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Ordon Gundar
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Posted - 2008.04.09 09:52:00 -
[1]
Does anyone actually make a living from taking out other players who have bounties on their heads? I actually made a decent amount of Isk last night doing a bit of what I like to call "NPC Bounty Hunting" or what is otherwise known as "Ratting", and I thought about building up to maybe one day taking this on to player bounty hunting.
Is it the inability to sell / trade bounties that has killed it dead?
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Achran Dexx
Caldari CompleXion Industries
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Posted - 2008.04.09 09:54:00 -
[2]
If people have substantial bounties on their heads it's usually a joke by their friends, or by a player who's new to the entire bounty system.
If you have a large enough bounty on your head, just ask one of your friends to pod a non-implanted jumpclone and split the loot.
Bounty system needs a big overhaul, because right now it's a waste of code, pretty much  |

Barzam
School of Applied Knowledge
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Posted - 2008.04.09 09:55:00 -
[3]
No. Nobody makes a living off this. It's just too hard, and anyone with a decent bounty on his head will just let his friends pop him and share the money.
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Cailais
Amarr VITOC Chain of Chaos
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Posted - 2008.04.09 10:05:00 -
[4]
Sadly bounty hunting is a hopeless task. Whilst there are some mechanics in EVE that dont work very well, bounty hunting doesnt work at all.
However in the last live dev blog the game design team suggested they might re visit the problem of bounty hunting and smuggling as game systems. This of course has been said before now, so Im not too hopeful to see anything come of it - not this year at any rate.
C.
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Tuberider
Caldari Pothouse Cartel
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Posted - 2008.04.09 10:35:00 -
[5]
My corpm8's have been looking at mine with eager eye's lately  but they or my alt aint getting it(thats just sad)
If you can pod me its yours, if you can't then its because you fail not the bounty system. Why should it be easy to claim a bounty ? it wasn't easy to get. if your hunting bounty don't forget a ship with a really fast lock or a few smartbombs to pop the pod failure to prepare isn't a failure in the system  |

Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.04.09 11:55:00 -
[6]
I've been the 3rd most wanted on Concord's bounty list.
And I got there by the traditional method: My friends put the bounty on me because they thought it was funny (and truth to tell, it was funny..... I even had noobs convoing me asking for advice on being an ebil pierat....)
Play nice while you butcher each other.
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Isobe Mitsu
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Posted - 2008.04.09 12:56:00 -
[7]
Edited by: Isobe Mitsu on 09/04/2008 13:02:16 Unfortunately it is far too easily exploitable as has been mentioned people can pod their friend or even pod themself with an alt account and keep the bounty for themself which basically makes a joke of the bounty hunting system quite frankly and I can't understand why they would use such a flawed system in the first place, maybe with intentions of fixing it some time? I really do hope it gets fixed, I would love to hunt player bounties but as it is at the moment I don't see much point.
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Rach NiKunni
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Posted - 2008.04.09 13:34:00 -
[8]
Originally by: Ordon Gundar Does anyone actually make a living from taking out other players who have bounties on their heads? I actually made a decent amount of Isk last night doing a bit of what I like to call "NPC Bounty Hunting" or what is otherwise known as "Ratting", and I thought about building up to maybe one day taking this on to player bounty hunting.
Is it the inability to sell / trade bounties that has killed it dead?
Bounty hunting is for the giggles. Don't quit your day job.
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Tuberider
Caldari Pothouse Cartel
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Posted - 2008.04.09 13:54:00 -
[9]
Originally by: Isobe Mitsu Edited by: Isobe Mitsu on 09/04/2008 13:20:07 Unfortunately it is far too easily exploitable as has been mentioned people can pod their friend or even pod themself with an alt account and keep the bounty for themself which basically makes a joke of the bounty hunting system quite frankly and I can't understand why they would use such a flawed system in the first place, maybe with intentions of fixing it some time? I really hope it does get fixed, I would love to hunt player bounties but as it is at the moment I don't see much point.
