Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
N00byn00blar
|
Posted - 2008.04.06 13:03:00 -
[1]
Browsing over at Eve Kill I've noticed a lot of Rorqual kills where the pilot has Cap Recharge in mids and cargo expanders in low along with cargo rigging. As I'm training up to fly one of these things, I was wondering what the optimal setup might be. It was my intention to fly with clone vat, cloak, industrial core and command links in high, along with shield transfer, a mid-slot shield tank and possibly lows dedicated to either aiding the tank or a quicker align for warp/safe after arriving from a cyno field (could also be achieved by corp mate webbing on arrival of course). The rigs would either go to cargo, tank or inertia. My intention is to use this only at exploration sites, not vanilla belts.
Anyway I've been playing around with this on the test server and wondered what your opinions were in general. Is it the case that the rorqual is dead once it gets caught, or are there things you can do to improve your chances of escape before backup arrives to finish you off? I guess using things like the clone vat or industiral core precludes you from doing anything for 300 seconds regardless. I would be loath to activate a module that makes me a target in a 2b ship for that long.
Any ideas on the best practice way to fly/use this thing?
|
Trade Me
|
Posted - 2008.04.06 13:08:00 -
[2]
cap shield booster, 2x invul fields, cap recharges, cargo expanders/optimizations. There you go.
|
N00byn00blar
Federal Navy Academy
|
Posted - 2008.04.06 13:19:00 -
[3]
Originally by: Trade Me cap shield booster, 2x invul fields, cap recharges, cargo expanders/optimizations. There you go.
Ok, so the general consensus so far (and going from the kill board too) is that lows and rigging are basically cargo expansions all the way.
Why do you need cap rechargers by the way? With high skills surely the passive recharge rate is enough.
|
Elhina Novae
|
Posted - 2008.04.06 13:46:00 -
[4]
I guess it's because you want to jump of as quick as possible if you need too "middle-land" somewhere because of the lenght of the jump. A Heavy Interdictor can lock you down (yes even your jump engine), then you're toast. Somebody set up us the bomb |
N00byn00blar
|
Posted - 2008.04.06 13:50:00 -
[5]
Originally by: Elhina Novae I guess it's because you want to jump of as quick as possible if you need too "middle-land" somewhere because of the lenght of the jump. A Heavy Interdictor can lock you down (yes even your jump engine), then you're toast.
Oh ok, I see. Yes that makes sense. But I would have thought that jump/warp to SS/cloak/recharge/uncloak/jump would have been better than gimping your midslot tank. I have no experience of actual cap ship use by the way, I've just been messing around on singularity.
|
Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.04.06 14:07:00 -
[6]
I find it perfectly reasonable that people dedicate all lows and rig slots to cargo capacity, thats what they have it for, hauling. Midslots however should be dedicated to tank..a rorqual is often found on/near a station or pos and should have some support either closeby or available on call, and a tank might well save you then. My choice for midslots would be capital booster, 2x boost amp, 2x invul, 2x cap recharger.
Yes i know i spelled COAD wrong. Stop mailing me about it
I refuse to read SHC |
N00byn00blar
Federal Navy Academy
|
Posted - 2008.04.06 14:19:00 -
[7]
Originally by: Sokratesz I find it perfectly reasonable that people dedicate all lows and rig slots to cargo capacity, thats what they have it for, hauling.
Ah okay, I'm thinking more about fitting for using the Rorqual in its intended role, not as a cheap jump freighter.
|
Kristo Tomar
|
Posted - 2008.04.07 20:12:00 -
[8]
A Rorqual is a death trap. And expensive thing to lose. I have 3 of them and I can tell you I use them as cheap jump freighters. I don't know what CCP was thinking when they designed these things.
CCP should have allowed them in safe space. Because in low sec and 0.0 you better not be caught outside your POS with this beast or your a dead man. But if your intent on using it for exploration make sure you have a nice support fleet with you.
Now lets take it one step further I have even used my Rorqual on the front lines, people can refit their ships, people can jump clone to you, has ENORMOUS cargo space to bring extra fittings. Load up haulers and store them in the hold filled with ammo and crystals, you can remote shield rep, and paired with a mothership you have a mobile base for your pilots and in a pinch you can cyno jump out.
