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Jason Edwards
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Posted - 2008.04.21 21:47:00 -
[1]
Edited by: Jason Edwards on 21/04/2008 21:49:43 I proposed this idea a while back.
Corp-empire standing needs to be high. Can only be built in systems with no stations. Rent should be quite a bit.
BUT you set the tax for refining and all the assorted things. Depending on what is available obviously.
With regulations however. No 90% refining tax or something.
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Jason Edwards
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Posted - 2008.04.21 21:55:00 -
[2]
Originally by: Twin blade As long as we can war deck the owner and take over the outpost.
The rent itself will establish who controls the outpost. If corp 1 builds and forgets to pay the rent. corp 2 can then rent the station from amarr provided appropriate corp-empire relations.
Quote: There is the problem most wouldnever be used so there would need to be some thing to make them better than a normal station.
No way. You put them in one of those empty systems with loads of roids and such. Miners and producers and such will come to mine and will store the ore in ur station.
You build it and they will come.
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Jason Edwards
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Posted - 2008.04.23 21:37:00 -
[3]
Quote: What's the point? You could never reconquer them and there's already an abundance of stations.
Not really. There are many many systems with no station at all.
Quote: There are way too many stations in high-sec already.
Thanks for your opinion. In my opinion there arent enough because there are systems without stations.
Quote: This would be a good idea if 75% of all high sec stations were wiped out and if this game was focused on trading and missioning.
Think of it like the real world. In downtown Toronto you have LOADS of buildings. Move out further away and you still have LOADS of buildings. Move further and you start to get less dense. Eventually you make it to the rural area where there are few buildings.
0.0 is where there are few buildings. 0.5 is the suburbs. 1.0 is downtown.
Quote: Being able to market pvp/deny docking rights/etc without being able to forcefully take it over is a major, massive design flaw and would make a lame game. Sorry Chribba.
Those are regulatable things. You can easily make those options greyed out in hi sec.
Quote: The could be limited to low sec. There is a lot of emptish space in low sec areas. Also areas like the great wildlands would be interesting to see stations.
No it should be opened up to everyone. If I were to put up a POS... I cant even build a carrier in hi sec. If I put that same pos up in low sec I cant build a titan or mom.
Location dictates allowance.
Quote: There would be a mad scramble to occupy every moon in Jita. Just to consume the real estate.
There would be a mad scramble? there are that many groups or people with 25-30 billion? Even then you cant build outposts in systems with other stations... so Jita wouldnt be an option.
Quote: - Reduce the efficiency of all NPC Station
no need.
Quote: - Mobile Refining Ship - large ship - where you can offer your service - New Market where you can see the service cost of all Mobile Refining Ships.
can be done even without hisec outposts
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Jason Edwards
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Posted - 2008.04.24 15:10:00 -
[4]
Originally by: Lisento Slaven Need a way to conquer the station especially if they were allowed in high-sec.
Low-sec you could remain in the POS warfare not-fun-gameplay but high-sec I don't know.
Just need a way for players to take them away from other players.
why does it need to be conquerable in hi sec?
Why cant it simply stay with rent costs.
If you war dec a corp and they run a starbase. It's no different then war deccing a corp who currently lives in an npc station now. You can't take over the station they live in.
Now rent should be an auction sort of thing. If Corp 1 fails to pay their rent the starbase goes on auction basically. Then people bid on it. There needs to be multiple things to be taken into account though.
Empire standing; # of members; bid amount; etc etc
Whoever wins takes the cake.
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Jason Edwards
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Posted - 2008.04.24 16:58:00 -
[5]
Originally by: Lisento Slaven
So you think a corporation/player should be allowed to keep an OUTPOST 100% free of threat as long as they pay a meager bill, which to a lot of people will probably be chump change?
30billion is chump change?
and meager bill? You speak of some unknown amount. The bill is auctioned so it could literally be a 30 billion bill.
you make no sense at all. The npc stations that exist now arent conquerable... they are 100% free of threat.
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Jason Edwards
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Posted - 2008.05.31 15:15:00 -
[6]
Edited by: Jason Edwards on 31/05/2008 15:15:42 Still waiting for this :D
My alliance could really use one of these Gallente to be specific. We are constantly having troubles with offices as offices directly relate to us earning. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Jason Edwards
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Posted - 2008.06.01 22:00:00 -
[7]
Quote: If someone wants to spend 30 Billion on a permanent Outpost in empire - why not? Just limit the number of stations, in non-hub systems to 2 or 3.
You can't build an outpost in a system with any other station in it.
Quote: 1. Only one outpost in high/lowsec per corp. (Or alliance maybe).
Rich people would just train alt corps to do more. There really is no need to limit. The 30billion is enough of a limit. If they do indeed start becoming very common... you can start destroying npc stations...
A dozen Chimera Navy Issues pull alexander noir moves against gallente run stations around eve. Destroying the station but allowing people to undock and dock. Then maybe a week later player news can say that they have decided to not repair the stations and instead evacuate them to other stations which already exist. Which includes all the stuff and everything inside. While the agents move to gallente space or whatever.
The best part would be destroying dodixie station and shifting the position of those agents to a different place.
Quote: 3. Use unused NPC goods for "fuel" along with starcharters. But no illegal goods etc. Something like janitors, food products, electronics, oxygen (duh!), quafe, holoreels, water etc. I would say something around the worth of 75million a month at base, 100 at T1, 125 at T2 and 150million a month at T3.
Exactly. If you dont fuel the starbase and it goes offline. The refinary, ship fitting, etc etc all become deactivated.
Quote: 4. Have a fuel bay that can hold up to 6 months fuel. And with a warning to any renters about fuel amount left when its under 3 months. (Like a timer to see the exact number).
1 months worth is enough space. Just like a POS there's a thing which shows exactly how much time is left per fuel item.
Quote: If an outpost runs out it will go offline. And you can only fetch items from it. After 2-3months offline the Outpost will simply destroy at DT.
That isnt so bad honestly. Place a sort of very very visable countdown to decommission.
Quote: 5. Use standing for both placement and possible upgrade. Standing the same as with POS. Can be placed in any system.
higher. 7.0 standing for 0.5. 8.0 for 0.6. 9.0 for 0.7.
Quote: Dead corp/alliance? Have the owner and any renter to select a newby NPC station for place of getting items back.
Pretty sure 30billion isk worth of an outpost isnt going to be a common occurance of going poof. I'm sure the devs can deal with moving the stuff really.
Quote: I¦m sure the amarr factory and caldari research outpost would be the most demanded. With some minmatar stations for stationless systems. And gallente outposts for the trading hubs and such. It would also quite possible kill jita 4-4 and move it. maybe still in Jita. But it would be more dynamic since one in say Perimeter could have lower fee¦s etc.
They all have their merits actually. Research alliances are in constant need of offices. Having a gallente outpost with 30+ offices would be very nice especially so if they are all only available to alliance members. As you can put up 2-3 large towers and EASILY out perform the research outpost. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |
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