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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.04.21 14:46:00 -
[1]
Originally by: Surgu
Originally by: Keyser Sozie Noobs have it hard enough trying to learn how to play EVE without
Who would suicide gank a noob? Noobs don't carry expensive stuff, the older players do.
Originally by: Keyser Sozie having to contend with lazy "Pirate" who are not man enough to pirate in low sec.
High-sec piracy isn't about manhood, it's about taking from the rich and giving to the poor (themselves)
As one of the aforementioned n00bs, I can safely say that the thread was resolved with this post. Noobs don't have it particularly hard, unless they go out of their way to make it so, nor do they get suicide ganked.
I'd rather guess that the ones mostly affected this are the 1-year-'tweens who are old enough to think they know how to survive, old enough to have amassed enough toys to make them worth-while targets, but still too inexperienced to fully understand the intricacies of what they're doing.
When you're new, you do stupid things – yes – but you don't lose much simply beacause you don't have much to lose. It's when complacency sets in, and you fall into routine behaviour that reality comes and bites you in your rear…. "I bet it's safe to gamble the last six months worth of hard work on this one-shot deal – nothing has happened to me so far" and all that.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.04.21 15:28:00 -
[2]
Originally by: Elysa Madou
Quote: 2nd: new players can be advised that smartbombs are dangerous on high sec just as they are warned that they are about to jump to a low sec system
You mean some sort of warning system, that pops up before you activate a smartbomb to tell you that it's dangerous to use in empire because concord will respond if you hit someone, even a cloaked ship?
Hmmm......
Foolishness! That will never work! 
…never mind the fact that I say so, mainly because I personally soundly ignored that warning when I first got it. And the second time… The third time, I turned it off, and as it happens, that was also the time I accidentally hit something.
Oh well, at least no-one beat me to salvaging my own poor wreck. 
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.04.21 17:59:00 -
[3]
Originally by: Roy Batty68
How about no insurance payout to morons as well?
[insurance payout] = [base cost] x [average damage resist]? 
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.04.22 14:41:00 -
[4]
Edited by: Tippia on 22/04/2008 14:45:23
Originally by: Xaen CCP isn't going to touch insurance. It would be devastating to newbies.
No it wouldn't. I should know - I am one.
Such a change would only be remotely devastating to people who go through a lot of expensive ships and equipment in a short period of time – us n00bs, almost by very definition, do not fall into that category.
A n00b that accidentally gets himself killed will do so once, and will then learn. While it may not seem like that first time, the loss will be insignificant, with or without insurance.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.04.22 17:14:00 -
[5]
Originally by: Xaen I know a certain newbie that has lost about 20 ships. All for pretty stupid reasons.
I think the clue here might be in the second-to-last word. Either that or… Quote: He would really be hurting without proper insurance.
…maybe it would give him a reason to think first and start learning. It doesn't sound like your anecdotal n00b is doing much of that and if he doesn't, he won't last long anyway, so his leaving due to lack of funds won't matter anyway. Quote: Also, one of the devs said they're not touching insurance for this very reason. I wasn't talking out my ass.
I'm not saying you were, I'm saying they were. I'd also venture as far as saying that losing 20 ships during the n00b phase isn't a case of being unfamiliar with the game – that kind of loss requires some rather deliberate effort and sounds much more like self-destructing by active choice. |
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