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Zubakis
Bambooule
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Posted - 2008.04.23 22:20:00 -
[1]
Why do the drone users dont get any love?
Why dont we have damage mods for drones? Why dont we have damage rigs for drones? (besides the sentry ones, but what is with other drones?) Why dont we have any implants which improve our drones? Why cant we overheat our drones?
And btw did drones got the hp boost too in the hp boost patch?
Where is the drone LOVE?
-- Zuba |

Mr Friendly
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Posted - 2008.04.23 22:33:00 -
[2]
damage mods were tested and found to be overpowered
rigs would likely end up op as well
there are skills for increasing speed, hp, optimal etc...all those are indirect damage boosts for drones... implants might be nice, but the way stacking in this game works, very quickly becomes overpowered.
overloading a seperate ship doesn't make any sense... drones aren't mods
a hp boost might be nice given shields no longer refilling upon scooping, but isn't a huge lack currently
Drones boats are pretty strong at the moment, tbh. |

William Darkk
Gallente Garoun Investment Bank
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Posted - 2008.04.23 23:15:00 -
[3]
I'd like to see a mod that boosted drone resists. Like "Drone Damage Control". ------------------------------------------------- Mac Graphics Performance Guide <3 my Drones |

Venkul Mul
Gallente
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Posted - 2008.04.23 23:32:00 -
[4]
Originally by: Mr Friendly damage mods were tested and found to be overpowered
rigs would likely end up op as well
That mean that damage mods for guns/missiles are overpowered?
I fail to see how one can be overpowered and the other not.
Modules require the use of a slot, probably a high slot for damage mods, maybe they will use cap, have a range not necessarily equivalent to those at wick the drone can operate, ecc., plenty of way to balance them.
Rigs, again can have several drawbacks, for example less bandwidth, CPU usage, grid usage.
It seem more the "drones were a bad idea, they require too much computation power, we should discourage the use of drones" line of thought than a balance issue.
If you look any change in drones in the last year has been negative and even before there was not a positive change in the last two years while there was at least 1 indirect negative change (no buff of hp or damage when ship hp have been buffed).
"Faction" drones are a joke. Beside the incredible rarity they have practically no advantage against the equivalent standard drone. The advantage in HP and speed is more than compensated by the split damage, for PvE it is only a drawback and I hardly see how it can be an advantage in PvP.
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Nomakai Delateriel
Amarr Viziam
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Posted - 2008.04.24 00:31:00 -
[5]
Oh come on.
Arbitrator Vexor Thorax (yes, it has a large dronebay for being a cruiser) Rupture (not quite as large as the Thorax, but still) Myrmidon Harbinger Brutix Armageddon Megathron Dominix Typhoon
All of these ships have some of the largest dronebays in their class. Notice something else? They're also regarded as some of the best ships in their class. Yes, even the Typhoon (although it requires mad skills in drones, missiles, navigation and guns). ______________________________________________ -You can never earn my respect, only lose it. It's given freely, and only grudgingly retracted when necessary. |

