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LetsDoThis
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Posted - 2008.04.21 03:17:00 -
[31]
All the ROF nerf accomplishes is make flying the damn thing more expensive. Remove the nerf, lower number of turrets to 6, and 2 more mids would be nice.
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Radcjk
Caldari Dark Star LTD Atrocitas
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Posted - 2008.04.21 03:28:00 -
[32]
Originally by: Aegis Osiris The Destroyer fix is fairly simple.
a) Tier 1 get a bonus to salvage. Still ok lower end combat, but useful in a role that makes them a better choice then a cruiser.
b) New Tier 2 get a bonus to astrometrics of a particular sort....new skills and probes that would enable the destroyer to probe out and locate cloaked ships. Make it % based, modified by player skills vs. types of ships and cloaks being scanned against (proto cloaks easiest, cov ops cloak on cov ops frig effectively impossible). /quote]
A) Is a crap idea mate. Any such salvage bonus needs to go on some form of industrial ship and is an entirely seperate can of worms for revamping another entirely seperate ship type. Its a Destroyer class ship. Not a Destroyer of Previously Wrecked Ships class ship.
B) Also a separate can of worms and unrelated to this thread, in my opinion, as more than one class of ships, much larger than frigate, use cov ops cloaks.
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2008.04.21 04:11:00 -
[33]
Originally by: Aegis Osiris 1. Remove ROF penalty. Its not really needed any longer, even if it made a little sense at the time (not much maybe, but a little).
The ROF penalty balances their three offencive bonuses on a Tech 1 ship. I doubt it'll be going away.
Originally by: Aegis Osiris 2. Mild buffs to both hp and sig radius.
Agreed.
Originally by: Aegis Osiris 3. Give the ship a good role. Doing so may even provide reasonable room for seperate tiers.
They already have a good role - they're frigate hunters. Additional tiers would be good, though, with differentiated roles.
Originally by: Aegis Osiris a) Tier 1 get a bonus to salvage. Still ok lower end combat, but useful in a role that makes them a better choice then a cruiser.
I don't want to see the current destroyers get relegated to a non-combat role, which this change would do.
Originally by: Aegis Osiris b) New Tier 2 get a bonus to astrometrics of a particular sort....new skills and probes that would enable the destroyer to probe out and locate cloaked ships. Make it % based, modified by player skills vs. types of ships and cloaks being scanned against (proto cloaks easiest, cov ops cloak on cov ops frig effectively impossible).
A new type of destroyer would make an excellent choice if the debate over probable cloaks resulted in a consensus that a new ship role is needed to perform that task. I would expect that the role would be given to a Tech 2 variant, rather than a new tier of Tech 1.
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Spud Gunn
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Posted - 2008.04.21 06:28:00 -
[34]
Originally by: LetsDoThis All the ROF nerf accomplishes is make flying the damn thing more expensive. Remove the nerf, lower number of turrets to 6, and 2 more mids would be nice.
Yeah, those small railguns are so expensive, aren't they. And the turret count + ROF give them what they're supposed to have - a big alpha - without giving them a completely unbalanced amount of DPS for the ship size.
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.04.21 09:49:00 -
[35]
I like the OP's idea, to be honest. As it is, destroyers are hardly ever used except for salvaging, or flown by noobs who can't fly anything else.
The few successful experienced destroyer pilots out there accomplish much more by being in a ship that no one expectsthan being in a ship that actually performs well. Being unpredictable can secure victories, but that doesn't mean the ship as is can be considered balanced.
Bored during Downtime? Why not try Billy Vs. SNAKEMAN! |
Dristra
Amarr Shadows of the Dead Vae Victis.
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Posted - 2008.04.21 10:36:00 -
[36]
All in all we can safely say that destroyers are not very good ships. Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |
Qrvaaa
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Posted - 2008.04.21 10:54:00 -
[37]
Take down the RoF nerf, and thats it, finito.
Role-role-role... Give a role to the AF, cause thats making me a really sad panda.
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Abrazzar
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Posted - 2008.04.21 11:08:00 -
[38]
I still stand with My take on destroyers: Individualization by Faction and a little Boost. Either as replacement for the existing destroyers, or as a higher tier destroyers. -------- Ideas for: Mining Clouds
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Reem Fairchild
Minmatar Shadow Forces Inc.
