
Zaruda
Minmatar Brutor tribe
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Posted - 2008.04.28 16:01:00 -
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Originally by: DigitalCommunist You will not succeed in making the game any harder than it currently is.
I can't help but respond to this. You actually believe the game is currently hard? I've been almost as long as you and essentially started over now but for a universe that is supposed to be brutal and unforgiving, they sure put in alot of get rich quick elements over the years.
Originally by: Hardin
I think the proposal as it stands could potentially lead to a dramatic decline in the number and quality of fights by encouraging ganking and blobbage.
While the more PvP oriented 'small gang' corps may go to the efforts outlined here I suspect that many groups will simply fall back on the old 'safety in numbers' philosophy.
While I can see where you are coming from Jade I think you are totally misreading how the majority of people play this game.
I don't think I am alone in having my jaw drop to the floor at this. Considering this is how every major group (including CVA) plays what do you mean by 'fall back'? This is being done already anyway. Short of a few players, I very rarely see any CVA 'come out to play' without significantly greater numbers on their side. I can understand this to a degree. People hate to lose and love to win. Having larger numbers reduces risk and effectively ensures the win but it also removes all semblance of tactical planning. Unfortunately, the state of Eve currently encourages and promotes this.
Originally by: Hardin
What will happen when a pilot is ganked by 10 enemies. Will his own alliance send just 10 people to respond when they have no clear idea how many enemies are in the area? Will they assume that the 10 pilots are merely an advance guard for another fleet 2 jumps away? While there is already a tendency to blobbage I can only see that being worsened by this proposal.
Yes they can dispatch scouts to scan all the surrounding systems (which could be a very large number of systems) but that takes time, organisation and will.
Yes, lets leave large regions of space controlled groups that have now become complacent, paranoid and lazy. That works much better.
While I'm not 100% behind all Jade's ideas, I do like the direction of the ideas. Some people say this particular idea prevents soloing in dangerous areas. Well gosh golly, what a thought. If I am going alone into a bad neighborhood that isn't patrolled at all by law enforcement, isn't it reasonable to expect a very high level of confrontation and danger? Go into that same place with a large group, the threat level lowers.
I do not believe I am the only one who misses the 'risk' from the beginning days of Eve. As the *****ing and moaning dragged on over the years, CCP made things far too easy and more forgiving and by doing so, took away from some of the themed elements. Now I am going to pick on Hardin and CVA some more as I have more experience with them (purely from an outside point of view) but they also make a good example. Here you have an alliance that appears, by just their own manpower, to be able to manage 100-150 players on average for an active fleet. Factor in their allies, you could see about 200-250 on average. Yet they maintain and control an ENTIRE region of systems that is quite large in size. Does that make any sense compared to the NPC empires? Yes, player driven ones are done in a different context but look how easy it is now to pull this off. You would expect large areas should be controlled by large alliances that have the manpower and organization to do so. However, items and ships now exist to make it feasible for groups to do this without much thought which make it feel alot like munchkin gaming. I see this idea as one extra step to recapturing some of the elements that made us want to join Eve.
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