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Thread Statistics | Show CCP posts - 33 post(s) |
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CCP Guard
C C P C C P Alliance
1820

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Posted - 2012.02.28 17:42:00 -
[1] - Quote
CCP Topknot and his team have written a new dev blog about the EVE Launcher set to launch soon (I've always wondered if you need a launcher to launch a launcher and who built the first launcher then? Crazy stuff right? Anyway...)
This blog should answer many of your questions about the launcher but don't be shy if you have more! We eagerly await your feedback as always.
Note that if you go to the test server, there's a pre-existing test server feedback thread here. CCP Guard | EVE Community Developer |
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CCP Guard
C C P C C P Alliance
1820

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Posted - 2012.02.28 17:47:00 -
[2] - Quote
Dodona wrote:I bet more people would see this if the "Dev Blogs" button up there didn't give a 404 error 
We're looking into that actually! Thanks  CCP Guard | EVE Community Developer |
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CCP Atropos
C C P C C P Alliance
83

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Posted - 2012.02.28 18:11:00 -
[3] - Quote
ORCACommander wrote:Got a broken link in the devblog proper at the end,.
Said it before and say it again. I DO NOT WANT AN AUTORUN MENU WHEN I CLICK THE SHORTCUT TO LAUNCH THE GAME! I'm don't quite understand what you mean, can you elaborate please? Software Engineer, Core Infrastructure |
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CCP Atropos
C C P C C P Alliance
83

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Posted - 2012.02.28 18:12:00 -
[4] - Quote
quickshot89 wrote:Im guessing the part where it says multiple connections to maximise bandwidth for patching / downloading is referring to a .torrent style set-up? Or am I wrong? Not in the first release. it's purely a multi-threaded download. We're thinking about torrent style for the future though  Software Engineer, Core Infrastructure |
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CCP Atropos
C C P C C P Alliance
83

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Posted - 2012.02.28 18:15:00 -
[5] - Quote
Chribba wrote:I hope you still will provide static downloads (thinking multiple installs again...) /c The launcher can generate a .patch file that you can use to patch multiple installs, which is equivalent to the static patch that I think you're referring to. It has the benefit of working natively with the launcher, so that if you try to patch a broken client with a .patch file, it will use the available data in the patch and download what it needs. Software Engineer, Core Infrastructure |
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CCP Topknot
C C P C C P Alliance
53

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Posted - 2012.02.28 23:27:00 -
[6] - Quote
Pak Narhoo wrote: Can you answer the Mac specific questions asked before instead of just skipping over them like they where not there?
Please, sugarcakcandy on top?
Sure. Ask away :) |
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CCP Topknot
C C P C C P Alliance
53

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Posted - 2012.02.28 23:32:00 -
[7] - Quote
Maevra wrote:Shandir wrote:Sentient Blade wrote:Good stuff... but I would like to offer a couple of suggestions that would turn this from 'good' into 'fantastic:
* Saving the login details of user passwords. Don't mention security, please, if someone wanted to steal my password and had code execution access they're much more likely to go after my EvE Gate login details :)
[...]
These would be quite awesome. Yes security with the saved passwords would be an issue, so perhaps there's a way around that problem? I also wouldn't mind entering a password once, which is stored for the duration the launcher is open, and sent to the clients for auto-launch. [...] Use a one time sign in through the launcher, and have the server return a unique access token to the launcher. This token would theoretically only work from that computer, and would be completely unrelated from the password, actually increasing account security. You would be able to revoke tokens from the account management site, and disable it entirely from there as well. Would that work or anything I'm overlooking? edit: removed some unrelated content Sounds like what we are thinking about for the future of the launcher. The lifetime of the token, however, is very much up for debate. There are good arguments for and against such a long lifetime of the token |
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CCP Topknot
C C P C C P Alliance
53

