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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.04.21 07:14:00 -
[1]
Just skip the whole sov thing and use standing/rent fees. It's be a nice ISK sink as well.
If someone wants to build a 25B Outpost in Jita, let them. I got first dibs for one in Amarr 
But really it'd be a good way of making empty systems more usable and pilots could themselves set tax, docking fee's etc and maybe make a good trade hub where otherwise there wouldn't be any pilots.
Secure 3rd party service ■ Do you Veldspar? |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.04.21 07:14:00 -
[2]
Just skip the whole sov thing and use standing/rent fees. It's be a nice ISK sink as well.
If someone wants to build a 25B Outpost in Jita, let them. I got first dibs for one in Amarr 
But really it'd be a good way of making empty systems more usable and pilots could themselves set tax, docking fee's etc and maybe make a good trade hub where otherwise there wouldn't be any pilots.
Secure 3rd party service ■ Do you Veldspar? |
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BlondieBC
Minmatar Ardent Industrial Hydra Alliance
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Posted - 2008.04.21 07:25:00 -
[3]
This makes a nice idea if CCP ever implements faction warfare.
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BlondieBC
Minmatar Ardent Industrial Hydra Alliance
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Posted - 2008.04.21 07:25:00 -
[4]
This makes a nice idea if CCP ever implements faction warfare.
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Red Harvest
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Posted - 2008.04.21 07:39:00 -
[5]
Cant say i like it very much as i fear its bad for the servers. BUT i would love to see Chribba getting a giant veld roid as outpost in amarr.
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Evelgrivion
Black Nova Corp Band of Brothers
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Posted - 2008.04.21 07:41:00 -
[6]
It's an intriguing idea - there are a lot of systems out there that would be much nicer if they actually had stations in them. But if you ask me, player control over NPC space deployed outposts should be subject to a considerable degree of regulation if they are to be deployed at all in empire space.
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Torothanax
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Posted - 2008.04.21 07:45:00 -
[7]
I'd like to see more of the empty space out there bein used.
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Twin blade
Minmatar The Triangle
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Posted - 2008.04.21 12:48:00 -
[8]
As long as we can war deck the owner and take over the outpost.
There is the problem most wouldnever be used so there would need to be some thing to make them better than a normal station. Death is great rember where all dying to get there. |

Havok Dryke
Golden Gavel Enterprises The Cooperative
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Posted - 2008.04.21 21:32:00 -
[9]
Poasting in a Chribba thread!
Personally, I think it's a good idea. It fits in well with the sandbox nature of EVE, and the maintence cost of the outpost could vary depending on it's location. Enter new occupation: Real Estate agent! Also, you should be able to restrict access to your outpost, especially to wartargets or people with negative standings to you. All we have to worry about Goonswarm building an outpost 5 km from the Jita 4 undock point... ------------------------------
EVE is a cold, harsh world, filled with people that would kill you without a second thought. The forums are even worse.
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Jason Edwards
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Posted - 2008.04.21 21:47:00 -
[10]
Edited by: Jason Edwards on 21/04/2008 21:49:43 I proposed this idea a while back.
Corp-empire standing needs to be high. Can only be built in systems with no stations. Rent should be quite a bit.
BUT you set the tax for refining and all the assorted things. Depending on what is available obviously.
With regulations however. No 90% refining tax or something.
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Jason Edwards
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Posted - 2008.04.21 21:55:00 -
[11]
Originally by: Twin blade As long as we can war deck the owner and take over the outpost.
The rent itself will establish who controls the outpost. If corp 1 builds and forgets to pay the rent. corp 2 can then rent the station from amarr provided appropriate corp-empire relations.
Quote: There is the problem most wouldnever be used so there would need to be some thing to make them better than a normal station.
No way. You put them in one of those empty systems with loads of roids and such. Miners and producers and such will come to mine and will store the ore in ur station.
You build it and they will come.
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Anubis Xian
Vertigo One
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Posted - 2008.04.21 21:58:00 -
[12]
I honestly think there are too many NPC stations. Stations are also mostly privately owned, so why can't players own some in empire?
I mean a fracking NPC newspaper has several stations...
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
I'm the Juggernaut, *****! |

