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TeeTee
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Posted - 2004.04.19 13:42:00 -
[1]
It seems this is not an exploit using kestrals to kill indys by the gates in 1.0 space totaly is allowed , I was misinformed as I thought zombie was penalized for this. So now u can take a ship worth around 100k and kill anyone and your buddy can take there items risk to profit is off the charts just remember when u get a bad enough sec status to just recycle the alt and make another 1. Seems quite unbalanced to me. No point in being a producer just take untill no one is left to produce. thats where it stands now of course with shiva this is suppossed to not be allowed so I will not play until shiva comes out and see if this is the case or maybe I will make some alts and lower my self to the same tactics as a protest , just dont know if iI can feel good about myself doing this as its got no real sport to it. No I wont be reimbursed for my loss ccp condones this by not reimbursing me.
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Grundle
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Posted - 2004.04.19 14:19:00 -
[2]
Well this aint as simple as you think.
You have to delay the training on your main char. if you are going to use an alt for this. It takes training to train the cargo scanner along with launcher and missiles so the person who decides to make an alt for this has to train for a couple of days to pull this of which is a waste of training time for his real char.
Not everything in this game should be handled as an exploit, somethings should be allowed like killing in 1,0 because the game offers it and it shouldn't be an exploit If people can do it.
If exploits are upon hundreds per month only shows that this game is not that perfect and 1 petition should be enough for game creators to look at it and fix it.
Exploits = Faults ingame.
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Randuin MaraL
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Posted - 2004.04.19 14:35:00 -
[3]
The training for a kestrel pilot and some scanning or whatever you add is not that time consuming, I bet it is less time consuming than the training of an "... industrial" skill to level 5.
And, "this" is what is annoying ... players are here for months, having say 8m or 12m skill points - and they are "far" from being "safe" (watch the ticks I used, noone claims being 100% safe is what this game is about), the more if some alt or n00b of 2-3 weeks skilltime suicide attacks ...
No exploit, just bad manners and the ego-boost spoiling other peoples game. ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |
Hardstyler
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Posted - 2004.04.19 14:37:00 -
[4]
u dont even have to give up training ure main char if u just make a second account....
even know ppl that have a second account for hauling
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Grundle
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Posted - 2004.04.19 14:39:00 -
[5]
This is what the game is about.
If there were no noobs with suicide on their head or pirates like Zombie or people who camp gates in 0.0 this game wouldn't be fun.
I don't understand how people can play this game without having the thrills that comes with wars, attacks, npc hunting and piracy.
Please take more aspirin and except the game as it is.
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dalman
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Posted - 2004.04.19 14:46:00 -
[6]
Have a cookie.
M.I.A. since 2004-07-30 |
Harisdrop
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Posted - 2004.04.19 14:46:00 -
[7]
Its all about group play. If you fly slol you run the risk of loosing your ship and cargo. Have a few m8s help you and you are safe. --------------------------
Garsh ma it soo cool killing people in there space thingies |
Morkt Drakt
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Posted - 2004.04.19 14:50:00 -
[8]
Quote: The training for a kestrel pilot and some scanning or whatever you add is not that time consuming, I bet it is less time consuming than the training of an "... industrial" skill to level 5.
Most skills are quicker than industrial level 5; but the entire aspect of point comparison to designate some mythical "worth" in terms of being "allowed to fight" is reactionary... even in implication.
I fly alone in an indie rigged to survive a cruise missile assault but still fly out solo in the knowledge that if Im ganked it was me who took the risk.
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Enforcer
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Posted - 2004.04.19 15:01:00 -
[9]
Morkt,
A bit off topic, but what set up do you use to protect your indy against cruise missiles?
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T'Rana
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Posted - 2004.04.19 15:03:00 -
[10]
Quote: Its all about group play. If you fly slol you run the risk of loosing your ship and cargo. Have a few m8s help you and you are safe.
In Empire space having an escort means diddly squat. If a suicide frig kills you in an indy what are your escorts gonna do ? shoot back ? If they do they will be killed by Concord and lose sec rating. The only reason for having an escort might be to pick up some of the stuff dropped from the indy.
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Jarjar
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Posted - 2004.04.19 15:06:00 -
[11]
Quote: Morkt,
A bit off topic, but what set up do you use to protect your indy against cruise missiles?
A Badger MK2 with a medium F-S9 shield extender would have approx 1000 hp's of shield - that plus the armor and possibly a few shield hardeners would make sure no frigate can destroy it before getting vaporized by sentry guns.
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Morkt Drakt
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Posted - 2004.04.19 15:08:00 -
[12]
Edited by: Morkt Drak on 19/04/2004 15:15:05
Quote: Morkt,
A bit off topic, but what set up do you use to protect your indy against cruise missiles?
