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Dex Tera
Crypsus Tetsuo Shio
8
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Posted - 2012.02.28 15:07:00 -
[1] - Quote
why is there such an inconsistency between the closest i can place say 2 barren basic industrial facilities ( which is about 50 km) and say 2 gas basic industrial facility. (which is 1282 km ) that seems kind of unblanced. the shortest link u can make on a gas facility is going to take way more power grid then the shotest link on a barren planet. shouldn't gas command centers get a buff to power grid so its balanced or make it so that i can place all structures within 50 km of each other. CCP are you aware of this inconsistency, and if so what is the reason for this can you please explain this so i dont go insane !?!?!?!?!?!     |

Steve Ronuken
Fuzzwork Enterprises
249
|
Posted - 2012.02.28 15:17:00 -
[2] - Quote
Gas planets are bigger than barren rocky planets. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator and other 'useful' utilities. |

Alberik
Eusebius Corporation
4
|
Posted - 2012.02.28 15:20:00 -
[3] - Quote
the problem isnt gas or barren planet, its the size of the planet. large planets need longer links thus taking more power. dont know if larger planets have more resources than smaller ones .. makes sense but not sure about it |

Cyniac
Twilight Star Rangers Black Thorne Alliance
149
|
Posted - 2012.02.28 16:00:00 -
[4] - Quote
Alberik wrote:the problem isnt gas or barren planet, its the size of the planet. large planets need longer links thus taking more power. dont know if larger planets have more resources than smaller ones .. makes sense but not sure about it
There is a theory which says that large planets have more stable resources (as opposed to simply having more resources) I find this to be fairly accurate (depletion on the larger planets seems to be less of an issue) |

Dex Tera
Crypsus Tetsuo Shio
8
|
Posted - 2012.02.29 01:15:00 -
[5] - Quote
still would like to hear fro a dev about this i would like an official reson why please CCP |

Dex Tera
Crypsus Tetsuo Shio
8
|
Posted - 2012.04.05 11:24:00 -
[6] - Quote
wow still nothing from ccp please devs give me a good answer. |

Rengerel en Distel
Tadakastu-Obata Corporation The Honda Accord
29
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Posted - 2012.04.05 12:00:00 -
[7] - Quote
Do you see all those other threads with Dev responses? Yeah, me neither.
Don't assume bad intent, when stupidity is the much more likely cause. |

StarLite
Aurora Polaris The Babylon Consortium
4
|
Posted - 2012.04.05 14:05:00 -
[8] - Quote
Cyniac wrote:Alberik wrote:the problem isnt gas or barren planet, its the size of the planet. large planets need longer links thus taking more power. dont know if larger planets have more resources than smaller ones .. makes sense but not sure about it There is a theory which says that large planets have more stable resources (as opposed to simply having more resources) I find this to be fairly accurate (depletion on the larger planets seems to be less of an issue)
Above posters are correct: Some planets are bigger then others. For example I have 2 ice planets where 1 of them is huge, the other is tiny. The tiny one can have more facilities with the same level of command center. Resource deposits tend to shift around and deplete quicker on smaller planets.
eg: my 2 ice planets have an almost identical setup, but on the small one I have to complete move all of my extractor heads every other day to maximize income, on the big one I only have to slightly tweak the position of them :) |

Dex Tera
Crypsus Tetsuo Shio
8
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Posted - 2012.04.05 14:13:00 -
[9] - Quote
? |

Suni Khan
Cyclone Research State Of Union Alliance
5
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Posted - 2012.04.05 14:16:00 -
[10] - Quote
Dex Tera wrote:stfu douch no one was talking to u
right. nice stealth edit. feel better about yourself?
or my quote was broken |
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Dex Tera
Crypsus Tetsuo Shio
8
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Posted - 2012.04.05 14:18:00 -
[11] - Quote
Suni Khan wrote:Dex Tera wrote:stfu douch no one was talking to u right. nice stealth edit. feel better about yourself? or my quote was broken plz forgive and read above post
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Dex Tera
New Eden Burns Moist.
11
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Posted - 2012.05.28 22:39:00 -
[12] - Quote
bump for a dev response ? |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1636
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Posted - 2012.05.29 07:34:00 -
[13] - Quote
Dex Tera wrote:bump for a dev response ?
Stop spamming bumps and look at the size of the planets. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Sidrun
Life sucks then you die Ltd.
19
|
Posted - 2012.05.29 14:28:00 -
[14] - Quote
It's a stupid mechanic, that you can have to facilities 'touching' each other, (ie the distance between them is minimized as much as is possible) on both a large and a small planet, and yet the larger planet will use more grid. It should be a sliding scale percentage that starts with zero 'extra' useage when facilities are at the absolute minimum distance they can be from each other. |

