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Roanis
Caldari Project F3
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Posted - 2008.04.23 19:48:00 -
[1]
hey wondered if anyone had any advice on a drake set up currently set with
7 heavy launchers 1 drone link augmentot
2 tech 2 large shield extenders 2 tech 2 shield rechargers 2 sheild resistance amps (based on mission)
4 beta reactor controls: shield power relay
3 field defense extender rigs
i also have some hard wiring kits that increase shield capacity and shield recharge
currently sitting at about 20540 shield with a 240 sec recharge rate.
anyone have any suggestions to better my beast?
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Weeka
Amarr Tetragrammaton
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Posted - 2008.04.23 19:51:00 -
[2]
Exchange extender rigs for purger rigs, 3 LSE, get rid of the shield rechargers entirely and use the last med slot for an additional hardener.
improves your tank enough to use some BCSs, which are badly needed tbh
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Phil Miller
Royal Hiigaran Navy
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Posted - 2008.04.23 19:59:00 -
[3]
7x Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
2x Large Shield Extender II 3x Invulnerability Field II 1x Shield Recharger II
4x Shield Power Relay II
3xCore Defense Field Purger I
5x Hornet II
Tanks 942 dps omni, easy to fit. Has 333dps. ______________________________________
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Gypsio III
Bambooule
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Posted - 2008.04.23 20:55:00 -
[4]
Stupidly overtanked.
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Eardianm
Darkness Inc. Arcane Alliance
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Posted - 2008.04.24 20:58:00 -
[5]
Originally by: Gypsio III Stupidly overtanked.
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Wet Ferret
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Posted - 2008.04.24 21:05:00 -
[6]
Originally by: Gypsio III Stupidly overtanked.
Yes.
Though, if you're using it as a bait ship. It's almost perfect! Replace a recharger for another extender for even MOAR BUFFER (and recharge for that matter), drop a launcher if you need to for fitting. 
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started.
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Saloris Nighthawke
Ryche's Aggressors Asylum
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Posted - 2008.04.24 21:21:00 -
[7]
Edited by: Saloris Nighthawke on 24/04/2008 21:25:35
Originally by: Roanis hey wondered if anyone had any advice on a drake set up currently set with
7 heavy launchers 1 drone link augmentot
2 tech 2 large shield extenders 2 tech 2 shield rechargers 2 sheild resistance amps (based on mission)
4 beta reactor controls: shield power relay
3 field defense extender rigs
i also have some hard wiring kits that increase shield capacity and shield recharge
currently sitting at about 20540 shield with a 240 sec recharge rate.
anyone have any suggestions to better my beast?
try this:
7x Arb HML 1x whatever
2x LSE2 1x IF2 3x rat-spec amps 2's (2 of one type and 1 of another)
3x BCU2 or 2x BCU2 1x SPR2 2x SPR2
3x CDFP rigs
- sig was here |

AKULA UrQuan
Caldari STK Scientific Black-Out
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Posted - 2008.04.25 00:32:00 -
[8]
Since there is Passive setups everywhere on this forum I'm going to disturb the force and post an active setup. 
Quote: [Drake, Mission] Ballistic Control System II Ballistic Control System II Damage Control II Power Diagnostic System II
Large Shield Booster II Invulnerability Field II Ditrigonal Thermal Barrier Crystallization I Non-Inertial Ballistic Screen Augmentation I F-90 Positional Sensor Subroutines Cap Recharger II
XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile Medium Nosferatu II
[empty rig slot] [empty rig slot] [empty rig slot]
Hobgoblin I x5
If you feel like throwing isk at it add 3x CCC rigs so you can run the sheild booster for 10 minutes strait. Going that extra mile, replace the launchers with Arbalest, Sensor booster with another cap recharger 2 and perma run the booster. That's overkill and it'll cost you around 200M credits.
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Hardtail
Red Dawn Empire
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Posted - 2008.04.25 03:04:00 -
[9]
Originally by: AKULA UrQuan Since there is Passive setups everywhere on this forum I'm going to disturb the force and post an active setup. 
Quote: [Drake, Mission] Ballistic Control System II Ballistic Control System II Damage Control II Power Diagnostic System II
Large Shield Booster II Invulnerability Field II Ditrigonal Thermal Barrier Crystallization I Non-Inertial Ballistic Screen Augmentation I F-90 Positional Sensor Subroutines Cap Recharger II
XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile XR-3200 Heavy Missile Bay, Scourge Heavy Missile Medium Nosferatu II
[empty rig slot] [empty rig slot] [empty rig slot]
Hobgoblin I x5
If you feel like throwing isk at it add 3x CCC rigs so you can run the sheild booster for 10 minutes strait. Going that extra mile, replace the launchers with Arbalest, Sensor booster with another cap recharger 2 and perma run the booster. That's overkill and it'll cost you around 200M credits.
no
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Sir Ibex
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Posted - 2008.04.25 03:12:00 -
[10]
Edited by: Sir Ibex on 25/04/2008 03:12:34
Originally by: Hardtail
no
lol... QFT ;)
Although I do like the idea of a NOS... Never looked into this alternative before. Time to open up EFT and see if the range of that nos is good enough for it to be worthwhile.
