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Miss Peaches
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Posted - 2008.04.11 17:29:00 -
[1]
I think its about time a new set of learning skills come out. Same as what exists now, another 5 skills that give +1 to your attributes. But the mother of all learning skills can be called "Genius" allows you to learn all skills 5% faster.
A new set of implants should be released, like a crystal set, only for learning. The cheap set, and an expensive set, give another 20% or so learning speed. Talk about party time.
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Erotic Irony
0bsession
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Posted - 2008.04.11 17:30:00 -
[2]
Edited by: Erotic Irony on 11/04/2008 17:30:13
Originally by: Miss Peaches I think its about time a new set of learning skills come out. Same as what exists now, another 5 skills that give +1 to your attributes. But the mother of all learning skills can be called "Genius" allows you to learn all skills 5% faster.
A new set of implants should be released, like a crystal set, only for learning. The cheap set, and an expensive set, give another 20% or so learning speed. Talk about party time.
Would widen the new player gap to embarrassing levels, never going to happen.
And attributes are capped at 30 aren't they? With +4/5 implants you're already very close to that. ___ Eve Players are not very smart. Support Killmail Overhaul
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Malcanis
R.E.C.O.N. The Volition Cult
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Posted - 2008.04.11 17:32:00 -
[3]
The ones we have are enough really.
CONCORD provide consequences, not safety; only you can do that. |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.11 17:33:00 -
[4]
This is a horrible idea. It widens the gap between new players and veterans and practically forces you to train them if you want to be competitive in terms of SP gain. This just seems like a grab at more instant gratification. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.04.11 17:34:00 -
[5]
Originally by: Erotic Irony And attributes are capped at 30 aren't they?
I'm pretty sure I've seen characters with attributes well over 30.
Looking for queue-free research slots? Click here!
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.04.11 17:34:00 -
[6]
Originally by: Erotic Irony Edited by: Erotic Irony on 11/04/2008 17:30:13
Originally by: Miss Peaches I think its about time a new set of learning skills come out. Same as what exists now, another 5 skills that give +1 to your attributes. But the mother of all learning skills can be called "Genius" allows you to learn all skills 5% faster.
A new set of implants should be released, like a crystal set, only for learning. The cheap set, and an expensive set, give another 20% or so learning speed. Talk about party time.
Would widen the new player gap to embarrassing levels, never going to happen.
And attributes are capped at 30 aren't they? With +4/5 implants you're already very close to that.
Yeah this. I'm glad we have learning skills and an array of implants, but boosting stats higher would start to separate older players staring down multiple choices of advanced skills to train to 5 from the new players.
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Miss Peaches
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Posted - 2008.04.11 17:34:00 -
[7]
Edited by: Miss Peaches on 11/04/2008 17:36:02 Edited by: Miss Peaches on 11/04/2008 17:34:56 but it would be fun lol
also they would cost alot.
Genius would be about 100 mil in cost. The advanced learning skills would be about 20 mil isk each
And the implants, well, think in terms of the price cost of a full set of snakes. Same idea.
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Zaknussem
Caldari The Ironbreakers
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Posted - 2008.04.11 17:35:00 -
[8]
Edited by: Zaknussem on 11/04/2008 17:36:36 I get the feeling you haven't thought this through.
CCP wants us to take our time learning skills. They've (allegedely) expressed regret over giving use the "Advanced" learning skills, which if true can give you an idea of how interested they are in adding more learning skills.
The implant set isn't such a bad idea, IMO.
Furthermore, who would benefit the most from these skills and implants, which will in all likelyhood cost an arm and two legs? Do you think it will be the new players, whom will need it the most in order to "get into the game" faster and to catch up to the veterans? Or do you think it will be the veterans, whom can easily afford whatever price you name and then rocket ahead in skills?
EDIT: When I started typing my post there were no replies in this thread. Curious. |

Miss Peaches
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Posted - 2008.04.11 17:38:00 -
[9]
Originally by: Zaknussem I get the feeling you haven't thought this through.
CCP wants us to take our time learning skills. They've (allegedely) expressed regret over giving use the "Advanced" learning skills, which if true can give you an idea of how interested they are in adding more learning skills.