Dex Tera
New Eden Burns Moist.
14
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Posted - 2012.05.29 21:03:00 -
[15] - Quote
RubyPorto wrote:Dex Tera wrote:bump for a dev response ? Stop spamming bumps and look at the size of the planets. so please explain then what the size of a planet has to do with the distance of a link? |

Dex Tera
New Eden Burns Moist.
14
|
Posted - 2012.05.29 21:04:00 -
[16] - Quote
Sidrun wrote:It's a stupid mechanic, that you can have to facilities 'touching' each other, (ie the distance between them is minimized as much as is possible) on both a large and a small planet, and yet the larger planet will use more grid. It should be a sliding scale percentage that starts with zero 'extra' useage when facilities are at the absolute minimum distance they can be from each other. and the grid usage should be uniform as well don't you think?
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1651
|
Posted - 2012.05.30 02:01:00 -
[17] - Quote
Dex Tera wrote:RubyPorto wrote:Dex Tera wrote:bump for a dev response ? Stop spamming bumps and look at the size of the planets. so please explain then what the size of a planet has to do with the distance of a link?
Look at the size of the planet. Look at the size of the planet on your screen.
Both small and large ones take up the same screen space at maximum zoom.
Now google "Scale." Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Sidrun
Life sucks then you die Ltd.
21
|
Posted - 2012.05.30 14:18:00 -
[18] - Quote
RubyPorto wrote:Dex Tera wrote:RubyPorto wrote:Dex Tera wrote:bump for a dev response ? Stop spamming bumps and look at the size of the planets. so please explain then what the size of a planet has to do with the distance of a link? Look at the size of the planet. Look at the size of the planet on your screen. Both small and large ones take up the same screen space at maximum zoom. Now google "Scale."
Right ok. And if I were to go down to that small planet, and physically build two factories, and place them 100 meters from each other, they would use 100 meters of roads. Build same two factories same distance apart on Large planet. Same amount of roads. How does that change depending on the size of the planet? We know what CCP is doing, we're just saying it's silly. If we have factories on both small and large planets literally as close as they can be without touching, there shouldn't be ANY difference in grid useage, let alone what we have now. The difference between the two, literally translates into very noticeable differences in how many factories you can use. It's stupid, and needs to change. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1659
|
Posted - 2012.05.30 14:26:00 -
[19] - Quote
Sidrun wrote:RubyPorto wrote:Dex Tera wrote:RubyPorto wrote:Dex Tera wrote:bump for a dev response ? Stop spamming bumps and look at the size of the planets. so please explain then what the size of a planet has to do with the distance of a link? Look at the size of the planet. Look at the size of the planet on your screen. Both small and large ones take up the same screen space at maximum zoom. Now google "Scale." Right ok. And if I were to go down to that small planet, and physically build two factories, and place them 100 meters from each other, they would use 100 meters of roads. Build same two factories same distance apart on Large planet. Same amount of roads. How does that change depending on the size of the planet? We know what CCP is doing, we're just saying it's silly. If we have factories on both small and large planets literally as close as they can be without touching, there shouldn't be ANY difference in grid useage, let alone what we have now. The difference between the two, literally translates into very noticeable differences in how many factories you can use. It's stupid, and needs to change.
But you're not going down to the planet. You're moving cursors on a map.
Try taking 2 maps of different scales then try to place pins in each as close as possible. Now measure the distance (with scale) between the center of both pins.
Anyway, if you're going to start a list of silly little annoying details in EvE that don't make sense, this is a few hundred down the list in importance.
OP, who I was responding to didn't know why the grid was different and was being snotty about it. Hence my response. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Pinstar Colton
Sweet Asteroid Acres
100
|
Posted - 2012.05.30 14:35:00 -
[20] - Quote
No need to wait for a dev response. The above posters are correct in that it is related to the planet's size. If you really want to hear someone from CCP, file a petition, though I guarantee you that they'll say the same thing as everyone here.
The icons representing our facility are of a static size, but the size of each planet is different. Moving your mouse 1 inch on the screen can represent two very different distances depending on how big the planet is.
Because the icons are static, you end up having to place them further from each other on larger planets due to the relative distances involved. While this might not make sense from a lore standpoint, it is a factor in how much cpu/power the links use and is not a bug.
I don't make minerals. I just make ore 20% cooler. |
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Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.05.31 14:11:00 -
[21] - Quote
