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Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
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Posted - 2011.09.08 06:36:00 -
[1] - Quote
I don't think there's been any recent additions to Eve's fleets, so I had a few ideas.
- More destroyer designs with better power and tanking abilities, maybe some bonuses towards taking down frigate fleets. - Carriers available in high sec again (the small ones) - Troop transports (after Dust 514 release) - Miscellaneous ships from frigate to battleship that aren't race specific (we shouldn't all have ships that are 'replicas' of our races military) |

Malken
The Kairos Syndicate
2
|
Posted - 2011.09.08 06:49:00 -
[2] - Quote
Faction destroyers Faction Battlecruisers
T3 Frigates T3 destroyers T3 battlecruisers T3 Battleships
start at top.
|

Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
|
Posted - 2011.09.08 06:55:00 -
[3] - Quote
Malken wrote:Faction destroyers Faction Battlecruisers
T3 Frigates T3 destroyers T3 battlecruisers T3 Battleships
start at top.
I imagine their already working on those as we've been requesting it a while and they know they need them. As for the faction ships, I always wondered why they didn't include them. |

ShahFluffers
Ice Fire Warriors
17
|
Posted - 2011.09.08 06:55:00 -
[4] - Quote
A few things...
1. New ships have to have a job (see: niche, specialization) that they can do that doesn't obsolete other, older ships. 2a. There are no such things as "small carriers." 2b. Capitals are banned in high-sec for many, many reasons. 3. CCP plans to add a bunch of stuff when DUST comes out (hopefully) . 4. RP-wise, it makes more economic sense to refit (or dual design) "standard" military ships for Capsuleer use than to design something strictly for Capsuleer use (remember, in the EVE universe WE are the minority). "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
|
Posted - 2011.09.08 07:16:00 -
[5] - Quote
ShahFluffers wrote:A few things...
1. New ships have to have a job (see: niche, specialization) that they can do that doesn't obsolete other, older ships. 2a. There are no such things as "small carriers." 2b. Capitals are banned in high-sec for many, many reasons. 3. CCP plans to add a bunch of stuff when DUST comes out (hopefully) . 4. RP-wise, it makes more economic sense to refit (or dual design) "standard" military ships for Capsuleer use than to design something strictly for Capsuleer use (remember, in the EVE universe WE are the minority).
1. One more improved destroyer would help fill the frigate/cruiser gap. 2. There is, carriers and super carriers. Carriers should be fine since they are only more powerful than a BS as far as defense. 3. I hope too. 4. That's true, but don't we deserve some personal ship classes? |

Nezumiiro Noneko
Alternative Enterprises
0
|
Posted - 2011.09.08 07:29:00 -
[6] - Quote
Jarome Ambraelle wrote:I don't think there's been any recent additions to Eve's fleets, so I had a few ideas.
- More destroyer designs with better power and tanking abilities, maybe some bonuses towards taking down frigate fleets. - Carriers available in high sec again (the small ones) - Troop transports (after Dust 514 release) - Miscellaneous ships from frigate to battleship that aren't race specific (we shouldn't all have ships that are 'replicas' of our races military)
carriers in empire, you do know a high skill bs has the same exact, if not more depending dps than a carrier, right? Carriers are tanky for sanctums, that is all. marauders, good t1 bs high skill, pirate bs'....all you need. It be no faster mission grinding. Especailly on a gated mission. Even if the gate allowed it.....carriers aren't exactly dramiel speed. You'd actually be slower than a bs.
misc ships, ore or pirate faction, enjoy. Caldari only makes caldari ships. Amarr amarr. each race is proud of their way of making ships if you like your fluff reason as to why. Also why every ship has the same holes. Caldari at war with gallente not amarr. If they were at war with amarr....then they'd fix the em hole lol. |

ShahFluffers
Ice Fire Warriors
17
|
Posted - 2011.09.08 08:51:00 -
[7] - Quote
Jarome Ambraelle wrote: 2. There is, carriers and super carriers. Carriers should be fine since they are only more powerful than a BS as far as defense
*snort* Are you trolling? What about their remote repairing bonuses? Repping up 3000 to 4500 hp every 5 seconds and able to tank around 1500 to 3000 dps doesn't seem a bit OP in high-sec to you? You know that triage only increase these stats, right? "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
|
Posted - 2011.09.08 09:47:00 -
[8] - Quote
ShahFluffers wrote:Jarome Ambraelle wrote: 2. There is, carriers and super carriers. Carriers should be fine since they are only more powerful than a BS as far as defense
*snort* Are you trolling? What about their remote repairing bonuses? Repping up 3000 to 4500 hp every 5 seconds and able to tank around 1500 to 3000 dps doesn't seem a bit OP in high-sec to you? You know that triage only increase these stats, right?
No...I'm not...and I'm very aware of the ships defenses, that is exactly why im saying it deserves high sec clearance. It doesn't have overwhelming firepower like the super capitals do, yet can take punishment from multiple battleships and acts like a small mobile base.
All I'm suggesting is adding this lower tier capital to high sec so that corps in the areas have a mobile BoO and mothership without making it devastating to BSs (like super carriers, dreadnoughts, and titans) |

Firartix
Sense of Serendipity Echoes of Nowhere
2
|
Posted - 2011.09.08 09:58:00 -
[9] - Quote
I really would like to have something like a mini-carrier class in EVE...
Recently started playing X3, and they have a ship class which is very interesting: the military transport (TM) It's a transport class vessel, with very, very limited cargo. A lot of regular cargo haulers go up to 8000 units, TMs go as far as 1500. On the other end, TMs in X3 have a limited amount of turrets (say 2-5, most haulers have none or one).... And here comes the interesting part: they can house 4 fighters. Now thats cool. There's some kind of big gap in the side of it, to dock fighters.
EVE Could totally use something like a mini-carrier class, say, a Tech 2 (or 3?!) BC Sized vessel able to launch 4, or 5 fighters. The big problem with it is that it would break quite a lot of mechanics: those vessels would therefore be able to get used in highsec... So what about CONCORD if there's aggression? Also, it'd be easy to deploy support mini-carrier blobs in safes in nullsec.
Oh, also, we need moar destroyer classes. |

Duchess Starbuckington
Starbuckington Manor
1
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Posted - 2011.09.08 10:12:00 -
[10] - Quote
Double post. Blegh. |

