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AsfALT
Republic Military School
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Posted - 2008.04.15 14:19:00 -
[1]
Originally by: transcendant jophur Thanks pipan for your repply...
When the serveur is up i try to fit another OD ;)
you would need more inertia stabilisers not OD, as those just increase speed.
Preatty much you can't get very good speed and ag after the changes.
You have to chose one or the other.
I would suggest at least 2-3 Istabs and poly rigs as a must.
You won't have very high speed but a rather good ag (nothing to write home about tho...)
Anyway if you find a usefull setup keep us informed as i would be tempted to give this beast another go.
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AsfALT
Republic Military School
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Posted - 2008.05.15 12:44:00 -
[2]
Originally by: transcendant jophur Hi, ... So i I would like to know if somebody fly in a "trinity" nanophoon and if can help me for fitting... ...
Hello again, I couldn't resist so i built a nanophoon :)
I am currently testing te mk1 model: HIGH: :4*siege t2/2*hevy neut/2*hevy nos
MED: 1*ECCM/1*disrupt t2/1*heavy inj t2/1*mwd t2 <--i am trying to keep it relaively cheap for the first testruns.
LOW:2*OD t2/2*Istab t2/2*BCU t2/1*RCU t2
RIGS:2*poly/1*hydraulic bay thrusters
DRONES: i haven't decided yet... either: 4*berserkers and 2*heavy webber+2*med ECM+1*light ECM or 5*berserkers and 2*heavy web (opt 2 is currently in bay)
I built it because i have a friend who recentlyd ecided to fly a claymore and so i will benefit from his 2 gang modules (speed/web+scram range).
Limited tests were done with gang boost: -top speed was around 3.4 km/s; -for a 23-24 km orbit on a stationary target i had to set orbit at 17 km and was doing about 2.5 km/s ; -align time was relatively good (i didn't time it but was resonable); -torps have a 23 km range with my skils (in theory) - about 20, 21 in practice (i am considering aquiring a torp speed implant for a bit better range);
When this will die or prove uneffective i will try the mk 2 model:
HIGH: 4*siege t2/2*heavy nos/1*heavy neut/1*med neut <-- not 100% on this (remote rep/smarty might be better)
MED: MWD/24 disrupt/heavy inj t2/shadow serp webb (with gang bonus it gets 15.5 km range)
LOW: 2*OD t2/2*istab t2/2*BCU t2/1*ECCM (pasive) <-- to drop the RCU i need a 5% pg implant and the downgraded neut to med
RIGS:2*poly/1*??? (not decided yet) <--- as i will be fighting in closer orbit i will not need the extra torp range (maybe) so something else might be more usefull (mwd cap rig, another poly,...)
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AsfALT
Republic Military School
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Posted - 2008.05.15 14:05:00 -
[3]
Hello, Regarding t2 rigs/expensive implants... no go :)) for obvious reasons (isk)
Maybe in time if the ship still proves to be effective i will pimp it out with faction gear and get some good implants.
Regarding getting webbed, well that was allways a problem...
I will not use this ship alone, it will be used in a gang with a claymore and at least a huggin.
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