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Aoife Baelish
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Posted - 2008.04.17 16:08:00 -
[1]
I would like to know pros and cons ^^
Thanks. |

Heartcarver
X Bane X Soldiers Of New Eve
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Posted - 2008.04.17 16:18:00 -
[2]
Malediction has better scram range, and looks waaaaaaay cooler. Depending on your flavor of malediction, you can be very very long range tackle for an inty (35k+ give or take) and still go damn fast. At that range your damage is seriously lacking though.
Malediction with web + rockets will gank most inties 1v1 (taranis is my only real fear in inty fights)
Crows, imo are overrated. They can go faster than a malediction I think, but there's a point where that extra speed doesnt matter. 11k / sec is fine for me, if you catch and pin me at those speeds, then gratz, you deserve the kill... |

Julius Romanus
Fatalix Inc. Phalanx Alliance
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Posted - 2008.04.17 16:20:00 -
[3]
Malediction Pros: Fast, good cap, flexible in fitting/use, looks cool, more hit points, good dps with rockets/medium pulse, has a thing for schooling other ceptors.
Malediction Cons: Lock range, low dps with standard launchers
Crow Pros: Lock range, better dps at warp disruptor range than most other ceptors(compare to beam sader for instance), high pimpability(no need to track, go as fast as budget allows). Can launch rockets outside of web range.
Crow Cons: scan res(iirc), hit points, cap(less of a problem since trinity),
If you dont ever want to take your expensive paper airplane on ***** into web range: crow. If you want the flexibility of being able to think about it, though cautiously, malediction.
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JS LiamElms
Gallente Quantum Industries RAZOR Alliance
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Posted - 2008.04.17 16:26:00 -
[4]
Originally by: Aoife Baelish I would like to know pros and cons ^^
Thanks.
i like amarr inties... got great tracking. However, all amarrian inty pilots i know tell me the maledictions sucks big time! split highs, all over the place bonuses (you get disruptor bonus yet only have a 28.13k lock range which means you MUST use a SB) you even get bonus to armor per lvl.. cause whats that about on a inty o.0
and well, your comparing to the crow... which some people concider the best all rounder inty (gal owns for both gank and tackler top spots) but with a crow you can do both very well!
so, crow owns here, cause it is simple one of the best inties. Malediction fails, cause its just amarrian! (joking, i think amarr are gerat tbh) |

Kruel
Beyond Divinity Inc
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Posted - 2008.04.17 16:31:00 -
[5]
With Crows you stay out of web range. Malediction you go up close when you can, or switch to javelins to stay out of web range. Crow has more dps at range, but limited to kinetic dmg bonus.
I'd say they're pretty even, you just fly them differently. |

Heartcarver
X Bane X Soldiers Of New Eve
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Posted - 2008.04.17 16:31:00 -
[6]
Originally by: JS LiamElms
Originally by: Aoife Baelish I would like to know pros and cons ^^
Thanks.
i like amarr inties... got great tracking. However, all amarrian inty pilots i know tell me the maledictions sucks big time! split highs, all over the place bonuses (you get disruptor bonus yet only have a 28.13k lock range which means you MUST use a SB) you even get bonus to armor per lvl.. cause whats that about on a inty o.0
and well, your comparing to the crow... which some people concider the best all rounder inty (gal owns for both gank and tackler top spots) but with a crow you can do both very well!
You need to get out and meet malediction pilots who know how to fly it then... Split highs... sader uses lasers, malediction uses rockets, 28k long range is fine, and you can eaisly fit a SB, crow might lock farther, but cant jam past 24 so it doesnt matter... |

