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Zen Jakkaru
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Posted - 2004.04.20 15:36:00 -
[1]
Ok i'm a trader by proffession.I make all my money hauling stuff (mainly minerals) from the lowest seller to the highest buyer..
Currently however i find myself docked in a New Caldari station because the gate to yulai has a kestrel alt and his buddy in an industrial floating at it.He's waiting to pick off lone industrials (like myself) and then gets his friend to loot me.Its pretty much crippling my entire income right now, i don't mine and i don't hunt.
I was wondering, is there a Mammoth setup anyone can recommend that would survive 4 cruise missles?
Har-de-fraggin'-har-har!
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Neil Crow
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Posted - 2004.04.20 15:39:00 -
[2]
1 named med/large (if possible, haven't checked) shield extender, all 4 shield hardeners, or a mix.
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PirateShampoo
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Posted - 2004.04.20 15:40:00 -
[3]
Thats pretty godamn funny.
Oh man im lol. Thats great.
Do you like movies about Gladiators? |
Silverlancer
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Posted - 2004.04.20 16:17:00 -
[4]
An EM hardener, and then as many medium extenders you can fit. If you have extra midslots get an explosive hardener, then thermal if you still have more, and then another EM if you still have more.
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Joshua Calvert
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Posted - 2004.04.20 16:18:00 -
[5]
Afterburners in mid-slots and 400mm plates in low - takes advantage of indies better armour and higher resistances.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
PirateShampoo
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Posted - 2004.04.20 16:18:00 -
[6]
Edited by: PirateShampoo on 20/04/2004 16:19:35 delete please
Do you like movies about Gladiators? |
Vangelis
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Posted - 2004.04.20 16:34:00 -
[7]
who ever these clowns are i suggest u stop this tactic till CCP change the frigates to not be able to use cruis missles...the only thing yoru going to acheive is have 1000 ppl on this forum complain so much that CCP will be forced to abolish ALL types of pirating in all systems above 0.0 and u will ruin it for yourselves and other pirates..think smart and dont exploit if this is what yrou doing.
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Valerien
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Posted - 2004.04.20 17:30:00 -
[8]
Edited by: Valerien on 20/04/2004 17:32:15
Originally by: Vangelis who ever these clowns are i suggest u stop this tactic till CCP change the frigates to not be able to use cruis missles...the only thing yoru going to acheive is have 1000 ppl on this forum complain so much that CCP will be forced to abolish ALL types of pirating in all systems above 0.0 and u will ruin it for yourselves and other pirates..think smart and dont exploit if this is what yrou doing.
You're assuming these people actually think long-term... rather bold assumption!
Anyway, Zen, why don't you pack up and start trading in a new region if they are preventing you from working there?
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Dirtball
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Posted - 2004.04.20 17:39:00 -
[9]
An insta jump bookmark.
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SawedOffShot
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Posted - 2004.04.20 17:53:00 -
[10]
Ya nerf the missiles even more. Well your best bet is micro warps cause speed is the only thing that will save y cause most likley he going to web your ass.
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Mikelangelo
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Posted - 2004.04.20 18:30:00 -
[11]
Poor guy.
LOL...need insta-jump bookmarks now for traveling in 1.0 space too !
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Serret
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Posted - 2004.04.20 19:01:00 -
[12]
A smart bomb might help against a kamikestrel, since the pie rat will have to launch all his missiles at once (no second chance before the sentries own him). One well-timed blast should be sufficient to destroy a volley of missiles.
Otherwise, the usual - train defensive skills so that your industrial has enough shield/armor/structure to survive a volley, fit shield hardeners beginning with EM, perhaps fit a shield booster and cap booster to help recover from an attack, etc.
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JoCool
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Posted - 2004.04.20 19:03:00 -
[13]
Cry me a river
Get some defense dude!
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Akuma Ichiro
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Posted - 2004.04.20 19:23:00 -
[14]
Originally by: Serret A smart bomb might help against a kamikestrel, since the pie rat will have to launch all his missiles at once (no second chance before the sentries own him). One well-timed blast should be sufficient to destroy a volley of missiles.
One well-timed smart bomb blast near a busy gate in yulai will probably also have some other consequences though.
