|
Author | Thread Statistics | Show CCP posts - 0 post(s) |
ElRodeo |
Posted - 2004.04.22 23:51:00 -
[1] Edited by: ElRodeo on 22/04/2004 23:55:46 Originally by: Viceroy .. lol Glad to see that nothing is totally serious with you... it wouldnt be right... Some wood for the fire.. Perhaps making the service time/money scale based on personal standing with the agent. Also the agent should have a harder time tracking someone in space that is not fond of them .. and vice versa, which goes towards determining the costs. perhaps any information required on a person enables a sort of agent mission, where as upon the destruction of the assailant, the personal standing with the agent goes up a little. Hell if your clients perform well and give you (the agent) a better name.. give em a lil discount maybe. Perhaps also as a person moves about and you are informed of their new locations, the cost for continued monitoring would be updated, based on the agents 'ease' of data collection on the target (the vice versa bit above). hell maybe you could go all upside down and implement a sort of portable Bounty-Net device (an extra window?) that charges you more for using it further away from the agent that is contracting it to you.. good reliable bandwidth over extreme distances is golddust these days you know also small extra options like, no. of members in gang, previous travel and possibly some mild data on their current ship.. class,name,health for example. make these options increasingly expensive. the more expensive the service is the less likely it is to be used, which is good. This way only a MAJORLY annoyed corp/person will ever get good detailed information on the target, and will pay through the nose for it and even more so as time progresses. Thanks for reading good ideas keep em rolling Edited for easy reading |
ElRodeo Gallente |
Posted - 2004.04.22 23:51:00 -
[2] Edited by: ElRodeo on 22/04/2004 23:55:46 Originally by: Viceroy .. lol Glad to see that nothing is totally serious with you... it wouldnt be right... Some wood for the fire.. Perhaps making the service time/money scale based on personal standing with the agent. Also the agent should have a harder time tracking someone in space that is not fond of them .. and vice versa, which goes towards determining the costs. perhaps any information required on a person enables a sort of agent mission, where as upon the destruction of the assailant, the personal standing with the agent goes up a little. Hell if your clients perform well and give you (the agent) a better name.. give em a lil discount maybe. Perhaps also as a person moves about and you are informed of their new locations, the cost for continued monitoring would be updated, based on the agents 'ease' of data collection on the target (the vice versa bit above). hell maybe you could go all upside down and implement a sort of portable Bounty-Net device (an extra window?) that charges you more for using it further away from the agent that is contracting it to you.. good reliable bandwidth over extreme distances is golddust these days you know also small extra options like, no. of members in gang, previous travel and possibly some mild data on their current ship.. class,name,health for example. make these options increasingly expensive. the more expensive the service is the less likely it is to be used, which is good. This way only a MAJORLY annoyed corp/person will ever get good detailed information on the target, and will pay through the nose for it and even more so as time progresses. Thanks for reading good ideas keep em rolling Edited for easy reading |
Copyright © 2006-2024, Chribba - OMG Labs. All Rights Reserved. - perf 0,05s, ref 20240423/0911 EVE-Online™ and Eve imagery © CCP. bitcoin: 1CHRiBBArqpw5Yz7x5KS2RRtN5ubEn5gF |
COPYRIGHT NOTICE EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to EVE-Search.com to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE-Search.com. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website. |