But for mining they suck !! In 0.0 they are designed to live behind a POS shield and having haulers bringing you the goodies so you can do mineral compression.
So that is my take on the Rorqual. CCP should have included a POS shield for the rorqual when the Industrial core turned on. The Rorqual would have turned into a mobile POS just think of the possibilities there.
Please visit your user settings to re-enable images. |
N00byn00blar
|
Posted - 2008.04.07 20:40:00 -
[9]
Originally by: Kristo Tomar A Rorqual is a death trap. And expensive thing to lose. I have 3 of them and I can tell you I use them as cheap jump freighters. I don't know what CCP was thinking when they designed these things.
CCP should have allowed them in safe space. Because in low sec and 0.0 you better not be caught outside your POS with this beast or your a dead man. But if your intent on using it for exploration make sure you have a nice support fleet with you.
Now lets take it one step further I have even used my Rorqual on the front lines, people can refit their ships, people can jump clone to you, has ENORMOUS cargo space to bring extra fittings. Load up haulers and store them in the hold filled with ammo and crystals, you can remote shield rep, and paired with a mothership you have a mobile base for your pilots and in a pinch you can cyno jump out.
But for mining they suck !! In 0.0 they are designed to live behind a POS shield and having haulers bringing you the goodies so you can do mineral compression.
So that is my take on the Rorqual. CCP should have included a POS shield for the rorqual when the Industrial core turned on. The Rorqual would have turned into a mobile POS just think of the possibilities there.
Boo. Thanks for your really depressing post! So we are left with something of a contradiction then. The rorqual has bonus for dragging cans around and repping. It's also gimped while using it's machinery, so you are right, it's only good for sitting behind a POS shield; unless you don't switch the compressors on, which defeats the whole purpose of having it in the first place! And for exploration, you probably won't have a POS in system to sit behind. All very confusing.
I'm not sure how useful giving it a POS shield would be either, unless you want your mobile POS camped, it won't be able to let the shield down to move so what's the point in having it? To improve things, I would ungimp the ship while it's using its industrial cores/clone vat. It's a bit daft that the damned thing is used as a hauler itself, rather than for its intended purpose. The only place I'm going to get any joy from this is on the test server, where there's nobody around to kill it ;).
|
AstroPhobic
STK Scientific Black-Out
|
Posted - 2008.04.07 21:50:00 -
[10]
Apparently you can get a 60% mining yield bonus with max skills/mindlink in a rorq, so even sitting behind a shield it won't be as bad as you're making it out.
However I EFT'd it and only seem to get about 42.5%. That's not bad considering, however you can get 35% (37? There's a thread hovering somewhere) from a battlecruiser instead, so I don't think it's worth it if you're in a station system.
|
|
Trade Me
|
Posted - 2008.04.08 01:21:00 -
[11]
max on a normal CS/BC: 50% max on rorq 62,5%
|
N00byn00blar
|
Posted - 2008.04.09 10:23:00 -
[12]
Originally by: Trade Me max on a normal CS/BC: 50% max on rorq 62,5%
But nobody seems to be using it in its mining role . Perhaps using it in field, jumping out to a station or POS to drop off the ore and then jumping back into field might work? But then you have to have a perma cyno (big red target). I'm still struggling to see how to safely use the industrial cores in or around field. Should I start a whine thread about how it needs to be changed? |
SIR PRIME
An Tir Libertas Fidelitas
|
Posted - 2008.04.09 12:03:00 -
[13]
You can safely use that industrial core ... you just have to do it in pos shields.
LFA Liaison
|
N00byn00blar
|
Posted - 2008.04.09 12:31:00 -
[14]
Edited by: N00byn00blar on 09/04/2008 12:32:11
Originally by: SIR PRIME You can safely use that industrial core ... you just have to do it in pos shields.
Ok, but this means I need to setup a POS in any system I've explored and decided to mine in (as they will probably *not* be station systems, at least in 0.0 they won't be). I suppose it's do-able. Get an alt to erect and fuel the POS, unloading it from the Rorq (before hiding the rorq at a safe, cloaked!). Packing it up again when it's time to go (what is it these days, 30 minutes a throw, maybe more with onlining? That's without anchoring defences - which I guess won't be needed). I wonder if it would be better to go mine in Jita .
Huge potential loss here. Both in time and ISK.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |