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Bytaless
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Posted - 2008.04.26 14:35:00 -
[1]
Ok, we are talking about the 3 following modules: 1)Quad Light Beam Laser II 2)Focused Medium Beam Laser II 3)Heavy Beam Laser II They Have the Following specifications: OR (optimal range), FR (fallof range) DM(damage modifier) RoF(rate of fire) PGN(power grid need) 1)9600m/1000m/1.8x/3.15s/99MW 2)21000m/6000m/2.4x/4.8s/165MW 3)24000m/8000m/3.6x/6.0s/275MW
I obviously can't fit 7 Heavy Beam Laser II on a Harbinger due to big power grid requirements, so i'm trying to decide between medium and quad. What i don't understand is this: Does the quad laser fire 4 beam with 1.8x damage modifier each, or is the whole beam only 1.8x. Because if it is 1.8x times 4 that would mean 7.2x in 3.15 seconds rate of fire and i could compute the effective damage per second.
If i'm not to consider the small OR and FR of the quad, i want to know wich pumps out more DPS, the quad or the medium. This way i could figure out it is worth the power grid from 99 to 165.
If it is indeed 1.8x times 4 = 7.2x than the small OR might not be such a bad thing ! But i would allways prefer to have as big OR and FR as possible.
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vanBuskirk
Caldari
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Posted - 2008.04.26 15:22:00 -
[2]
The "quad" in the description is, as far as ingame effects go, flavour text only that doesn't actually mean anything. This also applies to all the various dual guns.
It might be worth looking at heavy pulse II, assuming you can use them. Stats are:
12000m/4000m/3.6x/5.25s/231MW
which saves 44MW per gun against heavy beams.
Just my 0.02 isk.
---------------------------------------------- "Violence is the last refuge of the incompetent."
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Wheya
Amarr Bruderschaft des Wahrhaftigen
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Posted - 2008.04.26 16:39:00 -
[3]
There are two kinds of lasers. Pulse for short range and Beams for long range. Pulse lasers tend to do more damage, are easier to fit, have less energy consumption, better tracking at the cost of less optimal range and less falloff range compared to their Beam laser counterparts.
Both groups, Pulse and Beams, have two sub groups. One more damage dealing group at the cost of higher energy usage, higher fitting requirements, less tracking etc. and one group that is easier to handle at the cost of less damage done.
This groups are from small to large Dual Pulse û Focused Pulse û Dual Heavy Pulse Medium Pulse û Heavy Pulse û Mega Pulse Dual Beam û Focused Beam û Dual Heavy Beam Medium Beam û Heavy Beam û Mega Beam
Each size has one exception from this rule. Gattling Pulse for small size æbelowæ the dual Pulse Tachyon Beam for large size æaboveæ the Mega Beam And the strangest of all is the Quad Beam for medium size.
The Quad Beam is a beam laser looking at the name and looking at the skill requirements for the t2 variant. In everything else the Quad Beam is more like the medium sized equivalent to the Gattling Pulse, though. Range, tracking etc all stats make the Quad Beam act like a Pulse laser. In practise the Quad Beam is a medium sized Pulse laser with less damage, range than the focused Pulse while having less fitting, tracking and cap issues.
If you are looking for range but canÆt fit Heavy Beams then the Focused Beam is your only alternative. The Quad Beam is something very different.
Veterans tend to use the highest damage dealing weapons and that's what you see on the forum. They only become worthwhile with excellent skills, though. Offensive needs more skills than defensive. The 'big' guns will hurt your cap and you will have problems using other valuable med and low slot modules. The Quad Beam can be an excellent weapon in such cases. You just must be aware it's a short range weapon. Often it should be possible to fit one less capacitor power relay, powergrid thingy or cpu upgrade and still handle energy cpu and mw. This free low slot you can fill with an additional heatsink. In this cases the Quad Beam fitted ship does more damage than the ship fitted with bigger guns, is easier to fit and more sustainable. |

Bytaless
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Posted - 2008.04.26 18:05:00 -
[4]
I was thinking more towards the quad beam lasers, but how do they compare to the focused medium beam laser in terms of damage ?Because from 9600m to 21000m there a big difference, and it's a pain in the ass to keep on aproacing enemies just so that i can hit them !
And basically, the quad beam laser only has 1.8x damage, not 1.8x times 4 ? Allthough by looking at the graphic it can be seen there are 4 separate laser beams going from the quad beam laser !
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Maidel
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2008.04.26 18:30:00 -
[5]
Originally by: Bytaless
And basically, the quad beam laser only has 1.8x damage, not 1.8x times 4 ? Allthough by looking at the graphic it can be seen there are 4 separate laser beams going from the quad beam laser !
Ignore the graphics
missiles dont have any graphical representation and merely appear a few km from the ship, my tractor beams start a similar distance from my ship.
What the card says is the facts, the graphics are just a pretty reprenstation of it. (for that matter, count the turret mounts on a ship... its double the number of guns you fit)
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Joe Starbreaker
Starbreaker Spaceways
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Posted - 2008.04.26 19:40:00 -
[6]
With my ratting/missioning Harbinger I would fit only 6 heavy beam lasers, and use the other two high slots for tractorbeams, or maybe one tractor and one cloak. Granted this is not maximal for DPS, but it lets me fit the tank I like and is good enough for PVE. --- I'm looking for a good 0.0 corp to join. |

