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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.04.21 07:14:00 -
[1]
Just skip the whole sov thing and use standing/rent fees. It's be a nice ISK sink as well.
If someone wants to build a 25B Outpost in Jita, let them. I got first dibs for one in Amarr 
But really it'd be a good way of making empty systems more usable and pilots could themselves set tax, docking fee's etc and maybe make a good trade hub where otherwise there wouldn't be any pilots.
Secure 3rd party service ■ Do you Veldspar? |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.04.21 07:14:00 -
[2]
Just skip the whole sov thing and use standing/rent fees. It's be a nice ISK sink as well.
If someone wants to build a 25B Outpost in Jita, let them. I got first dibs for one in Amarr 
But really it'd be a good way of making empty systems more usable and pilots could themselves set tax, docking fee's etc and maybe make a good trade hub where otherwise there wouldn't be any pilots.
Secure 3rd party service ■ Do you Veldspar? |
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BlondieBC
Minmatar Ardent Industrial Hydra Alliance
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Posted - 2008.04.21 07:25:00 -
[3]
This makes a nice idea if CCP ever implements faction warfare.
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BlondieBC
Minmatar Ardent Industrial Hydra Alliance
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Posted - 2008.04.21 07:25:00 -
[4]
This makes a nice idea if CCP ever implements faction warfare.
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Red Harvest
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Posted - 2008.04.21 07:39:00 -
[5]
Cant say i like it very much as i fear its bad for the servers. BUT i would love to see Chribba getting a giant veld roid as outpost in amarr.
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Evelgrivion
Black Nova Corp Band of Brothers
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Posted - 2008.04.21 07:41:00 -
[6]
It's an intriguing idea - there are a lot of systems out there that would be much nicer if they actually had stations in them. But if you ask me, player control over NPC space deployed outposts should be subject to a considerable degree of regulation if they are to be deployed at all in empire space.
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Torothanax
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Posted - 2008.04.21 07:45:00 -
[7]
I'd like to see more of the empty space out there bein used.
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Twin blade
Minmatar The Triangle
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Posted - 2008.04.21 12:48:00 -
[8]
As long as we can war deck the owner and take over the outpost.
There is the problem most wouldnever be used so there would need to be some thing to make them better than a normal station. Death is great rember where all dying to get there. |

Havok Dryke
Golden Gavel Enterprises The Cooperative
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Posted - 2008.04.21 21:32:00 -
[9]
Poasting in a Chribba thread!
Personally, I think it's a good idea. It fits in well with the sandbox nature of EVE, and the maintence cost of the outpost could vary depending on it's location. Enter new occupation: Real Estate agent! Also, you should be able to restrict access to your outpost, especially to wartargets or people with negative standings to you. All we have to worry about Goonswarm building an outpost 5 km from the Jita 4 undock point... ------------------------------
EVE is a cold, harsh world, filled with people that would kill you without a second thought. The forums are even worse.
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Jason Edwards
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Posted - 2008.04.21 21:47:00 -
[10]
Edited by: Jason Edwards on 21/04/2008 21:49:43 I proposed this idea a while back.
Corp-empire standing needs to be high. Can only be built in systems with no stations. Rent should be quite a bit.
BUT you set the tax for refining and all the assorted things. Depending on what is available obviously.
With regulations however. No 90% refining tax or something.
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Jason Edwards
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Posted - 2008.04.21 21:55:00 -
[11]
Originally by: Twin blade As long as we can war deck the owner and take over the outpost.
The rent itself will establish who controls the outpost. If corp 1 builds and forgets to pay the rent. corp 2 can then rent the station from amarr provided appropriate corp-empire relations.
Quote: There is the problem most wouldnever be used so there would need to be some thing to make them better than a normal station.
No way. You put them in one of those empty systems with loads of roids and such. Miners and producers and such will come to mine and will store the ore in ur station.
You build it and they will come.
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Anubis Xian
Vertigo One
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Posted - 2008.04.21 21:58:00 -
[12]
I honestly think there are too many NPC stations. Stations are also mostly privately owned, so why can't players own some in empire?
I mean a fracking NPC newspaper has several stations...
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
I'm the Juggernaut, *****! |

Erotic Irony
0bsession
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Posted - 2008.04.21 23:18:00 -
[13]
What's the point? You could never reconquer them and there's already an abundance of stations. ___ Eve Players are not very smart. Support Killmail Overhaul
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alden good
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Posted - 2008.04.22 03:59:00 -
[14]
maybe only in systems without a station already present you could put them up but otherwise it would just get anoying as heck |