Commander Thrawn
the united
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Posted - 2008.04.24 00:34:00 -
[6]
ya those drone boats they sure are the sucks 
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Koramaur
Gallente Amistad Annihilate Interstellar Alcohol Conglomerate
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Posted - 2008.04.24 04:36:00 -
[7]
Drone hitpoint rig wouldn't be bad, though I really don't see anyone using it over anything else so it would more than likely end up a useless module.
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Lego Maniac
Minmatar
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Posted - 2008.04.24 05:44:00 -
[8]
OP is a troll
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Venkul Mul
Gallente
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Posted - 2008.04.24 06:33:00 -
[9]
Originally by: Nomakai Delateriel Oh come on.
Arbitrator Vexor Thorax (yes, it has a large dronebay for being a cruiser) Rupture (not quite as large as the Thorax, but still) Myrmidon Harbinger Brutix Armageddon Megathron Dominix Typhoon
All of these ships have some of the largest dronebays in their class. Notice something else? They're also regarded as some of the best ships in their class. Yes, even the Typhoon (although it requires mad skills in drones, missiles, navigation and guns).
That has little to do with why there aren't more modules/rigs affecting drones at the cost of other options. It is about giving more options, not about increasing the power at no cost.
If a Thorax had the option of increasing his drone damage at the cost of 1 high slot I doubt it would result overpowered.
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Corduroy Rab
Digital Fury Corporation Digital Renegades
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Posted - 2008.04.24 06:38:00 -
[10]
Bah, who needs drone damage mods when we have this skill Drone Interfacing
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Nomakai Delateriel
Amarr Viziam
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Posted - 2008.04.24 07:00:00 -
[11]
Originally by: Venkul Mul
That has little to do with why there aren't more modules/rigs affecting drones at the cost of other options. It is about giving more options, not about increasing the power at no cost.
If a Thorax had the option of increasing his drone damage at the cost of 1 high slot I doubt it would result overpowered.
Maybe not the Thorax since it's a Guncruiser with Drone support.
But the Arbitrator, Vexor or the Dominix? Oh boy... ______________________________________________ -You can never earn my respect, only lose it. It's given freely, and only grudgingly retracted when necessary. |

dolmant
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Posted - 2008.04.24 07:23:00 -
[12]
Originally by: Venkul Mul
Originally by: Nomakai Delateriel Oh come on.
Arbitrator Vexor Thorax (yes, it has a large dronebay for being a cruiser) Rupture (not quite as large as the Thorax, but still) Myrmidon Harbinger Brutix Armageddon Megathron Dominix Typhoon
All of these ships have some of the largest dronebays in their class. Notice something else? They're also regarded as some of the best ships in their class. Yes, even the Typhoon (although it requires mad skills in drones, missiles, navigation and guns).
That has little to do with why there aren't more modules/rigs affecting drones at the cost of other options. It is about giving more options, not about increasing the power at no cost.
If a Thorax had the option of increasing his drone damage at the cost of 1 high slot I doubt it would result overpowered.
It would not, but what sort of requirements are we talking here? High cpu? then these monsters would be easily able to fit massive armor tank and neut setup, or this could fit on many people's current setups, in their spare high slot like my domi has, acting like a direct drone boat boost, which we all agree is not required. High powergrid? Then x-large shield booster would fit like a dream on something like a dominix (which many pilots currently fly relying on drone dps alone), whilst damage dealing (in the realms over 500 dps) is taken care of by ammo less, cap less, bonus ed weapons, that don't (initially) require fitting. This could dramatically change game play, with an increase in the use of smart bombs, etc, requiring even more balancing.
The domi is now acceptable because it cannot fit a full setup, e.g. it cannot fit all heavy neuts and a tank, etc without grid modules.
Also, even if you consider this a stupid/illogical argument, i would prefer CCP put more work into bug fixing, streamlining, and developing ambulation ;) than have to then spend ages re balancing these drone boats for a single extra module a lot of the eve community feels is unnecessary.
My 2 isk
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2008.04.24 07:30:00 -
[13]
Originally by: Zubakis Why do the drone users dont get any love?
Why dont we have damage mods for drones? Why dont we have damage rigs for drones? (besides the sentry ones, but what is with other drones?) Why dont we have any implants which improve our drones? Why cant we overheat our drones?
And btw did drones got the hp boost too in the hp boost patch?
Where is the drone LOVE?
You need to work on your poetry skills; it wasn't that good, IMO. |