Bytaless
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Posted - 2008.04.26 20:12:00 -
[7]
Originally by: Maidel
Originally by: Bytaless
And basically, the quad beam laser only has 1.8x damage, not 1.8x times 4 ? Allthough by looking at the graphic it can be seen there are 4 separate laser beams going from the quad beam laser !
Ignore the graphics
missiles dont have any graphical representation and merely appear a few km from the ship, my tractor beams start a similar distance from my ship.
What the card says is the facts, the graphics are just a pretty reprenstation of it. (for that matter, count the turret mounts on a ship... its double the number of guns you fit)
U got 2 turrets on the ship when u fit one, because it needs to be able to fire in 3d space, in any point on the surface of a sphere with the ship beeing the center. It's perfectly normal. And speaking of this, what i's like to see is a more accurate graphic representation. I want to acctualy see a rocket bay on my ship with rockets getting out of it rather than spawning themselves a few hundred metters from the ship. But this is the way it is now because of the 3dspace issue i talked about earlier. For instance if the rocket bay is fitted on the upper part of the ship and the target is beneath the ship, the ship would need to turn upside down in order for the rcket bay to be able to have a direct shot. If it is going to use a direct shot, because a rcket can be fired anywhere in space and take a flight path itself towards the target, but this is too much for now.
And on topic, quad beam laser , if it is true what uguys say, does the least damage of all !
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jongalt
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Posted - 2008.04.26 21:42:00 -
[8]
Edited by: jongalt on 26/04/2008 21:44:07 Edited by: jongalt on 26/04/2008 21:42:20
Originally by: Bytaless
I obviously can't fit 7 Heavy Beam Laser II on a Harbinger due to big power grid requirements, so i'm trying to decide between medium and quad.
you can fit 7 x heavy Beam Laser II with AWU 4.
lol.
and 2 ancillary router I's.

-jg.
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Rathion
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Posted - 2008.04.26 22:25:00 -
[9]
If your looking to do missions the easiest way to do them is with longer range guns. Its much easier to do lvl 2's and 3's if you can shoot out to about 25 or 40 KM. All you have to do is kite stuff (IE keep them in range of your weapons while you stay out of range of theres)
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Bytaless
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Posted - 2008.04.27 07:56:00 -
[10]
Originally by: jongalt Edited by: jongalt on 26/04/2008 21:44:07 Edited by: jongalt on 26/04/2008 21:42:20
Originally by: Bytaless
I obviously can't fit 7 Heavy Beam Laser II on a Harbinger due to big power grid requirements, so i'm trying to decide between medium and quad.
you can fit 7 x heavy Beam Laser II with AWU 4.
lol.
and 2 ancillary router I's.
Yah, i know, but i'm 7 days old. I obviously don't have those skills
Originally by: Rathion If your looking to do missions the easiest way to do them is with longer range guns. Its much easier to do lvl 2's and 3's if you can shoot out to about 25 or 40 KM. All you have to do is kite stuff (IE keep them in range of your weapons while you stay out of range of theres)
That's why i rather have long range. Im doing lvl 2 mission now and it's a pain to keep beeing at 10-15 km distance to the target, esspecialy considering maller low speed.
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Nomakai Delateriel
Amarr Viziam
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Posted - 2008.04.27 09:06:00 -
[11]
Originally by: Bytaless
Yah, i know, but i'm 7 days old. I obviously don't have those skills
Then don't fit T2 beams. For missions a rack of named heavy beams will work out just fine. If you can't fit 7 beams from the get go, fit 6 of them and make fitting skills a priority. ______________________________________________ -You can never earn my respect, only lose it. It's given freely, and only grudgingly retracted when necessary. |

Dristra
Amarr Shadows of the Dead R0ADKILL
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Posted - 2008.04.27 10:28:00 -
[12]
Originally by: Bytaless Stuff
Okay, if you are fitting up medium lasers, then there is no reason to use anything but heavy pulse unless you plant to snipe, and then you get 50 so optimal and a bit over half the damage of heavy pulse at 20 optimal or so.
So heavy pulse II with scorch unless sniping. Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |

Emily Spankratchet
Minmatar Pragmatics
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Posted - 2008.04.27 19:28:00 -
[13]
Originally by: Bytaless Lots of stuff about lasers
Thank you. A couple of weeks ago I revisited an Amarr alt that has been sitting around collecting dust in a remote corner of the empire somewhere. After years of using projectile weapons, I just couldn't get my head round the laser weapon progression. Your explanation helps a lot.
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