Sidrun wrote:RubyPorto wrote:Dex Tera wrote:RubyPorto wrote:Dex Tera wrote:bump for a dev response ? Stop spamming bumps and look at the size of the planets. so please explain then what the size of a planet has to do with the distance of a link? Look at the size of the planet. Look at the size of the planet on your screen. Both small and large ones take up the same screen space at maximum zoom. Now google "Scale." Right ok. And if I were to go down to that small planet, and physically build two factories, and place them 100 meters from each other, they would use 100 meters of roads. Build same two factories same distance apart on Large planet. Same amount of roads. How does that change depending on the size of the planet? We know what CCP is doing, we're just saying it's silly. If we have factories on both small and large planets literally as close as they can be without touching, there shouldn't be ANY difference in grid useage, let alone what we have now. The difference between the two, literally translates into very noticeable differences in how many factories you can use. It's stupid, and needs to change.
thankyou for expressing what i could not you are very |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.05.31 14:17:00 -
[22] - Quote
Stop spamming bumps and look at the size of the planets.[/quote] so please explain then what the size of a planet has to do with the distance of a link?[/quote]
Look at the size of the planet. Look at the size of the planet on your screen.
Both small and large ones take up the same screen space at maximum zoom.
Now google "Scale."[/quote]
Right ok. And if I were to go down to that small planet, and physically build two factories, and place them 100 meters from each other, they would use 100 meters of roads. Build same two factories same distance apart on Large planet. Same amount of roads. How does that change depending on the size of the planet? We know what CCP is doing, we're just saying it's silly. If we have factories on both small and large planets literally as close as they can be without touching, there shouldn't be ANY difference in grid useage, let alone what we have now. The difference between the two, literally translates into very noticeable differences in how many factories you can use. It's stupid, and needs to change.[/quote]
But you're not going down to the planet. You're moving cursors on a map.
Try taking 2 maps of different scales then try to place pins in each as close as possible. Now measure the distance (with scale) between the center of both pins.
Anyway, if you're going to start a list of silly little annoying details in EvE that don't make sense, this is a few hundred down the list in importance.
OP, who I was responding to didn't know why the grid was different and was being snotty about it. Hence my response.[/quote]
actually yes you are on a planet and not on a map the scale is the same between to different sized planets 1km on a small planet is the same as 1 km on a large planet and im not being snotty about it nor is any one else except for you by making you "snotty" comment |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.05.31 14:20:00 -
[23] - Quote
also no one is spamming bumps here im looking for a direct answer from the pi devs and i don't think it wound be a big deal for him/her to take 2 mins while taking a crap on the can to respond just please don't tell us ur pooping when you do get around to noticing this thread
thanks in advance |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.05.31 14:27:00 -
[24] - Quote
Pinstar Colton wrote:No need to wait for a dev response. The above posters are correct in that it is related to the planet's size. If you really want to hear someone from CCP, file a petition, though I guarantee you that they'll say the same thing as everyone here.
The icons representing our facility are of a static size, but the size of each planet is different. Moving your mouse 1 inch on the screen can represent two very different distances depending on how big the planet is.
Because the icons are static, you end up having to place them further from each other on larger planets due to the relative distances involved. While this might not make sense from a lore standpoint, it is a factor in how much cpu/power the links use and is not a bug.
actually u got it all wrong if the to structures im linking are each next to each other and all structures are roughly the same size the link distance would be the same cause 1km on earth for example is still 1 km on Jupiter so you might want to rethink your answer bro |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.05.31 14:32:00 -
[25] - Quote
Dex Tera wrote:Pinstar Colton wrote:No need to wait for a dev response. The above posters are correct in that it is related to the planet's size. If you really want to hear someone from CCP, file a petition, though I guarantee you that they'll say the same thing as everyone here.
The icons representing our facility are of a static size, but the size of each planet is different. Moving your mouse 1 inch on the screen can represent two very different distances depending on how big the planet is.
Because the icons are static, you end up having to place them further from each other on larger planets due to the relative distances involved. While this might not make sense from a lore standpoint, it is a factor in how much cpu/power the links use and is not a bug.
actually u got it all wrong if the to structures im linking are each next to each other and all structures are roughly the same size the link distance would be the same cause 1km on earth for example is still 1 km on Jupiter so you might want to rethink your answer bro
Look at a map with a big scale. Put two pins in it, touching. Measure between the center of the pins then adjust for scale. Look at a map with a small scale. Put two pins in it, touching. Measure between the center of the pins then adjust for scale.
The large scale map's pins will be farther apart (when adjusted for scale). The maps of the big planets have a bigger scale than small planets, and since you're a pod person and aren't going to the surface, they best you can do is point to two spots and say "there."
As for asking for a Dev response, you asked about the mechanics. You were answered.
CCP has made no indication ever that they are unhappy with the effects that planet size has on PI. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.05.31 14:44:00 -