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slothe
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Posted - 2004.04.20 19:24:00 -
[15]
Originally by: Serret A smart bomb might help against a kamikestrel, since the pie rat will have to launch all his missiles at once (no second chance before the sentries own him). One well-timed blast should be sufficient to destroy a volley of missiles.
Otherwise, the usual - train defensive skills so that your industrial has enough shield/armor/structure to survive a volley, fit shield hardeners beginning with EM, perhaps fit a shield booster and cap booster to help recover from an attack, etc.
DO NOT USE SMART BOMBS IN EMPIRE SPACE EVER
TRUST ME
I DID ONCE
NEVER AGAIN
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |
Estarriol
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Posted - 2004.04.20 19:31:00 -
[16]
Maybe Defender Missiles will finally get fixed someday...
All you need to do is stop some of the missiles, so that you survive the first attack. Concord will do the rest. :)
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Morkt Drakt
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Posted - 2004.04.20 19:35:00 -
[17]
badger 2 or mammoth can both survive a volley easily with either/or combo of shield extenders and tac shields.
Just dont use anything like nanofibers in low slots that lower structure HPs etc.
I run my badger with 3 tac shields, small c5 and 2 named abs... been fine so far, point is not to go afk and run the shields up when exiting warp, dont wait until you are being attacked, its too late by then, your shields have gone and tac shields are then pointless (it just wastes cap)
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flummox
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Posted - 2004.04.20 20:30:00 -
[18]
could some one please explain to me what an insta-jump bookmark is? i am familiar with bookmarks, but this whole "insta-jump" throws me off. is it really a bookmark that let's you jump instantly, without the need to align ship and accelerate to warp speed?
i'm just sick of being flummoxed...
flummox
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |
Siddy
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Posted - 2004.04.20 20:43:00 -
[19]
Originally by: JoCool Cry me a river
Get some defense dude!
Stuf n00b - or i will make u cry one
i just got new spankking PC - no mre frezing -------------------------------------------
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Silverlancer
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Posted - 2004.04.20 20:50:00 -
[20]
Originally by: flummox could some one please explain to me what an insta-jump bookmark is? i am familiar with bookmarks, but this whole "insta-jump" throws me off. is it really a bookmark that let's you jump instantly, without the need to align ship and accelerate to warp speed?
i'm just sick of being flummoxed...
flummox
Its pretty simple. You create a bookmark 15km behind the gate, so when you warp in from the right direction, you don't have to travel 15km to get to the gate
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Deathblo
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Posted - 2004.04.20 21:56:00 -
[21]
Now if that's not an exploit then I don't know what is. Petition the player and have him banned ___________________________________________
I'm not a pirate. But I do play one on TV. |
Xandel Carivus
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Posted - 2004.04.21 03:39:00 -
[22]
Its not really an exploit. I mean the game mechanics allow it. If we weren't to be able to do stupid sh1t like that we wouldn't be able to fire weapons period in 1.0 space. (at least at ppl we aren't at war with) Wouldn't be to hard to take away such freedoms in this extremely open ended game.
Also an indy can get past a cruiser if it needs to at a gate, as long as its not webbed. Badger mk2, Iteron V, and Mammoth can all sheild tank as well as a BB. Fit 1 tech II med sheild booster, med capac battery II, 2 sheild amps, and then sheild hardners. Slow but it makes for a strong ship. It seems to take as well as throwing a large sheild booster on the ship.
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Azimov
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Posted - 2004.04.21 07:42:00 -
[23]
rather than trying to tank a indy I would try not getting targeted in the first place, they are not ganking all indys, they scan them first to find a nice fat victim, so I would put my loot into giant secure containers afaik you cant scan those.
www.tokyotoystore.co.uk
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Zen Jakkaru
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Posted - 2004.04.21 10:18:00 -
[24]
Originally by: JoCool Cry me a river
Get some defense dude!
Maybe you should re-read my post. I'm not calling 'EXPLOIT OMGNERF!' or petitioning these people, i'm only asking for opinions on how to defend myself against them.. no need to flame.
Har-de-fraggin'-har-har!
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snotty
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Posted - 2004.04.21 10:47:00 -
[25]
get a kestral, blow them out of space using the same tactics
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Ravelin Eb
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Posted - 2004.04.21 11:17:00 -
[26]
A Mammoth surviving a Kestral Alt attack in 1.0 space really shouldn't be a problem if you have decent skills.