Duchess Starbuckington
Starbuckington Manor
1
|
Posted - 2011.09.08 10:19:00 -
[11] - Quote
Quote:It doesn't have overwhelming firepower like the super capitals do, yet can take punishment from multiple battleships and acts like a small mobile base.
You really are a bit simple, aren't you? The remote repping power carriers are capable of is a massive force multiplier, and their defence (especially when spider tanking) would make them all but invulnerable. Carriers would become the be-all end-all of highsec warfare, much like supercaps are in null.
Quote:All I'm suggesting is adding this lower tier capital to high sec so that corps in the areas have a mobile BoO and mothership without making it devastating to BSs
You obviously don't know the first thing about capitals, if you think letting carriers into highsec is balanced.
Edit: in fact, I just ran up a few rough figures in EFT. 2 Chimeras: 6,000 DPS tanked 3 Chimeras: 7,700 DPS tanked 5 Chimeras: 12,924 DPS tanked Don't even get me started on the monstrosity that is the Archon.
5 Carriers isn't even a lot, my 15man corp have around 6 by ourselves. Can you even imagine the shitstorm you'd be unleashing by letting this sort of fleet out into hisec?
See, this is where you didn't even bother thinking ahead - one carrier isn't that bad, but as soon as you start throwing more in everything goes to hell.
Edit2: Oh yeah, and this is without even bringing triage into this. 16k DPS tank and ridiculous RR ability. Try killing anything in a fleet that has a few of those  |

Rek Seven
Zandathorn Industries
3
|
Posted - 2011.09.08 10:27:00 -
[12] - Quote
JUST GIVE ME MORE SUS-SYSTEMS!
Then we can make any ship (cruisers) we want. T3 industrial could easily be made with the existing hulls if we had more subs. |

Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
|
Posted - 2011.09.08 10:54:00 -
[13] - Quote
Duchess Starbuckington wrote:Quote:It doesn't have overwhelming firepower like the super capitals do, yet can take punishment from multiple battleships and acts like a small mobile base. You really are a bit simple, aren't you? The remote repping power carriers are capable of is a massive force multiplier, and their defence (especially when spider tanking) would make them all but invulnerable. Carriers would become the be-all end-all of highsec warfare, much like supercaps are in null. Quote:All I'm suggesting is adding this lower tier capital to high sec so that corps in the areas have a mobile BoO and mothership without making it devastating to BSs You obviously don't know the first thing about capitals, if you think letting carriers into highsec is balanced. Edit: in fact, I just ran up a few rough figures in EFT. 2 Chimeras: 6,000 DPS tanked 3 Chimeras: 7,700 DPS tanked 5 Chimeras: 12,924 DPS tanked Don't even get me started on the monstrosity that is the Archon. 5 Carriers isn't even a lot, my 15man corp have around 6 by ourselves. Can you even imagine the shitstorm you'd be unleashing by letting this sort of fleet out into hisec? See, this is where you didn't even bother thinking ahead - one carrier isn't that bad, but as soon as you start throwing more in everything goes to hell. Edit2: Oh yeah, and this is without even bringing triage into this. 16k DPS tank and ridiculous RR ability. Try killing anything in a fleet that has a few of those 
I'm sorry this comes up as simply thought out. The thing about it is that its meant to be the flagship in my idea. Yes they can tank extraordinarly well, but you just as easily face enemy carriers as well. The whole point is to make them hard to defeat, but if you take out the drones they're just tanks without guns. Also as its high sec no one could get shot without a war dec. Speaking of which, if you know the enemy has carriers, either make sure you have them or run. If nothing else, they could always implement a one carrier per user or per corp rule in high sec. |

Duchess Starbuckington
Starbuckington Manor
1
|
Posted - 2011.09.08 10:59:00 -
[14] - Quote
Quote:The thing about it is that its meant to be the flagship in my idea. Yes they can tank extraordinarly well, but you just as easily face enemy carriers as well Yeah, the problem with that is the fact they won't be used so much as a flagship as 30 flagships.
Quote:but if you take out the drones they're just tanks without guns. No, if you take out the drones they're horrifically tanky and powerful remote rep ships with less firepower than usual that make their escorting battleship fleet stupidly hard to kill.
Seriously, how do you just not understand that drones are a distant secondary role for carriers and the real power is in the RR?
It's simple really: allowing carriers into highsec would mean that all major battles depend on nothing but who has more carriers - just like nullsec warfare depends on nothing but who can field the most supers.
Quote:If nothing else, they could always implement a one carrier per user or per corp rule in high sec. Any system like this you put in can be worked around easily. |

Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
|
Posted - 2011.09.08 11:16:00 -
[15] - Quote
Duchess Starbuckington wrote:Quote:The thing about it is that its meant to be the flagship in my idea. Yes they can tank extraordinarly well, but you just as easily face enemy carriers as well Yeah, the problem with that is the fact they won't be used so much as a flagship as 30 flagships. Quote:but if you take out the drones they're just tanks without guns. No, if you take out the drones they're horrifically tanky and powerful remote rep ships with less firepower than usual that make their escorting battleship fleet stupidly hard to kill. Seriously, how do you just not understand that drones are a distant secondary role for carriers and the real power is in the RR? It's simple really: allowing carriers into highsec would mean that all major battles depend on nothing but who has more carriers - just like nullsec warfare depends on nothing but who can field the most supers. Quote:If nothing else, they could always implement a one carrier per user or per corp rule in high sec. Any system like this you put in can be worked around easily.
This is all very true, but I do wish high sec had some sort of capital ship besides battleships. The way supers seem to have been designed make me question if the capital ship system needs rebooting or not. Numbers and power are a force to be reckoned with, but tactics and abilities should be more important than "Hey! I have one more dreadnought than you! The rest of your fleet is pointless next to me!" |

Duchess Starbuckington
Starbuckington Manor
1
|
Posted - 2011.09.08 11:23:00 -
[16] - Quote
Quote:but I do wish high sec had some sort of capital ship besides battleships. And why does it need them?
Quote:"Hey! I have one more dreadnought than you! The rest of your fleet is pointless next to me!"
Pretty much. Allowing this to spread into highsec would be the worst thing to do right now.
Oh and regarding the rest of the OP on adding a load of new ships - how about fixing the dozens of broken piles of fail we have now before adding a bunch of new stuff? |

Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
|
Posted - 2011.09.08 11:29:00 -
[17] - Quote
Duchess Starbuckington wrote:Quote:but I do wish high sec had some sort of capital ship besides battleships. And why does it need them? Quote:"Hey! I have one more dreadnought than you! The rest of your fleet is pointless next to me!" Pretty much. Allowing this to spread into highsec would be the worst thing to do right now. Oh and regarding the rest of the OP on adding a load of new ships - how about fixing the dozens of broken piles of fail we have now before adding a bunch of new stuff?
It doesn't need them per say, I'd just like to see a ship that's used more as a command ship and only available in limited numbers.
Ah, now on those old ships, yes, we do have some crappers. That's why I support some form of user personal customization, however my thread is about adding what we lack. I hope CCPs fixes some of it's broken ships, but I don't count on it. |