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AKULA UrQuan
Caldari STK Scientific Black-Out
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Posted - 2008.04.25 03:25:00 -
[11]
It works and slightly more interesting to fly than a passive setup. With the perma run alternative it's tanks just as well as a passive. Go try it for yourself and see.
The T2 Nos has a range of 12.5km and adds 6 cap/sec. The Nos change doesn't apply to NPCs last time I checked.
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Cpt Cosmic
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Posted - 2008.04.25 06:22:00 -
[12]
Edited by: Cpt Cosmic on 25/04/2008 06:22:02 there is only one good Drake PvE setup:
[Drake, PvE] Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Large Shield Extender II Large Shield Extender II Heat Dissipation Field II Heat Dissipation Field II Ballistic Deflection Field II Ballistic Deflection Field II
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Small Tractor Beam I
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
4 Hardeners against the rats you fight are the best tank you can have. add in cheap 3% shield recharge/amount implants and you are done. it is much better then 3 hardeners + 3 LSE II. this one e.g. is against Guristas rats and will tank 900+ dps and will also do enough dmg to take everything down. if you cant afford 2 CN BCUs, then do some lvl 3s and get them, cause they are rly worth it. they will increase your missioning time significantly + you can have the fit I posted (it is short on cpu)
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skuko
Caldari
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Posted - 2008.04.25 06:39:00 -
[13]
Edited by: skuko on 25/04/2008 06:40:01 my L4 mission runner setup...
Tech 2 Drake
reasoning:
it's a "dps" setup, can go through missions fairly quickly, and mitigates a lot of incoming dmg with high transversal.
it is NOT an AFK tank (well, it kinda is, up to 4 700k BS)
with that being said, i have much fun running this, because i don't spend that much time in one mission...
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Kristrina Belaure
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Posted - 2008.04.25 06:40:00 -
[14]
6x XR-3200 Heavy Missile Bay I 3x Large Shield Extender II 2x Shield Recharger II 1x Invulnerability Field II
4x Beta Reactor Control: Shield Power Relay I
3x Core Defense Field Purger I
i can easily tank lvl 4 missions, and ive been informed that the optimal lvl 4 tank for drakes includes a PDS and 3 power relay and one more missile launcher, but with this set up you can tank more, and with sub-par (lvl 2) cap skills its sustainable
Why the Beta Reactor Control? because they use slightly less cpu. however you will swap one out for a PDS II to fit a command module (in order to have the powergrid require Adv Weapon Upgrades IV) and put about 200-400 extra tank on just by being in a two man gang
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Kenji Kikuta
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Posted - 2008.04.25 07:40:00 -
[15]
I've been running level 4 mission in a Drake for almost half a year now (going for Nighthawk). My conclusion regarding low slot fitting is to mount at least 3 BCUs (and 1 SPR).
Adding 5 light combat drones and +3% RoF/Damage hardwirings yields a DPS above 400 with decent skills.
IMO, any other setup than the above is a waste of time in the context of running level 4 missions.
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Tolsimir Wolfblood
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Posted - 2008.04.25 07:46:00 -
[16]
Edited by: Tolsimir Wolfblood on 25/04/2008 07:48:32 Well u see. Capt Cosmic and I had a forum war about the nighthawk. His set up is superior to any Drake set up Ive seen. With the right training and fitting skills a drake can do the same thing as a nighthawk can and its cost effective. Lose a nighthawk your out about 100mill. Lose a drake and your out mabe 30-50mill depending.
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Wet Ferret
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Posted - 2008.04.25 11:01:00 -
[17]
Originally by: Tolsimir Wolfblood Edited by: Tolsimir Wolfblood on 25/04/2008 07:48:32 Well u see. Capt Cosmic and I had a forum war about the nighthawk. His set up is superior to any Drake set up Ive seen. With the right training and fitting skills a drake can do the same thing as a nighthawk can and its cost effective. Lose a nighthawk your out about 100mill. Lose a drake and your out mabe 30-50mill depending.
Hmmm. A Nighthawk should always do more damage than a Drake at Command Ship lvl 2 or higher.
Anyway, his Drake setup is not the most efficient, as it is lacking in damage. You can get a three BCU setup that tanks any mission and therefore it is "better", IMO.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started.
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Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.04.25 13:23:00 -
[18]
Edited by: Omarvelous on 25/04/2008 13:24:21 I use this setup because its versatile enough to be easily switched for support pvp use.
