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yrknat
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Posted - 2008.04.03 19:55:00 -
[1]
I love the convenience of high-sec. Printing isk in a faction fit CNR and all that. I also love playing around in low-sec belts.
The problem is that 3-4 hours in lowsec causes my sec status to get perilously close to that -1.9 mark, which makes my life inconvenient again.
4 hours in lowsec having fun = 3 days farming missions for sec.
Proposal: Reduce the sec penalties from PvP in lowsec. ex. Cut them in half = PvP in lowsec 2x as often.
Thoughts? |

Dirk Magnum
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Posted - 2008.04.03 19:57:00 -
[2]
Edited by: Dirk Magnum on 03/04/2008 20:00:20 What region of Low Sec are you in that you find that many available targets?
Or, what is your current sec level? I can kill three ships before I drop down below +4.0, and it can be hard to find three ships worth killing in the 3-4 hour window you specified. I'm guessing your current sec status must be hanging around 0.0-1.0 then. Or do you also kill pods, because that shifts the security even further against you in a big way?
Please visit your user settings to re-enable images. |

Tarminic
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Posted - 2008.04.03 19:57:00 -
[3]
Originally by: yrknat Cut them in half = PvP in lowsec 2x as often.
This would only be true if the only reason people didn't PvP in low-sec was the security hit. As this is probably a very small reason why, I don't think that this would have a significant impact.
However, it can't hurt, so I'm all for it. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |

Hannobaal
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Posted - 2008.04.03 20:02:00 -
[4]
Why not just go to 0.0 instead?
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yrknat
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Posted - 2008.04.03 20:14:00 -
[5]
Originally by: Hannobaal Why not just go to 0.0 instead?
Because 0.0 is even more inconvenient. Markets suck, bubble's suck, even more and bigger blobs suck.
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Furb Killer
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Posted - 2008.04.03 20:15:00 -
[6]
If you want more pvp in low sec, you need more people in low sec. Unless you only want pirates in low sec, this is exactly what you shouldnt do.
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Moran Trayga
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Posted - 2008.04.03 20:20:00 -
[7]
Originally by: yrknat
Originally by: Hannobaal Why not just go to 0.0 instead?
Because 0.0 is even more inconvenient. Markets suck, bubble's suck, even more and bigger blobs suck.
So you want easy ganks with a convenient market, but you don't think such an area should have any drawbacks?
Hi, I'm Mr Game Balance, I think we need a little meeting so I can explain what I do.
My sig says hello! |

Kruel
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Posted - 2008.04.03 20:20:00 -
[8]
Originally by: Hannobaal Why not just go to 0.0 instead?
Bubbles, blobs, lack of stations... although fooling around on the fringe is fun.
The best pvp I've had was in empire. No bubbles, no capitals, plenty of stations to restock ships & ammo... I'm still sore about the wardec nerf. 
TBH just remove sentries from lowsec, limit caps to 0.0, make best rats spawn in .4 instead of 0.0... good times will be had by all.
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yrknat
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Posted - 2008.04.03 20:21:00 -
[9]
Originally by: Furb Killer If you want more pvp in low sec, you need more people in low sec. Unless you only want pirates in low sec, this is exactly what you shouldnt do.
Other pirates actually have decent fits and know how to fly = more fun fights. Whats the problem? T1 cruisers fighting in belts is quite fine to me.
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yrknat
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Posted - 2008.04.03 20:22:00 -
[10]
Originally by: Moran Trayga
Originally by: yrknat
Originally by: Hannobaal Why not just go to 0.0 instead?
Because 0.0 is even more inconvenient. Markets suck, bubble's suck, even more and bigger blobs suck.
So you want easy ganks with a convenient market, but you don't think such an area should have any drawbacks?
Hi, I'm Mr Game Balance, I think we need a little meeting so I can explain what I do.
Where do I say I want easy ganks? I want to fight other people looking for PvP.
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Malcanis
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Posted - 2008.04.03 20:23:00 -
[11]
Originally by: Furb Killer If you want more pvp in low sec, you need more people in low sec. Unless you only want pirates in low sec, this is exactly what you shouldnt do.
Funnily enough, the sec hit is exactly the factor that anti-pirates say causes them the biggest problems.
After only a few days in lo-sec my own sec-status has plummeted.
CONCORD provide consequences, not safety; only you can do that. |

Rawr Cristina
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Posted - 2008.04.03 20:27:00 -
[12]
shoot pirates? ...
Please visit your user settings to re-enable images. |