Either 1000+ shield (extenders) or 3 tac shields/SB/2abs (or combo). Depends a fair bit on your skills; as ive got all the bonus to shields, armour, structure (etc) up to level 5, which obviously helps.
I also subscribe to the "use cans" method/theory (they cant see whats in the cans) and I never use high-value expanders (anything over an alpha i sell).
It wont stop multiple volleys but, the idea is to lessen your target value and increasing the work they have to do.
Edit: Oh - and if using tach shields, have them running before you exit warp. Its too late to use them after missiles are already hitting you.
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Barack
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Posted - 2004.04.19 15:13:00 -
[13]
When you fly around in a Indy with high value stuff in it, buy a secure container, password protect it, and put your stuff in it. They can kill you, pod you etc. but your stuff will be there for you to pick up at any time.
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Morkt Drakt
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Posted - 2004.04.19 15:15:00 -
[14]
Quote: When you fly around in a Indy with high value stuff in it, buy a secure container, password protect it, and put your stuff in it. They can kill you, pod you etc. but your stuff will be there for you to pick up at any time.
No it wont.
That hasnt worked ever since you needed to anchor a can for the password to be working. The cans will just pop out and can be looted as per normal - passowrd isnt applied until the can is anchored.
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Barack
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Posted - 2004.04.19 15:50:00 -
[15]
Not sure about the password not being applied until anchored as I haven't tested it. I don't really use secure cans much. It works in station right ? So if a can gets ejected after your ships blows up it will sit there until time out and be passworded.
Other options...
Make insta BM's for your heavy traveled area's.
Don't fly around in a indy with high value stuff to hual. Use a Cruiser with MWD's and Shield Boosters on it. So you may end up havening to make a extra trip.
I also don't know if the stuff in a secure can, can be seen when some one does a cargo scan on you, ie all they see is a secure can and not what is inside it.
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Riddari
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Posted - 2004.04.19 15:55:00 -
[16]
Quote: This is what the game is about.
If there were no noobs with suicide on their head or pirates like Zombie or people who camp gates in 0.0 this game wouldn't be fun.
I don't understand how people can play this game without having the thrills that comes with wars, attacks, npc hunting and piracy.
Please take more aspirin and except the game as it is.
Yes my game experience would be so much less fun if there were no suicidal noobs around
Don't equate these kestrel-alts with wars, npc hunting and piracy, never mind 0.0 space.
This is totally another game that they are playing. In 0.0 people actually can take them out themselves, not so in 1.0 (cue "well you wanted sentry guns and concord smacktalkers").
¼©¼ a history |
Morkt Drakt
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Posted - 2004.04.19 15:57:00 -
[17]
Quote: Not sure about the password not being applied until anchored as I haven't tested it. I don't really use secure cans much. It works in station right ? So if a can gets ejected after your ships blows up it will sit there until time out and be passworded.
The original (old) system meant that the password worked all the time. What happened was that space became full of protected cans that the pirates couldnt loot but half the time the owners didnt come back to collect.
So the system was changed, deliberately and rightly, so that secure cans are ONLY secure when anchored. In your ship they are no different to non-secure cans and if you are killed they pop into space being able to be looted as a normal can.
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Smokey Joe
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Posted - 2004.04.19 15:59:00 -
[18]
you could also fit smart bombs
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var'ulfur
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Posted - 2004.04.19 16:16:00 -
[19]
yes
talk is cheap the cost of action is enormus
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Morkt Drakt
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Posted - 2004.04.19 16:19:00 -
[20]
Quote: you could also fit smart bombs
aggresive action means you cannot jump through the gate... ensuring you do nothing at all "aggresive" is kind of essential in my book.
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juel
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Posted - 2004.04.19 16:22:00 -
[21]
Very simple.
Make sec ratings apply to a whole account, not just one char. When their main keeps getting screwed they will quit.
Doesnt matter if they get another account then as using one alt will effect all 3 and soon that account cant be used either.
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Varia
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Posted - 2004.04.19 16:22:00 -
[22]
Edited by: Varia on 19/04/2004 16:24:50 You only fit smartbombs to your indy if your a suicidal indy pilot.
0.0 maybe but not 1.0.
Women that strive to equal men lack ambition. |
Gween
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Posted - 2004.04.19 16:24:00 -
[23]
Using Smartbombs in highsec system (or highway like yulai) is the same as choosing 'self destruct. --------------
Coffee'n'Toffee makes Gween happy Coffee'n'Toffee makes Gween happy ... |
BoBoZoBo
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Posted - 2004.04.19 19:55:00 -
[24]
Yet another reason to remove the useless Alts.