2x Ballilstic Control Unit II Co-Processor II Damage Control Unit II
3x Active Hardeners 3x Large Shield Extenders II or named depending on your fitting skills
7x Heavy Missile Launcher II
3x Core Defence Field Extenders.
Tanks about a shade under 400 dps - however you have about 150,000 - 170,000 effective hitpoints AND you do over 320 dps with STANDARD missiles and close to 400 with hobgoblin II's. The tanked DPS is good enough for level IV's - and the buffer gives you plenty of time to shoot down incoming DPS.
You can then switch this over for ranged support in gang pvp/gate camps (faction ammo boosts your dps by 50).
The extreme buffer will enable you to survive large alpha strikes as you pop your cyno...  __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Thenoran
Caldari Knights of MADD Accord Corporate Enterprise Syndicate
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Posted - 2008.04.25 14:18:00 -
[19]
Edited by: Thenoran on 25/04/2008 14:19:08 Althought many say the Ferox is the better active tank, the Drake doesn't use cap-needing turrets:
Note: This setup is against Guristas since Drake gets damage bonus on Kinetic missiles.
High
7xHeavy Assault Missile Launcher 1xMedium NOS
Med
1xWebifier (or Target Painter) 1xFaction Small Shield Booster (Pithi or Gisti) 2xKinetic Hardener II 1xThermal Hardener II 1xShield Boost Amplifier
Low
1xDamage Control II 1xPower Diagnostic II 2xBallistic Control System
Rigs
2xThermal Shield Resist 1xEM Shield Resist
Against Guristas (which use Kinetic and Thermal) you get around 70k - 80k effective HP and you can keep running the shield booster permanently, even without draining cap with the NOS. Your Kinetic resist is 90%, Thermal is 84.5%, meaning any damage incoming is heavily reduced, allowing you to easily boost through it. |

Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.04.25 14:52:00 -
[20]
Edited by: Omarvelous on 25/04/2008 14:53:28
Originally by: Thenoran Active Tank Drake
I definitely had to look this setup up - since its one of the strangest pve fits I've seen.
You came close - however you have a few problems.
No speed mod - your heavy assaults will only go about 20km - missions rats are much further out = time wasted getting to target. Although if you go with tech 2 heavy assaults and use javelins you would eliminate that problem.
Resist rigs are redundant on the resist - with an active tank you're better off with core defence operational solidifiers to speed up your boost cycles - especially on faction active shield boosts.
With AWU you can drop the PDU for another BCU to get significantly more dps.
All said - a few tweaks and this isn't a half bad setup for missions. It would be interesting to compare this:
3x BCU II DCU II
3x Invul II Gisti A-Type Shield Booster 2x 5a Shield Boost Amps 2x Kinetic Resist Thermal Resist
7x Heavy assault Missile Launcher (Javelin)
3x Core Defence Operational Solidifier
Perma run SB. 600 DPS vs specific rats 384 dps with javelin missiles + 100 dps for hobgoblin IIs If rats get close switch to regular terror missiles and get 451 dps + 100 dps for rats - NOT bad at all for a mission drake.
Vs a run of the mill passive tanked Drake mission runner fit with Heavy Missiles, SPR's and BCU's in the low slots. |

Thenoran
Caldari Knights of MADD Accord Corporate Enterprise Syndicate
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Posted - 2008.04.25 15:09:00 -
[21]
Edited by: Thenoran on 25/04/2008 15:10:23 The Thermal Resist rigs do seem suffer from stacking penalties, although no EM rigs leaves you vulnerable to anything that uses that weapon type so one EM rig might not be a bad idea, albeit a 'just in case'. Beyond that good pointers.
The PDU was for giving a little boost to cap as well as a little shield since the amount of cap it provided was enough for a stable permatank, with just Engineering V you can already fit all of it. ------------------------
Mining over 4000m3 per cycle...with a Rokh |

Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.04.25 15:47:00 -
[22]
Originally by: Thenoran Edited by: Thenoran on 25/04/2008 15:15:36 Edited by: Thenoran on 25/04/2008 15:10:23 The Thermal Resist rigs do seem suffer from stacking penalties, although no EM rigs leaves you vulnerable to anything that uses that weapon type so one EM rig might not be a bad idea, albeit a 'just in case'. Beyond that good pointers.
The PDU was for giving a little boost to cap as well as a little shield since the amount of cap it provided was enough for a stable permatank, with just Engineering V you can already fit all of it.
Note that your Rigs will cause your cap to run dry if you can't NOS a lot since the Shield Booster will cycle more.
If you need a PDU and sacrifice a ballistic control for it - your dps is too low and you're better off with a heavy missile passive tank drake setup.