The implant set isn't such a bad idea, IMO.
Furthermore, who would benefit the most from these skills and implants, which will in all likelyhood cost an arm and two legs? Do you think it will be the new players, whom will need it the most in order to "get into the game" faster and to catch up to the veterans? Or do you think it will be the veterans, whom can easily afford whatever price you name and then rocket ahead in skills?
I agree. But think about it like this:
When you are 50 mil sp does it really matter at that point? The whole concept of the game is that youre in a pod and learn stuff through a matrix like system. Wouldn't it make sense that your brain gets better and better at absorbing the material?
Likewise one could argue that "Well as you get older the connection fades and you learn slower"
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.11 17:39:00 -
[10]
Originally by: Miss Peaches but it would be fun lol
also they would cost alot.
Genius would be about 100 mil in cost. The advanced learning skills would be about 20 mil isk each
And the implants, well, think in terms of the price cost of a full set of snakes. Same idea.
Didn't hear the whole "widening the gap between new players and vets" thing, did you.
Right now about 90 Million ISK is needed for all learning skills and +4 implants (educated guess) - most people have these and you're at a competitive disadvantage if you don't have them. You want to increase that figure to several billion? ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Miss Peaches
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Posted - 2008.04.11 17:42:00 -
[11]
Edited by: Miss Peaches on 11/04/2008 17:44:57 Edited by: Miss Peaches on 11/04/2008 17:43:40 So what though?
There is always going to be a gap between a 20 mil sp player and a 1 mil sp player. Or a 50 mil sp player and a 1 mil sp player. By the time the 1 mil sp player trains up the learning skills, and can afford to, the 20 mil sp player is already at 30 mil sp, and the 1 mil sp is at 6. Already a gap there? Like wise a 50 mil sp player with alot of cash has a +5 set and full learning skills- so hes at 60 mil sp and the 1 mil sp player is at 5?
The gap is going to be there regardless. Thas like saying- well a t1 fit cruiser is no match for a Faction fit HAC the gap is too great.
What about the gap between players with implants vs players without implants? One could argue that someone with a full set of snakes, or crystals has too much of an edge over a character without them. What about those types of gaps?
-edit
Regardless if its CCPs position or not. This game is unfair. If you have isk you get an advantage over those without isk. So I dont fully understand the conclusion you are trying to draw.
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Erotic Irony
0bsession
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Posted - 2008.04.11 17:44:00 -
[12]
Originally by: Erotic Irony never going to happen
___ Eve Players are not very smart. Support Killmail Overhaul
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.11 17:44:00 -
[13]
Originally by: Miss Peaches Edited by: Miss Peaches on 11/04/2008 17:43:40 So what though?
There is always going to be a gap between a 20 mil sp player and a 1 mil sp player. Or a 50 mil sp player and a 1 mil sp player. By the time the 1 mil sp player trains up the learning skills, and can afford to, the 20 mil sp player is already at 30 mil sp, and the 1 mil sp is at 6. Already a gap there? Like wise a 50 mil sp player with alot of cash has a +5 set and full learning skills- so hes at 60 mil sp and the 1 mil sp player is at 5?
The gap is going to be there regardless. Thas like saying- well a t1 fit cruiser is no match for a Faction fit HAC the gap is too great.
What about the gap between players with implants vs players without implants? One could argue that someone with a full set of snakes, or crystals has too much of an edge over a character without them. What about those types of gaps?
So why do you want to widen that gap, except to the exclusive benefit of rich veterans? ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Making stuff
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Posted - 2008.04.11 17:46:00 -
[14]
Edited by: Making stuff on 11/04/2008 17:46:20 lol
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Miss Peaches
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Posted - 2008.04.11 17:48:00 -
[15]
Edited by: Miss Peaches on 11/04/2008 17:48:33 Ok, forget the books then.
What about a set like Crystals, or snakes that aid in learning? Why is that Taboo? 1 billion for a full set, or 1/2 that for the lesser set? Why not?