I live in low sec please come and hunt mine you'll make a profit IF you manage to pod me.
exploit its hardly an exploit.its slightly flawed. If peeps wanna collect it themselves let them,how has it harmed you? most of the time its 1-100 million, aint that enough for the risk ? (as some said their m8's prolly put it there as a joke in many cases so what right do u have to it ?)you earn it buy engaging and attempting to pod them.
the bounty is there all u have to do is claim it, You get most damage on pod mail its all yours, head to low sec i see plenty with bounty ready to be relieved of it like the nubs they are 
If you can't kill the pods now, how will changing it be any different ?
Can't afford the ransom ? We do accept poems in local for those short on isky, Subject of our choice |

Isobe Mitsu
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Posted - 2008.04.12 13:40:00 -
[10]
Edited by: Isobe Mitsu on 12/04/2008 13:43:38
Originally by: Tuberider
Originally by: Isobe Mitsu Edited by: Isobe Mitsu on 09/04/2008 13:20:07 Unfortunately it is far too easily exploitable as has been mentioned people can pod their friend or even pod themself with an alt account and keep the bounty for themself which basically makes a joke of the bounty hunting system quite frankly and I can't understand why they would use such a flawed system in the first place, maybe with intentions of fixing it some time? I really hope it does get fixed, I would love to hunt player bounties but as it is at the moment I don't see much point.
I live in low sec please come and hunt mine you'll make a profit IF you manage to pod me.
exploit its hardly an exploit.its slightly flawed. If peeps wanna collect it themselves let them,how has it harmed you? most of the time its 1-100 million, aint that enough for the risk ? (as some said their m8's prolly put it there as a joke in many cases so what right do u have to it ?)you earn it buy engaging and attempting to pod them.
the bounty is there all u have to do is claim it, You get most damage on pod mail its all yours, head to low sec i see plenty with bounty ready to be relieved of it like the nubs they are 
If you can't kill the pods now, how will changing it be any different ?
I'm not talking about finding a random person with a bounty, I'm talking about actual Bounty Hunting as in the occupation you know like Boba Fett and Dog the Bounty Hunter and I'm not talking about friends putting it on as a joke or someone putting it on themself for an instant E-Peen enlargment, I'm talking about real Bounty Hunting which at the moment is flawed and needs fixed.
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Cailais
Amarr VITOC Chain of Chaos
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Posted - 2008.04.12 14:15:00 -
[11]
Originally by: Isobe Mitsu Edited by: Isobe Mitsu on 12/04/2008 13:53:23 Edited by: Isobe Mitsu on 12/04/2008 13:52:34
Originally by: Tuberider
Originally by: Isobe Mitsu Edited by: Isobe Mitsu on 09/04/2008 13:20:07 Unfortunately it is far too easily exploitable as has been mentioned people can pod their friend or even pod themself with an alt account and keep the bounty for themself which basically makes a joke of the bounty hunting system quite frankly and I can't understand why they would use such a flawed system in the first place, maybe with intentions of fixing it some time? I really hope it does get fixed, I would love to hunt player bounties but as it is at the moment I don't see much point.
I live in low sec please come and hunt mine you'll make a profit IF you manage to pod me.
exploit its hardly an exploit.its slightly flawed. If peeps wanna collect it themselves let them,how has it harmed you? most of the time its 1-100 million, aint that enough for the risk ? (as some said their m8's prolly put it there as a joke in many cases so what right do u have to it ?)you earn it buy engaging and attempting to pod them.
the bounty is there all u have to do is claim it, You get most damage on pod mail its all yours, head to low sec i see plenty with bounty ready to be relieved of it like the nubs they are 
If you can't kill the pods now, how will changing it be any different ?
I'm not talking about finding a random person with a bounty, I'm talking about actual Bounty Hunting as in the occupation you know like Boba Fett and Dog the Bounty Hunter where they are hunting someone who might not know they are being hunted. I'm not talking about friends putting it on as a joke or someone putting it on themself for an instant E-Peen enlargment, because this is all it is at the moment. I'm talking about real Bounty Hunting which at the moment is flawed and needs fixed.
It's the fact that people can claim it themself that ruins the whole system, it stops people from putting genuine bounties on people and it stops the potential hunters from looking to it as an occupation. Trust, if the system gets fixed Bounty Hunting will flourish.
