
Annaphera
Minmatar The Green Machine
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Posted - 2008.04.17 15:52:00 -
[1]
Originally by: General Spaz Actually I have spoken at length to people who have used macro's. You'd be surprised how simple it is to use and how complex the program is.
For the sake of science we tried every way imaginable to make his macro fail, but it was futile, the program is just too good.
The only thing that seems to work is Goon-style jihad, but then you have the chance of killing real people.
So far we have agreed on 3 things.
1. Stop macro's 2. Fix logoffski 3. Allow non-covops to be probed somehow that is fair for all parties.
In addition to that, hauler missions could be tweaked to become non-farmable, then only mission farmers would remain. And as far as I am concerned missions are enough work that even ISK sellers don't want to do it.
Doing the first three things would probably drive these people out of business by default.
Two things in response:
First, as a (primarily) high-sec dweller, I have a problem only with #3, and then only tentatively. They would have to be very careful with the mechanic introduced, or else render non-covops cloaks almost worthless. I occasionally sneak into low and null sec to mine, confident that if someone enters the system I can cloak. Currently, whether I escape detection is dependent only on how much attention I am paying to local. If a pirate can easily scan the system and pinpoint me, there is absolutely no way I can tell and take evasive action, and really no point to fitting the cloak at all. At the very least, there should be some message telling people that a scan is happening (maybe if they have a new mod equipped or an active cloak). You'd still get to nail the AFK cloaks, but those actually paying attention could run. Also, remember that unless something has changed, the stealth bombers can't fit the covert ops cloak despite being a covert ops ship, making them very vulnerable.
Second, how exactly would you go about changing courier missions to make them unfarmable? They are already much lower paying than kill missions, and generally a pain to gain standing with - what more can you do without getting rid of them all together? I wouldn't support that action, either...they do serve a purpose for those individuals not inclined to combat. |