Hannobaal
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Posted - 2008.04.03 20:28:00 -
[13]
Originally by: Kruel lack of stations...
Syndicate.
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Kekzanid
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Posted - 2008.04.03 20:33:00 -
[14]
I must admit I suffer from exactly the same problem as the OP. 0.0 is all too often massive blob if you go roaming, whereas in lowsec you've got an opportunity for some good fights. But the sec status losses compared to the amount of time playing is stupidly extreme. One evening took me from -0.3 to -1.1. And that was 6 ships or something silly like that. As I actually dislike mission running and we recently left our alliance, I've got no easy way to get my sec status up. At least make the time balancable.
And to the guy who said 'game balance', there's no such thing in lowsec.
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Jinx Barker
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Posted - 2008.04.03 20:35:00 -
[15]
Low Sec needs to be rethought by CCP. As it stands now, it merely an inconvenience on the way to 0.0
Honestly, as I have said it before, I do not have any clue as to what CCP can do to make it better, short of turning the whole area into .5 Empire or 0.0
Either way, I would guess the two options above are bellow the "Turn Oveur's Beer Closet Into another Server Room" on "CCPs Secret Solutions List."
But basically what needs to be done is the impossible, really; the PVP types need more prolific targets, and Carebear types need better safety margins. How the hell are those two ever going to be balanced out?
Tough nut Low Security problem, so much wasted real estate, even if it is digital, and all because there is no real balance; makes Jinx a sad panda. http://jinxbarker.blogspot.com/ Please visit your user settings to re-enable images.[/url] |

Hannobaal
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Posted - 2008.04.03 20:44:00 -
[16]
Originally by: Malcanis
Originally by: Furb Killer If you want more pvp in low sec, you need more people in low sec. Unless you only want pirates in low sec, this is exactly what you shouldnt do.
Funnily enough, the sec hit is exactly the factor that anti-pirates say causes them the biggest problems.
Maybe they could change it so that the sec status hit you take is relative to the sec status of the character you're attacking. Attack and destroy the ship of a law-abiding citizen with 5.0 sec status and you lose quite a bit. Attack a shady, questionable character with -2.0 sec status and you only take a very slight hit.
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Venkul Mul
Vikramaditya DO JAJA Alliance
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Posted - 2008.04.03 21:14:00 -
[17]
Originally by: Hannobaal
Originally by: Malcanis
Originally by: Furb Killer If you want more pvp in low sec, you need more people in low sec. Unless you only want pirates in low sec, this is exactly what you shouldnt do.
Funnily enough, the sec hit is exactly the factor that anti-pirates say causes them the biggest problems.
Maybe they could change it so that the sec status hit you take is relative to the sec status of the character you're attacking. Attack and destroy the ship of a law-abiding citizen with 5.0 sec status and you lose quite a bit. Attack a shady, questionable character with -2.0 sec status and you only take a very slight hit.
Pretty decent idea.
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Eralus
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Posted - 2008.04.03 21:27:00 -
[18]
The real answer is...
No sec status hit at all in low-sec.
Low-sec would be different from 0.0 only in the fact that there are sentry guns at gates, and you can't claim sovereignty. Maybe also no bubbles etc.
*ALL* of low-sec's problems can be traced to the fact that you can't shoot first without taking the sec hit. _____ Lifewire is a big, ugly, mean... carebear. |

SoftRevolution
Complicity.
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Posted - 2008.04.03 21:38:00 -
[19]
Edited by: SoftRevolution on 03/04/2008 21:39:25 Interesting.
Boost casual PVP rather than try and convince people to play victim.
I like in that regard at least.
edit
Quote:
But basically what needs to be done is the impossible, really; the PVP types need more prolific targets, and Carebear types need better safety margins. How the hell are those two ever going to be balanced out?
Why does this have to be the same problem though?
I realise piracy is a profession but why does it have to be the only way to do low sec PVP? EVE RELATED CONTENT |

Anaalys Fluuterby
Perkone
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Posted - 2008.04.03 21:44:00 -
[20]
Originally by: SoftRevolution Edited by: SoftRevolution on 03/04/2008 21:39:25 Interesting.
Boost casual PVP rather than try and convince people to play victim.
I like in that regard at least.
edit
Quote:
But basically what needs to be done is the impossible, really; the PVP types need more prolific targets, and Carebear types need better safety margins. How the hell are those two ever going to be balanced out?
Why does this have to be the same problem though?
I realise piracy is a profession but why does it have to be the only way to do low sec PVP?
Boost to anti-pirates, minimal effect on die-hard Carebears (who still won't go) and neutral effect on Pirates (some like low status, others don't).
*shrugs* Might as well..
Originally by: Audri Fisher On the other, the emo tears being cryed in this thread tell me that just because you shoot somebody for a living, does not mean you aren't a carebear
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Kahega Amielden
Legacy Syndicate space weaponry and trade
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Posted - 2008.04.03 21:54:00 -
[21]
Quote: *ALL* of low-sec's problems can be traced to the fact that you can't shoot first without taking the sec hit.
That's right. It has nothing to do with the rats being only decent, and the ores not any better than hisec.
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Feilamya
Pelennor Swarm Scorched Earth.
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Posted - 2008.04.03 21:57:00 -
[22]
working as intended.
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