Zubakis
Bambooule
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Posted - 2008.04.24 08:23:00 -
[14]
Originally by: Lego Maniac OP is a troll
OP is not a troll, gtfo alt.
So why are damage mods/rigs for guns and missiles are not overpowered? Why are implants for guns and missiles are not overpowered?
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Jeetah
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Posted - 2008.04.24 09:17:00 -
[15]
Originally by: Zubakis
Originally by: Lego Maniac OP is a troll
OP is not a troll, gtfo alt.
So why are damage mods/rigs for guns and missiles are not overpowered? Why are implants for guns and missiles are not overpowered?
Because as others have stated above, there's already a skill that doubles all drone damage. And because, quite frankly, all this drone businness is overpowered, because a large drone bay (especialy if it comes with drone bonuses) can free up all your highslots, which is why CCP nerfed nos in the first place. You're not supposed to do uber damage without weapons imho.
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Zubakis
Bambooule
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Posted - 2008.04.24 09:37:00 -
[16]
Originally by: Jeetah
Originally by: Zubakis
Originally by: Lego Maniac OP is a troll
OP is not a troll, gtfo alt.
So why are damage mods/rigs for guns and missiles are not overpowered? Why are implants for guns and missiles are not overpowered?
Because as others have stated above, there's already a skill that doubles all drone damage. And because, quite frankly, all this drone businness is overpowered, because a large drone bay (especialy if it comes with drone bonuses) can free up all your highslots, which is why CCP nerfed nos in the first place. You're not supposed to do uber damage without weapons imho.
So one skill equates to all the things you can do with gun/missiles? You have so much posibilites to increase your gun damage: skills, implants, modules (faction modules, yummy), rigs, faction & t2 ammo and heat. What options do you have as drone user? Yeah, some skills and t2(faction) drones.
And lol, NOS was nerfed because it was a broken module, drones have nothing to do with it.
And you forget something, this uber damage you speaking of is destroyable.
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shiro kiu
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Posted - 2008.04.24 10:10:00 -
[17]
Originally by: Zubakis
And you forget something, this uber damage you speaking of is destroyable.
And its destroyable by a 2mil sp drake pilot.
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Jeetah
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Posted - 2008.04.24 11:54:00 -
[18]
Edited by: Jeetah on 24/04/2008 11:54:36
Originally by: Zubakis So one skill equates to all the things you can do with gun/missiles? You have so much posibilites to increase your gun damage: skills, implants, modules (faction modules, yummy), rigs, faction & t2 ammo and heat.
in other words, a missile/gun boat needs all these things to make up for what a single skill can do with drones.
Originally by: Zubakis And lol, NOS was nerfed because it was a broken module, drones have nothing to do with it.
Nos was only broken on certain ships, like typhoon, domi, eos, pilgrin, curse, etc. Ships that don't need their highslots to kill stuff. Nobody was concerned about nos-ruptures afaik.
Originally by: Zubakis
And you forget something, this uber damage you speaking of is destroyable.
Which is why i'm happy about drone boats being as uber as they are. But you see, all ships have a weakness. In exchange for your drones being destroyable, you're partially immune to ECM / sensor dampener (since your drones will go after the target even if you can't lock them), totally immune to tracking disruptor, and still have a couple of very useful higslots. |