Julius Romanus
Fatalix Inc. Phalanx Alliance
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Posted - 2008.04.17 16:41:00 -
[7]
Edited by: Julius Romanus on 17/04/2008 16:42:07
Originally by: JS LiamElms
Originally by: Aoife Baelish I would like to know pros and cons ^^
Thanks.
i like amarr inties... got great tracking. However, all amarrian inty pilots i know tell me the maledictions sucks big time! split highs, all over the place bonuses (you get disruptor bonus yet only have a 28.13k lock range which means you MUST use a SB) you even get bonus to armor per lvl.. cause whats that about on a inty o.0
and well, your comparing to the crow... which some people concider the best all rounder inty (gal owns for both gank and tackler top spots) but with a crow you can do both very well!
so, crow owns here, cause it is simple one of the best inties. Malediction fails, cause its just amarrian! (joking, i think amarr are gerat tbh)
I think you, or more specifically the people you know who claim to fly the thing dont have a clue tbh...
Split highs? It has 4 high slots, 3 launcher hardpoints and a launcher bonus, those holdover gunslots and the spare high? = choice. I choose to put a Medium Pulse Laser II in there. Others choose a small nos. Others a small AC. Hell in a ceptor gang that slot = small remote armor rep for after the fight.
Lock range = A weakness. But you dont have to scramble at 28-30km, so no you dont *have* to use a sb, as long as you're outside 25km you have acomplished the goal of the bonus - get you out of heavy neut range. And if you DO fit the sb, you get a crazy high scan res for pod elimination.
Resist bonus: You just dont have a clue man. If you're fitting the web diction, and expecting to ever actually use the thing, the resist bonus is a big part of what lets you even try it. Same as laughing at say the taranis' large hull HP and not realizing how sweet it is with a DCII.
The crow is a very nice ship, but the age of it being the undisputed best ceptor passed several patches ago. |

Bronson Hughes
Knights of the Wild Visions of Warfare
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Posted - 2008.04.17 16:49:00 -
[8]
The Crow still reigns supreme for long range missile fire (20km+). Between 10-20km it's a toss up. Up close and personal (i.e. web range) is where the Malediction really comes into it's own. |

Opertone
Caldari Simtech Productions
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Posted - 2008.04.17 17:05:00 -
[9]
inties are not meant to go 1 on 1
interceptors role is pure tackle, since they can no destroy larger ships alone in general
a ceptor can destroy a tech 1 frigate or cruiser at best, so the DPS is not the primary role
any smart interceptor can get out of one on one fights with other interceptors - i don't want to discuss this
in my opinion best tackling interceptors are raptor and minimatar one with 4 mids slots
raptor can stay on target at longer range when you want to tackle ships which go under 4 km/s
minimatar interceptor can catch fast moving interceptors more easily because of extra speed scan resolution and 4th midslot
better not fly faction interceptors - i know so many ways to stop you
how to stop an interceptor, esp faction fitted, they think they are god like, they are wrong
1. way and the easiest - you bring a cormorant with 125 mm railguns II and mid/short range ammo, chances are that the ceptor will not realise that the cormorant can track until he sees his POD, the combat usually lasts 30 seconds, as the ceptor considers a cormorant an easy picking
2. more complicated - you try to web the interceptor with minimatar recon, the total lock time can be more than 2 seconds depending on the lag, so the 10 km/s inty can be outside the web range then
3. rather tricky - curse, cap neuts, fast lock and hope that interceptor is yours
4. most difficult and most frustrating for the interceptor - these guys like jumping in and out, when you know that he is in interceptor and roams around, then you bring a stealth bomber with a bomb, when they guy just jumps into local you decloak and aim your bomb right at the gate - if timed and performed right the interceptor goes pop without even realizing what happened... actually it is the only way to kill the extremely expensive interceptor - because you catch him unconsious
don't go ceptor vs ceptor, reserve ceptors for tackling there are cheaper ways to kill an interceptor than rigs, implants and boosters
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Camulos Redne
Amarr No Quarter. Vae Victis.
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Posted - 2008.04.17 17:19:00 -
[10]
malediction is a fun tackler. It can do everything better then the crow barring dps which for a tackler is a mute point. SBII isn't hard to fit and runs with everything else. You'll be going faster in a malediction, lock time is less, turn quicker, take damage slightly better and you'll look damn cool doing it.
I use to have an uba sig. Then it got wtfpwned! |
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Ra'ven Spire
The Elear
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Posted - 2008.04.17 18:08:00 -
[11]
Crusader eats ceptors.... |

Captain Falcord
Gallente The Scope
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Posted - 2008.04.17 20:04:00 -
[12]
Ok from the responses I got I figure out that Ceptors are a hard ship to master, and that motivates me to learning how to control them well. Malediction seems to be one of the hardest, due to the multiple roles it can seem to perform, so I'll be glad to fly it and get it to its max. |

Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.04.17 23:15:00 -
[13]
Malediction is a better tackler and generally more versitile then a crow. Crow is better at pure combat but is a fair tackler aswell.
Fly wichever you have skills for really. -------------------------------------- [Video]Skirmish Warfare II |