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Posted - 2012.02.28 23:34:00 -
[8] - Quote
Nadja Dobrovodsky wrote:What I would like about the launcher is that it should not use so much resources as the current Main screen window.
What I dislike is that the main window opens as normal but then a pop-up tells me that there is an update so It has to close and load back up after the install/update. That's dumb. Better get the launcher check for updates and then after it's ok, press the play button to load the resource-eating window to come on. Then you should love the launcher because that's pretty much exactly what it does :) |
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CCP Atropos
C C P C C P Alliance
87

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Posted - 2012.02.29 10:12:00 -
[9] - Quote
Nadja Dobrovodsky wrote:What I dislike is that the main window opens as normal but then a pop-up tells me that there is an update so It has to close and load back up after the install/update. That's dumb. Better get the launcher check for updates and then after it's ok, press the play button to load the resource-eating window to come on. This is exactly what we want to do. Our obscure patching methods shouldn't be shown repeatedly to the end user; you should start, be told that your client is updating and then be able to launch a working client once updates are complete. Software Engineer, Core Infrastructure, Team Special Circumstances |
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CCP Atropos
C C P C C P Alliance
87

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Posted - 2012.02.29 10:21:00 -
[10] - Quote
Vincent Athena wrote:CCP Topknot wrote:Pak Narhoo wrote: Can you answer the Mac specific questions asked before instead of just skipping over them like they where not there?
Please, sugarcakcandy on top?
Sure. Ask away :) From post #4 in this thread: Vincent Athena wrote:
Question: Any plans on making the launcher capable of launching multiple instances of the client, so I can run all 3 accounts without having to have 3 separate clients? But before that, on Macs, will the client clone maker thing still be the way to make multiple clients?
As a non Mac user, I don't know what the "client clone maker thing" is. Could you elaborate for me please? We're keen to make the experience as smooth as possible so I'm interested in hearing your suggestions  Software Engineer, Core Infrastructure, Team Special Circumstances |
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CCP Atropos
C C P C C P Alliance
88

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Posted - 2012.02.29 14:02:00 -
[11] - Quote
Klandi wrote:I have had the need to go on to Sisi lately, and the launcher is the TQ Beta (because it shows me the TQ stats) and launches me into Sisi. Is it meant to do this? The current website that's shown in the Launcher is a prototype that our web team made for us to start working with. The server status only shows TQ's status, regardless of what server the Launcher is actually being used against. I've asked if we can pass an argument to the webserver to show the status of the server you're connecting to, because it is very confusing to see TQ even if you connect to Sisi.
Software Engineer, Core Infrastructure, Team Special Circumstances |
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CCP Atropos
C C P C C P Alliance
88

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Posted - 2012.02.29 14:12:00 -
[12] - Quote
For those asking about multiple clients using junction points, I'm following the article on the wiki, and I'll let you know exactly how junctions fare (http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctions) Software Engineer, Core Infrastructure, Team Special Circumstances |
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CCP Atropos
C C P C C P Alliance
88

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Posted - 2012.02.29 14:32:00 -
[13] - Quote
CCP Atropos wrote:For those asking about multiple clients using junction points, I'm following the article on the wiki, and I'll let you know exactly how junctions fare (http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctions) Works fine with Junctions. Since there's only one "real" client under the junction, that's the one that gets updated when you run the Launcher from any of the end points (ie: original install location, or one of it's junctions).
Of course, if you're running a client from one of the end points, and you're updating it, you'll probably mess it up, since you're modifying it whilst it's running, but since you qualify as an advanced user if you're using junctions, you're probably aware of that already. Software Engineer, Core Infrastructure, Team Special Circumstances |
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CCP Atropos
C C P C C P Alliance
88

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Posted - 2012.02.29 15:16:00 -
[14] - Quote
Smoking Blunts wrote:CCP Atropos wrote:For those asking about multiple clients using junction points, I'm following the article on the wiki, and I'll let you know exactly how junctions fare (http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctions) what happens for us multi client users that like to have seprate settings for each client?. personally i need the client to remember what monitor its allocated to, as well as which account its allocated to also(im old and forget what toon is on what account). the first 6 clients are for active accounts, the last client is for my other 6 currently inactive accounts. so 2 simple questions that id like you to answer please, will i need to run 7 launchers to patch my 7 installs? will it download the data 7 times, or will there be an option (like currently) not to remove the data until all clients are patched? are you avoiding answering these due to the fact, that the answers are both yes How do you have your clients setup? Do you have 7 different client installs? Do you make use of junctions? If neither of these, how do you have it organised?
I need more information if I'm to supply you with the answers you seek  Software Engineer, Core Infrastructure, Team Special Circumstances |
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CCP Cascade
56