Duchess Starbuckington
Starbuckington Manor
1
|
Posted - 2011.09.08 11:33:00 -
[18] - Quote
Quote:It doesn't need them per say, I'd just like to see a ship that's used more as a command ship and only available in limited numbers.
So basically just "because".
Quote:my thread is about adding what we lack.
Which fill what nich+¬, precisely?
Quote:I hope CCPs fixes some of it's broken ships, but I don't count on it.
Actually they have been steadily for years, just not as quickly as they should be. For example; pirate faction ships, navy frigates and stuff that uses rockets. They're looking at a buff to the Oneiros as well, and hybrids are on the cards - so it's hardly fair to say they aren't likely to do anything. |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
43
|
Posted - 2011.09.08 11:40:00 -
[19] - Quote
Jarome Ambraelle wrote:All I'm suggesting is adding this lower tier capital to high sec so that corps in the areas have a mobile BoO and mothership without making it devastating to BSs (like super carriers, dreadnoughts, and titans) Its called an Orca, and its built to be exactly what you are looking for. |

Firartix
Sense of Serendipity Echoes of Nowhere
2
|
Posted - 2011.09.08 11:50:00 -
[20] - Quote
Oneiros buff? It sounds pretty op to me already. 4 TLs and T2 Reps man, with a guardian buddy >_> But i guess i cant really tell, i'm a logi player, but i haven't skilled the oni (yet?)
Also, why did everyone ditch my mini-carrier talk ;( IMO The game really, really needs something about the size of an Orca, but more combat focused. And T3 Battleships could totally be mini-carriers :S
I mean, when i saw the Orca and people talked to me about it when i started the game, i really imagined it to have tank and fittability comparable to a BS Sized Ship (except for PG of course, else you could easily turn them into neut-boats) When i looked at the actual stats... man, i don't even understand why anyone use them anymore. It got BS size, it's slower than a BS, but it fits worse than a cruiser. U kiddin r8 br0 ? |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
43
|
Posted - 2011.09.08 11:57:00 -
[21] - Quote
Firartix wrote:Oneiros buff? It sounds pretty op to me already. 4 TLs and T2 Reps man, with a guardian buddy >_> But i guess i cant really tell, i'm a logi player, but i haven't skilled the oni (yet?)
Also, why did everyone ditch my mini-carrier talk ;( IMO The game really, really needs something about the size of an Orca, but more combat focused. And T3 Battleships could totally be mini-carriers :S
I mean, when i saw the Orca and people talked to me about it when i started the game, i really imagined it to have tank and fittability comparable to a BS Sized Ship (except for PG of course, else you could easily turn them into neut-boats) When i looked at the actual stats... man, i don't even understand why anyone use them anymore. It got BS size, it's slower than a BS, but it fits worse than a cruiser. U kiddin r8 br0 ? Your not going to get something with carrier like Base of Ops capabilities, and any kind of combat ability as well in highsec. Its just not going to happen, when you can so easily just dock up. Mobile bases are for high risk operations, and used that way solo they are always VERY vulnerable for the space they live in(supercaps not being counted, thats why they are getting nerfed). Something with the power of a carrier, or even a BS with carrier base of ops capabilities, is simply to powerful in highsec. It would win any fight where the enemy didn't field one as well, and thats why we hate supercaps. |

Firartix
Sense of Serendipity Echoes of Nowhere
2
|
Posted - 2011.09.08 12:06:00 -
[22] - Quote
Tallian Saotome wrote: Something with the power of a carrier,
I never talked about something like remotes, or jumping, or uber triage. I just said fighters.
Taillian Saotome wrote:or even a BS with carrier base of ops capabilities, is simply to powerful in highsec. It would win any fight where the enemy didn't field one as well, and thats why we hate supercaps. Somehow, i fail to see how 4 fighters (aka 400 dps) are more than a gank phoon (aka 1200 dps)
Oh and so, whats that thing about the oni? And seriously, i still think Orca is very unbalanced in term of defensive stats... it could use a 3x hp multiplier without being too strong, imo. |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
43
|
Posted - 2011.09.08 12:10:00 -
[23] - Quote
Firartix wrote:Tallian Saotome wrote: Something with the power of a carrier,
I never talked about something like remotes, or jumping, or uber triage. I just said fighters. Taillian Saotome wrote:or even a BS with carrier base of ops capabilities, is simply to powerful in highsec. It would win any fight where the enemy didn't field one as well, and thats why we hate supercaps. Somehow, i fail to see how 4 fighters (aka 400 dps) are more than a gank phoon (aka 1200 dps) Oh and so, whats that thing about the oni? And seriously, i still think Orca is very unbalanced in term of defensive stats... it could use a 3x hp multiplier without being too strong, imo. because 4 fighters don't GIVE 400 dps, they give ALOT more than that. You fail to calculate in bonuses due to the required skills. |

Tippia
Sunshine and Lollipops
122
|
Posted - 2011.09.08 12:21:00 -
[24] - Quote
Jarome Ambraelle wrote:No...I'm not...and I'm very aware of the ships defenses, that is exactly why im saying it deserves high sec clearance. It doesn't have overwhelming firepower like the super capitals do, yet can take punishment from multiple battleships and acts like a small mobile base. No, you got that the wrong way around: their overwhelming defenses is what makes it impossible to let them inside highsec space GÇö they would make things far too safe. Having a lot of firepower is not a problem; not being easily suicide-ganked is. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Firartix
Sense of Serendipity Echoes of Nowhere
2
|
Posted - 2011.09.08 12:22:00 -
[25] - Quote
I believe a 12 fighters fighter V carrier V thanatos is 1400 dps. Remove 25% from the Thanny bonus, this makes 1100 dps approx for 12 fighters EDIT: Just to make things clear, you remove the 25% buff, going 125->100, so it's -20%
So yeah, a fighter is 100 dps...
3rd Edit: Also don't forget it's paper dps. You can easily substract another 25% to that for applied dps... even on battleship targets. Serious. Fighter tracking's so crap i heard lots of carrier pilots telling me that painting those enormous Sov Warfare structures was doubling their dps.
Secondary EDIT: About above post, that's exactly what i mean! Titans are cheated because of bridge/doomsday Motherships are cheated because of stupidly insane dps Carriers are cheated because of ridiculous remote and self tank + triage Therefore i fail to see how another ship with just fighters would be op? |

Duchess Starbuckington
Starbuckington Manor
1
|
Posted - 2011.09.08 12:57:00 -
[26] - Quote
Quote:IMO The game really, really needs something about the size of an Orca, but more combat focused.
Yes, because highsec totally needs to be capital ships online as well. Really, this suggestion gets repeated pretty much weekly and nobody can come up with a good reason for it beyond "because".
Quote:man, i don't even understand why anyone use them anymore. The same reason people don't use mining barges for serious PVP, because it's not their role.
Quote:It got BS size, it's slower than a BS, but it fits worse than a cruiser. U kiddin r8 br0 ? Dear god you're a tool. The Orca is an industrial/transport/utility ship. It doesn't have the fitting for combat because it isn't designed for it. |