Thermal resist rigs work like any other resist rigs AND DO have stacking penalties - TRUST me. An active tank benefits the most from operational solidifier rigs if you have teh cap for it - which you would if you have maxed out cap/shield skills. If not - you can still pretty much run the active tank long enough to finish the mission.
Plug in your setup and plug in mine in eft. Compare the dps tanked in both situations. If you're capping out in unde 14 minutes - dont sacrifice dps with a pdu to achieve cap stability - just go with a standard heavy missil passive drake. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.04.25 16:10:00 -
[23]
7 x HML II
2 x LSE II 1 x Shield Recharger II 3 x Active hardeners II
2 x BCU II 1 x SPR II 1 x DC II or PDU II
3 x Core Defense field purger
5 x Warrior II
for PVP: Swap 1 LSE and the shield charger for Domi web and tech 2 scram (if you can't afford a domi web then you shouldn't be PVPing in a rigged BC) and the hardener setup should be 1 x invuln II 1 x EM II and a MWD II instead of the 2nd one. Also, advisable to use CDF extenders instead of purgers, but purgers are way better for PVE setups..... --
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Roanis
Caldari Project F3
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Posted - 2008.04.28 03:45:00 -
[24]
hey thans for the ideas everyone. to better narrow down what i am looking for... i am soloing level 3 missions now. Would i be able to set it up to Solo level 4's? Is that possible?
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.04.28 17:57:00 -
[25]
Originally by: Roanis hey thans for the ideas everyone. to better narrow down what i am looking for... i am soloing level 3 missions now. Would i be able to set it up to Solo level 4's? Is that possible?
A cheaper setup then the one that I posted above, which will crush level 3s:
7 x HML IIs 1 x tractor beam
1 x Invuln II 2 x mission specific hardener 3 x Best named LSE (Azertopic or some such, I can't get the T2s to fit, basically negates the cost of the rigs and only sacrifices about 500-1000 hp
2 x BCU II 2 x SPR II
1 x anti-em shield rig 1 x anti-thermal shield rig 1 x core defence field purger
5 x Hobgoblin IIs
Good DPS and a stupid tank (and if you fit 2 x invuln, 1 x EM hardeners is a pretty awesome omni-tank) --
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Derek Sigres
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Posted - 2008.04.28 20:01:00 -
[26]
Originally by: Roanis hey thans for the ideas everyone. to better narrow down what i am looking for... i am soloing level 3 missions now. Would i be able to set it up to Solo level 4's? Is that possible?
Yes, you CAN run level 4's in a drake. Some missions take absolute AGES to complete thanks to high concentrations of battleships though.
In general a good bet is to stick with the drake until you have many of the Raven support skills fairly high. Many people jump into a raven the minute they can work the controls and while some people get away with this most just lose therr first battleship shortly after purchasing it.
Mission Drake:
High: 7 Heavy Missile Launcher II's
Mid: 2 LSE II's 1 Shield Recharger II 3 Hardners (usually 1 t2 primary damage, 1 t1 secondary damage 1 t2 invulnerability)
Low: 2 BCU II 2 SPR II
Rigs: 3 Core Defense Field Purgers.
Being a drake it obviously does best against guristas (370 EFT DPS with my skills) giving it enough punch to take down any rat I've ever come across . . . eventually. A 3rd LSE would certainly improve the tank but unfortunately the moment I switched from Arbies to II's I lost the ability to wedge it in there.
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.04.28 20:49:00 -
[27]
Originally by: Derek Sigres
Originally by: Roanis hey thans for the ideas everyone. to better narrow down what i am looking for... i am soloing level 3 missions now. Would i be able to set it up to Solo level 4's? Is that possible?
Yes, you CAN run level 4's in a drake. Some missions take absolute AGES to complete thanks to high concentrations of battleships though.
In general a good bet is to stick with the drake until you have many of the Raven support skills fairly high. Many people jump into a raven the minute they can work the controls and while some people get away with this most just lose therr first battleship shortly after purchasing it.
Mission Drake:
High: 7 Heavy Missile Launcher II's
Mid: 2 LSE II's 1 Shield Recharger II 3 Hardners (usually 1 t2 primary damage, 1 t1 secondary damage 1 t2 invulnerability)
Low: 2 BCU II 2 SPR II
Rigs: 3 Core Defense Field Purgers.
Being a drake it obviously does best against guristas (370 EFT DPS with my skills) giving it enough punch to take down any rat I've ever come across . . . eventually. A 3rd LSE would certainly improve the tank but unfortunately the moment I switched from Arbies to II's I lost the ability to wedge it in there.
I've had the same problem with the 3rd LSE when fitting 7 x t2 launcher and 2 x BCU, I decided to go 3 x Azerotopic (sp? its the best named) large extenders, the effective HP with one of those instead of a recharger (especially with 3 x purger) is a little better I find. --
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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