
Msobe
Imperial Shipment
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Posted - 2008.04.07 14:40:00 -
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Originally by: Gotrek Gurnisson Ive been running through L4's with my Geddon and am just about to switch to a shiny new Apoc. With my current skills I found that the Geddons range was severely lacking with T1 Pulses, and switched to Megabeams which has made life much easier. So I was wondering what the best way to setup an Apoc should be? I have thought of a number of different possible setups and was seeking feedback from other players.
One of the questions I need sorting out - does the range bonus of the Apoc give T1 megapulses enough dps at 50km to compete with megabeams at the same range? (Most BS fights I am in are between 35km-50km range - and Im currently unsure if the pulses can keep up with beams when the sniper bonus is taken into consideration).
DISCLAIMER: I am not even close to using T2 guns yet so please dont put them into any suggested builds!
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Thanks for any comments,
Gotrek
Getting use out of the Apoc is going to depend a bit on your BS skill. If you're sitting at BS 2, I don't think the range bonus is going to help all that much. If you have 4/5, it is quite noticeable. If you have enough range to use pulses instead of beams, that helps. Tachyons are well and good, but at low SP you'll probably not like them much - you'll have a rough time fitting them, cap issues firing them, and tracking problems hitting anything that isn't moving directly at you. Later on when your skills compensate for that, they are wonderful.
On the Apoc, your damage is pretty sad without heat sinks. You really want to find some room in your lows for 2. Better 3. The range bonus does help up your damage at any given range - the range bonus means you can usually use higher damage crystals at any given range than you could otherwise. Still, with no HS you'll struggle to break some BS tanks at all. Especially at low SP.
Try to erase the idea of plates on a mission set up from you mind. They do buy you more time - but thats all they do. Eventually, that time will run out, and you go boom. Its much better to use those slots to build a tank that won't break - then you never run out of time, hence, no boom. You have plenty of resists already - if you're tanking to the rats you are fighting, more than enough. You should never need a plate. In cases where you do, a second repper is a better answer. Keep working on your tank - once you got that concept down, lvl 4's become routine.
You are loading up launchers on some of those set ups. If you aren't using a heat sink at all, its not such a bad idea. Unorthodox, but it does make sense in your case. You save on cap, and missiles are guaranteed, selectable damage - a boon at low SP. Later on, when you do start using heat sinks, you'll want to rethink the launchers, since putting a laser in that slot would multiply the damage boost from that mod.
Enjoy your Apoc - take the first missions slow, watch your aggro, and you'll get comfortable with it before you know it. ;-)
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