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Norjia Blacksteel
Gallente Blacksteel Mining and Manufacturing Apoapsis Multiversal Consortium
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Posted - 2008.04.12 00:53:00 -
[31]
I've got 37 skills at L5, and I'm happy with that. Though I will do more, over time.
---- Norjia Blacksteel CEO Blacksteel Mining and Manufacturing |

Terianna Eri
Amarr Scrutari The Cyrene Initiative
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Posted - 2008.04.12 04:18:00 -
[32]
Originally by: Lovely Matar Epic fail there...
It's 1.05^5 wich is NOT 1.25..
And as you know, MOSTLY level V 'UNLOCKS' something. And some cases level V has tremendous effect (logistic V)..
Originally by: Large Energy Turret skill description Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
Damage multiplier from this skill = x (1+(#ranks)*0.05)
-->
at level 1, 1.05x damage multiplier at level 5, 1.25x damage multiplier __________________________________
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Zeba
Minmatar Pator Tech School
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Posted - 2008.04.12 04:26:00 -
[33]
Originally by: Hansoloo
Originally by: Zeba
Originally by: Hansoloo
Originally by: Zeba Ayup. Never forget to train the learning/Adv skills to at least 4/4 plus a set of +3 implants. Will make your training life much much easier. 
blah that lazy level 4 basic training, no train basics to level 5, then ALL your adv to level 4, then over time (few hrs here and there) train your level adv to level 5 get a + 5 setup of imps or + 4 (+4s are cheap now)
That setup I posted is for having near max learning stats in only 7ish days for a new character. Once your starting on your level 5 bs/T2 ship skills then go ahead and finish the basic level 5s and when your going cap ship just plug in the +5 and forget the adv level 5 unless your wanting to train for every races cap ship.
what the F UCK does cap ships have to do with learning skills. Its about speeding up training times for ALL YOUR SKILLS!
Its has nothing WHAT SO EVER to do with cap ships, I know 80m SP toons who can't even fly cap ships who has max learning.
Look for all you lazy mofos out there, speak to anyone who has been in the game for longer then 2 years and stop asking in the forums.
Train the skill LEARNING TO LEVEL 5!! then basic to level 4, then ADV to level 4 then bascis to level 5. Then you are done for the most part with your learning
do this asap!!!
Over time a few hrs at a time over the next 1 or 2 years, train adv to level 5 (every point helps)
This has nothing to do if you are going to fly this or that, it SPEEDS UP YOUR TRAINING TIME! Simple as that no ifs ands or buts about it.
About all the other level 5's skills train them as you need them. Unless you are doing production, mining, or invention..
Stop lessing to all the kiddys that are still in noob corps.. There called NOOB corps for a reason.
Because the NET skill time savings from training the various ship classes heavily depends on the rank of the skill being trained. I'd explain further but the players who understood me in the first place need no further explanation. ^^
So happy skill training mate and see you on the downward sp curve as the rest of us keep our curve on the up and up.. 
Originally by: Malcanis Too many people confuse "Waah, I didn't get my own way" with 'poor customer service'.
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.04.12 04:29:00 -
[34]
Recon V nub
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Zeba
Minmatar Pator Tech School
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Posted - 2008.04.12 04:55:00 -
[35]
Edited by: Zeba on 12/04/2008 04:56:09
Originally by: Matrixcvd Recon V nub
Don't forget the cap injector and faction neut.^^ Just ask Rawr. 
Originally by: Malcanis Too many people confuse "Waah, I didn't get my own way" with 'poor customer service'.
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Asuka Smith
Gallente StarHunt Fallout Project
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Posted - 2008.04.12 04:56:00 -
[36]
Originally by: Hansoloo misguided nerd rage
Level 5 advanced take years and years to "pay off" is what he meant, so unless you plan to train some long ass skills not worth it.
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Fofalus
Baptism oF Fire
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Posted - 2008.04.12 05:05:00 -
[37]
Originally by: Stuart Price
For an extreme example, there is the Logistics skill. The benefit of training it from 4 to 5 is almost ridiculously good. Conversely there's Jury Rigging which I can't see ANY point in training to 5 (or even 4 for that matter).
It depends not only on the skill being trained, but the related skills in that skillset.
4 is for tech 2 basic rigs, but are right there is absolutely NO bonus to training jury rigging to 5. That is the only case in the game that is a waste of sp (Unused rare skills don't count because they are trophies)
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Captain Agemman
Minmatar Legio Ultra
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Posted - 2008.04.12 06:07:00 -
[38]
Originally by: Asuka Smith
Originally by: Hansoloo misguided nerd rage
Level 5 advanced take years and years to "pay off" is what he meant, so unless you plan to train some long ass skills not worth it.
