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Abrazzar
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Posted - 2008.04.15 15:49:00 -
[1]
Choose one or more of the following:
- Reduce speed bonus from implants by 30% - Reduce the speed bonus from command ships by 30% - Restrict the speed bonus of the Acceleration Control skill to Afterburners (but increase the bonus to 10%) - Reduce the maneuverability of ships dramatically when they use a MWD - Add a cooldown period between MWD cycles - Have MWDs use fuel - Make MWD speed increase independent from mass, instead use the warp speed for modification and mass influences capacitor cost. - Make Nanofibers, Inertia Stabilizers, Overdrive Injectors and the similar rigs all stack as if they were the same kind of item. - Add a script to Warp Scramblers and Disruptors that allows them to disable a MWD, have Warpcore Stabilizers add a MWD strength. - Increase Stasis Webifier Range and/or increase the deceleration rate when webified. - Disable normal warp when a MWD is active on the ship
There. Can't come up with anything else at the moment. -------- Ideas for: Mining Clouds
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Abrazzar
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Posted - 2008.04.15 23:01:00 -
[2]
Nanos themselves are not overpowered. The extremes of speed that can be achieved by combining a number of factors into one ship/situation is overpowered.
Cutting down in the extremes is what CCP is going to do, hopefully without killing off speed as a viable tactic. That's why (most) of my proposals were aimed at the implants, command ship and MWD. -------- Ideas for: Mining Clouds
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Abrazzar
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Posted - 2008.04.16 00:25:00 -
[3]
Now that would be interesting:
All effects that affect the same attribute get stacking penalty instead of only the same module.
This would definitely cut off the extremes while not affecting the 'casual' fittings. -------- Ideas for: Mining Clouds
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Abrazzar
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Posted - 2008.04.16 01:02:00 -
[4]
Originally by: Dianeces
Originally by: Abrazzar Now that would be interesting:
All effects that affect the same attribute get stacking penalty instead of only the same module.
This would definitely cut off the extremes while not affecting the 'casual' fittings.
Wow, if only it worked like this already, all our problems would be solved. Oh, wait....
I'll explain it to you so that you might even have a chance of understanding what I'm talking about: Right now you have for example Overdrives, Aux Thrusters, Implants, Boosters, Command Ship Bonus and Skills that increase speed. Each separately stack penalized. The new system would throw them all in the same pot and then penalize them by effect. So after the third bonus, no matter where it comes from the penalty will be very significant, rendering the bonuses above a certain number of sources useless. -------- Ideas for: Mining Clouds
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Abrazzar
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Posted - 2008.04.16 01:15:00 -
[5]
Originally by: Dianeces Will we be stack nerfing armor/shield hardeners with armor reps/shield boosters now too?
Since when do all those affect the same ship attribute? -------- Ideas for: Mining Clouds
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Abrazzar
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Posted - 2008.04.17 21:54:00 -
[6]
Originally by: EvilPhog If you put a bigger engine in your car you will go faster (Overdrives).
So Overdrives increase mass?
Originally by: EvilPhog If you take stuff out of your car it will go faster (nanos).
So armor and structure both get reduced as those make up the most mass?
Originally by: EvilPhog If you put lots of spoilers and fancy body work on your car it will turn quicker (inertia stabs).
So take the energy for the inertia stab from grid or cap? Or even the engine itself, reducing maximum speed?
Originally by: EvilPhog Same for spaceships but just in space.
Right, so implement them like that, is this what you want to say? |

Abrazzar
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Posted - 2008.04.17 22:14:00 -
[7]
Originally by: EvilPhog [
 By bigger engine I meant more powerful. I don't think that necessarily means an increase in mass.
Pretty sure nanos already reduce the structure HP...
Body work takes up energy? Make something more aerodynamic and it takes MORE power to move? OK... my physics teachers need to address their lesson plans.
So the overdrives take up energy now as the engine is more powerful, which it can only be if it gets energy from somewhere. Grid or cap?
Nanofibers reduce structure, yes, question is if that reduction is actually balanced with the mass reduction.
Since when is aerodynamics of any meaning in space? Inertia stabilizers work a little different on EvE space ships, wouldn't you say? I mean they do increase signature radius which is basically energy radiation. -------- Ideas for: Mining Clouds
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