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Ghost NULL
Ghost NULL

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.04.16 15:36:00 - [1]

I donŠt really see why it should be hard to code in a second game-window that can ONLY hold information-windows and no 3d-rendering. Adding a menualterative on each window in the game to move them to the second screen and back would then be all that is needed. With this setup you could use whatever crappy gfx-board in a pci-slot to run the second monitor.

I am currently learning Direct-X programming and have allready made applications with 2 windows (one on each monitor) with 3d on the main and simple 2d on the aux. If -I- can do it pretty easily... Wink
Ghost NULL
Ghost NULL

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.04.16 15:36:00 - [2]

I donŠt really see why it should be hard to code in a second game-window that can ONLY hold information-windows and no 3d-rendering. Adding a menualterative on each window in the game to move them to the second screen and back would then be all that is needed. With this setup you could use whatever crappy gfx-board in a pci-slot to run the second monitor.

I am currently learning Direct-X programming and have allready made applications with 2 windows (one on each monitor) with 3d on the main and simple 2d on the aux. If -I- can do it pretty easily... Wink
   
 
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