idea. Yes they can tank extraordinarly well, but you just as easily face enemy carriers as well Yeah, the problem with that is the fact they won't be used so much as a flagship as 30 flagships.
Quote:but if you take out the drones they're just tanks without guns. No, if you take out the drones they're horrifically tanky and powerful remote rep ships with less firepower than usual that make their escorting battleship fleet stupidly hard to kill.
Seriously, how do you just not understand that drones are a distant secondary role for carriers and the real power is in the RR?
It's simple really: allowing carriers into highsec would mean that all major battles depend on nothing but who has more carriers - just like nullsec warfare depends on nothing but who can field the most supers.
Quote:If nothing else, they could always implement a one carrier per user or per corp rule in high sec. Any system like this you put in can be worked around easily. |

Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
|
Posted - 2011.09.08 11:16:00 -
[15] - Quote
Duchess Starbuckington wrote:Quote:The thing about it is that its meant to be the flagship in my idea. Yes they can tank extraordinarly well, but you just as easily face enemy carriers as well Yeah, the problem with that is the fact they won't be used so much as a flagship as 30 flagships. Quote:but if you take out the drones they're just tanks without guns. No, if you take out the drones they're horrifically tanky and powerful remote rep ships with less firepower than usual that make their escorting battleship fleet stupidly hard to kill. Seriously, how do you just not understand that drones are a distant secondary role for carriers and the real power is in the RR? It's simple really: allowing carriers into highsec would mean that all major battles depend on nothing but who has more carriers - just like nullsec warfare depends on nothing but who can field the most supers. Quote:If nothing else, they could always implement a one carrier per user or per corp rule in high sec. Any system like this you put in can be worked around easily.
This is all very true, but I do wish high sec had some sort of capital ship besides battleships. The way supers seem to have been designed make me question if the capital ship system needs rebooting or not. Numbers and power are a force to be reckoned with, but tactics and abilities should be more important than "Hey! I have one more dreadnought than you! The rest of your fleet is pointless next to me!" |

Duchess Starbuckington
Starbuckington Manor
1
|
Posted - 2011.09.08 11:23:00 -
[16] - Quote
Quote:but I do wish high sec had some sort of capital ship besides battleships. And why does it need them?
Quote:"Hey! I have one more dreadnought than you! The rest of your fleet is pointless next to me!"
Pretty much. Allowing this to spread into highsec would be the worst thing to do right now.
Oh and regarding the rest of the OP on adding a load of new ships - how about fixing the dozens of broken piles of fail we have now before adding a bunch of new stuff? |

Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
|
Posted - 2011.09.08 11:29:00 -
[17] - Quote
Duchess Starbuckington wrote:Quote:but I do wish high sec had some sort of capital ship besides battleships. And why does it need them? Quote:"Hey! I have one more dreadnought than you! The rest of your fleet is pointless next to me!" Pretty much. Allowing this to spread into highsec would be the worst thing to do right now. Oh and regarding the rest of the OP on adding a load of new ships - how about fixing the dozens of broken piles of fail we have now before adding a bunch of new stuff?
It doesn't need them per say, I'd just like to see a ship that's used more as a command ship and only available in limited numbers.
Ah, now on those old ships, yes, we do have some crappers. That's why I support some form of user personal customization, however my thread is about adding what we lack. I hope CCPs fixes some of it's broken ships, but I don't count on it. |

Duchess Starbuckington
Starbuckington Manor
1
|
Posted - 2011.09.08 11:33:00 -
[18] - Quote
Quote:It doesn't need them per say, I'd just like to see a ship that's used more as a command ship and only available in limited numbers.
So basically just "because".
Quote:my thread is about adding what we lack.
Which fill what nich+¬, precisely?
Quote:I hope CCPs fixes some of it's broken ships, but I don't count on it.
Actually they have been steadily for years, just not as quickly as they should be. For example; pirate faction ships, navy frigates and stuff that uses rockets. They're looking at a buff to the Oneiros as well, and hybrids are on the cards - so it's hardly fair to say they aren't likely to do anything. |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
43
|
Posted - 2011.09.08 11:40:00 -
[19] - Quote
Jarome Ambraelle wrote:All I'm suggesting is adding this lower tier capital to high sec so that corps in the areas have a mobile BoO and mothership without making it devastating to BSs (like super carriers, dreadnoughts, and titans) Its called an Orca, and its built to be exactly what you are looking for. |