Erotic Irony
0bsession
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Posted - 2008.04.21 23:18:00 -
[13]
What's the point? You could never reconquer them and there's already an abundance of stations. ___ Eve Players are not very smart. Support Killmail Overhaul
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alden good
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Posted - 2008.04.22 03:59:00 -
[14]
maybe only in systems without a station already present you could put them up but otherwise it would just get anoying as heck |

Vaal Erit
Science and Trade Institute
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Posted - 2008.04.22 06:08:00 -
[15]
There are way too many stations in high-sec already. This would be a good idea if 75% of all high sec stations were wiped out and if this game was focused on trading and missioning. Being able to market pvp/deny docking rights/etc without being able to forcefully take it over is a major, massive design flaw and would make a lame game. Sorry Chribba. |

BlondieBC
Minmatar Ardent Industrial Hydra Alliance
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Posted - 2008.04.22 06:28:00 -
[16]
Originally by: Vaal Erit There are way too many stations in high-sec already. This would be a good idea if 75% of all high sec stations were wiped out and if this game was focused on trading and missioning. Being able to market pvp/deny docking rights/etc without being able to forcefully take it over is a major, massive design flaw and would make a lame game. Sorry Chribba.
The could be limited to low sec. There is a lot of emptish space in low sec areas. Also areas like the great wildlands would be interesting to see stations.
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Bellum Eternus
Gallente Death of Virtue Sex Panthers
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Posted - 2008.04.22 07:04:00 -
[17]
There would be a mad scramble to occupy every moon in Jita. Just to consume the real estate.
How do you propose we do outpost sieges in high sec? LOL. It's a cool idea and all Chribba, but a little impractical eh?
Bellum Eternus
[Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Smilla Snow
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Posted - 2008.04.22 10:11:00 -
[18]
- Reduce the efficiency of all NPC Station - Mobile Refining Ship - large ship - where you can offer your service - New Market where you can see the service cost of all Mobile Refining Ships.
something like that ;-)
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Jason Edwards
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Posted - 2008.04.23 21:37:00 -
[19]
Quote: What's the point? You could never reconquer them and there's already an abundance of stations.
Not really. There are many many systems with no station at all.
Quote: There are way too many stations in high-sec already.
Thanks for your opinion. In my opinion there arent enough because there are systems without stations.
Quote: This would be a good idea if 75% of all high sec stations were wiped out and if this game was focused on trading and missioning.
Think of it like the real world. In downtown Toronto you have LOADS of buildings. Move out further away and you still have LOADS of buildings. Move further and you start to get less dense. Eventually you make it to the rural area where there are few buildings.
0.0 is where there are few buildings. 0.5 is the suburbs. 1.0 is downtown.
Quote: Being able to market pvp/deny docking rights/etc without being able to forcefully take it over is a major, massive design flaw and would make a lame game. Sorry Chribba.
Those are regulatable things. You can easily make those options greyed out in hi sec.
Quote: The could be limited to low sec. There is a lot of emptish space in low sec areas. Also areas like the great wildlands would be interesting to see stations.
No it should be opened up to everyone. If I were to put up a POS... I cant even build a carrier in hi sec. If I put that same pos up in low sec I cant build a titan or mom.
Location dictates allowance.
Quote: There would be a mad scramble to occupy every moon in Jita. Just to consume the real estate.
There would be a mad scramble? there are that many groups or people with 25-30 billion? Even then you cant build outposts in systems with other stations... so Jita wouldnt be an option.
Quote: - Reduce the efficiency of all NPC Station
no need.
Quote: - Mobile Refining Ship - large ship - where you can offer your service - New Market where you can see the service cost of all Mobile Refining Ships.
can be done even without hisec outposts
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Erotic Irony
0bsession
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Posted - 2008.04.23 22:19:00 -
[20]
Originally by: Jason Edwards downtown Toronto
thanks |

Jaden Icer
Gallente Icerian Technologies
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Posted - 2008.04.23 22:46:00 -
[21]
I like the idea of this
Would have to work on who can put them up, what you have to do to keep them up, blah blah blah, but I think having Player Owned Stations in Empire could be a great thing.
Just as soon as CCP works out the problems with empire and rethinks the map a little bit
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DeODokktor
Dark Templars The Fonz Presidium
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Posted - 2008.04.24 12:53:00 -
[22]
I claim nonni!
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2008.04.24 13:24:00 -
[23]
I'll claim Botane, and Erme! Those are good places for this idea!
*aurora notice : "You do not have funds to buy those stations"*
I like the idea but I won't raise funds by myself for that!
There are hubs systems with no stations, my worse fear is that those systems left without stations by CCP would end for sure as trade hubs, making another trade hub that would attract everyone. I guess Chribba spotted one such system!
PS : Botane and Erme may not be the best examples, but I go through there often... -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |

Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.04.24 13:46:00 -
[24]
Need a way to conquer the station especially if they were allowed in high-sec.
Low-sec you could remain in the POS warfare not-fun-gameplay but high-sec I don't know.
Just need a way for players to take them away from other players. |

Jason Edwards
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Posted - 2008.04.24 15:10:00 -
[25]
Originally by: Lisento Slaven Need a way to conquer the station especially if they were allowed in high-sec.
Low-sec you could remain in the POS warfare not-fun-gameplay but high-sec I don't know.
Just need a way for players to take them away from other players.
why does it need to be conquerable in hi sec?
Why cant it simply stay with rent costs.
If you war dec a corp and they run a starbase. It's no different then war deccing a corp who currently lives in an npc station now. You can't take over the station they live in.
Now rent should be an auction sort of thing. If Corp 1 fails to pay their rent the starbase goes on auction basically. Then people bid on it. There needs to be multiple things to be taken into account though.
Empire standing; # of members; bid amount; etc etc
Whoever wins takes the cake.
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.04.24 15:25:00 -
[26]
Originally by: Jason Edwards
Originally by: Lisento Slaven Need a way to conquer the station especially if they were allowed in high-sec.
Low-sec you could remain in the POS warfare not-fun-gameplay but high-sec I don't know.
Just need a way for players to take them away from other players.
why does it need to be conquerable in hi sec?
Why cant it simply stay with rent costs.
If you war dec a corp and they run a starbase. It's no different then war deccing a corp who currently lives in an npc station now. You can't take over the station they live in.
Now rent should be an auction sort of thing. If Corp 1 fails to pay their rent the starbase goes on auction basically. Then people bid on it. There needs to be multiple things to be taken into account though.
Empire standing; # of members; bid amount; etc etc
Whoever wins takes the cake.
So you think a corporation/player should be allowed to keep an OUTPOST 100% free of threat as long as they pay a meager bill, which to a lot of people will probably be chump change? ---
Put in space whales!
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Efdi
Minmatar Brannigan's Law
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Posted - 2008.04.24 15:31:00 -
[27]
Originally by: Lisento Slaven
So you think a corporation/player should be allowed to keep an OUTPOST 100% free of threat as long as they pay a meager bill, which to the sort of people who would be putting up high-sec outposts will be chump change?
FYP
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Jason Edwards
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Posted - 2008.04.24 16:58:00 -
[28]
Originally by: Lisento Slaven
So you think a corporation/player should be allowed to keep an OUTPOST 100% free of threat as long as they pay a meager bill, which to a lot of people will probably be chump change?
30billion is chump change?
and meager bill? You speak of some unknown amount. The bill is auctioned so it could literally be a 30 billion bill.
you make no sense at all. The npc stations that exist now arent conquerable... they are 100% free of threat.
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Efdi
Minmatar Brannigan's Law
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Posted - 2008.04.24 17:16:00 -
[29]
Originally by: Jason Edwards
you make no sense at all. The npc stations that exist now arent conquerable... they are 100% free of threat.
And everyone gets the same benefits from them. Outposts allow you to deny services and docking to players.
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Shirley Serious
Imperial Academy
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Posted - 2008.04.24 18:09:00 -
[30]
As outposts are now, I'd say no.
However, as part of an expansion of gameplay, with more corporate owned property and assets, which wars can be fought over, giving both a reason to have high-sec corporations and high-sec wars, then yes to high-sec player built stations.
E.g. Corporation A owns a station in high-sec. As part of their rent agreement, it is open to all, and costs a fair sum of isk and material payments. Corp A gets isk from transactions and refining taxes. You could also have private outposts, which would be more expensive to rent.
If Corp A cannot pay their rent, then the station becomes vacant, and Corp B can apply to run it.
Corporation C can declare war on Corp A, stating the station ownership as the war target. They have to put up a fair sum of collateral to do this. If Corp A surrenders, Corp C gets their collateral back, and gets to run the station. If Corp C fails to get a surrender from A within the war declaration time, then they lose their collateral.
And for smaller corporations, things like docking rights become purchasable and valid assets to declare war over.
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Thera Romana
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Posted - 2008.04.24 18:53:00 -
[31]
I would say not in High sec, High sec already has to much lure and advantage, and with low sec, i would make them better than NPC stations, but not as good as 0.0 stations.
The player base of eve needs to spread out, high sec is becoming to populated already. |