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Posted - 2012.02.29 15:28:00 -
[15] - Quote
Quote:My main concern however is with the idea of peer-to-peer sharing of the client. Please make sure that this is something that is completely transparent and is totally opt-out-able. And please, please please never EVER use something like Pando Media Booster. People will quit your game in droves. Especially Eve pilots, which I would gather are a bit more technically savy then your average MMO user.
P2P is still one of those features that might come in the future, hopefully the not too distant future, but still we're quite far away from it right now. When implement it, we will make sure that the user has full visibility and control over what is done and that nobody sneaking away with your bandwidth without you knowing.
Quote:Having the ability to detect if a patch exists and ask for confirmation before auto-downloading and applying would be nice.
Sometimes you just want to login quick and throw another skill in the queue before leaving for work and not have to sit through a giant download.
I'm afraid that this isn't really an option, as we require everyone to have the same client version when they connect. But there might be better ways to get what you want, one of those far into the future ideas would be pre-caching future patches. We would then offer you to download most (perhaps 90%) of the new data a patch contains 2-3 days before it is released and then on patch day you only need to download that last 10%. Again, this is too far into the future to say that this will happen, but it is just one example of many that the new Launcher allows us to do that the old patching system wouldn't.
Quote:Can we have a clock on the launcher that displays the current Eve time and date? It would be really helpful for finding out if those "Friday 02:00" ops are on real life Friday or game-time Saturday.
I'll pass this on to the website design team who will better be able to see if this is feasible or not.
Quote:same feedback as the last time: to make the launcher really useful: let us use it to log in - then lauch the player right into the game!
This falls within the "future!" category, but it is something we will be looking at! Keep your eyes open for the next dev blog on the Launcher.
Associate Technical Producer - Core Technology Group |
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CCP Cascade
56

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Posted - 2012.02.29 15:30:00 -
[16] - Quote
Quote:will this patch all 7 of my installs at once? will i need to use 7 launchers to patch or use my 7 clients/installs? will i have to use this to patch or can i use the current patcher?
As CCP Atropos already asked you for some more information to be able to give you a good answer all I will do is link the FAQ here: https://forums.eveonline.com/default.aspx?g=posts&t=73229&find=unread But as CCP Atropos said, it all depends on how you have your current setup.
Quote:I would like to see some answers to the questions regarding multiboxing as well, since this is what most eve players do.
Any chance this will happen? Or is it CCPs plan to surprise us with what ever will happen to our multiboxing installations?
People having multiple machines at home or multiple installs will have to extract the .patch file created and copy it over to their other install folders and then run the Launcher to apply it. This is very similar to how the old patching mechanics worked only that it would put it into the downloads folder, where all other clients would pick it up. Sadly we are not able to continue this, but we might be able to figure something out.
With the risk of getting shouted at: What is the benefit of having multiple client installs over just launching 3-4 instances of the same eve.exe from the same install? Is it to have seperate folders for your settings/cache and that the client opens in the right monitor? Do you get anything else? If any of you awesome multiboxers would be able to detail the benefits, perhaps we can come up with a solution that gives you all that you want, but without having to install a 10GB game multiple times.
Also, feel free to go to Singularity, try it out with multiple clients and tell us if you run into problems or have suggestions on how to improve. Associate Technical Producer - Core Technology Group |
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CCP Cascade
56

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Posted - 2012.02.29 15:38:00 -
[17] - Quote
Thanks for not shouting at me and being constructive!
That makes a lot of sense, now to figure out how to give you this functionality without actually having to duplicate all this redundant data. Hmmmm.
If anyone has any ideas or suggestion, post away! Associate Technical Producer - Core Technology Group |
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CCP Cascade
59