[26] - Quote
RubyPorto wrote:Dex Tera wrote:Pinstar Colton wrote:No need to wait for a dev response. The above posters are correct in that it is related to the planet's size. If you really want to hear someone from CCP, file a petition, though I guarantee you that they'll say the same thing as everyone here.
The icons representing our facility are of a static size, but the size of each planet is different. Moving your mouse 1 inch on the screen can represent two very different distances depending on how big the planet is.
Because the icons are static, you end up having to place them further from each other on larger planets due to the relative distances involved. While this might not make sense from a lore standpoint, it is a factor in how much cpu/power the links use and is not a bug.
actually u got it all wrong if the to structures im linking are each next to each other and all structures are roughly the same size the link distance would be the same cause 1km on earth for example is still 1 km on Jupiter so you might want to rethink your answer bro Look at a map with a big scale. Put two pins in it, touching. Measure between the center of the pins then adjust for scale. Look at a map with a small scale. Put two pins in it, touching. Measure between the center of the pins then adjust for scale. The large scale map's pins will be farther apart (when adjusted for scale). The maps of the big planets have a bigger scale than small planets, and since you're a pod person and aren't going to the surface, they best you can do is point to two spots and say "there." As for asking for a Dev response, you asked about the mechanics. You were answered. CCP has made no indication ever that they are unhappy with the effects that planet size has on PI.
first of all if i put 2 pins on a map touching i cant measure the distance in between the u twit CAUSE THEIR TOUCHING there is no space between them second its not a map its a planet its not called map interaction its planetary interaction it takes place on a planet third like i have stated b4 as well as other ppl the scale is the same on either planet a km there is a km here and scale is not even a factor fourth you are not a dev so dont even try to pass your self of as one as you just tried to do here "As for asking for a Dev response, you asked about the mechanics. You were answered." and 5th ccp does not need to make an indication that they are un hapyp with it. i am un happy with it and i pay the bills at ccp hq so i should atlest get the right to ask "why" so stop try to troll cause i will make you look stupid every time u type a letter in this thread. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.05.31 15:13:00 -
[27] - Quote
Dex Tera wrote:RubyPorto wrote:Dex Tera wrote:Pinstar Colton wrote:No need to wait for a dev response. The above posters are correct in that it is related to the planet's size. If you really want to hear someone from CCP, file a petition, though I guarantee you that they'll say the same thing as everyone here.
The icons representing our facility are of a static size, but the size of each planet is different. Moving your mouse 1 inch on the screen can represent two very different distances depending on how big the planet is.
Because the icons are static, you end up having to place them further from each other on larger planets due to the relative distances involved. While this might not make sense from a lore standpoint, it is a factor in how much cpu/power the links use and is not a bug.
actually u got it all wrong if the to structures im linking are each next to each other and all structures are roughly the same size the link distance would be the same cause 1km on earth for example is still 1 km on Jupiter so you might want to rethink your answer bro Look at a map with a big scale. Put two pins in it, touching. Measure between the center of the pins then adjust for scale. Look at a map with a small scale. Put two pins in it, touching. Measure between the center of the pins then adjust for scale. The large scale map's pins will be farther apart (when adjusted for scale). The maps of the big planets have a bigger scale than small planets, and since you're a pod person and aren't going to the surface, they best you can do is point to two spots and say "there." As for asking for a Dev response, you asked about the mechanics. You were answered. CCP has made no indication ever that they are unhappy with the effects that planet size has on PI. first of all if i put 2 pins on a map touching i cant measure the distance in between the u twit CAUSE THEIR TOUCHING there is no space between them second its not a map its a planet its not called map interaction its planetary interaction it takes place on a planet third like i have stated b4 as well as other ppl the scale is the same on either planet a km there is a km here and scale is not even a factor fourth you are not a dev so dont even try to pass your self of as one as you just tried to do here "As for asking for a Dev response, you asked about the mechanics. You were answered." and 5th ccp does not need to make an indication that they are un hapyp with it. i am un happy with it and i pay the bills at ccp hq so i should atlest get the right to ask "why" so stop try to troll cause i will make you look stupid every time u type a letter in this thread.
I said the center of the pins. Pins, you see, have a certain small but non-zero radius, which allows them to exist in three dimensional space. So you measure from the center of one pin to the center of another pin.
Yes, it's planetary interaction. Do you have to fly down to the planet? I'm not sure, but I think you don't. Therefore, you are interacting with the planet via a map.
The scale of the Map that you are using to interact with each planet is different, as they are displaying different size tracts of land in the same size overview.