Vaal Erit
Science and Trade Institute
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Posted - 2008.04.22 06:08:00 -
[15]
There are way too many stations in high-sec already. This would be a good idea if 75% of all high sec stations were wiped out and if this game was focused on trading and missioning. Being able to market pvp/deny docking rights/etc without being able to forcefully take it over is a major, massive design flaw and would make a lame game. Sorry Chribba. |

BlondieBC
Minmatar Ardent Industrial Hydra Alliance
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Posted - 2008.04.22 06:28:00 -
[16]
Originally by: Vaal Erit There are way too many stations in high-sec already. This would be a good idea if 75% of all high sec stations were wiped out and if this game was focused on trading and missioning. Being able to market pvp/deny docking rights/etc without being able to forcefully take it over is a major, massive design flaw and would make a lame game. Sorry Chribba.
The could be limited to low sec. There is a lot of emptish space in low sec areas. Also areas like the great wildlands would be interesting to see stations.
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Bellum Eternus
Gallente Death of Virtue Sex Panthers
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Posted - 2008.04.22 07:04:00 -
[17]
There would be a mad scramble to occupy every moon in Jita. Just to consume the real estate.
How do you propose we do outpost sieges in high sec? LOL. It's a cool idea and all Chribba, but a little impractical eh?
Bellum Eternus
[Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Smilla Snow
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Posted - 2008.04.22 10:11:00 -
[18]
- Reduce the efficiency of all NPC Station - Mobile Refining Ship - large ship - where you can offer your service - New Market where you can see the service cost of all Mobile Refining Ships.
something like that ;-)
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Jason Edwards
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Posted - 2008.04.23 21:37:00 -
[19]
Quote: What's the point? You could never reconquer them and there's already an abundance of stations.
Not really. There are many many systems with no station at all.
Quote: There are way too many stations in high-sec already.
Thanks for your opinion. In my opinion there arent enough because there are systems without stations.
Quote: This would be a good idea if 75% of all high sec stations were wiped out and if this game was focused on trading and missioning.
Think of it like the real world. In downtown Toronto you have LOADS of buildings. Move out further away and you still have LOADS of buildings. Move further and you start to get less dense. Eventually you make it to the rural area where there are few buildings.
0.0 is where there are few buildings. 0.5 is the suburbs. 1.0 is downtown.
Quote: Being able to market pvp/deny docking rights/etc without being able to forcefully take it over is a major, massive design flaw and would make a lame game. Sorry Chribba.
Those are regulatable things. You can easily make those options greyed out in hi sec.
Quote: The could be limited to low sec. There is a lot of emptish space in low sec areas. Also areas like the great wildlands would be interesting to see stations.
No it should be opened up to everyone. If I were to put up a POS... I cant even build a carrier in hi sec. If I put that same pos up in low sec I cant build a titan or mom.
Location dictates allowance.
Quote: There would be a mad scramble to occupy every moon in Jita. Just to consume the real estate.
There would be a mad scramble? there are that many groups or people with 25-30 billion? Even then you cant build outposts in systems with other stations... so Jita wouldnt be an option.
Quote: - Reduce the efficiency of all NPC Station
no need.
Quote: - Mobile Refining Ship - large ship - where you can offer your service - New Market where you can see the service cost of all Mobile Refining Ships.
can be done even without hisec outposts
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Erotic Irony
0bsession
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Posted - 2008.04.23 22:19:00 -
[20]
Originally by: Jason Edwards downtown Toronto
thanks |

Jaden Icer
Gallente Icerian Technologies
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Posted - 2008.04.23 22:46:00 -
[21]
I like the idea of this
Would have to work on who can put them up, what you have to do to keep them up, blah blah blah, but I think having Player Owned Stations in Empire could be a great thing.
Just as soon as CCP works out the problems with empire and rethinks the map a little bit
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DeODokktor
Dark Templars The Fonz Presidium
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Posted - 2008.04.24 12:53:00 -
[22]
I claim nonni!
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2008.04.24 13:24:00 -
[23]
I'll claim Botane, and Erme! Those are good places for this idea!
*aurora notice : "You do not have funds to buy those stations"*
I like the idea but I won't raise funds by myself for that!
There are hubs systems with no stations, my worse fear is that those systems left without stations by CCP would end for sure as trade hubs, making another trade hub that would attract everyone. I guess Chribba spotted one such system!
PS : Botane and Erme may not be the best examples, but I go through there often... -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |

Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.04.24 13:46:00 -
[24]
Need a way to conquer the station especially if they were allowed in high-sec.
Low-sec you could remain in the POS warfare not-fun-gameplay but high-sec I don't know.
Just need a way for players to take them away from other players. |

Jason Edwards
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Posted - 2008.04.24 15:10:00 -
[25]
Originally by: Lisento Slaven Need a way to conquer the station especially if they were allowed in high-sec.
Low-sec you could remain in the POS warfare not-fun-gameplay but high-sec I don't know.
Just need a way for players to take them away from other players.
why does it need to be conquerable in hi sec?
Why cant it simply stay with rent costs.
If you war dec a corp and they run a starbase. It's no different then war deccing a corp who currently lives in an npc station now. You can't take over the station they live in.
Now rent should be an auction sort of thing. If Corp 1 fails to pay their rent the starbase goes on auction basically. Then people bid on it. There needs to be multiple things to be taken into account though.
Empire standing; # of members; bid amount; etc etc
Whoever wins takes the cake.
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.04.24 15:25:00 -
[26]
Originally by: Jason Edwards
Originally by: Lisento Slaven Need a way to conquer the station especially if they were allowed in high-sec.
Low-sec you could remain in the POS warfare not-fun-gameplay but high-sec I don't know.
Just need a way for players to take them away from other players.
why does it need to be conquerable in hi sec?
Why cant it simply stay with rent costs.
If you war dec a corp and they run a starbase. It's no different then war deccing a corp who currently lives in an npc station now. You can't take over the station they live in.
Now rent should be an auction sort of thing. If Corp 1 fails to pay their rent the starbase goes on auction basically. Then people bid on it. There needs to be multiple things to be taken into account though.
Empire standing; # of members; bid amount; etc etc
Whoever wins takes the cake.
So you think a corporation/player should be allowed to keep an OUTPOST 100% free of threat as long as they pay a meager bill, which to a lot of people will probably be chump change? ---
Put in space whales!
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Efdi
Minmatar Brannigan's Law
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Posted - 2008.04.24 15:31:00 -
[27]
Originally by: Lisento Slaven
So you think a corporation/player should be allowed to keep an OUTPOST 100% free of threat as long as they pay a meager bill, which to the sort of people who would be putting up high-sec outposts will be chump change?
FYP
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Jason Edwards
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Posted - 2008.04.24 16:58:00 -
[28]
Originally by: Lisento Slaven
So you think a corporation/player should be allowed to keep an OUTPOST 100% free of threat as long as they pay a meager bill, which to a lot of people will probably be chump change?
30billion is chump change?
and meager bill? You speak of some unknown amount. The bill is auctioned so it could literally be a 30 billion bill.
you make no sense at all. The npc stations that exist now arent conquerable... they are 100% free of threat.
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Efdi
Minmatar Brannigan's Law
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Posted - 2008.04.24 17:16:00 -
[29]
Originally by: Jason Edwards
you make no sense at all. The npc stations that exist now arent conquerable... they are 100% free of threat.
And everyone gets the same benefits from them. Outposts allow you to deny services and docking to players.
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Shirley Serious
Imperial Academy
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Posted - 2008.04.24 18:09:00 -
[30]
As outposts are now, I'd say no.
However, as part of an expansion of gameplay, with more corporate owned property and assets, which wars can be fought over, giving both a reason to have high-sec corporations and high-sec wars, then yes to high-sec player built stations.
E.g. Corporation A owns a station in high-sec. As part of their rent agreement, it is open to all, and costs a fair sum of isk and material payments. Corp A gets isk from transactions and refining taxes. You could also have private outposts, which would be more expensive to rent.
If Corp A cannot pay their rent, then the station becomes vacant, and Corp B can apply to run it.
Corporation C can declare war on Corp A, stating the station ownership as the war target. They have to put up a fair sum of collateral to do this. If Corp A surrenders, Corp C gets their collateral back, and gets to run the station. If Corp C fails to get a surrender from A within the war declaration time, then they lose their collateral.
And for smaller corporations, things like docking rights become purchasable and valid assets to declare war over.
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