Get rid of alts and you won't have all these "sefety" "security" and "trust" Issues
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Operator 9 |
alar1c
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Posted - 2004.04.20 13:16:00 -
[25]
Originally by: BoBoZoBo Yet another reason to remove the useless Alts.
Get rid of alts and you won't have all these "sefety" "security" and "trust" Issues
As many have stated, some player's use alts for valid purposes, and even train them up! I personlly have 2 accounts, and one alt on my secondary account, a character for my son to play the few times he does.
I think the answer to the alt problem, is link the alts to the main. Have a window under info that links all the characters an account has created. Similar to the employment window, it could even track past alts. Then an alt could be tracked back to his "main" character.
Al
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Bad Harlequin
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Posted - 2004.04.20 13:32:00 -
[26]
Originally by: Grundle Well this aint as simple as you think.
Yes it is.
Quote:
You have to delay the training on your main char.
Oh no! my main's training characters that will take weeks and months! I'm so totally harmed if i take 3 days to make a frigate ganker! What a deterrent!
Quote: it shouldn't be an exploit If people can do it.
you're kidding, right? think real hard about the problem with this sentence and try again.... aaarrrggghh
engage brain, THEN type.
You are in a maze of twisty little asteroids, all alike. |
Bad Harlequin
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Posted - 2004.04.20 13:33:00 -
[27]
Edited by: Bad Harlequin on 20/04/2004 14:38:51
Originally by: Jarjar
Quote: Morkt,
A bit off topic, but what set up do you use to protect your indy against cruise missiles?
A Badger MK2 with a medium F-S9 shield extender would have approx 1000 hp's of shield - that plus the armor and possibly a few shield hardeners would make sure no frigate can destroy it before getting vaporized by sentry guns.
And what would you suggest for protecting a Velator or Impaired?
Or an Imicus or Probe or suchlike for that matter?
Guys, the majority of the playerbase aren't us forumwhoring warmongering alliance types...
And, i'm not talking (as much) (and i know Jade and others are) about the alts being used to wage Sekrit Wars and blackops against *experienced* players.
I'm talking about *******s who sit in starter systems, 1.0, 0.9 systems around them whacking mining frigates for the heck of it / minor profit (taking 5th on that pun). AND, i'm not even talking about not letting them do it! I'm talking about even the POSSIBILITY of PvP ocurring! How can you call demanding that we be allowed to fight these creeps NERFING pvp??!
Even if i ganged with Nublar Newcomer as he tries to get to the gate, how does that prevent him from being splattered?
Even if gangs worked right and i was able to return fire for an attack on my gangmembers, i couldn't get a shot off before CONCORD splatters him, and even if i do, this makes the new guy's ship less toast somehow?
If you make CONCORD kill you more than 2ce a day the CONCORD padded battleship should come get you and slap you in a straightjacket for a week until you get the help you need and become less a danger to yourself and others :P. Crayons only!
There's lots of ways to improve this so that even newbies can see some actual freakin' combat early on in the game, which has more benefit to ALL of us than you can possibly imagine, but first the issue has to be looked at and acknowleged. Stop this kneejerk namecalling crap. You'd think you were all Democrats and Republicans the way to chime in on keywords instead of content.
These gatecampers have NOTHING to do with PvP, they are in fact AVOIDING IT by hiding behind the same CONCORD and Sentries that they know full well will pop their cheap little pocketchange ship as their friend scoops their victims stuff with no penalty. Say it with me! "This is the opposite of PvP!"
sigh.
You are in a maze of twisty little asteroids, all alike. |
Marcennis
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Posted - 2004.04.20 13:45:00 -
[28]
Originally by: juel Very simple.
Make sec ratings apply to a whole account, not just one char. When their main keeps getting screwed they will quit.
Doesnt matter if they get another account then as using one alt will effect all 3 and soon that account cant be used either.
This is the way PlanetSide works. If you grief, you get weapons lock across all the chars you can use - so you have to sit out of the game whichever char you use.
I would agree with this. If you want to pirate, have the balls to pirate with your main. If you want to gank noobs, it should be reflected across the account as well. --- Mining & Transport - Logistics Division - Hadean Drive Yards
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Fester Addams
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Posted - 2004.04.20 13:57:00 -
[29]
Does anyone actually have the trainingtime to get an alt into a kestrel and load it up with cruise missiles?
Lets say you take only the bare necesities: Frigg skill lev 3 (you can get from creation) Missiles lev 3 heavy missiles lev 3 cruise missiles lev 1
Have I missed any?
I doubt that all takes more than a few hours to train, a day at most.
As for ship scanning, as you in any case have a buddy there you may as well let him do the scanning.
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Kanaan
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Posted - 2004.04.20 22:38:00 -
[30]
Bad Harlequin pretty much nailed it.
War does not decide who is right but who is left. |
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