The Kestral can fire 4 x Cruise = 4 x 300dmg = 1200dmg max (assuming zero resistances) before Concord blows it apart. Well my Mammoth with skills alone, no mods, has around 300 shield hp, 1000 armour hp and 1000 hull hp. That's a total of 2300hp so theoretically a Kestral shouldn't even get through to the hull.
If however you want to play it even safer then realisitically your options are limited. If you take 2 x 40 = 80Mw away from the total grid of 104Mw (Eng lvl5) for 2 10MN ABs, cos after all who want to fly an indy at it's base speed, that leaves you with 24Mw of grid to play with.
If you look at increasing shields you are starting pretty low and a since med shield extender takes 75Mw that's out as a possibility. At 5Mw small shield extenders are a possibility, but only give you around 140 extra hp each with skills factored in. With 3 of them you'll get your shields up to around 720hp. The other possibility is shield hardners, the 50% active ones are best but obviously rely on you realising what's happening and turning them on in time so in these circumstances passive ones might be better.
Personally I'd go for increasing the armour since you're already starting with much more armour hp than shield hp. 400m armour plates take 30Mw so they are out, but at 10Mw you could fit 2 x 200mm armour plates, giving around 560 extra hp (or considerably more if you use the top named plates) for a total of at least 1560 armour hp. This in itself should easily be enough to absorb 1 volley of cruise from a Kestral.
Either of these setups will leave you with some free slots but not a lot of grid to play with. Still enough to fit a couple of expanders or overdrives though, maybe even a small shield booster or armour repairer for after-incident repairs. Of course you could tank much better by giving up the ABs but personally I hate traveling that slow, and speed is also your friend to an extent against a Kestral so I'd not give it up too easily.
Realistically skills are you're best friend. Once you have Shield Management, Mechanic & Hull Upgrades trained to lvl4 or above then a Kestral shouldn't be able to kill your Mammoth, not in one volley anyway.
Ravelin Eb
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Lucre
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Posted - 2004.04.21 11:51:00 -
[27]
Originally by: Ravelin Eb If however you want to play it even safer then realisitically your options are limited. If you take 2 x 40 = 80Mw away from the total grid of 104Mw (Eng lvl5) for 2 10MN ABs, cos after all who want to fly an indy at it's base speed, that leaves you with 24Mw of grid to play with.
If you look at increasing shields you are starting pretty low and a since med shield extender takes 75Mw that's out as a possibility.
IIRC my Mammoth currently has a Med Shield extender and a named 1MN MWD. (Okay so the MWD negates some of the effect of the extender but it also has a shorter cycle time than an AB and so should get me into warp quicker.) But I'm usually running on instajump BMs (the regular 12 jump trip from mine/factory to refinery and back)so realspace speed is not such a concern.
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Jade Constantine
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Posted - 2004.04.21 13:49:00 -
[28]
I think what would be really funny would be if somebody could do a Q-Ship (pseudo warship disguised as an indy design) and just cruise around getting these asshats go suicide and give you cruise missiles. I have certainly heard of people effectively pirating and tolling in Badger II's before. Would be hilarious to produce some kestrel alt stomping industrials of doom for the escrow in the highway systems.
Still I suppose the shield tanking is the best option. Will reduce the incoming cruise damage and mean the kestrel gets insta-ganked by concord.
I would suggest leaving a shield-tanked indy in space at a midpoint safespot in the various highway systems and if it looks likely that the alt-kestrels are in town just move your real indy to the safespot, swap ships in space, go lure them to death and tank your shields (after they fire) laugh a lot (and steal their cruise missiles) go back, park (and be on your way).
You could do certain stuff :
High = a gun ;) you might get to shoot them once before concord does.
Mids shield booster/expander/em hardener etc
Lows = armour modules might be funny.
I haven't really tested it myself yet (though I will ;) But I would be interested in doing an indy "endurance challenge" to see how many simultaenous kestrel cruise attacks an indy can survive.
By the way .... the insta jumps are the safest way but they are much much less fun.
See these liddle alt-boys blow up and give you missiles is much better.
And sometimes there is a bonus ... believe it or not I once ganked an alt-kestrel jock in New Caldari who had an f90 targetting booster in the wreckage!
Talk about "finders keepers losers weepers".
Love and peace
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