I am not a dev and never claimed to be.
Ok, by the logic that a sub grants you the right to something because you're unhappy, I request that the devs randomly delete OP's PI infrastructure because OP makes me unhappy. Cool, let's see what happens.
You could outwit me, I suppose, but since you're as ignorant of spelling as you are of the likelyhood of a Dev response to a thread where you told them you want their poop-time, I think I'm pretty safe.
If you want an RP reason, PI Infrastructure buildings are bigger on Gas planets because they're built on clouds and they need space to sway in the winds. Somesuch nonsense like that sounds pretty good to me. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.05.31 16:18:00 -
[28] - Quote
RubyPorto wrote:Dex Tera wrote:RubyPorto wrote:Dex Tera wrote:Pinstar Colton wrote:No need to wait for a dev response. The above posters are correct in that it is related to the planet's size. If you really want to hear someone from CCP, file a petition, though I guarantee you that they'll say the same thing as everyone here.
The icons representing our facility are of a static size, but the size of each planet is different. Moving your mouse 1 inch on the screen can represent two very different distances depending on how big the planet is.
Because the icons are static, you end up having to place them further from each other on larger planets due to the relative distances involved. While this might not make sense from a lore standpoint, it is a factor in how much cpu/power the links use and is not a bug.
actually u got it all wrong if the to structures im linking are each next to each other and all structures are roughly the same size the link distance would be the same cause 1km on earth for example is still 1 km on Jupiter so you might want to rethink your answer bro Look at a map with a big scale. Put two pins in it, touching. Measure between the center of the pins then adjust for scale. Look at a map with a small scale. Put two pins in it, touching. Measure between the center of the pins then adjust for scale. The large scale map's pins will be farther apart (when adjusted for scale). The maps of the big planets have a bigger scale than small planets, and since you're a pod person and aren't going to the surface, they best you can do is point to two spots and say "there." As for asking for a Dev response, you asked about the mechanics. You were answered. CCP has made no indication ever that they are unhappy with the effects that planet size has on PI. first of all if i put 2 pins on a map touching i cant measure the distance in between the u twit CAUSE THEIR TOUCHING there is no space between them second its not a map its a planet its not called map interaction its planetary interaction it takes place on a planet third like i have stated b4 as well as other ppl the scale is the same on either planet a km there is a km here and scale is not even a factor fourth you are not a dev so dont even try to pass your self of as one as you just tried to do here "As for asking for a Dev response, you asked about the mechanics. You were answered." and 5th ccp does not need to make an indication that they are un hapyp with it. i am un happy with it and i pay the bills at ccp hq so i should atlest get the right to ask "why" so stop try to troll cause i will make you look stupid every time u type a letter in this thread. I said the center of the pins. Pins, you see, have a certain small but non-zero radius, which allows them to exist in three dimensional space. So you measure from the center of one pin to the center of another pin. Yes, it's planetary interaction. Do you have to fly down to the planet? I'm not sure, but I think you don't. Therefore, you are interacting with the planet via a map. The scale of the Map that you are using to interact with each planet is different, as they are displaying different size tracts of land in the same size overview. I am not a dev and never claimed to be. Ok, by the logic that a sub grants you the right to something because you're unhappy, I request that the devs randomly delete OP's PI infrastructure because OP makes me unhappy. Cool, let's see what happens. You could outwit me, I suppose, but since you're as ignorant of spelling as you are of the likelyhood of a Dev response to a thread where you told them you want their poop-time, I think I'm pretty safe. If you want an RP reason, PI Infrastructure buildings are bigger on Gas planets because they're built on clouds and they need space to sway in the winds. Somesuch nonsense like that sounds pretty good to me.
actualy now that i think about u might be right i looked it up and i think this proves your idea here! thanks for pointing it out to me
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
1740
|
Posted - 2012.05.31 16:24:00 -
[29] - Quote
Dex Tera wrote:actualy now that i think about u might be right i looked it up and i think this proves your idea here! thanks for pointing it out to me
I think that's exactly what's going on here. You said so in your OP. You had a Problem understanding something. Then you got Mad, and now you're Jelly that getting Mad doesn't solve your Problem.
Try being creative next time. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.05.31 16:27:00 -
[30] - Quote
RubyPorto wrote:Dex Tera wrote:actualy now that i think about u might be right i looked it up and i think this proves your idea here! thanks for pointing it out to me I think that's exactly what's going on here. You said so in your OP. You had a Problem understanding something. Then you got Mad, and now you're Jelly that getting Mad doesn't solve your Problem. Try being creative next time. dam bro u so smart y u no work for ccp u got all the awnsers
trolling trolls its the greatest thing in the world! |
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