
Khellendra
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Posted - 2008.04.04 23:12:00 -
[1]
Lavista,
Good work. A few thoughts I may like to add. I've been playing EVE for 1.5 years but I have now starting delving into the market as an industrialist. (I have two chars, one for market, one for PvP). I was first looking into building capital components but I saw that the "capital" needed to sustain a profit margin to be useless. I figured to really get a good capital industry enterprise up I needed around 20+ billion ISK to start. It's a high buy in price. What did I do instead? I'm building Ravens (and other battleships) :).
I purchased BPC's (10 for Dominix, Raven, Apoc, and Phoon). I'm going to build and sell them in 0.0.
To make things more realistic, they could impose a tariff on goods exchanged from one region to another. This would promote regional trade markets as opposed to conglomerate ones such as Jita and to a lesser extent Rens. What you could do is to add a .25% charge for every region you traverse.
The idea about variable building is something I've thought a lot about and the problem that you will get is that everyone will buy "the best" Raven at a huge cost over the 95% Raven. The difference could be 50 million ISK and the bonus would be a few % but people will preferentially purchase the 100% Raven. The cost of the lesser Ravens will decrease as the cost of the best Raven will increase to the point where it is all balanced.
I guess the solution is to remove the ISK. One thing I'd like CCP to implement is normal wear and tear on goods. Maintenance fees for ships and modules over time. Pilot Fatigue. For example, if you've been flying for awhile or perhaps once every 24 hours, your pilot must get food? Then you go get food to stave off the fatigue issue. A nice addition would be player owned restaurants and venues during ambulation. It would add a whole new facet to the game.
One problem which you highlight is something I don't think can ever be fixed. You were saying how everyone has a BS and everyone has a capital ship and it's not like the old days where things mattered. That's the nature of all games when they've been out long enough. When I first started playing EVE and i accidentally bought a shuttle for 10m, I was so mad. That was 25% of my net worth at the time. But now, as I have a billion in my wallet, i could careless. It's a factor of longevity. If you make new content you just widen the gap between the vets and the new players because, the new content would have to be better than the current.
If i were to highlight the priorities of the economy, it would be like this. 1. Stop the ISK farmers/bot programs whatever. This will lower the supply of all minerals raising the price and setting the market to a correct value. Instead of having ISK sinks, just reduce the supply of materials and it will reduce the purchasing power to a normal level. All ships will skyrocket in price, but it's the same as having isk sinks anyway, plus you get rid of in-game cheating and idiots who want to ebay.
2. Stop this .01 buy/sell order market war, it's the only reason I don't bother trading in empire. I came into the game to trade too. I made a trade character, got 600k sp specifically for trading, i've never touched them since the first day because of the stupidity of the .01 war.
Perhaps one solution to the .01 war would be to setup tariffs, this would take a huge central market like Jita and dilute the population while at the same time making other markets pop up. One way to implement this is to tax all m3 cargo that is going through a region. for every 1.0 m3 in cargo you have, you pay 50 isk when you change regions. It's just like the real world, you cross a border, you pay. Thus a freighter carrying 500,000 m3 in isk pays a 25m tariff fee.
How would it work if you use a jump freighter? The same way it works if you use a ship freighter. You only cross one border you only pay once.
Khellendra
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