Firartix
Sense of Serendipity Echoes of Nowhere
2
|
Posted - 2011.09.08 13:07:00 -
[27] - Quote
Duchess Starbuckington wrote: Yes, because highsec totally needs to be capital ships online as well. Really, this suggestion gets repeated pretty much weekly and nobody can come up with a good reason for it beyond "because".
Because there's nothing between the Orca and the carriers? Simply? What would you say if there were frigates, destroyers, and battleships? no cruiser/bc ? you get my point.
Duchess Starbuckington wrote:Quote:It got BS size, it's slower than a BS, but it fits worse than a cruiser. U kiddin r8 br0 ? Dear god you're a tool. The Orca is an industrial/transport/utility ship. It doesn't have the fitting for combat because it isn't designed for it. The Rorqual is capital sized, and can mount capital modules The Orca is expensive like 3 Tier 3 BS, and fits like a cruiser. The Orca is BS sized, and can mount cruiser modules The Orca is BS sized, and tanks barely more than a hulk The Orca is BS sized, and tanks LESS than a badger mk2. I take it Badgers are combat ships? Your argument is invalid, and.... oh, um. |

Duchess Starbuckington
Starbuckington Manor
1
|
Posted - 2011.09.08 13:12:00 -
[28] - Quote
Quote:The Orca is BS sized, and tanks LESS than a badger mk2. I take it Badgers are combat ships?
Are we talking about the same ship here? Fit a single damage control on an Orca and you get 143,000 EHP. Please show me your badger MKII with that kind of defence :)
Oh and yes, the Orca fits like a cruiser, because it's not a combat ship. Idiot.
Edit: EFT was on without skills. It's actually 179k EHP |

Tippia
Sunshine and Lollipops
122
|
Posted - 2011.09.08 13:23:00 -
[29] - Quote
Firartix wrote:The Rorqual is capital sized, and can mount capital modules The Orca is expensive like 3 Tier 3 BS, and fits like a cruiser. No, the Orca costs half as much a freighter GÇö the other highsec capital ship GÇö which is not surprising since it's made out of the same capship building blocks. And it fits battleship modules.
Quote:The Orca is BS sized, and can mount cruiser modules No, the Orca is larger than a battleship, and can mount battleship modules (most notably prop mods).
Quote:The Orca is BS sized, and tanks barely more than a hulk No, the Orca is larger than a battleship, and can be trivially made to have 300k EHP.
Quote:The Orca is BS sized, and tanks LESS than a badger mk2. No, the Orca is larger than a battleship, and can be trivially made to have 300k EHP.
I think you've confused the Orca with some other ship. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Firartix
Sense of Serendipity Echoes of Nowhere
2
|
Posted - 2011.09.08 13:25:00 -
[30] - Quote
Oh..... Well, tbh, i completely forgot about the insane structure of rorq/orca I saw/heard of/etc so many orcas melting, but that probably was because they are almost all fitted with cargo exps instead of stuff like DCUs. This makes sense after all, but i never really realized it. So much for that buffer argument >_>
Also i guess i didnt get a proper look @ orca fitting stats, they seem to be fairly okay compared to the low amount of slots (PG seems low, especially if you put a 100MN AB, but as you said it's not a combat vessel)
What's the best tank you can achieve on a Orca though? I searched around, probably badly, and got no fitting tool on hand at present, but i can't find an orca fit with more than 500 dps tank. On the other hand => http://eve.battleclinic.com/loadout/35183-Badger-Mark-II-New-battlebadger-l4-edition.html |

Tippia
Sunshine and Lollipops
122
|
Posted - 2011.09.08 13:40:00 -
[31] - Quote
That's because you don't DPS-tank the Orca GÇö you buffer it. At no point should it be in a situation where it needs to DPS tank. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Duchess Starbuckington
Starbuckington Manor
1
|
Posted - 2011.09.08 14:00:00 -
[32] - Quote
Quote:That's because you don't DPS-tank the Orca GÇö you buffer it. At no point should it be in a situation where it needs to DPS tank. This. With a DCII and bulkhead, you have around 200k EHP, but if you find yourself relying on tank in an Orca something has gone horribly wrong anyway.
It's a multi-role industrial/hauling ship, and it does that very well. Stop acting like the Orca is something that it's not. Complaining about its combat performance is like me complaining that a Caracal is a bad miner. |

Firartix
Sense of Serendipity Echoes of Nowhere
2
|
Posted - 2011.09.08 14:21:00 -
[33] - Quote
TBH I'd rather rely on "active" tank than buffer tank, and you could turn it the other way around aswell: if you have to rely on your structure tanking, it means something has gone terribly wrong! Whatever, all i said about the orca was fail yeah (sorry about that), although i'm still thinking it might be short on slots, you kind of proved it to be mostly balanced.
Anyway - this had nothing to do with the orca in the beginning - as you guys all outlined, the orca is not a combat vessel. Now, this means, since there is truely nothing between an Orca and a Carrier, that there's no real combat/exploration/whatever vessel below capital size. A lot of people have been complaining about how "Motherships" were to fill the niche of "Mobile POS" and didnt, presenting almost no use for exporation in the end. If i recall correctly, there was even an huge thread on the old forums about making a SOE Carrier, dedicated to exploration.
Now, on the same line of thought, why isnt there anything like a subcapital carrier? I guess that's mostly subjective, but as I see it today, carriers and supers nowadays are more like pwnmobile than anything else (save for RR'ing carrs ofc) Of course that's just an idea, but i don't think it'd imbalance the game too much, and would provide some interesting possibilities like high-sec fighter support (yes... i know, that's mostly stupid) See my other arguments in above posts (although there's not much yeah...), above the orca talk.
TL;DR: seriously, what's wrong with this idea of T3 Mini-carrier BS? i'm talking about improving tactical possibilities of the game here, not turning Battleships into a real pwnmobile... which is what will happen if they apply today T3 concepts to Battleships. no way man. |

Duchess Starbuckington
Starbuckington Manor
1
|
Posted - 2011.09.08 16:28:00 -
[34] - Quote
Quote:TL;DR: seriously, what's wrong with this idea of T3 Mini-carrier BS?
Actually the real question is: what's right with it? Why does the game need this? Why does every area of space have to be spammed with capital ships? |

