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Thera Romana
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Posted - 2008.04.24 18:53:00 -
[31]
I would say not in High sec, High sec already has to much lure and advantage, and with low sec, i would make them better than NPC stations, but not as good as 0.0 stations.
The player base of eve needs to spread out, high sec is becoming to populated already. |

Rod Blaine
Evolution Band of Brothers
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Posted - 2008.04.24 20:25:00 -
[32]
Outposts are already getting too numerous in 0.0. Why add more in low sec or high sec ?
Empty systems, as in systems without the ability to dock up, have a purpose too. Especially in 0.0.
[center] Old blog |

Jason Edwards
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Posted - 2008.05.31 15:15:00 -
[33]
Edited by: Jason Edwards on 31/05/2008 15:15:42 Still waiting for this :D
My alliance could really use one of these Gallente to be specific. We are constantly having troubles with offices as offices directly relate to us earning. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Vanessa Vasquez
planet eyeQ
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Posted - 2008.05.31 15:46:00 -
[34]
Odd. Chribba opens a thread, and none of that usual trolls posting. Then i'll take over their part.
No. Period. 
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Jinx Barker
GFB Scientific
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Posted - 2008.05.31 17:12:00 -
[35]
I know majority of people want to blow stuff up - on the other hand, there are some things that would be nice to have w/o blowing stuff up.
Having a PC station in Empire would be the same thing as having an NPC office in Empire, with the exception that one has paid 30 Billion ISK for it. If one is camped inside, one is camped inside, if one is not, well so be it.
It is OK for them to be a permanent object in game - since we all know that gankers really would go out of their way to bring down an Empire station. Because there is really no difference between it and NPC - other than in the name.
If someone wants to spend 30 Billion on a permanent Outpost in empire - why not? Just limit the number of stations, in non-hub systems to 2 or 3.
Also... I would personally prefer this: S.P.O.S.S
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Shintai
Balad Naran Orbital Shipyards
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Posted - 2008.06.01 19:06:00 -
[36]
The highsec Outpost is the perfect idea. Its also a another small step to counter some of crowding issue. And potentially remove a few NPC stations over time. Specially due to faction wars. Caldari State stations in gallente space? I think not...
But since the penalty for 0.0 outposts is that they can be conquered. There would be some other for low/highsec.
In my view the stations should also be freely upgradeable in low/highsec. But with a few tweaks. Like no booster production in highsec etc. So an Amarr factory would have 0 booster manufactoring slots.
Since CCP want sthe players to influence the economy more and more. The partly move from NPC to player stations is an easy one.
1. Only one outpost in high/lowsec per corp. (Or alliance maybe). 2. Allow up to 5 outposts in a system. 3. Use unused NPC goods for "fuel" along with starcharters. But no illegal goods etc. Something like janitors, food products, electronics, oxygen (duh!), quafe, holoreels, water etc. I would say something around the worth of 75million a month at base, 100 at T1, 125 at T2 and 150million a month at T3. 4. Have a fuel bay that can hold up to 6 months fuel. And with a warning to any renters about fuel amount left when its under 3 months. (Like a timer to see the exact number). If an outpost runs out it will go offline. And you can only fetch items from it. After 2-3months offline the Outpost will simply destroy at DT. And any leftovers can be claimed in a nearby NPC station. That should hinder any permant lifetime if unused. 5. Use standing for both placement and possible upgrade. Standing the same as with POS. Can be placed in any system.
Dead corp/alliance? Have the owner and any renter to select a newby NPC station for place of getting items back.
I¦m sure the amarr factory and caldari research outpost would be the most demanded. With some minmatar stations for stationless systems. And gallente outposts for the trading hubs and such. It would also quite possible kill jita 4-4 and move it. maybe still in Jita. But it would be more dynamic since one in say Perimeter could have lower fee¦s etc.
Also perhaps make it into corporation/alliance HQs instead of outposts. And make new designs. So each faction have all 4 kinds. Abstraction and Transcendence: Nature, Shintai, and Geometry |