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Erotic Irony
0bsession
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Posted - 2008.04.11 17:49:00 -
[16]
Originally by: Miss Peaches Edited by: Miss Peaches on 11/04/2008 17:48:33 Ok, forget the books then.
What about a set like Crystals, or snakes that aid in learning? Why is that Taboo? 1 billion for a full set, or 1/2 that for the lesser set? Why not?
jump clones > your terrible ideas ___ Eve Players are not very smart. Support Killmail Overhaul
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Miss Peaches
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Posted - 2008.04.11 17:50:00 -
[17]
Originally by: Erotic Irony
Originally by: Miss Peaches Edited by: Miss Peaches on 11/04/2008 17:48:33 Ok, forget the books then.
What about a set like Crystals, or snakes that aid in learning? Why is that Taboo? 1 billion for a full set, or 1/2 that for the lesser set? Why not?
jump clones > your terrible ideas
What do Jump clones have anything to do with a set of implants you noob?
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.11 17:51:00 -
[18]
Originally by: Miss Peaches Ok, forget the books then.
What about a set like Crystals, or snakes that aid in learning?
It would still have the same effect.
The point is that the learning skills are already mandatory for anyone that wants to compete with the rest of EVE (over time). Including another set of implants or skills will have one of the following effects: 1. If it's cheap enough it will also become mandatory, adding additional months of skill training time 2. If it's too expensive it will only widen the gap between wealthy veterans and everyone else
CCP regrets adding the learning skills as it is for reason #1. Anything else that boosts learning would only make things worse. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Erotic Irony
0bsession
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Posted - 2008.04.11 17:55:00 -
[19]
Originally by: Miss Peaches
Originally by: Erotic Irony
Originally by: Miss Peaches Edited by: Miss Peaches on 11/04/2008 17:48:33 Ok, forget the books then.
What about a set like Crystals, or snakes that aid in learning? Why is that Taboo? 1 billion for a full set, or 1/2 that for the lesser set? Why not?
jump clones > your terrible ideas
What do Jump clones have anything to do with a set of implants you noob?
lol ___ Eve Players are not very smart. Support Killmail Overhaul
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Riho
Gallente Mercenary Forces
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Posted - 2008.04.11 17:56:00 -
[20]
Originally by: Miss Peaches I think its about time a new set of learning skills come out. Same as what exists now, another 5 skills that give +1 to your attributes. But the mother of all learning skills can be called "Genius" allows you to learn all skills 5% faster.
A new set of implants should be released, like a crystal set, only for learning. The cheap set, and an expensive set, give another 20% or so learning speed. Talk about party time.
no.. it would ruin the game tbh... the elite (like me ofc) would be able to train those up and widen the gap between new players and old players alot more. never going to happen. ---------------------------------- Yes... this is my main. Extreme Troll Slayer...
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Zaknussem
Caldari The Ironbreakers
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Posted - 2008.04.11 17:58:00 -
[21]
So far, the only half-decent solution I've seen that helps new players get into the game better and faster is to let them start with more skill points. Currently the 800.000 mark seems to do just fine, but how long until it needs to be raised higher? |

Miss Peaches
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Posted - 2008.04.11 18:05:00 -
[22]
Originally by: Tarminic
Including another set of implants or skills will have one of the following effects: 1. If it's cheap enough it will also become mandatory, adding additional months of skill training time 2. If it's too expensive it will only widen the gap between wealthy veterans and everyone else
CCP regrets adding the learning skills as it is for reason #1. Anything else that boosts learning would only make things worse.
Learning skills are not mandatory. And anyone who goes into this game and reads what the "esteemed vets" keep saying, are going to fail. Firstly, training up all your learning skills to 4 before ever play the game is a huge lie.
If you have no friends in the EVE universe, and NO isk, HOw do you expect to train the advanced learning skills in the first place? YOU CANT because it costs 4.5 mil per book. So progressing at the normal rate of game play without a cash infusion would mean that you NEED to train skills like cruisers and battlecruisers first before even TOUCHing the advanced learning skills. Therefore Learning skills are not mandatory and cannot be considered mandatory UNTIL you have the isk to do it.