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Posted - 2012.02.29 16:56:00 -
[18] - Quote
Jarnis McPieksu wrote: If you do something about this, you will make everyone, except perhaps the manufacturers of hard disks, happy. [...] Go. Make it so.
No promises, but we rather resolve the underlying issue than bloating the launcher with functionality which effectively are workarounds.
But thanks for the great feedback on multiboxing. We'll have a think about this together with some other smart people and see what our options are. I'm afraid I can't promise anything, but you atleast know what our intentions are for now!
What I really would like to see, is you all going on Singularity, taking the Launcher for a spin and getting really constructive when it comes to the functionality, issues you you run into and the look and feel of it. And also what you want the future features to be.
Have a look at the test server forum feedback thread here: https://forums.eveonline.com/default.aspx?g=posts&t=73229&find=unread Associate Technical Producer - Core Technology Group |
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CCP Atropos
C C P C C P Alliance
98

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Posted - 2012.02.29 18:38:00 -
[19] - Quote
Jenell Sevidon wrote:I am using a proxy connection sometimes, to get the launcher to work I would need info which ports the launcher will need to connect and download updates. Ports 80 and 81. Software Engineer, Core Infrastructure, Team Special Circumstances |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
104

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Posted - 2012.03.01 09:07:00 -
[20] - Quote
Vincent Athena wrote:CCP Atropos wrote:Question: Any plans on making the launcher capable of launching multiple instances of the client, so I can run all 3 accounts without having to have 3 separate clients? But before that, on Macs, will the client clone maker thing still be the way to make multiple clients? As a non Mac user, I don't know what the "client clone maker thing" is. Could you elaborate for me please? We're keen to make the experience as smooth as possible so I'm interested in hearing your suggestions  EDIT: nevermind, found it  Right now when a new client version comes out (that is one with a new 1.x.x version number) the procedure is to delete all the clones, run the main client, let it update, then use "Eve clonemaker" to make the clones. The clones are much smaller than a full install, and much faster to make. When a small patch comes out the main client is updated when you run it, and each clone updates when you run it. So: Will "Eve clonemaker" still work? Will it be a viable way to get multiple clients? Will the launcher work properly when cloned? Will the clones update properly? Will it be obvious to us users when we got to delete and re-create the clones for a major update, now that updating is sort of hidden in the launcher? Edit: Right now if I run "Eve clonemaker" on my sisi install I get "cp: /Applications/EVE Onlinesisi.app//Contents/MacOS/cider: No such file or directory"
I dumped a Mac Pro on Topknots desk yesterday afternoon so he can play with the clone maker / launcher combo 
Clonemaker just needs a very simple edit to reference new files since the package is starting the launcher instead of the client itself, I've already fixed it on my machine and am just waiting for TransGaming to review my changes. I'm expecting more trouble from communicating the fact that the clonemaker has been updated than it not working properly.
If you have any further questions please don't hesitate to ask.
edit: quotes ALL the things! CCP Gangleri | Senior Tester
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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CCP Atropos
C C P C C P Alliance
100

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Posted - 2012.03.01 17:16:00 -
[21] - Quote
Palovana wrote:CCP Cascade wrote:Quote:Having the ability to detect if a patch exists and ask for confirmation before auto-downloading and applying would be nice.
Sometimes you just want to login quick and throw another skill in the queue before leaving for work and not have to sit through a giant download. I'm afraid that this isn't really an option, as we require everyone to have the same client version when they connect. But there might be better ways to get what you want, one of those far into the future ideas would be pre-caching future patches. We would then offer you to download most (perhaps 90%) of the new data a patch contains 2-3 days before it is released and then on patch day you only need to download that last 10%. Again, this is too far into the future to say that this will happen, but it is just one example of many that the new Launcher allows us to do that the old patching system wouldn't. Thanks for the feedback. I meant that more along the lines of "OK, huge download required, just quit now instead of download, I'll do it later" rather than "skip download and try to connect with old client version now". You can simply close the launcher if that's the case; it will continue where it left off when you next start it. Software Engineer, Core Infrastructure, Team Special Circumstances |
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CCP Atropos
C C P C C P Alliance
100

