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soltys
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Posted - 2003.06.13 14:51:00 -
[1]
Updated:
- "rapid firing" gives only 5% bonus no matter the level it's trained up to. this is new bug, that shown up around 107x patch. it was reported here as well... - still (:/) RoF is truncated to integer in show info->attributes, before fitting to ship - still (:/) bid values under market type are shown only for orders physically placed at player's current station, completely ignoring requested market range or even orders having player's station within range but placed elsewhere
I also know oddities regarding some moduels, but I'll post them after full check of current stats (from build 1077, in case they were fixed).
Edited by: soltys on 13/06/2003 18:39:15 ----------------------------------------------------------
Damage stats: click version v1.1.02 retail. |

soltys
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Posted - 2003.06.13 18:38:00 -
[2]
Gunnery affects rate of fire. I tested it. And now I'm sure of it, as my testserver character has just trained up to lvl4.
"Rapid fire" after 107x gives only 5% bonus no matter the level.
Also don't forget about RoF truncation. Most of weapons that have non-integer RoF and it all looks very strange after fitting.
Edited by: soltys on 13/06/2003 18:39:55 ----------------------------------------------------------
Damage stats: click version v1.1.02 retail. |

soltys
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Posted - 2003.06.13 19:43:00 -
[3]
What gun are you testing with ?
please check with rifter and some small projectlie gun, tell me then your gunnery, rapid , gun, and rof after fitting. let's check. and no hydraulic or other gyrostabilizers :)
Edited by: soltys on 13/06/2003 19:46:38 ----------------------------------------------------------
Damage stats: click version v1.1.02 retail. |

soltys
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Posted - 2003.06.13 20:51:00 -
[4]
no
250MM is stock 4.5 RoF, not 4 (and agian - RoF is TRUNCATED down to integer number, before fitting to ship).
so after 1077 patch, that bugged "rapid firing" .....................|-gunnery .....................|.......|-- rapid 3.42 == 4.5*0.8*0.95
before patch you would have:
3.06 == 4.5*0.8*0.85
stock RoF are as follow, for small projectiles: 125: 1.5 150: 1.6 200: 1.8 250: 4.5 280: 15 150 scout: 1.44 dual 150 scout: 3.6 200 scout: 12 135 scout: 1.28 (but not sure atm about this one)
check calculations i.e. with 280 (gun that has integer rof), if you don't believe me
Edited by: soltys on 14/06/2003 08:26:47 ----------------------------------------------------------
Damage stats: click version v1.1.02 retail. |

soltys
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Posted - 2003.06.13 21:24:00 -
[5]
Also note, that stack RoFs, despite being non-integer, are not "ugly". It took me some time to figure out the formula, but it works perfectly.
TomB ?
please comment ----------------------------------------------------------
Damage stats: click version v1.1.02 retail. |

soltys
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Posted - 2003.06.13 21:39:00 -
[6]
yea, I know he's Dev. Just wonder if he comments it. But I'm pretty sure my calculations are ok., Well we'll see (hopefully) ----------------------------------------------------------
Damage stats: click version v1.1.02 retail. |

soltys
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Posted - 2003.06.14 08:23:00 -
[7]
@Griskin Thor
I'm not sure what's your point... Did I say they didn't stack this way ?
I proved that a) gunnery grants bonus to RoF b) RoF of weapons is truncated to integer before fitting one to ship c) rapid fire is broken starting with some patch 107x
In case you didn't, please read whole thread...
Edited by: soltys on 14/06/2003 08:24:22 ----------------------------------------------------------
Damage stats: click version v1.1.02 retail. |
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