Firartix
Sense of Serendipity Echoes of Nowhere
2
|
Posted - 2011.09.08 11:50:00 -
[20] - Quote
Oneiros buff? It sounds pretty op to me already. 4 TLs and T2 Reps man, with a guardian buddy >_> But i guess i cant really tell, i'm a logi player, but i haven't skilled the oni (yet?)
Also, why did everyone ditch my mini-carrier talk ;( IMO The game really, really needs something about the size of an Orca, but more combat focused. And T3 Battleships could totally be mini-carriers :S
I mean, when i saw the Orca and people talked to me about it when i started the game, i really imagined it to have tank and fittability comparable to a BS Sized Ship (except for PG of course, else you could easily turn them into neut-boats) When i looked at the actual stats... man, i don't even understand why anyone use them anymore. It got BS size, it's slower than a BS, but it fits worse than a cruiser. U kiddin r8 br0 ? |
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Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
43
|
Posted - 2011.09.08 11:57:00 -
[21] - Quote
Firartix wrote:Oneiros buff? It sounds pretty op to me already. 4 TLs and T2 Reps man, with a guardian buddy >_> But i guess i cant really tell, i'm a logi player, but i haven't skilled the oni (yet?)
Also, why did everyone ditch my mini-carrier talk ;( IMO The game really, really needs something about the size of an Orca, but more combat focused. And T3 Battleships could totally be mini-carriers :S
I mean, when i saw the Orca and people talked to me about it when i started the game, i really imagined it to have tank and fittability comparable to a BS Sized Ship (except for PG of course, else you could easily turn them into neut-boats) When i looked at the actual stats... man, i don't even understand why anyone use them anymore. It got BS size, it's slower than a BS, but it fits worse than a cruiser. U kiddin r8 br0 ? Your not going to get something with carrier like Base of Ops capabilities, and any kind of combat ability as well in highsec. Its just not going to happen, when you can so easily just dock up. Mobile bases are for high risk operations, and used that way solo they are always VERY vulnerable for the space they live in(supercaps not being counted, thats why they are getting nerfed). Something with the power of a carrier, or even a BS with carrier base of ops capabilities, is simply to powerful in highsec. It would win any fight where the enemy didn't field one as well, and thats why we hate supercaps. |

Firartix
Sense of Serendipity Echoes of Nowhere
2
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Posted - 2011.09.08 12:06:00 -
[22] - Quote
Tallian Saotome wrote: Something with the power of a carrier,
I never talked about something like remotes, or jumping, or uber triage. I just said fighters.
Taillian Saotome wrote:or even a BS with carrier base of ops capabilities, is simply to powerful in highsec. It would win any fight where the enemy didn't field one as well, and thats why we hate supercaps. Somehow, i fail to see how 4 fighters (aka 400 dps) are more than a gank phoon (aka 1200 dps)
Oh and so, whats that thing about the oni? And seriously, i still think Orca is very unbalanced in term of defensive stats... it could use a 3x hp multiplier without being too strong, imo. |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
43
|
Posted - 2011.09.08 12:10:00 -
[23] - Quote
Firartix wrote:Tallian Saotome wrote: Something with the power of a carrier,
I never talked about something like remotes, or jumping, or uber triage. I just said fighters. Taillian Saotome wrote:or even a BS with carrier base of ops capabilities, is simply to powerful in highsec. It would win any fight where the enemy didn't field one as well, and thats why we hate supercaps. Somehow, i fail to see how 4 fighters (aka 400 dps) are more than a gank phoon (aka 1200 dps) Oh and so, whats that thing about the oni? And seriously, i still think Orca is very unbalanced in term of defensive stats... it could use a 3x hp multiplier without being too strong, imo. because 4 fighters don't GIVE 400 dps, they give ALOT more than that. You fail to calculate in bonuses due to the required skills. |

Tippia
Sunshine and Lollipops
122
|
Posted - 2011.09.08 12:21:00 -
[24] - Quote
Jarome Ambraelle wrote:No...I'm not...and I'm very aware of the ships defenses, that is exactly why im saying it deserves high sec clearance. It doesn't have overwhelming firepower like the super capitals do, yet can take punishment from multiple battleships and acts like a small mobile base. No, you got that the wrong way around: their overwhelming defenses is what makes it impossible to let them inside highsec space GÇö they would make things far too safe. Having a lot of firepower is not a problem; not being easily suicide-ganked is. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Firartix
Sense of Serendipity Echoes of Nowhere
2
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Posted - 2011.09.08 12:22:00 -
[25] - Quote
I believe a 12 fighters fighter V carrier V thanatos is 1400 dps. Remove 25% from the Thanny bonus, this makes 1100 dps approx for 12 fighters EDIT: Just to make things clear, you remove the 25% buff, going 125->100, so it's -20%
So yeah, a fighter is 100 dps...
3rd Edit: Also don't forget it's paper dps. You can easily substract another 25% to that for applied dps... even on battleship targets. Serious. Fighter tracking's so crap i heard lots of carrier pilots telling me that painting those enormous Sov Warfare structures was doubling their dps.
Secondary EDIT: About above post, that's exactly what i mean! Titans are cheated because of bridge/doomsday Motherships are cheated because of stupidly insane dps Carriers are cheated because of ridiculous remote and self tank + triage Therefore i fail to see how another ship with just fighters would be op? |

