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Ulstan
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Posted - 2008.04.18 14:37:00 -
[1]
I'm so tired of having to use my directional scanner completely unfiltered to see what type and level of scan probes are out there, becuause I have to sift through pages and pages of POS structures and cargo cans and crap.
It's high time this was addressed IMO - this has moved to the top of my list of glaring UI inadequacies and frustrations.
Please put scan probes on the overview so we can use overview settings on our directional scanner and still see them! |

Edheler
Quintessential Teldar Paper
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Posted - 2008.04.18 15:23:00 -
[2]
The obvious reason they do this is that otherwise it is far, far too easy to detect that someone is scanning near you.
Perhaps the directional scanner needs to be chance based like scan probes themselves. Based on signature radius and distance from scanner obviously. Scan probes, should be small and relatively difficult to find. However, if you're there spamming your scanner you should have a good chance (50-75%?) of turning up a 5 au scan probe in one scan within 20 seconds (10-15 scans). I chose 20 seconds as the span since a max skilled prober can probe someone out in about that amount of time. If they were to do this, they should also remove the maximum scan distance which is clearly a 32-bit signed integer artifact.
Without that sort of change, I really don't see CCP changing the overview to allow scan probes to be selected.
Edheler
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.04.18 15:25:00 -
[3]
Originally by: Ulstan I'm so tired of having to use my directional scanner completely unfiltered to see what type and level of scan probes are out there, becuause I have to sift through pages and pages of POS structures and cargo cans and crap.
It's high time this was addressed IMO - this has moved to the top of my list of glaring UI inadequacies and frustrations.
Please put scan probes on the overview so we can use overview settings on our directional scanner and still see them!
Already bugreported and attached to a defect. With other items not listed in Overview settings. Like 2 weeks ago. |

Imperator Jora'h
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Posted - 2008.04.18 16:11:00 -
[4]
Isn't there a way to configure the scanner to only show certain objects?
For awhile I had it so it only showed ships which was nice. Then I did I do not know what and now it shows every damned thing in the system which is annoying as hell. Can't figure how to get it back to what I wanted but have not bothered to spend much time noodling around either.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.04.18 20:16:00 -
[5]
Originally by: Imperator Jora'h Isn't there a way to configure the scanner to only show certain objects?
You can comfigure proper tabs in overview and then tell scanner to show only what You want to see. But only if You can see it in overview. -- Thanks CCP for cu |

Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.04.18 21:23:00 -
[6]
Edited by: Tsanse Kinske on 18/04/2008 21:23:45
Originally by: Edheler The obvious reason they do this is that otherwise it is far, far too easy to detect that someone is scanning near you.
Perhaps the directional scanner needs to be chance based like scan probes themselves. Based on signature radius and distance from scanner obviously. Scan probes, should be small and relatively difficult to find. However, if you're there spamming your scanner you should have a good chance (50-75%?) of turning up a 5 au scan probe in one scan within 20 seconds (10-15 scans). I chose 20 seconds as the span since a max skilled prober can probe someone out in about that amount of time. If they were to do this, they should also remove the maximum scan distance which is clearly a 32-bit signed integer artifact.
I understand the dilemma you're trying to solve here, but this is a case where I think a chance-based system would be pretty terrible. I mean, people right now usually feel like they have to spam the scanner quite a lot, and this would make it much worse.
Anyway, I think you and I would agree on the basic problem. Probes are too easy to detect, and the only thing that makes them at all difficult--the inability to filter for them--is more of a random irritation than a challenge.
I've spent a lot of time trying to come up with a good solution, but it's hard to do. Especially without knowing anything about the tech limitations involved, and with things like Local screwing up some of the more obvious solutions.
The best I've come up with is putting a 30 second timer on the directional scanner. Ideally there'd be a delay on Local too, because I would hate to put the final stake in the heart of directional scanner ship hunting, which is one of the few player-skill intensive activities in the game.
A different idea would be to make probes undetectable with the scanner, but have an activated detection module you could fit that would give automatic warnings when probes came with a certain range. Again, subject to a delay, and again, it limits spamming. One additional slightly cool thing about this is that it would mean you couldn't detect probes and be cloaked at the exact same time.
Anyway, both ideas have a lot of pitfalls to them as well, so damned if I know. Probably should have posted this in it's own thread too, rather than silting up Ulstan's.  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
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