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Posted - 2012.03.02 09:26:00 -
[22] - Quote
Smoking Blunts wrote:so have you come up with a way to either make this installer work with muliti installs or a way for us to carry on using the current patcher as is? We always had the ability to save the patches for use on other machines, but we're working on making it more intuitive to use, currently. Software Engineer, Core Infrastructure, Team Special Circumstances |
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CCP Cascade
65

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Posted - 2012.03.08 16:55:00 -
[23] - Quote
Rusty SuperScientist Venture wrote: Did someone slip up and post the copy of launcher code targeting TRANQUILITY to the test server?
This has been resolved, this usually happens when we put out a release candidate on Singularity as they are built for Tranquility in the production environment.
Quote:So.. err.. How many times do i have to press "play" to actually play the game.. ??
Only once per client you want to start. Associate Technical Producer - Core Technology Group |
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CCP Atropos
C C P C C P Alliance
104

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Posted - 2012.03.09 23:23:00 -
[24] - Quote
Vexy NiLakum wrote:The following hasn't been addressed by the blogs yet, and I would be glad if CCP Dev could clarify the following points. Thank you. My concern about the launcher is ability to run it when Windows UAC (User Account Control) are turned on to full protection mode. We all know that Eve Online game files are located in %program files (x86)%\CCP which is a protected location, and only accounts with admin token are allowed admin rights. Therefore, for launcher to be able to patch game files, launcher would need to be elevated with admin consent and token. After the patching is done, and launcher patches the game, evefile.exe (the game itself) will start and inherit all properties of it's parent process including admin token. This means that eve online client will be elevated and have full admin rights to the system. This is clearly not desired effect, as such security rights shouldn't be necessary to play the game. This is of course, is the most likely scenario how the launcher normally work if developed without security in mind. Does CCP addressed this issue in any way? Such as, does evefile.exe disallow admin token to be attributed to it, or launcher insures that evefile.exe does not start with full admin rights. Thank you for your time. TL;DR; How does the new launcher accommodate some of us, who are conscience about windows security... or are we ignored?
We did take security into consideration, and liaised with the Security team here at the company. Precisely due to these issues, we're going to be changing the way that we suggest the user install EVE, to not be within a system managed folder, such as Program Files. It's not in the first release, but will come shortly after. Software Engineer, Core Infrastructure, Team Special Circumstances |
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CCP Atropos
C C P C C P Alliance
104

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Posted - 2012.03.09 23:25:00 -
[25] - Quote
Ersteen Hofs wrote:I wish it'd be possible to exit to the character selection screen instead of just closing the game...
Or at least make the launcher remember all passwords used this session (until the launcher is closed) so I would not have to enter tnem every time I want to get another character into the game.
Also I hope it will make the loading faster. Even with SSD the game starts too slow...
The first release won't change the mechanics of actually loading the login screen and logging in there. We do want to move the login mechanics into the Launcher at some point however, so that people can log in there, and bypass the current login screen, but this requires more work that we weren't comfortable squeezing into this release. Software Engineer, Core Infrastructure, Team Special Circumstances |
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CCP Atropos
C C P C C P Alliance
104

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Posted - 2012.03.10 12:43:00 -
[26] - Quote
Lolmer wrote:Today when trying the new launcher I see a newly coloured screen (Crucible colours instead of blue), but when I click "Play" I get the Crucible logo, and then nothing, it just exits. This last worked when the launcher was first announced on this Dev Blog.
OS X 10.7.3 x86_64 MacBookPro6,2 nVidia GeForce GT 330M 256M Out of interest, what version of the Launcher are you using? It should say in the top of the window when it starts. Software Engineer, Core Infrastructure, Team Special Circumstances |
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CCP Atropos
C C P C C P Alliance
104