Im hopeful the contracts / kill rights system might be utilised in the manner you suggest.
Something along the lines of a Bounty Hunter posting his contract 'fee' and a player passing across the kill right - the target none the wiser.
Its the equivalent of 'here's my kill right: complete it and you get x million ISK'.
C.
New Scanner Idea!
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Pohbis
Neo T.E.C.H.
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Posted - 2008.04.12 14:24:00 -
[12]
SWG actually had a working bounty hunter system. With some tweaks it could be implemented in EVE as a profession.
Oh, and yes, I'm sorry for bringing up SWG. May it rest in peace.
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Slade Trillgon
Siorai Iontach Brotherhood of the Spider
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Posted - 2008.04.12 14:29:00 -
[13]
Originally by: Cailais
Im hopeful the contracts / kill rights system might be utilised in the manner you suggest.
Something along the lines of a Bounty Hunter posting his contract 'fee' and a player passing across the kill right - the target none the wiser.
Its the equivalent of 'here's my kill right: complete it and you get x million ISK'.
C.
Exactly. We the players have the power. Player A wants to put bounty on Player B. Player A finds Player C and they agree on a contract amount and the qualifications for the kill (ie. the corpse). Player C hunts Player B, finds them, enters combat, pods, and collects corpse of Player. Pllayer C returns corpse and kill mail and PLayer A pays Player C agreed amount of isk. Set this all up in a bounty specific contract of which others can pad out the details on.
I think this could be a simple fix, but I know nothing of code so, it is a rough idea that has probably been stated before and washed out by other posts.
Slade |

Cailais
Amarr VITOC Chain of Chaos
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Posted - 2008.04.12 14:57:00 -
[14]
Originally by: Slade Trillgon
Originally by: Cailais
Im hopeful the contracts / kill rights system might be utilised in the manner you suggest.
Something along the lines of a Bounty Hunter posting his contract 'fee' and a player passing across the kill right - the target none the wiser.
Its the equivalent of 'here's my kill right: complete it and you get x million ISK'.
C.
Exactly. We the players have the power. Player A wants to put bounty on Player B. Player A finds Player C and they agree on a contract amount and the qualifications for the kill (ie. the corpse). Player C hunts Player B, finds them, enters combat, pods, and collects corpse of Player. Pllayer C returns corpse and kill mail and PLayer A pays Player C agreed amount of isk. Set this all up in a bounty specific contract of which others can pad out the details on.
I think this could be a simple fix, but I know nothing of code so, it is a rough idea that has probably been stated before and washed out by other posts.
Slade
Thats the key part - finding the Bounty Hunter. Now this might be achievable using the forums (BH for hire!) in the same way that mercenaries advertise.
Personally Id like to see a sortable, searchable in game mechanism. eg. you dock at a station and can review locally advertising BHs and Mercs. Having found one who suits your price range its simply a case of offering them the contract.
C.
New Scanner Idea!
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Darineah Charach
Minmatar Antares Fleet Yards SMASH Alliance
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Posted - 2008.04.12 15:14:00 -
[15]
I kinda like this idea but rather than have to find a bounty hunter in your price range it should work like a courier contract.
For example, you get popped by someone and want revenge. You dock at a station and set up a contract on them. Bounty hunters can search through contracts in a region and see "hmmm, this guys worth 100mil i'll have a go!" then accept the contract.
When the contract is set up the bounty is placed in escrow until someone fulfills it. As soon as a bounty hunter pods the target, he gets the cash and the guy who put the contract up gets an evemail with the details.
I'd also add that it's concorde sanctioned so the target gets flagged to anyone who accepts the contract on them. To balance that out they get a mail saying "XXXX has accepted a contract on you...beware!" Be pretty hairy for a while when you log in to a dozen mails like that :)
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Boxing Kangaroo
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Cailais
Amarr VITOC Chain of Chaos
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Posted - 2008.04.12 15:18:00 -
[16]
Originally by: Darineah Charach I kinda like this idea but rather than have to find a bounty hunter in your price range it should work like a courier contract.