Gark32
X Bane X Soldiers Of New Eve
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Posted - 2008.04.18 03:13:00 -
[14]
Originally by: Opertone inties are not meant to go 1 on 1
interceptors role is pure tackle, since they can no destroy larger ships alone in general
a ceptor can destroy a tech 1 frigate or cruiser at best, so the DPS is not the primary role
any smart interceptor can get out of one on one fights with other interceptors - i don't want to discuss this
in my opinion best tackling interceptors are raptor and minimatar one with 4 mids slots
raptor can stay on target at longer range when you want to tackle ships which go under 4 km/s
minimatar interceptor can catch fast moving interceptors more easily because of extra speed scan resolution and 4th midslot
better not fly faction interceptors - i know so many ways to stop you
how to stop an interceptor, esp faction fitted, they think they are god like, they are wrong
1. way and the easiest - you bring a cormorant with 125 mm railguns II and mid/short range ammo, chances are that the ceptor will not realise that the cormorant can track until he sees his POD, the combat usually lasts 30 seconds, as the ceptor considers a cormorant an easy picking
2. more complicated - you try to web the interceptor with minimatar recon, the total lock time can be more than 2 seconds depending on the lag, so the 10 km/s inty can be outside the web range then
3. rather tricky - curse, cap neuts, fast lock and hope that interceptor is yours
4. most difficult and most frustrating for the interceptor - these guys like jumping in and out, when you know that he is in interceptor and roams around, then you bring a stealth bomber with a bomb, when they guy just jumps into local you decloak and aim your bomb right at the gate - if timed and performed right the interceptor goes pop without even realizing what happened... actually it is the only way to kill the extremely expensive interceptor - because you catch him unconsious
don't go ceptor vs ceptor, reserve ceptors for tackling there are cheaper ways to kill an interceptor than rigs, implants and boosters
allow me to introduce you to our friend, the Period. he looks like this "." FUCKING LEARN TO USE IT ________________________________________________
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Shiodome
Caldari Black Sea Industries Insurgency
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Posted - 2008.04.18 05:57:00 -
[15]
Allow me to introduce you to capitalisation of the initial letter of any new sentance? *This post is purely for the purpose of pointing out the silliness of grammar rage, no further rage required.* _____________________________________ today i am this cool: [uncool]================[*]====[cool]
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.04.18 07:13:00 -
[16]
Originally by: Shiodome Allow me to introduce you to capitalisation of the initial letter of any new sentance? *This post is purely for the purpose of pointing out the silliness of grammar rage, no further rage required.*
lol -------------------------------------- [Video] Angel of War |

Wardeneo
Gallente
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Posted - 2008.04.18 09:25:00 -
[17]
Originally by: Heartcarver Malediction has better scram range, and looks waaaaaaay cooler. Depending on your flavor of malediction, you can be very very long range tackle for an inty (35k+ give or take) and still go damn fast. At that range your damage is seriously lacking though.
Malediction with web + rockets will gank most inties 1v1 (taranis is my only real fear in inty fights)
Crows, imo are overrated. They can go faster than a malediction I think, but there's a point where that extra speed doesnt matter. 11k / sec is fine for me, if you catch and pin me at those speeds, then gratz, you deserve the kill...
last time i looked malidiction was just as fast if not faster than crow
i might be wrong thow
wardeneo
If brute force doesn't work..... your not using enough :) |

Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.04.18 10:35:00 -
[18]
Originally by: JS LiamElms However, all amarrian inty pilots i know tell me the maledictions sucks big time!
 -------------------------------------- [Video] Angel of War |

Rach NiKunni
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Posted - 2008.04.18 10:50:00 -
[19]
Originally by: Heartcarver Malediction has better scram range, and looks waaaaaaay cooler. Depending on your flavor of malediction, you can be very very long range tackle for an inty (35k+ give or take) and still go damn fast. At that range your damage is seriously lacking though.
Malediction with web + rockets will gank most inties 1v1 (taranis is my only real fear in inty fights)
Crows, imo are overrated. They can go faster than a malediction I think, but there's a point where that extra speed doesnt matter. 11k / sec is fine for me, if you catch and pin me at those speeds, then gratz, you deserve the kill...
How the heck do you get that kind of speed out of it? I can only get mine to go someting like 5.5
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.04.18 11:29:00 -
[20]
Originally by: Rach NiKunni
How the heck do you get that kind of speed out of it? I can only get mine to go someting like 5.5
Snakes cost zero isk in eft. |
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