A new player, over time, will never be competitive with a skilled vet. Ever. You cannot ever have the same skills, you can have similar skills, but they will never be maxed out- not for a long time- and by the time thats done, the "vet" will already have the more advanced skills, or skills in another tree that make him better then you anyway.
Example: Youre a caldari char, you max out your engineering skills. Comparitevely a vet Caldari char maxs out his Engineering skills, and his missile skills. Vet wins. There will always be an edge over a new player vs an old player. that gap WILL never close, unless there is an end to total PVP skills/skills to be trained. So if every single skill in eve can be trained and maxed out, then Vet will have the edge, until newb catches up to him.
This game is all about wealthy > all. The waelthy player flys the better ship. The wealth player uses the best components. Etc. This gap already exists. how can you compare to a player that has 20 billion isk vs 1 that has 20 mil isk? Is that no a sizeable - Ill be it- unfair gap? Why should he be penalized for being better then the other players?
Again, I asked about snakes > no snakes, and how that has an advantage/gap vs. other players who cannot afford them. Why are you not addressing that?
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.04.11 18:07:00 -
[23]
I've killed multiple players who have been in-game longer than me. The ship I was flying and the skills I put towards it countered whatever ship they were flying and the skills they put towards that. The notion that less experienced players can literally never compete is bogus.
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Rawr Cristina
Caldari Naqam
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Posted - 2008.04.11 18:09:00 -
[24]
nothnx ...
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Niccolado Starwalker
Shadow Templars
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Posted - 2008.04.11 18:11:00 -
[25]
Originally by: Miss Peaches I think its about time a new set of learning skills come out. Same as what exists now, another 5 skills that give +1 to your attributes. But the mother of all learning skills can be called "Genius" allows you to learn all skills 5% faster.
A new set of implants should be released, like a crystal set, only for learning. The cheap set, and an expensive set, give another 20% or so learning speed. Talk about party time.
The only new learning skill I could accept is Advanced learning. Not so much for the skill training time, but just to keep in line with the rest of the advanced learning skills..
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL
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Miss Peaches
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Posted - 2008.04.11 18:12:00 -
[26]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 11/04/2008 18:08:01
I've killed multiple players who have been in-game longer than me. The ship I was flying and the skills I put towards it countered whatever ship they were flying and the skills they put towards that. The notion that less experienced players can literally never compete is bogus. That's not directly learning skill related, but the idea of ability to compete keeps getting brought up, particularly in the post above this one.
Really? So you just brought in a completly random situation that doesn't even apply to any of this. Youre talking about Ship counters/anti counters, and are trying to argue your point in skills that has no merit to this discussion at all. The point is you can never compete against someone in the same ship as you that is a vet vs. you. Its that simple.
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Major Stallion
Four Rings Phalanx Alliance
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Posted - 2008.04.11 18:13:00 -
[27]
Originally by: Miss Peaches I think its about time a new set of learning skills come out. Same as what exists now, another 5 skills that give +1 to your attributes. But the mother of all learning skills can be called "Genius" allows you to learn all skills 5% faster.
A new set of implants should be released, like a crystal set, only for learning. The cheap set, and an expensive set, give another 20% or so learning speed. Talk about party time.
apparently you havent read any of the dev popstings on this issue. They all garee learning skills are the bane of this game, they wont add more of what they hate. Stop proposing ideas like this.
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Miss Peaches
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Posted - 2008.04.11 18:14:00 -
[28]
Yes an advanced learning is definately needed.
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Miss Peaches
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Posted - 2008.04.11 18:15:00 -
[29]
Originally by: Major Stallion
Originally by: Miss Peaches I think its about time a new set of learning skills come out. Same as what exists now, another 5 skills that give +1 to your attributes. But the mother of all learning skills can be called "Genius" allows you to learn all skills 5% faster.
A new set of implants should be released, like a crystal set, only for learning. The cheap set, and an expensive set, give another 20% or so learning speed. Talk about party time.
apparently you havent read any of the dev popstings on this issue. They all garee learning skills are the bane of this game, they wont add more of what they hate. Stop proposing ideas like this.