For example, you get popped by someone and want revenge. You dock at a station and set up a contract on them. Bounty hunters can search through contracts in a region and see "hmmm, this guys worth 100mil i'll have a go!" then accept the contract.
When the contract is set up the bounty is placed in escrow until someone fulfills it. As soon as a bounty hunter pods the target, he gets the cash and the guy who put the contract up gets an evemail with the details.
I'd also add that it's concorde sanctioned so the target gets flagged to anyone who accepts the contract on them. To balance that out they get a mail saying "XXXX has accepted a contract on you...beware!" Be pretty hairy for a while when you log in to a dozen mails like that :)
Thats not a bad idea, but has a problem as I see it: whats to stop me searching for my own Bounty? 'Oh look someones put a bounty contract on Cails head for 4.5billion - Ill have some of that! *logs on alt*'
C.
New Scanner Idea!
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Darineah Charach
Minmatar Antares Fleet Yards SMASH Alliance
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Posted - 2008.04.12 15:30:00 -
[17]
Don't know how you'd overcome that. Maybe have it so the contractor has to accept the person who wants to take on the contract? ...even as i type that i can see the holes in it.
I'll throw it back out to the discussion while i think on it.
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Boxing Kangaroo
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Isobe Mitsu
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Posted - 2008.04.12 15:32:00 -
[18]
Edited by: Isobe Mitsu on 12/04/2008 15:33:51
Originally by: Cailais Thats not a bad idea, but has a problem as I see it: whats to stop me searching for my own Bounty? 'Oh look someones put a bounty contract on Cails head for 4.5billion - Ill have some of that! *logs on alt*'
C.
I think one way around people exploiting the system would be to make contracts limited and random. So if you accept a contract you can't accept another for a certain amount of time and can only have so many active contracts accepted at any one time.
Another idea is to have the contracts randomly distributed throughout different Bounty Hunting offices in different systems making it much harder for anyone to try and find a certain one and of course the name (and bounty) would be hidden until absolutely necessary, maybe Bounty Hunter locator agents who give the location but no name until they arrive at the system, so maybe quite a bit of travelling involved which would deter exploiting aswell.
Also another idea would be to limit the amount of isk on the bounty with a set minimum and maximum bounty for general contracts and then maybe a different contract type for the bigger bounties for the more experieneced and accomplished hunters. Maybe a new Bounty Hunter corporation where you raise your standings with them and the higher your standings for completed bounties then the better contracts you get offered.
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Darineah Charach
Minmatar Antares Fleet Yards SMASH Alliance
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Posted - 2008.04.12 15:51:00 -
[19]
Originally by: Isobe Mitsu Edited by: Isobe Mitsu on 12/04/2008 15:47:04
Another idea is to have the contracts randomly distributed throughout different Bounty Hunting offices in different systems making it much harder for anyone to try and find a certain one and of course the name (and maybe bounty also) would be hidden until absolutely necessary. Maybe Bounty Hunter locator agents who give the location but no name until they arrive at the system so maybe quite a bit of travelling involved which would deter exploiting aswell.
.
This is a really good solution, keep the identities hidden until the job is accepted. At the end of the day a bounty hunter isn't going to care who the target is, he'll just go for the isk. So he searches by isk value, see's one for 50 mil and accepts it, THEN he finds out who the target is.
I'd take that up tbh.
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Boxing Kangaroo
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Slade Trillgon
Siorai Iontach Brotherhood of the Spider
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Posted - 2008.04.12 16:05:00 -
[20]
Originally by: Cailais
Originally by: Slade Trillgon
Originally by: Cailais
Im hopeful the contracts / kill rights system might be utilised in the manner you suggest.
Something along the lines of a Bounty Hunter posting his contract 'fee' and a player passing across the kill right - the target none the wiser.
Its the equivalent of 'here's my kill right: complete it and you get x million ISK'.
C.
Exactly. We the players have the power. Player A wants to put bounty on Player B. Player A finds Player C and they agree on a contract amount and the qualifications for the kill (ie. the corpse). Player C hunts Player B, finds them, enters combat, pods, and collects corpse of Player. Pllayer C returns corpse and kill mail and PLayer A pays Player C agreed amount of isk. Set this all up in a bounty specific contract of which others can pad out the details on.
I think this could be a simple fix, but I know nothing of code so, it is a rough idea that has probably been stated before and washed out by other posts.
Slade
Thats the key part - finding the Bounty Hunter. Now this might be achievable using the forums (BH for hire!) in the same way that mercenaries advertise.
Personally Id like to see a sortable, searchable in game mechanism. eg. you dock at a station and can review locally advertising BHs and Mercs. Having found one who suits your price range its simply a case of offering them the contract.
C.
Yes, I am at work and rushed the other idea and this popped into my head. The following, in my head, seems a bit more like hiring a contract killer; but that is symantics.
- Have a agency (Interstellar Bounty Hunting Agency...IBHA) that all who are eligible (@ sec status 1.0 or higher) to be bounty hunters register and have them register with this agency.
- First off the contractor needs to present a kill mail that was sent to them with the killers name on it to create a bounty (this would hopefully prevent people from creating bounties on people for purposes of exploitation).
- To help prevent further exploitation, the new system needs to run more like contract killing in the real world. Player A hears of bounty hunter and then contacts them and sets the contract up privately; therfore no one esle can take advantage of this and have a friend take the bounty for themselves.
- Have the bounty hunter list their their typical minimum for contract, so the contractor can decide how much he is willing to pay. This would help keep the bounties underwraps. Said player will then set up a contract stating the stipulations for termination of contract (ie. frozen corpse, pod mail, and/or kill mail). ONce these have been met the bounty will be released from escrow.
- Since bounty hunters are allowed to work just outside the law once they have a legit contract then they can target, shoot, and pod kill the pilot that they have contracted to kill anywhere in space.
- Increase the quality and efficiency of locator agents with the effective rating of the bounty hunter. (That being said I have no clue how the locator agents currently work so they may be fine the way they are.)
- With every successfull bounty completed the rating of the bounty hunter goes up so people can grade the advertised contract minimum with the effective rating from IBHA.
These are a few more ideas.
Slade
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Slade Trillgon
Siorai Iontach Brotherhood of the Spider
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Posted - 2008.04.12 16:33:00 -
[21]
Edited by: Slade Trillgon on 12/04/2008 16:33:55
3) Maybe be able to put out contracts to whole mercenary corps/bounty hunter agencies. This may be a bit expansive but isn't revenge supposed to be excessive and cause damage. Talk about an isk sink, this could drain some coffers. People have buried Empirers because they were on a quest for revenge.
Slade. |

Radcjk
Caldari Dark Star LTD Atrocitas
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Posted - 2008.04.12 20:54:00 -
[22]
Broke bounty system is broke.
That said the above posters have an idea that works marginally well and is usually done unofficially. Theres no system for it, its just agreed on and gets done. Unfortunately they don't have the kill right so its tricky and usually its proffesional mercs being asked to the bounty kill and thus the price is inflated beyond belief for just one kill.
That are you get a non proffesional merc and s/he does a slack ass job. 'unofficial' bounties do go down this way though, we used to do hired hits in dark star before some of our goals changed.
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Captain Hakon
Eve University Ivy League
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Posted - 2008.04.12 21:04:00 -
[23]
In conjunction with some of the good ideas above, you could have the "profession" of bounty hunter be something you really had to work for.
Make it a whole series of skillbooks you had to complete. Something like getting your T2 inty first, then other things as well. By the time you can even be called "Bounty Hunter" and have access to Bounty queue and contract system, you are a bad mofo who has spent considerable time earning this name.
Bounty hunters would then have access to very sensitive information regarding the targets location, skills, equipment, losses, kills, general activity agreas etc, etc. They would be able to make kills anywhere legally. Then when people put up a realistic bounty on someone, they can expect serious players to come calling.
Then people who have big bounty put on them can get that hunted feeling every time they poke their head out.
"Tell the Spartans, stranger passing by, that here obedient to their laws we lie". |

Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.04.12 21:05:00 -
[24]
Simplist, least complex solution to bounties is ......