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Posted - 2008.04.21 11:47:00 -
[39]
Edited by: Reem Fairchild on 21/04/2008 11:50:19 Take away the rate of fire penalty and a blaster Catalyst will literally be able to have the dps of a Thorax. As it is, it is allready able to have a higher dps than many tech 1 cruisers and most assault ships. (granted it's a glass cannon, but still)
Take away the rate of fire penalty while reducing the number of turrets and you are making the destroyers worse, not better, because you take away one of their big advantages, that is high alpha strike. This is especially true for the Thrasher, who's high alpha strike is pretty much the only real advantage it has over the other destroyers (the Cormorant has better range, the Catalyst has better dps, and the Coercer has better dps and tracking).
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.04.21 12:09:00 -
[40]
Edited by: Cpt Branko on 21/04/2008 12:11:01 Edited by: Cpt Branko on 21/04/2008 12:10:21
Originally by: Reem Fairchild For example, an autocannon Thrasher with a medium shield extender stands a good chance against a lot of assault ships.
Mmmm, yeah. Medium extended AC Thrasher is fun and games.
The DPS output is very nice, makes for a awesome disposable DPS ship on the cheap frigate/dessy ops, handles decently well, and is really one mean frigate shredder.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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Anubis Xian
Vertigo One
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Posted - 2008.04.21 12:44:00 -
[41]
Well this certainly garnered a lot more discussion than I anticipated.
I don't think Destroyer DPS being potentially as high as a BC is such a bad thing tbh. They are still paper tanks.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
I'm the Juggernaut, *****! |
Reem Fairchild
Minmatar Shadow Forces Inc.
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Posted - 2008.04.21 14:20:00 -
[42]
Edited by: Reem Fairchild on 21/04/2008 14:23:13 Edited by: Reem Fairchild on 21/04/2008 14:21:02
Originally by: Anubis Xian Well this certainly garnered a lot more discussion than I anticipated.
I don't think Destroyer DPS being potentially as high as a BC is such a bad thing tbh. They are still paper tanks.
I think you're forgetting that we're talking about a class of tech 1 ships that cost less than one mil and allready have many useful abilities like long range and insanely fast tracking (faster tracking in all than any other ship class out there, tech 1 or tech 2, except for the interdictors who are on the same level).
Seriously, are you being at all interested in game balance here, or do you just want a ship that you like to fly to be as uber as possible just because you fly it?
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Envy Iniquitous
Caldari Leela's Lamas
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Posted - 2008.04.21 15:00:00 -
[43]
Edited by: Envy Iniquitous on 21/04/2008 15:06:11
Originally by: Aegis Osiris The Destroyer fix is fairly simple.
1. Remove ROF penalty. Its not really needed any longer, even if it made a little sense at the time (not much maybe, but a little).
2. Mild buffs to both hp and sig radius.
3. Give the ship a good role. Doing so may even provide reasonable room for seperate tiers.
a) Tier 1 get a bonus to salvage. Still ok lower end combat, but useful in a role that makes them a better choice then a cruiser.
b) New Tier 2 get a bonus to astrometrics of a particular sort....new skills and probes that would enable the destroyer to probe out and locate cloaked ships. Make it % based, modified by player skills vs. types of ships and cloaks being scanned against (proto cloaks easiest, cov ops cloak on cov ops frig effectively impossible).
That provides a unique role that would add to gameplay.
Some really good ideas here, I could see myself flying the cov ops hunter in option B. This solution solves quite a few problems with cloaking ships but would be hard to balance. Either way I think it would be a good idea to buff destroyers as it would add more game play options for newer pilots and variety for older players.
I still donĘt get people that complain about nano ships; eve gives you a choice to play how you like, do that, and let others do the same.
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Anubis Xian
Vertigo One
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Posted - 2008.04.21 15:17:00 -
[44]
Originally by: Reem Fairchild Edited by: Reem Fairchild on 21/04/2008 14:23:13 Edited by: Reem Fairchild on 21/04/2008 14:21:02
Originally by: Anubis Xian Well this certainly garnered a lot more discussion than I anticipated.
I don't think Destroyer DPS being potentially as high as a BC is such a bad thing tbh. They are still paper tanks.
I think you're forgetting that we're talking about a class of tech 1 ships that cost less than one mil and allready have many useful abilities like long range and insanely fast tracking (faster tracking in all than any other ship class out there, tech 1 or tech 2, except for the interdictors who are on the same level).
Seriously, are you being at all interested in game balance here, or do you just want a ship that you like to fly to be as uber as possible just because you fly it?
Well, to be honest, I don't fly anything smaller than Battleships and have little desire to. I have flown destroyers before, but that's only because I like to try stuff.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
I'm the Juggernaut, *****! |
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