Forge Lag
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Posted - 2008.04.24 12:13:00 -
[19]
And the reason there are no named drones and drone mods is? There would be OP too? You have not just plethora of mods but faction ammo too, drone users have zilch.
Tell me any good reason besides CCP is utterly and completely lazy.
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Dahak2150
Chaos Monkeys
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Posted - 2008.04.24 12:20:00 -
[20]
Originally by: Forge Lag And the reason there are no named drones and drone mods is? There would be OP too? You have not just plethora of mods but faction ammo too, drone users have zilch.
Tell me any good reason besides CCP is utterly and completely lazy.
No named drones? Huh? Would you like some help coming out from under that rock? |
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Forge Lag
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Posted - 2008.04.24 12:23:00 -
[21]
Originally by: Dahak2150
Originally by: Forge Lag And the reason there are no named drones and drone mods is? There would be OP too? You have not just plethora of mods but faction ammo too, drone users have zilch.
Tell me any good reason besides CCP is utterly and completely lazy.
No named drones? Huh? Would you like some help coming out from under that rock?
The word you mean is "faction", boy.
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FawKa
Gallente E X O D U S Imperial Republic Of the North
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Posted - 2008.04.24 12:28:00 -
[22]
Originally by: Venkul Mul
Originally by: Mr Friendly damage mods were tested and found to be overpowered
rigs would likely end up op as well
That mean that damage mods for guns/missiles are overpowered?
I fail to see how one can be overpowered and the other not.
Modules require the use of a slot, probably a high slot for damage mods, maybe they will use cap, have a range not necessarily equivalent to those at wick the drone can operate, ecc., plenty of way to balance them.
Rigs, again can have several drawbacks, for example less bandwidth, CPU usage, grid usage.
It seem more the "drones were a bad idea, they require too much computation power, we should discourage the use of drones" line of thought than a balance issue.
If you look any change in drones in the last year has been negative and even before there was not a positive change in the last two years while there was at least 1 indirect negative change (no buff of hp or damage when ship hp have been buffed).
"Faction" drones are a joke. Beside the incredible rarity they have practically no advantage against the equivalent standard drone. The advantage in HP and speed is more than compensated by the split damage, for PvE it is only a drawback and I hardly see how it can be an advantage in PvP.
You are right on in @ OP.. I've been saying this since forever.
The drone dmg mods was found to be overpowered because of the Moros (I cant find the damn dev reply but its freaking old anyways). If we follow up on old ideas and make it an active highslot the moros would give its guns for more drone dmg - therefor not overpowered.
I really wish there would be giving something to drone users. A dominix using drones gives 470 dps if its maxed or something right? Feel free to take of some turret hardpoints if we get drone dmg mods!
It's and endless discussion without CCP replies so..
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Stork DK
Minmatar Synthetic Frontiers
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Posted - 2008.04.24 12:49:00 -
[23]
Originally by: Forge Lag
Originally by: Dahak2150
Originally by: Forge Lag And the reason there are no named drones and drone mods is? There would be OP too? You have not just plethora of mods but faction ammo too, drone users have zilch.
Tell me any good reason besides CCP is utterly and completely lazy.
No named drones? Huh? Would you like some help coming out from under that rock?
The word you mean is "faction", boy.
Faction? as in Domination Beserker or Shadow Serpentist Ogre? The new Drones are in fact Named. 'Integrated' and 'Augmented' is similar to 'Arbalest. ___________
- Stork DK |

Forge Lag
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Posted - 2008.04.24 13:07:00 -
[24]
Originally by: Stork DK Faction? as in Domination Beserker or Shadow Serpentist Ogre? The new Drones are in fact Named. 'Integrated' and 'Augmented' is similar to 'Arbalest.
And the method of their aquisition is the same as named and totally unlike faction and the game lists them under "faction" category by mistake because there is no drone NPCs at all.
What about you kids go to school and learn to read already. All the arguments you have is your own ignorance. How very fitting for the topic.
Even if you were right and i was wrong, show me what your ignorant bunch would be calling "faction" drones then and while at it show me the faction/named/T2/whatever drone mods. I mean, even the mods that are in the game are far from finished feature.
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AnKahn
Caldari Occassus Republica DeStInY.
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Posted - 2008.04.24 14:38:00 -
[25]
So, after the battle you ask the 2 million SP Drake pilot "how many drones did you kill?" Too bad that stuff does not get on the kill mail.
You are primaried by a bunch of drone boats and have maybe 50 drones shooting at you. Guess that's what smart bombs are for. Does that really work well? I actually have not seen that happen and would like to know.
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Kusha'an
Gallente Equinox Industrial Co.
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Posted - 2008.04.24 15:51:00 -
[26]
Quote: Because as others have stated above, there's already a skill that doubles all drone damage. And because, quite frankly, all this drone businness is overpowered, because a large drone bay (especialy if it comes with drone bonuses) can free up all your highslots, which is why CCP nerfed nos in the first place. You're not supposed to do uber damage without weapons imho.
Advanced Weapon Upgrades (RANK 6)
Controlled Bursts (RANK 2)
Gunnery (RANK 1)
Large Blaster Specialization (RANK 8)
Large Hybrid Turret (RANK 5)
Large Railgun Specialization (RANK 8)
Medium Blaster Specialization (RANK 5)
Medium Hybrid Turret (RANK 3)
Medium Railgun Specialization (RANK 5)
Motion Prediction (RANK 2)
Rapid Firing (RANK 2)
Sharpshooter (RANK 2)
Small Blaster Specialization (RANK 3)
Small Hybrid Turret (RANK 1)
Small Railgun Specialization (RANK 3)
Surgical Strike (RANK 4)
Tactical Weapon Reconfiguration (RANK 8)
Trajectory Analysis (RANK 5)
Weapon Upgrades (RANK 2)
VS
Advanced Drone Interfacing (RANK 8
Combat Drone Operation (RANK 2
Drone Interfacing (RANK 5)
Heavy Drone Operation (RANK 5)
Scout Drone Operation (RANK 1)
Sentry Drone Interfacing (RANK 5) ---- What part of "shorn't" do you not understand? |