Velarra
Ghost Festival Naraka.
1
|
Posted - 2011.09.08 17:14:00 -
[35] - Quote
Firartix wrote:Anyway - this had nothing to do with the orca in the beginning - as you guys all outlined, the orca is not a combat vessel. Now, this means, since there is truely nothing between an Orca and a Carrier, that there's no real combat/exploration/whatever vessel below capital size.
While there is no Maintbay / jumpdrive found in traditional carriers, have you taken a look at the Machariel?
|

Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
|
Posted - 2011.09.08 17:46:00 -
[36] - Quote
Tallian Saotome wrote:Jarome Ambraelle wrote:All I'm suggesting is adding this lower tier capital to high sec so that corps in the areas have a mobile BoO and mothership without making it devastating to BSs (like super carriers, dreadnoughts, and titans) Its called an Orca, and its built to be exactly what you are looking for.
...You're kidding right? What about it actually makes it a good command ship? It's lack of combat bonuses or it's fewer slots than you a cruiser? |

Anna Lynne Larson
Black Sail Anarchists Yarr Collective
0
|
Posted - 2011.09.08 17:48:00 -
[37] - Quote
First off, Firartix, if the Orca is meant to be tanking something longer than CONCORD response time, the pilot was A. An idiot (as in the majority of the cases) or B. the pilot was screwed anyways. The point of an Orca (as has been stated) is not to tank, or really anything combat-related at all, the point is to provide mining bonuses to a fleet of carebears and possibly haul their **** so they don't cry when someone comes up and takes their ore from the jetcans. This should be clear to anyone who has ever opened the information window on an Orca and read the words that are written in it.
Second, in general, there really is no need for moar ships right now. The last ship that they added (the Noctis) wasn't just "because"; it filled a niche that was previously filled by refitted Destroyers and Battlecruisers, that of salvaging the **** out of everything in sight. Until you can legitimately give me a niche that a new ship would fill that isn't already filled by another one, no suggestion for a new ship will be taken seriously.
For example, to the OP: Let's say you really really want your damn carrier-style ships in high-sec. Alright, cool.
So why do you want it? Is it for the mobile base of operations? That's called a POS. or a Station if you want to be unclever and not quite mobile about it. Is it for the ship maintenance bay so you can haul your ships with you? Get a neutral orca alt, it's got 400k m3, good enough for a few battlecruisers or something. Is it for the fighters? Those are banned from highsec for a reason. Is it because you want an awesome drone boat? We have the Dominix (admittedly not that awesome, thing looks horribad), Vexor, Ishtar, Gila, Ishkur, and Myrmidon, among others.
Do you want the ridiculous remote rep capability? We have logi ships. Do you want overwhelming DPS? That's pretty much every other combat ship out there.
This is the reason why I personally am holding off on the enthusiasm for more T3 ships (frigates, whatever); there's really no need for them unless CCP's goal is to flood everyone with an overwhelmingly large number of choices of ships that all do the same damn thing.
EDIT: Jarome Ambraelle wrote:Tallian Saotome wrote:Jarome Ambraelle wrote:All I'm suggesting is adding this lower tier capital to high sec so that corps in the areas have a mobile BoO and mothership without making it devastating to BSs (like super carriers, dreadnoughts, and titans) Its called an Orca, and its built to be exactly what you are looking for. ...You're kidding right? What about it actually makes it a good command ship? It's lack of combat bonuses or it's fewer slots than you a cruiser?
Let's see. Command link bonuses, for one. I'm pretty sure it's not limited to only mining links (it says reduction to all gang links), but only mining links are bonused. Doesn't stop you from putting a Skirmish warfare on it if you really want to, does it?
Mobile BoO: It's got a ship maint bay and you can fit your ship in space with it. There are many accounts of wormhole dwellers forgoing a POS and living entirely out of an alt with a scan-fitted Orca that has scan ships, sleeper killing ships, and modules in its bay.
I would assume that a member of an "Industrial Mining" corporation would know what an Orca does and why it's a decent (if Industry-oriented) "Command ship" |

Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
|
Posted - 2011.09.08 17:51:00 -
[38] - Quote
Tippia wrote:Jarome Ambraelle wrote:No...I'm not...and I'm very aware of the ships defenses, that is exactly why im saying it deserves high sec clearance. It doesn't have overwhelming firepower like the super capitals do, yet can take punishment from multiple battleships and acts like a small mobile base. No, you got that the wrong way around: their overwhelming defenses is what makes it impossible to let them inside highsec space GÇö they would make things far too safe. Having a lot of firepower is not a problem; not being easily suicide-ganked is.
You are probably right on that. Perhaps an even more scaled down version could do some good. It as the same drone capacity, features, and slots, but no triage ability, lowered tanking ability, and can use jump gates. |

Alberio
Lone Star Exploration Lone Star Partners
1
|
Posted - 2011.09.08 17:56:00 -
[39] - Quote
Going to jump on the 'new ship' thread, and ignore the carrier debate by posting some ship ideas I've been tossing around in my head, which I wouldn't mind seeing:
Dedicated profession ships. ie: ships which grant bonuses to Archeology or Hacking. Limited use? Sure. But it still might be kind of fun (and a hacking ship might be useful during Incursions, or other hacking-related content). Perhaps these are frigates or cruisers of some kind. The bonuses could increase the range and/or the chance of a module successfully working.
Maybe a Sisters of Eve faction ship? Something like the Noctis: grants 5% cycle time of analyzer and codebreaker modules per level, and 100% increase in the range of analyzer/codebreaker modules per level. (Maybe like a pirate faction, it splits Gallente/Minmatar cruiser levels). |

Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
|
Posted - 2011.09.08 18:02:00 -
[40] - Quote
Duchess Starbuckington wrote:Quote:TL;DR: seriously, what's wrong with this idea of T3 Mini-carrier BS? Actually the real question is: what's right with it? Why does the game need this? Why does every area of space have to be spammed with capital ships?
It gives fleets an advantage over traditional fleets. While regular fleets consist of bulks of similar ships or ships of the same class, a capital of some sort would add substantially to that sides survival. While the capital doesn't need to be overwhelming in firepower, or even go much greater than a BS, it should be able to go toe to toe with almost any three - four battleships at once and have at least one bonus that affects every ship in the fleet. |

Anna Lynne Larson
Black Sail Anarchists Yarr Collective
0
|
Posted - 2011.09.08 18:04:00 -
[41] - Quote
Jarome Ambraelle wrote:Duchess Starbuckington wrote:Quote:TL;DR: seriously, what's wrong with this idea of T3 Mini-carrier BS? Actually the real question is: what's right with it? Why does the game need this? Why does every area of space have to be spammed with capital ships? It gives fleets an advantage over traditional fleets. While regular fleets consist of bulks of similar ships or ships of the same class, a capital of some sort would add substantially to that sides survival. While the capital doesn't need to be overwhelming in firepower, or even go much greater than a BS, it should be able to go toe to toe with almost any three - four battleships at once and have at least one bonus that affects every ship in the fleet.
Right, so now you have bulks of those new ships and highsec becomes "mini-carriers Online" |

Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
|
Posted - 2011.09.08 18:06:00 -
[42] - Quote
Alberio wrote:Going to jump on the 'new ship' thread, and ignore the carrier debate by posting some ship ideas I've been tossing around in my head, which I wouldn't mind seeing:
Dedicated profession ships. ie: ships which grant bonuses to Archeology or Hacking. Limited use? Sure. But it still might be kind of fun (and a hacking ship might be useful during Incursions, or other hacking-related content). Perhaps these are frigates or cruisers of some kind. The bonuses could increase the range and/or the chance of a module successfully working.
Maybe a Sisters of Eve faction ship? Something like the Noctis: grants 5% cycle time of analyzer and codebreaker modules per level, and 100% increase in the range of analyzer/codebreaker modules per level. (Maybe like a pirate faction, it splits Gallente/Minmatar cruiser levels).
Nice idea :) People should be encouraged to find a ship niche that suites them.
How about when Dust 514 comes out, we get a dedicated planetary siege cruiser for planet bombardment? |

Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
|
Posted - 2011.09.08 18:09:00 -
[43] - Quote
Anna Lynne Larson wrote:Jarome Ambraelle wrote:Duchess Starbuckington wrote:Quote:TL;DR: seriously, what's wrong with this idea of T3 Mini-carrier BS? Actually the real question is: what's right with it? Why does the game need this? Why does every area of space have to be spammed with capital ships? It gives fleets an advantage over traditional fleets. While regular fleets consist of bulks of similar ships or ships of the same class, a capital of some sort would add substantially to that sides survival. While the capital doesn't need to be overwhelming in firepower, or even go much greater than a BS, it should be able to go toe to toe with almost any three - four battleships at once and have at least one bonus that affects every ship in the fleet. Right, so now you have bulks of those new ships and highsec becomes "mini-carriers Online"
No. These ships can DEFEND against several ships, but do not have firepower to take them out. That is the purpose of them having a fleet that provides the guns. |

Tippia
Sunshine and Lollipops
122
|
Posted - 2011.09.08 18:21:00 -
[44] - Quote
Jarome Ambraelle wrote:It gives fleets an advantage over traditional fleets. While regular fleets consist of bulks of similar ships or ships of the same class, a capital of some sort would add substantially to that sides survival. GǪand that would be bad. It would significantly reduce the variety of ship compositions and would, indeed, make it into mini-carriers online since you'd pretty much have to field one to have a sporting chance.
Quote:it should be able to go toe to toe with almost any three - four battleships at once and have at least one bonus that affects every ship in the fleet. Why is that needed? More importantly: if it can stand up to that kind of abuse, how do you gank it?
Quote:No. These ships can DEFEND against several ships GǪwhich, again, would be bad.
Ships in highsec need to be fragile. Otherwise, they provide far too much safety under the umbrella of CONCORD. What you're asking for has no place in that kind of environment.
But sure, if you want that kind of survivability it must come at a cost. How about: they cannot be undocked unless you're under a wardec? Or how about: they are completely exempt from CONCORD protection GÇö attacking one does not trigger a response and does not cause a sec status hit. That's the paradox you need to address if you want it in highsec: a ship that strong needs to still be easy to kill. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Anna Lynne Larson
Black Sail Anarchists Yarr Collective
0
|
Posted - 2011.09.08 18:53:00 -
[45] - Quote
Jarome Ambraelle wrote:
No. These ships can DEFEND against several ships, but do not have firepower to take them out. That is the purpose of them having a fleet that provides the guns.
ok, so you say "toe-to-toe with almost any three-four battleships at once". That carries the connotation that it can both tank and fight back.
What you're now describing in this case is a force multiplier. For example, a Falcon can lock down three-four battleships without having the firepower to take them out. ECM is considered a defense against attack, so it fits your description aptly.
Tippia wrote:
Ships in highsec need to be fragile. Otherwise, they provide far too much safety under the umbrella of CONCORD. What you're asking for has no place in that kind of environment.
But sure, if you want that kind of survivability it must come at a cost. How about: they cannot be undocked unless you're under a wardec? Or how about: they are completely exempt from CONCORD protection GÇö attacking one does not trigger a response and does not cause a sec status hit. That's the paradox you need to address if you want it in highsec: a ship that strong needs to still be easy to kill.
The only problem is that there's no real reason to set those conditions other than "because it would unbalance the game". If a ship being undocked under certain conditions would unbalance the game, then the ship is broken and needs to be reworked. |

Nova Fox
Novafox Shipyards
0
|
Posted - 2011.09.08 20:19:00 -
[46] - Quote
Here I was thinking I get new ideas from the community, le sigh....
My Catalouge of Designed ships from smallest to biggest
Fighter-Interceptor - Fighters designed to take out other fighters and drones. Corvette - Pod piloted Fighter Sqadron leader, provides bonuses to assigned fighters normally lost from a carrier.
Minelayer - Frigate with special control for suicide drones and expanded drone bays Swamer - Tech 2 Minelayer deploys more mines than traditionally, suffers lack of cargo bay and limited employment on field.
Command Frigate - Frigate able to fit a single link and keep pace with desrons
Bomber - Sniping Missile Frigate Heavy Bomber - Non-stealth bomber, with multiple launchers.
Heavy Destoyer - Less Offense more defense DDs Gunship - T2
Escort Destoyer - lower offense DD with more utility Starking - T2 Support ECM platform (IE Remote Sensor Boosters)
Tenders - Tier 2 Logistics for Hull and Module Repairs, able to transfer heat from others to itself, recovers drones and delivers drones and ammos into ships bays remotely.
Voyager Ships - Sisters of Eve Ships designed for exploration and revamped archeaology
Hypernet Ships - Mordus Legion ships designed for Digital Fortress Artisans and revamped hacking.
Reclaimer Ships - Thukker Tribe ships designed for advanced salvaging that recovers entire parts of scraps.
Munitions Ships - A heavy minelaying Tech 2 battlecruiser, has longer endurance than the smaller ships but still is exhaustable supply of mines rather quickly
Flagships - A special Tech 2 battleship that generates a powerful field around itself, field effects vary upon the desire of the pilot scripting, most electronic warfare effects and other non traditional ones such as Forcefields. Some effects consume fuel.
Superbattleship - New Weight Classifcation and Training Regiment, Warships marginally larger than a battleship that bear some capitol ship like capabilities and mission roles without outmassing gate limits, much sacrifices where made into the desing that they are nothing more than slightly tougher and slightly more dangerous battleships overall. IE an Orca would fall into this classification if it had weapons.
Tier 1 Escort Carrier- A small carrier that can only launch a single wing of fighters to support the fleet, has exclusive use of fighter interceptors. Great for escorting assualt forces Cynojammed system where carriers and super carriers are present.
Tier 2 Arsenel Ship - A small tough seige platform able to mount a seige mode module and a XL gun. Great for assailing capitol ships and seiging any cynojammers.
I do have alot more ships but I donnot feel like sharing them at the moment. |

Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
|
Posted - 2011.09.08 20:26:00 -
[47] - Quote
Tippia wrote:Jarome Ambraelle wrote:It gives fleets an advantage over traditional fleets. While regular fleets consist of bulks of similar ships or ships of the same class, a capital of some sort would add substantially to that sides survival. GǪand that would be bad. It would significantly reduce the variety of ship compositions and would, indeed, make it into mini-carriers online since you'd pretty much have to field one to have a sporting chance. Quote:it should be able to go toe to toe with almost any three - four battleships at once and have at least one bonus that affects every ship in the fleet. Why is that needed? More importantly: if it can stand up to that kind of abuse, how do you gank it? Quote:No. These ships can DEFEND against several ships GǪwhich, again, would be bad. Ships in highsec need to be fragile. Otherwise, they provide far too much safety under the umbrella of CONCORD. What you're asking for has no place in that kind of environment. But sure, if you want that kind of survivability it must come at a cost. How about: they cannot be undocked unless you're under a wardec? Or how about: they are completely exempt from CONCORD protection GÇö attacking one does not trigger a response and does not cause a sec status hit. That's the paradox you need to address if you want it in highsec: a ship that strong needs to still be easy to kill.
I like your idea about it only being unlocked during war decade, that could be one alternative. As for no aggression, that's not such a good idea because ten battleships might start attacking her, but she can't fight back without Concord retribution.
The ship is no more or less fragile than any other ship. It could be rushed by a fleet of cruisers and or battleships or find itself against another corps carrier.
Perhaps for best balance individual players may not construct one, but corps may however are limited to only one. Once one is in their possession it can not be given to anyone else and can only either be destroyed or will be placed in market for corps who don't have one yet should the corp disband. |

Nova Fox
Novafox Shipyards
0
|
Posted - 2011.09.08 20:27:00 -
[48] - Quote
Quote: Perhaps for best balance individual players may not construct one, but corps may however are limited to only one. Once one is in their possession it can not be given to anyone else and can only either be destroyed or will be placed in market for corps who don't have one yet should the corp disband.
[/quote]
hmmm you're going about the entirely the wrong way.
To put it simply:
We keep looking to the heavens to justify our existence. -NASA |

Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
|
Posted - 2011.09.08 20:32:00 -
[49] - Quote
Nova Fox wrote:Quote: Perhaps for best balance individual players may not construct one, but corps may however are limited to only one. Once one is in their possession it can not be given to anyone else and can only either be destroyed or will be placed in market for corps who don't have one yet should the corp disband.
hmmm you're going about the entirely the wrong way. [/quote]
How so? |

Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
|
Posted - 2011.09.08 20:34:00 -
[50] - Quote
Nova Fox wrote:Here I was thinking I get new ideas from the community, le sigh....
My Catalouge of Designed ships from smallest to biggest
Fighter-Interceptor - Fighters designed to take out other fighters and drones. Corvette - Pod piloted Fighter Sqadron leader, provides bonuses to assigned fighters normally lost from a carrier.
Minelayer - Frigate with special control for suicide drones and expanded drone bays Swamer - Tech 2 Minelayer deploys more mines than traditionally, suffers lack of cargo bay and limited employment on field.
Command Frigate - Frigate able to fit a single link and keep pace with desrons
Bomber - Sniping Missile Frigate Heavy Bomber - Non-stealth bomber, with multiple launchers.
Heavy Destoyer - Less Offense more defense DDs Gunship - T2
Escort Destoyer - lower offense DD with more utility Starking - T2 Support ECM platform (IE Remote Sensor Boosters)
Tenders - Tier 2 Logistics for Hull and Module Repairs, able to transfer heat from others to itself, recovers drones and delivers drones and ammos into ships bays remotely.
Voyager Ships - Sisters of Eve Ships designed for exploration and revamped archeaology
Hypernet Ships - Mordus Legion ships designed for Digital Fortress Artisans and revamped hacking.
Reclaimer Ships - Thukker Tribe ships designed for advanced salvaging that recovers entire parts of scraps.
Munitions Ships - A heavy minelaying Tech 2 battlecruiser, has longer endurance than the smaller ships but still is exhaustable supply of mines rather quickly
Flagships - A special Tech 2 battleship that generates a powerful field around itself, field effects vary upon the desire of the pilot scripting, most electronic warfare effects and other non traditional ones such as Forcefields. Some effects consume fuel.
Superbattleship - New Weight Classifcation and Training Regiment, Warships marginally larger than a battleship that bear some capitol ship like capabilities and mission roles without outmassing gate limits, much sacrifices where made into the desing that they are nothing more than slightly tougher and slightly more dangerous battleships overall. IE an Orca would fall into this classification if it had weapons.
Tier 1 Escort Carrier- A small carrier that can only launch a single wing of fighters to support the fleet, has exclusive use of fighter interceptors. Great for escorting assualt forces Cynojammed system where carriers and super carriers are present.
Tier 2 Arsenel Ship - A small tough seige platform able to mount a seige mode module and a XL gun. Great for assailing capitol ships and seiging any cynojammers.
I do have alot more ships but I donnot feel like sharing them at the moment.
I believe most ships can be fit with thee or similar configurations. At least your thinking creatively though.
|

Nova Fox
Novafox Shipyards
0
|
Posted - 2011.09.08 20:36:00 -
[51] - Quote
Jarome Ambraelle wrote:Nova Fox wrote:Quote: Perhaps for best balance individual players may not construct one, but corps may however are limited to only one. Once one is in their possession it can not be given to anyone else and can only either be destroyed or will be placed in market for corps who don't have one yet should the corp disband.
hmmm you're going about the entirely the wrong way.
How so?[/quote]
When you design a ship you have to work backwards,
You first start with a need and make all your checks and balances there, like building a sandcaste you start with a foundation.
You do not make a ship then make it try to fit somewhere this is the equivalent of taking a shovel to seemingly nice sandcastle but one mistake and it all falls apart.
|