Duchess Starbuckington
Starbuckington Manor
1
|
Posted - 2011.09.08 12:57:00 -
[26] - Quote
Quote:IMO The game really, really needs something about the size of an Orca, but more combat focused.
Yes, because highsec totally needs to be capital ships online as well. Really, this suggestion gets repeated pretty much weekly and nobody can come up with a good reason for it beyond "because".
Quote:man, i don't even understand why anyone use them anymore. The same reason people don't use mining barges for serious PVP, because it's not their role.
Quote:It got BS size, it's slower than a BS, but it fits worse than a cruiser. U kiddin r8 br0 ? Dear god you're a tool. The Orca is an industrial/transport/utility ship. It doesn't have the fitting for combat because it isn't designed for it. |

Firartix
Sense of Serendipity Echoes of Nowhere
2
|
Posted - 2011.09.08 13:07:00 -
[27] - Quote
Duchess Starbuckington wrote: Yes, because highsec totally needs to be capital ships online as well. Really, this suggestion gets repeated pretty much weekly and nobody can come up with a good reason for it beyond "because".
Because there's nothing between the Orca and the carriers? Simply? What would you say if there were frigates, destroyers, and battleships? no cruiser/bc ? you get my point.
Duchess Starbuckington wrote:Quote:It got BS size, it's slower than a BS, but it fits worse than a cruiser. U kiddin r8 br0 ? Dear god you're a tool. The Orca is an industrial/transport/utility ship. It doesn't have the fitting for combat because it isn't designed for it. The Rorqual is capital sized, and can mount capital modules The Orca is expensive like 3 Tier 3 BS, and fits like a cruiser. The Orca is BS sized, and can mount cruiser modules The Orca is BS sized, and tanks barely more than a hulk The Orca is BS sized, and tanks LESS than a badger mk2. I take it Badgers are combat ships? Your argument is invalid, and.... oh, um. |

Duchess Starbuckington
Starbuckington Manor
1
|
Posted - 2011.09.08 13:12:00 -
[28] - Quote
Quote:The Orca is BS sized, and tanks LESS than a badger mk2. I take it Badgers are combat ships?
Are we talking about the same ship here? Fit a single damage control on an Orca and you get 143,000 EHP. Please show me your badger MKII with that kind of defence :)
Oh and yes, the Orca fits like a cruiser, because it's not a combat ship. Idiot.
Edit: EFT was on without skills. It's actually 179k EHP |

Tippia
Sunshine and Lollipops
122
|
Posted - 2011.09.08 13:23:00 -
[29] - Quote
Firartix wrote:The Rorqual is capital sized, and can mount capital modules The Orca is expensive like 3 Tier 3 BS, and fits like a cruiser. No, the Orca costs half as much a freighter GÇö the other highsec capital ship GÇö which is not surprising since it's made out of the same capship building blocks. And it fits battleship modules.
Quote:The Orca is BS sized, and can mount cruiser modules No, the Orca is larger than a battleship, and can mount battleship modules (most notably prop mods).
Quote:The Orca is BS sized, and tanks barely more than a hulk No, the Orca is larger than a battleship, and can be trivially made to have 300k EHP.
Quote:The Orca is BS sized, and tanks LESS than a badger mk2. No, the Orca is larger than a battleship, and can be trivially made to have 300k EHP.
I think you've confused the Orca with some other ship. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Firartix
Sense of Serendipity Echoes of Nowhere
2
|
Posted - 2011.09.08 13:25:00 -
[30] - Quote
Oh..... Well, tbh, i completely forgot about the insane structure of rorq/orca I saw/heard of/etc so many orcas melting, but that probably was because they are almost all fitted with cargo exps instead of stuff like DCUs. This makes sense after all, but i never really realized it. So much for that buffer argument >_>
Also i guess i didnt get a proper look @ orca fitting stats, they seem to be fairly okay compared to the low amount of slots (PG seems low, especially if you put a 100MN AB, but as you said it's not a combat vessel)
What's the best tank you can achieve on a Orca though? I searched around, probably badly, and got no fitting tool on hand at present, but i can't find an orca fit with more than 500 dps tank. On the other hand => http://eve.battleclinic.com/loadout/35183-Badger-Mark-II-New-battlebadger-l4-edition.html |
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