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ElRodeo
ElRodeo

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Posted - 2004.04.22 23:51:00 - [1]

Edited by: ElRodeo on 22/04/2004 23:55:46
Originally by: Viceroy
So Viceroy, you say, you whine a lot and you are bald, but what do you suggest?


.. lol Laughing

Glad to see that nothing is totally serious with you...
it wouldnt be right...Shocked

Some wood for the fire..
Perhaps making the service time/money scale based on personal standing with the agent.
Also the agent should have a harder time tracking someone in space that is not fond of them .. and vice versa, which goes towards determining the costs.
perhaps any information required on a person enables a sort of agent mission, where as upon the destruction of the assailant, the personal standing with the agent goes up a little. Hell if your clients perform well and give you (the agent) a better name.. give em a lil discount maybe.
Perhaps also as a person moves about and you are informed of their new locations, the cost for continued monitoring would be updated, based on the agents 'ease' of data collection on the target (the vice versa bit above).

hell maybe you could go all upside down and implement a sort of portable Bounty-Net device (an extra window?) that charges you more for using it further away from the agent that is contracting it to you.. good reliable bandwidth over extreme distances is golddust these days you know Wink

also small extra options like, no. of members in gang, previous travel and possibly some mild data on their current ship.. class,name,health for example.
make these options increasingly expensive.
the more expensive the service is the less likely it is to be used, which is good.
This way only a MAJORLY annoyed corp/person will ever get good detailed information on the target, and will pay through the nose for it and even more so as time progresses.

Thanks for reading
good ideas keep em rolling Wink

Edited for easy reading
ElRodeo
ElRodeo
Gallente

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.04.22 23:51:00 - [2]

Edited by: ElRodeo on 22/04/2004 23:55:46
Originally by: Viceroy
So Viceroy, you say, you whine a lot and you are bald, but what do you suggest?


.. lol Laughing

Glad to see that nothing is totally serious with you...
it wouldnt be right...Shocked

Some wood for the fire..
Perhaps making the service time/money scale based on personal standing with the agent.
Also the agent should have a harder time tracking someone in space that is not fond of them .. and vice versa, which goes towards determining the costs.
perhaps any information required on a person enables a sort of agent mission, where as upon the destruction of the assailant, the personal standing with the agent goes up a little. Hell if your clients perform well and give you (the agent) a better name.. give em a lil discount maybe.
Perhaps also as a person moves about and you are informed of their new locations, the cost for continued monitoring would be updated, based on the agents 'ease' of data collection on the target (the vice versa bit above).

hell maybe you could go all upside down and implement a sort of portable Bounty-Net device (an extra window?) that charges you more for using it further away from the agent that is contracting it to you.. good reliable bandwidth over extreme distances is golddust these days you know Wink

also small extra options like, no. of members in gang, previous travel and possibly some mild data on their current ship.. class,name,health for example.
make these options increasingly expensive.
the more expensive the service is the less likely it is to be used, which is good.
This way only a MAJORLY annoyed corp/person will ever get good detailed information on the target, and will pay through the nose for it and even more so as time progresses.

Thanks for reading
good ideas keep em rolling Wink

Edited for easy reading
   
 
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