ShahFluffers
Ice Fire Warriors
17
|
Posted - 2011.09.08 21:00:00 -
[52] - Quote
Jarome... answer this for me...
If my enemy has a ship that can tank multiple battleships and still fight back, why would I bring anything else to the field other than that same ship (or staggering amount of people)?
If there is a corp restriction to their use... I have all my guys make their own personal corps, war dec you and/or make an alliance between us all, and then each field our own personal "mini-carrier."
Look... here's the thing. Your idea is not new. CCP tried to introduce the "flagships" concept by bringing in Titans and Supercarriers. They were meant to be so ungodly expensive and so difficult to build that only large groups of players could afford to build them... making them corporate/alliance assets... "flagships."
The reality of the situation was that players found a way to streamline the building process, amass huge amounts of ISK (both corporate/alliance and personal), and begin building/buying/selling them for "personal use." And given their power, it'd be DUMB not to build/buy them en mass and field them against an enemy who may or may not also be building/buying them as well in the hope to gain the SAME tactical advantage. It's the goddamn Cold War all over again. Except without the fear of wiping out all life as we know it and no economic/resource/manpower/political restrictions.
Now... you can TRY to install restrictions on the use of "mini-carriers"... however past experience tells us that no matter how obscure a loophole or a workaround is, it WILL be found. In which case you create a nightmare scenario for the programmers on trying to keep one step ahead of the players... and all because one ship seemed "cool" to introduce. "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

Jarome Ambraelle
Industrial and Mining Enterprises Inc.
1
|
Posted - 2011.09.08 22:05:00 -
[53] - Quote
ShahFluffers wrote:Jarome... answer this for me...
If my enemy has a ship that can tank multiple battleships and still fight back, why would I bring anything else to the field other than that same ship (or staggering amount of people)?
If there is a corp restriction to their use... I have all my guys make their own personal corps, war dec you and/or make an alliance between us all, and then each field our own personal "mini-carrier."
Look... here's the thing. Your idea is not new. CCP tried to introduce the "flagships" concept by bringing in Titans and Supercarriers. They were meant to be so ungodly expensive and so difficult to build that only large groups of players could afford to build them... making them corporate/alliance assets... "flagships."
The reality of the situation was that players found a way to streamline the building process, amass huge amounts of ISK (both corporate/alliance and personal), and begin building/buying/selling them for "personal use." And given their power, it'd be DUMB not to build/buy them en mass and field them against an enemy who may or may not also be building/buying them as well in the hope to gain the SAME tactical advantage. It's the goddamn Cold War all over again. Except without the fear of wiping out all life as we know it and no economic/resource/manpower/political restrictions.
Now... you can TRY to install restrictions on the use of "mini-carriers"... however past experience tells us that no matter how obscure a loophole or a workaround is, it WILL be found. In which case you create a nightmare scenario for the programmers on trying to keep one step ahead of the players... and all because one ship seemed "cool" to introduce.
Because unless you bring out a bunch of weaker drones with faster tracking, anything below battlecruisers would be difficult to target and could take it out without the financial risk of ****** ships or another capital.
As for the other corporations, the answer is simpler than you think. Each corp could have a minimum member limit to support the flagship. Also the number of corps that can engage any corp at one time could be 5one or less so that fixes that as well. |

Tippia
Sunshine and Lollipops
122
|
Posted - 2011.09.08 22:31:00 -
[54] - Quote
Jarome Ambraelle wrote:I like your idea about it only being unlocked during war decade, that could be one alternative. As for no aggression, that's not such a good idea because ten battleships might start attacking her, but she can't fight back without Concord retribution. Yes. That's the whole point: if you want something that strong, it needs to be horribly dangerous to sit in one, or people will use it to be far safer than they should be.
Quote:The ship is no more or less fragile than any other ship. It could be rushed by a fleet of cruisers and or battleships or find itself against another corps carrier. Since the whole design concept is "it can stand up to multiple battleships", it is less fragile than is good for anyone. GÇ£Multiple battleshipGÇ¥ is how many should be needed to one-shot it GÇö not how many you need to grind it down over time.
But as others have mentioned: the problem here is that you want a ship with particular characteristics, not a role, and you're trying to invent the latter based on the former. That's not a good way of doing things. You do it the other way around: you figure out a role that needs to be filled and then invent a ship for it. GÇ£Withstanding damageGÇ¥ is not a useful role, and it is most certainly not what's needed in highsec, due to the protection that already exists there. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Nova Fox
Novafox Shipyards
0
|
Posted - 2011.09.08 22:43:00 -
[55] - Quote
I was also hopping tippia would consider the list but if i remember right she already did as I made the ships up back in the day. \
Either way without something amazing new in mechanics I cannot make any more new ship roles atm. It just be more of the same remixed |

Duchess Starbuckington
Starbuckington Manor
1
|
Posted - 2011.09.08 22:50:00 -
[56] - Quote
Additionally, if this thing could carry fighters, what's to stop me just clustering a bunch of these round a POS or station and assigning an enormous blob of fighters to the gang doing the actual fighting? |

Nova Fox
Novafox Shipyards
0
|
Posted - 2011.09.08 22:55:00 -
[57] - Quote
Duchess Starbuckington wrote:Additionally, if this thing could carry fighters, what's to stop me just clustering a bunch of these round a POS or station and assigning an enormous blob of fighters to the gang doing the actual fighting?
Same reason why they dont do it today, carrier bonuses get lost when they're assigned to pilots. |

Jude Lloyd
Heretic Army B A N E
31
|
Posted - 2011.09.08 23:03:00 -
[58] - Quote
Mini-Logistics.
So T2 Class Frigates with bonus's to remote repair range and amount. Great for Wolfpacks and Frigate-on-Frigate PVP.
|

Nova Fox
Novafox Shipyards
0
|
Posted - 2011.09.08 23:44:00 -
[59] - Quote
Jude Lloyd wrote:Mini-Logistics.
So T2 Class Frigates with bonus's to remote repair range and amount. Great for Wolfpacks and Frigate-on-Frigate PVP.
Slaps on Pulse Repair Module or Pulse Shield Recharger on the Frigate to be able fleet members only inside the burst radius.
I name thee Auxiliary Ships |

MeBiatch
Republic University Minmatar Republic
19
|
Posted - 2011.09.09 00:09:00 -
[60] - Quote
hmm new ships?
ok ewar cap ship that can tackle super caps but only when in seige mode
a real mother ship mobile unanchoable jumpable outpost that can traverse worm holes...
heavy bomber tech II tier II bc's that shoot citadel torps (think big stealth bomber)
a bs sized dedicated logi ship
tier II destroyers
tech III frigs
deep space exploration vessel designed to go outside of solar systems to find rouge planets and sets up shop using science stuff to get advanced minnerals/technology for tech III mods...
a new dictor probe/ hictor mod that instead of disrupting warp it acts as a giant stasis webber... 20km radius...
umm.... perhaps a big bs that works like a battlestar where is gets like 2 captal guns and gets a wing of fighters...
thats it for now |
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