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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
437
|
Posted - 2012.04.07 00:00:00 -
[31] - Quote
I get the impression that you didn't see the fanfest presentation. The proposed new crimewatch system completely removes all flagging towards individuals, corporations and alliances and replaces it with global flagging that allows everyone in space to shoot the flagged character and imposes a sec status hit on the flagged character if he destroys any ship while flagged. |

Kahega Amielden
Rifterlings
166
|
Posted - 2012.04.07 00:50:00 -
[32] - Quote
Grikath wrote:Not exactly.. under current rules you have to be *very* careful even after the neutral RR gets flagged. Especially if people join fleet late.
New system will fix that though. flag will be universal for corp, so you don't even need to be in fleet anymore to whammo them.
This is incorrect. Fleets have not had any effect on aggression mechanics for well over a year now and even back then it didn't have the effect you describe. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
437
|
Posted - 2012.04.07 01:04:00 -
[33] - Quote
He might be referring to how really idiotic people will engage someone with aggression, call for help then by the time help gets there 15 minutes have passed and the individual who previously had corp aggression now only has an individual timer with the moron he is murdering. |

Elsebeth Rhiannon
Gradient Electus Matari
233
|
Posted - 2012.04.07 08:13:00 -
[34] - Quote
Neutral RR is boring and lame and CCP has intentions to change something to make it riskier.
That said, it is considered valid gameplay, so yea, they can do it. You can do it too. And you don't need alts, if you have friends. Maybe you know a friendly corporation not in the war that could come and help you with reps? It can be good practice for aspiring logistics pilots.
And that said - there are no fair fights in EVE. There's always an edge to a fight, and if you don't have it, they do. People who go on and on about how fights should be "fair" usually do so in order to lure you in into one that is in their advantage. For example, they might know for a certain fact they are vastly more experienced than you, and try to talk you into not countering that by bringing more people. The equal numbers do not make such a fight "fair" - it makes it biased in their advantage. The way to win in EVE PvP is to show the opponent what looks like a fair fight or one they can win, and once they are committed to it, turn it to something else, by for example springing a trap and increasing your DPS, revealing that your fits were not what they looked like, simply being more experienced and more disciplined, or indeed, bringing in remote reps. |

Kessiaan
Greater Order Of Destruction Happy Endings
164
|
Posted - 2012.04.08 14:13:00 -
[35] - Quote
One thing to keep in mind is EvE pvp is very different from other MMOs in that the outcome of almost every fight is determined before anyone shoots anyone else. The real pvp happens before the fight; if you go into a fight with no intel and no plan (backup optional but nice) you're going to get rocked every time.
Use locator agents to find your aggressor, figure out who his neutral RR alts are and keep tabs on them too. You know what he does so bait him into a trap (I'd suggest staging sniper tornadoes or tons of ECM on the gate in an adjacent system, when the RR comes jump and warp-in at range) My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
443
|
Posted - 2012.04.08 22:22:00 -
[36] - Quote
The simplest way to deal with a single individual or small fleet using RR, neutral or otherwise, is to engage them on a stargate. Have part of your fleet in high DPS ships and another part in fast tackle ships with webs. Have your DPS engage their combat ships but keep your tackle ships unaggressed, then when their logistics starts repping immediately switch to a logistics ship and force it to jump. At that point you have your tackle ships jump through the gate and engage the logistics ships on the other side of the gate.
The logistics ship will try and burn back to the gate while you're slowly killing it, and the other logistics ships will have to either jump through to assist the tackled one leaving the combat ships on the other side without reps or stay with the combat ships and let the jumped logi die. |

Lost Greybeard
Fenrir's Dogs of War Union 0f Revolution
4
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Posted - 2012.04.09 21:43:00 -
[37] - Quote
Vimsy Vortis wrote:The simplest way to deal with a single individual or small fleet using RR, neutral or otherwise, is to engage them on a stargate. Have part of your fleet in high DPS ships and another part in fast tackle ships with webs. Have your DPS engage their combat ships but keep your tackle ships unaggressed, then when their logistics starts repping immediately switch to a logistics ship and force it to jump. At that point you have your tackle ships jump through the gate and engage the logistics ships on the other side of the gate.
The logistics ship will try and burn back to the gate while you're slowly killing it, and the other logistics ships will have to either jump through to assist the tackled one leaving the combat ships on the other side without reps or stay with the combat ships and let the jumped logi die.
Seconded, this is a good tactic.
Some simpler, non-tactical things you might try:
-- Have some EWar ships warp in when the RR ships arrive and screw up their targeting.
-- Engage in fleets with very high frontload, whack one guy with focus fire, then disengage before the RR arrives. If you get good enough at this, you can stack enough frontload and DPS to whack an RR ship before they get their mutual repair stuff together.
-- Make sure the RR toons are marked in corp standings so you can easily tell if they're around
-- Start flying SB fleets
-- Pay a mercenary corp to (a) dec your enemies themselves and even the odds, (b) join your corp and warp in to kill the RR specifically, or (c) RR your fleet from out of corp. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
446
|
Posted - 2012.04.10 04:51:00 -
[38] - Quote
Lost Greybeard wrote:-- Start flying SB fleets That's bad advice. Stealth bombers involved in any sort of highsec engagement will end up either dying instantly or warping off the second they get targeted without contributing meaningfully to the fight. They're also particularly useless against low signature radius ships like Guardians and Scimitars.
The high EFT DPS and ZOMGSOAMAZING ability to cloak might make stealth bombers seem appealing to an inexperienced player, but the reality is that pretty much any other ship you can fly is a better choice for highsec PVP than a stealth bomber. |
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