Have bounties come off the insurance value of ships. A 1bil bounty will hurt someone badly. Yeah t2 ships wont give much insurance but its a start. --
Billion Isk Mission |

Erotic Irony
0bsession
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Posted - 2008.04.12 21:12:00 -
[25]
Simple question: why would anyone want to waste their time chasing someone around in lowsec when not only its nigh impossible to pod someone AND the in game resources are just terrible compared to at worst, NPC 0.0 and wildly disproportionate vis-a-vis regions like Delve and Fountain?
The amount of time wasted in this way is enormous and an equivalent amount of time could have been spent ratting or complexing in 0.0 for much more isk, salvage comps and ore than any single bounty is worth. ___ Eve Players are not very smart. Support Killmail Overhaul
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Darineah Charach
Minmatar Antares Fleet Yards SMASH Alliance
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Posted - 2008.04.12 21:21:00 -
[26]
Originally by: Erotic Irony Simple question: why would anyone want to waste their time chasing someone around in lowsec when not only its nigh impossible to pod someone AND the in game resources are just terrible compared to at worst, NPC 0.0 and wildly disproportionate vis-a-vis regions like Delve and Fountain?
The amount of time wasted in this way is enormous and an equivalent amount of time could have been spent ratting or complexing in 0.0 for much more isk, salvage comps and ore than any single bounty is worth.
Fun?
Thrill of the hunt?
ratting/mining is boring?
not in it for the isk?
etc...
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Boxing Kangaroo
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Erotic Irony
0bsession
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Posted - 2008.04.12 21:23:00 -
[27]
Originally by: Darineah Charach
Originally by: Erotic Irony Simple question: why would anyone want to waste their time chasing someone around in lowsec when not only its nigh impossible to pod someone AND the in game resources are just terrible compared to at worst, NPC 0.0 and wildly disproportionate vis-a-vis regions like Delve and Fountain?
The amount of time wasted in this way is enormous and an equivalent amount of time could have been spent ratting or complexing in 0.0 for much more isk, salvage comps and ore than any single bounty is worth.
Fun?
Thrill of the hunt?
ratting/mining is boring?
not in it for the isk?
etc...
what ___ Eve Players are not very smart. Support Killmail Overhaul
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Darineah Charach
Minmatar Antares Fleet Yards SMASH Alliance
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Posted - 2008.04.12 21:55:00 -
[28]
Originally by: Erotic Irony
Originally by: Darineah Charach
Originally by: Erotic Irony Simple question: why would anyone want to waste their time chasing someone around in lowsec when not only its nigh impossible to pod someone AND the in game resources are just terrible compared to at worst, NPC 0.0 and wildly disproportionate vis-a-vis regions like Delve and Fountain?
The amount of time wasted in this way is enormous and an equivalent amount of time could have been spent ratting or complexing in 0.0 for much more isk, salvage comps and ore than any single bounty is worth.
Fun?
Thrill of the hunt?
ratting/mining is boring?
not in it for the isk?
etc...
what
you asked a question, i answered it.
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Boxing Kangaroo
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Wild Rho
Amarr GoonFleet
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Posted - 2008.04.12 21:58:00 -
[29]
Originally by: Achran Dexx If people have substantial bounties on their heads it's usually a joke by their friends, or by a player who's new to the entire bounty system.
I can attest to this. Last time I asked a mate for a loan he put it on my head to see if I'd pod myself to get it (I did).
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Raastah Fedajin
Minmatar
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Posted - 2008.04.13 21:26:00 -
[30]
Hi, as my question is about bounty hunting, i will use this thread:
Some days ago, flying my T1Rifter through 1.0 I had a pod next to me and there was a 10 Million bounty on his head. I thought about podkill him to get the bounty. I did not because:
1. I did not know if I would get the bounty automaticly from the system? 2. I think I would have been killed by Concorde and would get a bad sec standing 3. He would get kill rights 4. I felt it could be a trap.
On the other hand, I would have lost 1 mio with my Rifter, so it is 9 Mio profit.
Any thoughts?
Thank you
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