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Posted - 2012.03.10 16:15:00 -
[27] - Quote
Tanaka Aiko wrote:CCP Atropos wrote:For those asking about multiple clients using junction points, I'm following the article on the wiki, and I'll let you know exactly how junctions fare (http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctions) CCP Cascade wrote:I'm afraid that this isn't really an option, as we require everyone to have the same client version when they connect.
as a junctions user, i think the real question here was "what happen with your new systems for "client update" type patchs ? those optional, and that currently are installed on ALL virtual folders, not on the real one. in case you don't know, when a "client update" patch have to be installed we have to install it on the client we ran, but after we'll be asked to download and install it also on the other clients when we launch them. For now, the behavior is unchanged; you will start the client, and then be prompted to install the client update. This is due to legacy issues regarding how the server offers these updates, that we didn't feel comfortable changing for this release. It will come though, that I can guarantee.
Once that's there, you'll simply start the Launcher, update the client and then login.
Software Engineer, Core Infrastructure, Team Special Circumstances |
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CCP Cascade
70

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Posted - 2012.03.12 18:53:00 -
[28] - Quote
I added an FAQ and a link to the Evelopedia article on the first post. Read them and let me know if you have more questions.
Tommy Shanks wrote:I have the worst luck with game launchers and a laundry list of MMOs I can't touch because of them so I hope we can still maually patch and load the game, in fact, I can't currently patch with the installer you guys have now and I need to apply the direct download patch.
I would suggest that you have a look on Singularity and try it out to see if you have any luck with the EVE Launcher. If you run into any problems, please let us know. We're more than happy to have a look at the logs and resolve anything we find to be an issue. Associate Technical Producer - Core Technology Group |
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CCP Cascade
70

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Posted - 2012.03.12 19:07:00 -
[29] - Quote
Sarrein Razor wrote:Multiboxing should be TOP PRIORITY from that point of view and nothing *we are looking into for the future*.
It is without doubt top priority to make sure that we do not intentionally break or make it uncomfortable for multiboxers. One issue we have though is that running multiple clients has never been officially supported by our technology. This has lead many people to come up with their own way of making it work by for example installing the game multiple times in many different locations, other people use symlinks and junctions and third party multiboxing tools.
This is a problem for when we decide to update the way we want to launch, install and patch the game. Catering to all different versions of multiboxing software and installed clients would lead to the Launcher ending up a bloated swizz army knife. So there will be ways which might no longer work after this change, but the most common ways should still work. The recommended, yet unsupported way, is to use what is described here: http://wiki.eveonline.com/en/wiki/Multiple_clients
So... to the big question: What have we done to support multiboxing:
1. You can make the Launcher only appear when there is an update by selecting that under the startup tab in the settings for the Launcher. That means that the EVE client will start just like it did before, unless there is an update. This is good for those who have installs in multiple locations.
2. Those who have multiple installs or multiple computers at home; You can use the patch import/export feature to import and export patches between installs and computers. Check out the export/import section here
3. If you want to start multiple clients you can just click "Play" again and it will start a new client instance. If you don't want the Launcher to stay after the client is started, you can set this in the settings menu.
How does this sound? Associate Technical Producer - Core Technology Group |
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CCP Cascade
70

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Posted - 2012.03.12 20:08:00 -
[30] - Quote
Philboyd Benoit wrote:Will this be included in the upcoming rollout of this feature? Will it work similar to torrents?
Peer-to-Peer download is not implemented and we don't have any release date in mind yet. But I imagine that when we start implementing it and getting closer to releasing it there will be dev blogs coming, so keep your eyes open in a couple of months.
Regarding your situation, I don't think the Launcher will be worse or better. One thing that Launcher will allow you to do is pause the download. You can basically can run the Launcher and then just close it when you start hitting the download cap. Then when you get to a new connection you can start it up again and let it continue where it left off. I am guessing that this will help you if you have access to multiple different connections while travelling.
Does this answer your question?
Gilbaron wrote: what do you think about downloading the patch to a (user) specified location and having the launcher search this location before downloading ?
This is one way to do it and we are happy to take in the user feedback after tomorrow on what you think would be better. Currently the export/import feature uses the same folder by default. The folder is under %localappdata%\CCP\EVE and called Patches.
When you export and import you can of course change this to desktop or any other folder you like. Associate Technical Producer - Core Technology Group |
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CCP Cascade
70