Why? I pay for my subscription like everyone else. I have every right to propose ideas.
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Miss Peaches
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Posted - 2008.04.11 18:23:00 -
[30]
Originally by: Tarminic And we have a right to shoot them down. 
Yes, newer players will always be at a competitive disadvantage in terms of SP and usually ISK. However, I think that at the moment the advantage between new and older players is fairly well-balanced. Your proposal would throw it completely out of whack.
Sure you have a right to shoot them down, but dont essentially tell someone to STFU because you disagree with them.
I reall dont think that a set of implants, that work like crystals or slaves, would be damage to the game play at all.
How many people would have them? How much would they cost? How much would they aid in learning? Obviously when I say numbers like 20% they are exagerations, and CCP wouldn't use my numbers anyway. But I really think it should be added regardless.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.11 18:28:00 -
[31]
Originally by: Miss Peaches How many people would have them? How much would they cost? How much would they aid in learning? Obviously when I say numbers like 20% they are exagerations, and CCP wouldn't use my numbers anyway. But I really think it should be added regardless.
I suppose at this point it just comes down to opinion. I think that the balance between new players and older players with lots of ISK is fine as it it, and you think otherwise.
But given CCP's sentiments, it's extremely unlikely that they'll introduce anything else that reduces skill training time. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Meisje
Drake Fleet
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Posted - 2008.04.11 18:29:00 -
[32]
I can definitely sympathize with the OP while I'm staring at the month-long countdown for a lv 5 skill I totally want, but at the same time, speeding up the learning skills might be a bit like what happens when I try playing a game with the cheat codes on: I get totally bored of it because I get exactly what I want.
If I train for a week or 2 to get a ship I want, it's nice when I get it. But when I have to spend 2 months training for a ship, it feels -wonderful- when I get it. There's also a certain pride in knowing that not many people are in this ship (relatively) because it takes a PILE of time to train for.
Anyway, my point is that speeding up learning via more skills/implants is tempting, but (in my opinion, anyway) the payoff would probably be hollow.
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Gridwalker
Amarr
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Posted - 2008.04.11 18:35:00 -
[33]
Originally by: Tarminic The point is that the learning skills are already mandatory for anyone that wants to compete with the rest of EVE (over time).
I don't disagree that we don't need more learning skills, but I am really curious what you mean by "compete"?
There are only two real benefits that veterans with a lot of SP have over younger players:
1. They have the freedom to diversify without sacrificing their existing expertise.
2. They can take the time to train some skills to level 5 so they can squeeze out that extra few percent.
Other than that, you really start hitting diminishing returns on your training at what, about one year old? 18 months?
I don't like the idea of more learning skills for the exact opposite reason I tend to hear argued. I don't think it is good to let players "catch up" to the veterans, because it devalues the time that veterans have invested.
Basically, with the exception of a few more level 5 skills here and there, everyone would basically be the same. It would be like hitting the level caps in other MMO's which will not be named. :)
Just my opinion. I agree with the concept of no more learning skills. I just disagree with the reasoning. :)
-Grid
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Xetu Noi
DKP
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Posted - 2008.04.11 18:51:00 -
[34]
Edited by: Xetu Noi on 11/04/2008 18:54:02
Originally by: Miss Peaches I think its about time a new set of learning skills come out. Same as what exists now, another 5 skills that give +1 to your attributes. But the mother of all learning skills can be called "Genius" allows you to learn all skills 5% faster.
A new set of implants should be released, like a crystal set, only for learning. The cheap set, and an expensive set, give another 20% or so learning speed. Talk about party time.
This has to be a troll post. No one who actually thought this through could be in favor of this idea. 
CCP currently has the distinction of having the most absurd time sink in an existing MMO, the learning skills. The learning skills are a pure META skill, that have NO effect on actual game play, and only reduce the time it takes to learn OTHER skills, which DO have an effect on actual game play. I have never seen such a blatant time sink in a MMO and I've been playing them since they were invented.