Rod Blaine
Evolution Band of Brothers
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Posted - 2008.04.24 20:25:00 -
[32]
Outposts are already getting too numerous in 0.0. Why add more in low sec or high sec ?
Empty systems, as in systems without the ability to dock up, have a purpose too. Especially in 0.0.
[center] Old blog |

Jason Edwards
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Posted - 2008.05.31 15:15:00 -
[33]
Edited by: Jason Edwards on 31/05/2008 15:15:42 Still waiting for this :D
My alliance could really use one of these Gallente to be specific. We are constantly having troubles with offices as offices directly relate to us earning. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Vanessa Vasquez
planet eyeQ
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Posted - 2008.05.31 15:46:00 -
[34]
Odd. Chribba opens a thread, and none of that usual trolls posting. Then i'll take over their part.
No. Period. 
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Jinx Barker
GFB Scientific
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Posted - 2008.05.31 17:12:00 -
[35]
I know majority of people want to blow stuff up - on the other hand, there are some things that would be nice to have w/o blowing stuff up.
Having a PC station in Empire would be the same thing as having an NPC office in Empire, with the exception that one has paid 30 Billion ISK for it. If one is camped inside, one is camped inside, if one is not, well so be it.
It is OK for them to be a permanent object in game - since we all know that gankers really would go out of their way to bring down an Empire station. Because there is really no difference between it and NPC - other than in the name.
If someone wants to spend 30 Billion on a permanent Outpost in empire - why not? Just limit the number of stations, in non-hub systems to 2 or 3.
Also... I would personally prefer this: S.P.O.S.S
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Shintai
Balad Naran Orbital Shipyards
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Posted - 2008.06.01 19:06:00 -
[36]
The highsec Outpost is the perfect idea. Its also a another small step to counter some of crowding issue. And potentially remove a few NPC stations over time. Specially due to faction wars. Caldari State stations in gallente space? I think not...
But since the penalty for 0.0 outposts is that they can be conquered. There would be some other for low/highsec.
In my view the stations should also be freely upgradeable in low/highsec. But with a few tweaks. Like no booster production in highsec etc. So an Amarr factory would have 0 booster manufactoring slots.
Since CCP want sthe players to influence the economy more and more. The partly move from NPC to player stations is an easy one.
1. Only one outpost in high/lowsec per corp. (Or alliance maybe). 2. Allow up to 5 outposts in a system. 3. Use unused NPC goods for "fuel" along with starcharters. But no illegal goods etc. Something like janitors, food products, electronics, oxygen (duh!), quafe, holoreels, water etc. I would say something around the worth of 75million a month at base, 100 at T1, 125 at T2 and 150million a month at T3. 4. Have a fuel bay that can hold up to 6 months fuel. And with a warning to any renters about fuel amount left when its under 3 months. (Like a timer to see the exact number). If an outpost runs out it will go offline. And you can only fetch items from it. After 2-3months offline the Outpost will simply destroy at DT. And any leftovers can be claimed in a nearby NPC station. That should hinder any permant lifetime if unused. 5. Use standing for both placement and possible upgrade. Standing the same as with POS. Can be placed in any system.
Dead corp/alliance? Have the owner and any renter to select a newby NPC station for place of getting items back.
I¦m sure the amarr factory and caldari research outpost would be the most demanded. With some minmatar stations for stationless systems. And gallente outposts for the trading hubs and such. It would also quite possible kill jita 4-4 and move it. maybe still in Jita. But it would be more dynamic since one in say Perimeter could have lower fee¦s etc.
Also perhaps make it into corporation/alliance HQs instead of outposts. And make new designs. So each faction have all 4 kinds. Abstraction and Transcendence: Nature, Shintai, and Geometry |