Well, once you decided if you want to specialize and if, in which direction, taking your most common primary attribute to 5/5 isn't afalse move. It will have paid off in around 400 (always primary attribute) to 800 (always secondary attribute) days.
A pvp char for example will have the skilltime needed to pay of that last point of perception compareably fast as it is used for gunnery, missiles, drones, navigation and spaceship command.
A second advanced learning skill to 5 already takes some serous long term plans to ever pay off in your playtime, a third or even all 5 is a near guaranteed waste of skilltime.
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.04.12 06:14:00 -
[39]
I train to level 5 because it impresses the womenfolk tbtgdmfh.
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Kyra Felann
Gallente Noir.
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Posted - 2008.04.12 07:18:00 -
[40]
Originally by: Ikar Kaltin Your character is essentially studying these books teaching you how to get better out of the equipment.
Wrong. Skill packs are electronic things that teach you skills kind of like how Neo learns kung fu in the Matrix. You plug them into your head and they rewire your brain in such a way that you learn the skill. This is why you can learn while doing other things.
Your post otherwise makes sense, but I just wanted to point out there there are no "books". I don't remember off-hand where you can find this info, but I know for a fact I've read it in several places. I think this technology only works for capsuleers, though, as it requires the implants.
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Kyra Felann
Gallente Noir.
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Posted - 2008.04.12 07:20:00 -
[41]
Originally by: Zeba
Originally by: Cloora XP is lame. 
Damn strait. I always figured that in eve when you trained then Aura would do a trickle background transfer of the skillbooks contents into your brain regardless of if your online and active or offline and 'sleeping'. Kinda like the way the Matrix movies did it only slower.
This is exactly right (except I don't think Aura is involved...it's just the skill pack technology).
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Lord Fitz
Antares Fleet Yards SMASH Alliance
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Posted - 2008.04.12 08:17:00 -
[42]
An extra 5% on one skill may not make that much difference, but an extra 5% on lots of skills does make quite a difference, 5% more powergrid you fit larger weapons and end up doing 25% more damage, then you get 5% more ROF and 5% more damage it all stacks up pretty heavily. Especially the ship skills it makes quite a difference, alot of the recon skills give huge bonuses (60% web range per level on the huginn/rapier for example AND 5% missile ROF)
The brilliance of eve is that a handful of well coordinated lower SP players can take on a higher SP player, also that it doesn't take long to max out skills in one ship class, but it does take a while to do it in many. So older players keep getting more different ship classes to play with, while not becoming so astoundingly better than new players that you have to protect the newer players from them with artificial limits.
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Redback911
Malevolent Intentions Kaos Empire
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Posted - 2008.04.12 08:20:00 -
[43]
'tis a nice feeling to be able to say "I have mastered this ship" with every major skill applying to it being level 5.
As said elsewhere, it does make a huge difference.
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Cipher7
Sebiestor tribe
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Posted - 2008.04.12 08:34:00 -
[44]
I think the training system is brilliant.
Lets low SP characters catch up VERY quickly, while giving long time players an edge for training those loooooong level 5 skills.
I think the balance is perfect.
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Riho
Gallente Mercenary Forces
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Posted - 2008.04.12 08:52:00 -
[45]
why train lvl 5 ?? to pwn ppl whit lvl4s and so on :)
lvl5s make a huge difference and they are really worth training if you got most stuff trained up allready.
im currently training my 43rd lvl 5 skill and for the last 6 months i have probably have trained more skills to 5 than other levels :P
i love doing long skills.. then i dont have to babysit them :) and usually i get some uber stuff whit them allso :D
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Lord Fitz
Antares Fleet Yards SMASH Alliance
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Posted - 2008.04.12 08:56:00 -
[46]
Originally by: Captain Agemman Well, once you decided if you want to specialize and if, in which direction, taking your most common primary attribute to 5/5 isn't afalse move. It will have paid off in around 400 (always primary attribute) to 800 (always secondary attribute) days.
I have a PvP char, and if I do both his advanced percep/willpower it will take 14 days for each of them, and in the next 630 days it will save about 12/13 days each. So, payoff for both would be about 2 years. Personally, I will be ok with having some other skills sooner rather than waiting 2 years just to break even. (And this is training mostly spaceship command gunnery etc, no leadership, no trade, no social, no corp management or science.
Quote: That is the only case in the game that is a waste of sp (Unused rare skills don't count because they are trophies)
There are quite a few skills whose lvl 5 variants don't 'acutally' do anything, as they only achieve anything that you can't do already in regions that are over 40 jumps across (some over 20 jumps across). You get the warm fuzzy feeling of having completed a lvl 5 skill and having your remote buy order say 'range : region' even when range: 20 jumps is effectively the same thing. |
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