During the 5th Allaince Tournement Magnus Bergson, the then CMO of CCP, openly said he thought the learning skills were a serious mistake and should be removed from the game. He's right. All learning skill should be removed, the SP spent on them should be refunded to each player to be used to learn other actual useful skills, and the skill learning multipliers should be reduced on all skills so that training them would be equal to if everyone had advanced learning skills 5 in ever stat.
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Anubis Xian
Vertigo One
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Posted - 2008.04.11 18:54:00 -
[35]
I don't know why people keep saying more Learning skills would further seperate the newbie from the vet...when it is infact the opposite. The vet already has the skills the newbie still needs to train, how could that give the vet the advantage? If you consider total sp to be a marker of your ability, sure it looks like the vet always wins, but since total sp means jack **** ultimately, the newbie is in fact the one that benefits most.
Despite my argument above, I do not support a third tier of Learning skills. I do however want to see the Advanced Learning skill itself or its equivalent. Finish off the second Learning tier and close the door on it forever.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
Juggernauts |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.11 19:06:00 -
[36]
Originally by: Gridwalker
Originally by: Tarminic The point is that the learning skills are already mandatory for anyone that wants to compete with the rest of EVE (over time).
I don't disagree that we don't need more learning skills, but I am really curious what you mean by "compete"? There are only two real benefits that veterans with a lot of SP have over younger players:
1. They have the freedom to diversify without sacrificing their existing expertise. 2. They can take the time to train some skills to level 5 so they can squeeze out that extra few percent.
Other than that, you really start hitting diminishing returns on your training at what, about one year old? 18 months? I don't like the idea of more learning skills for the exact opposite reason I tend to hear argued. I don't think it is good to let players "catch up" to the veterans, because it devalues the time that veterans have invested.
Basically, with the exception of a few more level 5 skills here and there, everyone would basically be the same. It would be like hitting the level caps in other MMO's which will not be named. :)
Just my opinion. I agree with the concept of no more learning skills. I just disagree with the reasoning. :)
-Grid
True - and when it comes down to it, more SP is a very over-simplified method of evaluating one's ability to compete in EVE, but it does have an impact, especially in combat since many sets of skills complement each other (damage bonuses, tracking bonuses, etc). Generally speaking, I think that it would be unfair for someone to gain SP 20% faster just because they have a few billion ISK.
Hell, if it were up to me I would have never included the advanced learning skills or +5 implants in the first place. I think that players should spend as little time possible training for skills/implants that only increase their attributes. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Malcanis
R.E.C.O.N. The Volition Cult
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Posted - 2008.04.11 19:14:00 -
[37]
Originally by: Xetu Noi Edited by: Xetu Noi on 11/04/2008 18:54:02
Originally by: Miss Peaches I think its about time a new set of learning skills come out. Same as what exists now, another 5 skills that give +1 to your attributes. But the mother of all learning skills can be called "Genius" allows you to learn all skills 5% faster.
A new set of implants should be released, like a crystal set, only for learning. The cheap set, and an expensive set, give another 20% or so learning speed. Talk about party time.
This has to be a troll post. No one who actually thought this through could be in favor of this idea. 
CCP currently has the distinction of having the most absurd time sink in an existing MMO, the learning skills. The learning skills are a pure META skill, that have NO effect on actual game play, and only reduce the time it takes to learn OTHER skills, which DO have an effect on actual game play. I have never seen such a blatant time sink in a MMO and I've been playing them since they were invented.
During the 5th Allaince Tournement Magnus Bergson, the then CMO of CCP, openly said he thought the learning skills were a serious mistake and should be removed from the game. He's right. All learning skill should be removed, the SP spent on them should be refunded to each player to be used to learn other actual useful skills, and the skill learning multipliers should be reduced on all skills so that training them would be equal to if everyone had advanced learning skills 5 in ever stat.
I beg to disagree.
The current balance has new players distributing 39 points at character creation and (on average) up to 35-50 points from skills: an approximately equal balance. Enough to allow some distinctiveness during character creation, but also allowing players to balance out any mistakes made due to ignorance or deficits from roleplaying choices.