Corduroy Rab
Digital Fury Corporation Digital Renegades
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Posted - 2008.04.24 15:56:00 -
[27]
Originally by: AnKahn So, after the battle you ask the 2 million SP Drake pilot "how many drones did you kill?" Too bad that stuff does not get on the kill mail.
You are primaried by a bunch of drone boats and have maybe 50 drones shooting at you. Guess that's what smart bombs are for. Does that really work well? I actually have not seen that happen and would like to know.
If you do it right it can work really well. A corpmate of mine was flying a domi and had several large smart bombs in his highs. He ended up getting caught in a belt by a mixed recon, hac, stealth bomber gang and was able to kill a number of drones by letting off his, I think 3, large smart bombs. It gave his attackers a good surprise, but at the same time he didn't survive.
To the people talking about the ability of drones to be killed, yes that is definitely an issue with drone boats but I do not think it under powers them. This I see because if you are in a dedicated drone boat the odds are that you will have extra drones. All you need do is cycle them. Is this harder now that their shields don't auto recharge, yes, but if you are in a dedicated drone boat you have enough drone bay that you don't have to send the same damaged drone back out.
For smart bombs, I have rarely seen many ships carry them. If they did, most drone ships carry cap warfare mods. If you see your opponent firing off the smarties, pull your drones in, cap the guy out (since smarties aren't the most cap friendly weapons) and when you are satisfied that he is caped down, send your drones back out.
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Jeetah
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Posted - 2008.04.24 16:22:00 -
[28]
Originally by: Kusha'an *list of skills*
and your point is...?
because to me, that list just highlights another interesting fact, namely that it takes 5x more time to train gunnery than drones, and funny enough, with all those skills trained, you still wont get 100% damage (or DPS for that matter) bonus to your guns (though you don't really need tactical weapon reconfiguration and stuff like than in everyday pvp/pve ).
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Kvaell
Minmatar Terra Incognita Vanguard.
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Posted - 2008.04.24 16:57:00 -
[29]
If
Quote: Allows a captain to better maintain its drones. 20% bonus to drone damage, drone mining yield per level.
Is changed to
Quote: Allows a captain to better maintain its drones. 5% bonus to drone damage, drone mining yield per level.
Sure, get all the stuff towards enhancing drone damage/performance.
Anyways, if I'm not completely wrong the drone UI and AI got quite an improvement plus the faction drones (whether you like them or not) a few months back. It's not like there is no care for drones from CCPs side.
E-Peen or lack of it. Something about pew pew, I think.
Terra Incognita, mare nostrum |

Forge Lag
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Posted - 2008.04.24 17:14:00 -
[30]
Edited by: Forge Lag on 24/04/2008 17:16:57 Drone interfacing used to give you additional drone, which was better than current skill as you had double the HP in deployed drones and you could inflict more pain with EWAR drones. It is understandable why it was changed but still - thank you for pointing out another drone nerf. And if you want that bonus changed to 5% drones need major buff to their base DPS.
Drone AI still insist on attacking different target than you gave them from time to time and with the boost patch we got drone UI resetting and pushing overview outside screen. That obnoxious behaviour survived last patch and is still in game.
Anyway, that has nothing to do with the fact that there are no named drones, no named/faction/T2 drone mods, very limited choice of mods, next to useless drone rigs, no drone implants. That all is quite simple to fix, unlike NPC AI, but none moves a finger (except the faction drones that after months of existence finally found their way into info screen and present unparalled grind for hardly any gain).
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