LUH 3471
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Posted - 2008.06.01 19:12:00 -
[37]
Originally by: Red Harvest Cant say i like it very much as i fear its bad for the servers. BUT i would love to see Chribba getting a giant veld roid as outpost in amarr.
this
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procurement specialist
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Posted - 2008.06.01 21:36:00 -
[38]
my first thought is no period.
thinking about it more though, if you allowed the outposts to equip guns like pos, talking lots of guns here, and changed them to be destructable or something along those lines I could see it working. I don't think I would make the cotrolling people pay for it. I would have them just destroyed. If they did need fuel. They would have the fuel requirement of say 5x large pos of their type.
I wouldn't allow in high sec but if allowed in high sec i would limit the upgrades by sec status allowed, membership, and faction. Basically would take a corp 250+ members, average of 9.0 faction standing and only in .3 and below could you fully upgrade an outpost. If you faction standing fell below a certain point then the navy of whoever would come and shoot your outpost too. it is their space after all. docking rights should be always on in high sec but I would like to see them corp selectable in lowsec by positive only. Tax should always be up to the station owner. 100% will just mean people won't refine there.
I would also support a change to refining in empire stations of 50% to 45% simply to give purpose to training some levels of the specialty refines. only 2-3 levels needed but 99.5% and a 1% implant puts you at 100% on everything.
also i recommend boring pos shoot for sov be looked into before this but there are my thoughts for posterity i guess. absolutely only in systems without a station already though.
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Jason Edwards
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Posted - 2008.06.01 22:00:00 -
[39]
Quote: If someone wants to spend 30 Billion on a permanent Outpost in empire - why not? Just limit the number of stations, in non-hub systems to 2 or 3.
You can't build an outpost in a system with any other station in it.
Quote: 1. Only one outpost in high/lowsec per corp. (Or alliance maybe).
Rich people would just train alt corps to do more. There really is no need to limit. The 30billion is enough of a limit. If they do indeed start becoming very common... you can start destroying npc stations...
A dozen Chimera Navy Issues pull alexander noir moves against gallente run stations around eve. Destroying the station but allowing people to undock and dock. Then maybe a week later player news can say that they have decided to not repair the stations and instead evacuate them to other stations which already exist. Which includes all the stuff and everything inside. While the agents move to gallente space or whatever.
The best part would be destroying dodixie station and shifting the position of those agents to a different place.
Quote: 3. Use unused NPC goods for "fuel" along with starcharters. But no illegal goods etc. Something like janitors, food products, electronics, oxygen (duh!), quafe, holoreels, water etc. I would say something around the worth of 75million a month at base, 100 at T1, 125 at T2 and 150million a month at T3.
Exactly. If you dont fuel the starbase and it goes offline. The refinary, ship fitting, etc etc all become deactivated.
Quote: 4. Have a fuel bay that can hold up to 6 months fuel. And with a warning to any renters about fuel amount left when its under 3 months. (Like a timer to see the exact number).
1 months worth is enough space. Just like a POS there's a thing which shows exactly how much time is left per fuel item.
Quote: If an outpost runs out it will go offline. And you can only fetch items from it. After 2-3months offline the Outpost will simply destroy at DT.
That isnt so bad honestly. Place a sort of very very visable countdown to decommission.
Quote: 5. Use standing for both placement and possible upgrade. Standing the same as with POS. Can be placed in any system.
higher. 7.0 standing for 0.5. 8.0 for 0.6. 9.0 for 0.7.
Quote: Dead corp/alliance? Have the owner and any renter to select a newby NPC station for place of getting items back.
Pretty sure 30billion isk worth of an outpost isnt going to be a common occurance of going poof. I'm sure the devs can deal with moving the stuff really.
Quote: I¦m sure the amarr factory and caldari research outpost would be the most demanded. With some minmatar stations for stationless systems. And gallente outposts for the trading hubs and such. It would also quite possible kill jita 4-4 and move it. maybe still in Jita. But it would be more dynamic since one in say Perimeter could have lower fee¦s etc.
They all have their merits actually. Research alliances are in constant need of offices. Having a gallente outpost with 30+ offices would be very nice especially so if they are all only available to alliance members. As you can put up 2-3 large towers and EASILY out perform the research outpost. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Silvana Kor'ah
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Posted - 2008.06.01 23:04:00 -
[40]
Nice idea. Let the billionaires invest their money and charge those evil empire carebears for refining, offices and trade. Ok, that was ironical. But if can get some share, why not? 
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