As it stands, you can get about +10 in every stat by spending 50% of your training time for the first 6 weeks doing learnings = a skillpoint investment almost exactly equal to the 800k skillpoints new characters start with these days. For all practical purposes, learning skills have been removed in the sense that by the time you have 4+4 trained you have the same SP that you would have by simply starting with an extra 50 points of stats and no more "free" skills than I started with back in '06.
The option remains to truly specialise in developing your stats for very long term development, and sure this takes longer. But someone who's planning to stay in the game for years is hardly going to be troubled by the time I takes to train 6 rank 1 skills to 5 and 5 rank 3 skills to 4-5.
CONCORD provide consequences, not safety; only you can do that. |

Xetu Noi
DKP
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Posted - 2008.04.11 19:56:00 -
[38]
Originally by: Malcanis
I beg to disagree.
The current balance has new players distributing 39 points at character creation and (on average) up to 35-50 points from skills: an approximately equal balance. Enough to allow some distinctiveness during character creation, but also allowing players to balance out any mistakes made due to ignorance or deficits from roleplaying choices.
As it stands, you can get about +10 in every stat by spending 50% of your training time for the first 6 weeks doing learnings = a skillpoint investment almost exactly equal to the 800k skillpoints new characters start with these days. For all practical purposes, learning skills have been removed in the sense that by the time you have 4+4 trained you have the same SP that you would have by simply starting with an extra 50 points of stats and no more "free" skills than I started with back in '06.
The option remains to truly specialise in developing your stats for very long term development, and sure this takes longer. But someone who's planning to stay in the game for years is hardly going to be troubled by the time I takes to train 6 rank 1 skills to 5 and 5 rank 3 skills to 4-5.
I repectfully disagree with your disagreement 
While it is true that CCP has created the new character creation system and used the starting +800K SP to help deal with the immense SP gap new players have vs existing multi-year vetrans, that does not deal with the real underlying problem with the learning skills.
Simply put there is no actual in game purpose to the learning skills other than to be a classic time sink (ie: an activity that consumes real life time but gives little or no in game benefit). They have <NO> effect on game play. They <ONLY> reduce training time of other skills that do. They simple force every player who plans on playing EVE long term to waste around 6 real time weeks training them so they can learn useful skills faster. Thats it. Since 99% of the players who have been playing EVE long term have their learning and advanced learning skills trained up new players are doing nothing but spending 6 weeks to be able to learn as fast as them, no more, no less.
If you think about the learning skills in any other context except them being time sinks they are absurd. No one planning to play long term will not train them, since they are thus a mandatory part of the game they simply push back the time at which point a player can reach training time equality with the rest of the long term players, if all learning skill were removed from the game new players would have training time equlity from day one (ingnoring implants). So why, if the learning skills are not time sinks, do we <NOT> want the new players to have training time equality on day one?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.04.11 20:16:00 -
[39]
Actually, you know what... just introduce, oh, let's say, 4 new tiers of learning skills (rank 5, 8, 12 and 16 skills), which have as prerequisite L5 in the previous tier. That way, "finishing" all learning skills to L5 will put you at the "mere" total of 57.6 mil SP, all of it in learning... and should take only, like, what, 3 years to finish or somesuch ? Of course, they'll only pay off after your biological death of old age, so they'd be completely and utterly pointless from a practical standpoint. Still, I bet some of you will STILL whine that they HAVE to train them to "be competitive". Right ?
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Futureface01
Gallente Federal Navy Academy
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Posted - 2008.04.11 20:30:00 -
[40]
A better way to do it is just cut all training times in half across the board. That way Oldies still have an advantage but the gap diminishes over time. Every year of EVE being up should cut skill requirements by 10%. That way people who have skills got to use them an entire year, but next year they are 10% cheaper for johnny newb.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.04.11 20:37:00 -
[41]
Or alternatively, we could keep it all as it is since it's just fine.
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Futureface01
Gallente Federal Navy Academy
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Posted - 2008.04.11 21:07:00 -
[42]
Well I wouldnt go as far as to say its just fine. Learning is just fine. Skills are fine for the current players, but extremely unattractive to new players.
