|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2008.04.11 23:09:00 -
[1]
Originally by: Tarminic Instead of inventing an entirely new type of module that is useful in exactly one situation on exactly one ship type, why don't you just make it so a HIC can't receive remote sensor boosting while it's using its infinite-strength scrambler?
They cant already.
|

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2008.04.12 00:28:00 -
[2]
Although tbqh if BRs got an agility and speed bonus instead of some useless repair bonus it'd probably wouldn't be unbalanced.
I'm thinking 5% agility and 5% speed/lvl of BR.
|

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2008.04.12 00:41:00 -
[3]
Originally by: Tarminic
Originally by: Gamesguy Although tbqh if BRs got an agility and speed bonus instead of some useless repair bonus it'd probably wouldn't be unbalanced.
I'm thinking 5% agility and 5% speed/lvl of BR.
How about 5% agility and 5% mass reduction?
I don't think ccp wants to introduce a mass reduction bonus, there are ships already with agility(sin) and speed(vaga/stabber/various minnie cruisers) bonuses. There isnt one in the game with a mass reduction bonus.
With a 20% agility bonus you'll end up with BRs that align in like 1.5-2 seconds, which for all intents and purposes means they're invulnerable.
|

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2008.04.12 07:14:00 -
[4]
Originally by: Imperator Jora'h Edited by: Imperator Jora''h on 12/04/2008 05:36:33
Originally by: Matrixcvd why this one ship? why why why did i get tackled, for heaven sake at least people use their brains, leave it alone, RSBs and HICTORS do exactly what they should, jam, run back to the gate, or die like a little girl
Don't infini points prevent gate jumping?
I have no idea why but I was under the impression you could not jump while an infini point was on you.
EDIT: Ah, here it is. Knew I wasn't crazy. If this is so then "running for the gate" will get you nowhere as you are well and truly caught.
From: New Tech 2 Ships for Trinity Dev Blog (highlighting mine):
"Heavy Interdictors Heavy interdictors are cruiser equivalents of the destroyer based interdictors, which combine area of effect warp disruption with the tanking capabilities of Heavy Assault Ships. Rather than using warp disrupt probes, the heavy interdictors use a module, the Warp Disruption Field Generator, which prevents all ships within its range from warping or jumping (including the heavy interdictor itself)."
Jumping as in capital cyno jump, not using the gate.
Nothing prevents you from mwding back to the gate and jumping.
|
|
|
|