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Posted - 2012.03.13 00:04:00 -
[31] - Quote
Gilbaron wrote: dont put stuff in %localappdata% %temp% %cache% and friends
We don't put anything there. It is the default location that the import/export goes to when you click export or import. But in that very window you can go wherever you like. It works much like word defaults to your documents or something like that.
So we are only defaulting to a central location that we know will be there, because that makes sense. And if you'd like it to be anywhere else, you can change it.
Gilbaron wrote: in the short run there should be a "keep downloaded data" checkbox after installing a patch
All downloaded data is stored in the EVE client folder by default. If you want them to be removed you can check the box "Delete patches after use" under the patches tab in settings. Associate Technical Producer - Core Technology Group |
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CCP Cascade
71

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Posted - 2012.03.13 00:22:00 -
[32] - Quote
Oxigun wrote: 1) This Launcher, will it be associated with one client or will it be a standalone application that just points to one of my many Eve directories? Or will I end up with as many Launchers and i have eve clients?
You will have one Launcher for each client install. When you start your client, the Launcher for that client will start up. There are multiple settings that you can play around with to make it work in the best way possible for you. I would advice you to use junctions instead of installing the client multiple times.
Oxigun wrote: 2) If I want to patch a second install, after the first one has been patched, how do I do that with the Launcher?
0. Patch available and you want to patch your 4 clients 1. Start client #1 and let it patch your client - Wait for it to say "client ready" and light up the play button 2. Open settings for the Launcher 3. Go to the Patches tab 4. Click Export 5. Choose a location to export to, but try the default unless you have a reason not to. 6. Close your Launcher 7. Start client #2, #3, #4 - The Launcher for those will open 8. Open settings for each launcher 9. Go to the Patches tab for each Launcher 10. Click Import 11. Import the file you just exported 12. Let it patch 13. Done.
Oxigun wrote: 3) If something goes wrong, can I still copy/paste an entire EVE folder and simply run that client with new settings?
Yes.
Oxigun wrote: 4) For Launcher 2.0, could you please work on a supported multibox solution? It would be great if I could specify my client preferences (e.g. [windowed 1024x768, all graphics to low] or [full screen 2560x1600, full detail]) and select the account I want launched. If the Launcher stays open, great, rinse, repeat...
This is something people have been requesting. It might demand a bit of work but it is a much better way for us to support some kind of template system in the Launcher, where you can create and save launch templates (graphic settings, screen location etc) and launch those, than it is to support all kinds of ways people can come up with running multiple clients.
Oxigun wrote: Oh, and one more thing: Please do not hide behind your little "unsupported" finger. I have received more "the power of two" ads from CCP than I have fingers (and toes). If you really don't want me to quintuple-box, just let me know and I'll change some of my subscriptions....
We are not hiding behind it and I am sorry if it came across that way. I was trying to make you understand our perspective and what issues we are faced with when making changes, the reasoning behind our approach and what our intent is for the future.
Associate Technical Producer - Core Technology Group |
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CCP Donut Golem
C C P C C P Alliance
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Posted - 2012.03.13 11:05:00 -
[33] - Quote
Celeritas 5k wrote:I haven't read more than a few pages of the thread so sorry if this has been beaten to death, but the launcher looks like a fantastic opportunity to add support for multiboxing-- profiles for different monitors with different resolutions tied either to account, selectable on startup, or best of all selectable on the fly by hotkey or easily accessible menu (Say I'm running a mission on my bear, then a fleet forms up and hey look, troupe of squids need killin', better swap my fw/evil pirate over to the spotlight!). The ability to switch between these configurations freely without having to use an ultramon key command and a resolution change in the settings menu would be amazing.
Thanks for the ideas. |
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