LUH 3471
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Posted - 2008.06.01 19:12:00 -
[37]
Originally by: Red Harvest Cant say i like it very much as i fear its bad for the servers. BUT i would love to see Chribba getting a giant veld roid as outpost in amarr.
this
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procurement specialist
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Posted - 2008.06.01 21:36:00 -
[38]
my first thought is no period.
thinking about it more though, if you allowed the outposts to equip guns like pos, talking lots of guns here, and changed them to be destructable or something along those lines I could see it working. I don't think I would make the cotrolling people pay for it. I would have them just destroyed. If they did need fuel. They would have the fuel requirement of say 5x large pos of their type.
I wouldn't allow in high sec but if allowed in high sec i would limit the upgrades by sec status allowed, membership, and faction. Basically would take a corp 250+ members, average of 9.0 faction standing and only in .3 and below could you fully upgrade an outpost. If you faction standing fell below a certain point then the navy of whoever would come and shoot your outpost too. it is their space after all. docking rights should be always on in high sec but I would like to see them corp selectable in lowsec by positive only. Tax should always be up to the station owner. 100% will just mean people won't refine there.
I would also support a change to refining in empire stations of 50% to 45% simply to give purpose to training some levels of the specialty refines. only 2-3 levels needed but 99.5% and a 1% implant puts you at 100% on everything.
also i recommend boring pos shoot for sov be looked into before this but there are my thoughts for posterity i guess. absolutely only in systems without a station already though.
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Jason Edwards
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Posted - 2008.06.01 22:00:00 -
[39]
Quote: If someone wants to spend 30 Billion on a permanent Outpost in empire - why not? Just limit the number of stations, in non-hub systems to 2 or 3.
You can't build an outpost in a system with any other station in it.
Quote: 1. Only one outpost in high/lowsec per corp. (Or alliance maybe).
Rich people would just train alt corps to do more. There really is no need to limit. The 30billion is enough of a limit. If they do indeed start becoming very common... you can start destroying npc stations...
A dozen Chimera Navy Issues pull alexander noir moves against gallente run stations around eve. Destroying the station but allowing people to undock and dock. Then maybe a week later player news can say that they have decided to not repair the stations and instead evacuate them to other stations which already exist. Which includes all the stuff and everything inside. While the agents move to gallente space or whatever.
The best part would be destroying dodixie station and shifting the position of those agents to a different place.
Quote: 3. Use unused NPC goods for "fuel" along with starcharters. But no illegal goods etc. Something like janitors, food products, electronics, oxygen (duh!), quafe, holoreels, water etc. I would say something around the worth of 75million a month at base, 100 at T1, 125 at T2 and 150million a month at T3.
Exactly. If you dont fuel the starbase and it goes offline. The refinary, ship fitting, etc etc all become deactivated.
Quote: 4. Have a fuel bay that can hold up to 6 months fuel. And with a warning to any renters about fuel amount left when its under 3 months. (Like a timer to see the exact number).
1 months worth is enough space. Just like a POS there's a thing which shows exactly how much time is left per fuel item.
Quote: If an outpost runs out it will go offline. And you can only fetch items from it. After 2-3months offline the Outpost will simply destroy at DT.
That isnt so bad honestly. Place a sort of very very visable countdown to decommission.
Quote: 5. Use standing for both placement and possible upgrade. Standing the same as with POS. Can be placed in any system.
higher. 7.0 standing for 0.5. 8.0 for 0.6. 9.0 for 0.7.
Quote: Dead corp/alliance? Have the owner and any renter to select a newby NPC station for place of getting items back.
Pretty sure 30billion isk worth of an outpost isnt going to be a common occurance of going poof. I'm sure the devs can deal with moving the stuff really.
Quote: I¦m sure the amarr factory and caldari research outpost would be the most demanded. With some minmatar stations for stationless systems. And gallente outposts for the trading hubs and such. It would also quite possible kill jita 4-4 and move it. maybe still in Jita. But it would be more dynamic since one in say Perimeter could have lower fee¦s etc.
They all have their merits actually. Research alliances are in constant need of offices. Having a gallente outpost with 30+ offices would be very nice especially so if they are all only available to alliance members. As you can put up 2-3 large towers and EASILY out perform the research outpost. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Silvana Kor'ah
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Posted - 2008.06.01 23:04:00 -
[40]
Nice idea. Let the billionaires invest their money and charge those evil empire carebears for refining, offices and trade. Ok, that was ironical. But if can get some share, why not? 
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