You can spend a year just getting Learning and General fitting skills. ALternatively you can spend a month learning and learn to fly one T2 frigate in the coming 5 months. Either way the game is highly unappealing to a new player. Some ships (not even talking capitals) can take nearly a year to just get into. Even if you could get into them, you couldnt fly them right.
Not many MMOs make you stay a horrid newb for as long as Eve does. If your path is perfect, you might be flying something interesting in 5-6 months. Thats if you never sway from the path and do everything like a well oiled machine. Even then your a one trick pony.... Nice interceptor/Assualt Frig/etc... got anything else? heh
Overall I'd say skills need to go a bit faster the "older" the skill. New hot skills can stay time consuming, but is it really necessary for every pilot to spend 15 days getting energy management 5 nowadays?
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Firebyrd
Gallente Nomadic Industries
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Posted - 2008.04.11 21:39:00 -
[43]
I agree with OP its time to reduce the training time of skills, or put in more implants or learning skill books...Obviously CCP will be introducing more and more skill books, its only right we be aloud to increase the speed we learn these new skills....there will always be a gap with learned skills, between new players and old, esp with this type of training system they have in place...
If they dont want to give skills or implants, then we need a dual training system one skill at normal time, and train another at 10-50%(an idea for a new learning skill) of normal time -----------------------------------------------
Life is a Lemon, and i want my money back |

Malcanis
R.E.C.O.N. The Volition Cult
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Posted - 2008.04.11 21:46:00 -
[44]
Here's a suggestion: Make the advanced learnings require basic skills to 5 and start new characters with 20-80k SP. Then new players will have the same advantages that the privileged elite older players had. Obviously, conditions then were superior, since lots of people joined and stayed with the game then, whereas all new players recoil in horror at the current starting conditions.
CONCORD provide consequences, not safety; only you can do that. |

Squirrrel
Gallente Squirrrel Industries
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Posted - 2008.04.11 21:58:00 -
[45]
Originally by: Miss Peaches
Originally by: Dirk Magnum Edited by: Dirk Magnum on 11/04/2008 18:08:01
I've killed multiple players who have been in-game longer than me. The ship I was flying and the skills I put towards it countered whatever ship they were flying and the skills they put towards that. The notion that less experienced players can literally never compete is bogus. That's not directly learning skill related, but the idea of ability to compete keeps getting brought up, particularly in the post above this one.
Really? So you just brought in a completly random situation that doesn't even apply to any of this. Youre talking about Ship counters/anti counters, and are trying to argue your point in skills that has no merit to this discussion at all. The point is you can never compete against someone in the same ship as you that is a vet vs. you. Its that simple.
It's not that simple.
What is simple is the fact that there's only a certain amount of skills that directly affect the ship that a vet is in, and a newer player can match those skills in much less SP than the vet has, if the newbie specialises.
You don't have to train up all the skills in the game at all, or anything beyond the build you use to maximise your hardware.
Therein lies how newer players can soon play catch-up to some of eve's vets, even if sometimes they are playing a L5 v L4 in seconday skills.
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Joe Starbreaker
Starbreaker Spaceways
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Posted - 2008.04.11 23:35:00 -
[46]
Originally by: Miss Peaches A new player, over time, will never be competitive with a skilled vet. Ever. You cannot ever have the same skills, you can have similar skills, but they will never be maxed out- not for a long time- and by the time thats done, the "vet" will already have the more advanced skills...
You know the levels only go up to five, right?
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Roy Batty68
Caldari Immortal Dead
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Posted - 2008.04.11 23:49:00 -
[47]
Originally by: Akita T Actually, you know what... just introduce, oh, let's say, 4 new tiers of learning skills (rank 5, 8, 12 and 16 skills), which have as prerequisite L5 in the previous tier. That way, "finishing" all learning skills to L5 will put you at the "mere" total of 57.6 mil SP, all of it in learning... and should take only, like, what, 3 years to finish or somesuch ? Of course, they'll only pay off after your biological death of old age, so they'd be completely and utterly pointless from a practical standpoint. Still, I bet some of you will STILL whine that they HAVE to train them to "be competitive". Right ?
Of course. You want to be able to pass a quality character on to your grand kids, right?
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