
ShadowHawk
|
Posted - 2004.04.27 13:45:00 -
[1]
Originally by: Rodge
Quote: What if you drive beside the tank armed with a rocket launcher? The only way the tank can hit you is with his smaller guns. But no BS in this game ever mounts anti frig weaponry, preferring to use all high slots for larger guns. That's why fleets in this game do need anti-frigate protection in the form of drones or other frigates.
Well, drones ARE anti Frig equipment... they are there exactly for the purpose to protect a large ship against smaller ships... and given their small size, I agree that a frig should have problems targeting them and hitting them.
As for immunities, I fully agree with most of the people here that say that immunities are a bad feature... I too played quite a bit of Diablo2 and one of the worst features was the total immunity to a certain damage type... next step will be double immunities and so on... at least in Diablo2, the NPCs couldn't warp jam and webify you... so you could always get out... in Eve you can end up being ensnared by a few small frigs, unable to hit them and unable to run from them... not exactly a good thing for the most expensive ships currently in game.
I don't think frigs should be that powerful (even though I do fly frigs as well and enjoy using them)... I think CCP has a lot of work cut out for them fixing all the bugs that we have in this game without the need to introduce more with such drastic changes. This isn't BETA anymore... right?
Things to fix I can think of are: - Nosferatus using as much cap as they give back - Guns not getting bonus from damage mods right after you fit them, until you switch ship, re-fit all your guns or relog - Skills not being applied all the time - Drones keep on shooting way past their range - Indys being way underpowered in terms of power grid, armor and shields - NPCs not running out of cap - NPCs being able to MWD 200km at a time at insane speeds - Defenders not working properly - Skills like Scrap Metal Processing not on the market
and the list goes on... I know it's soooo much more fun tinkering with settings, but I hope certain devs (I'm sure most know who I mean) will get their act together, start fix things, get the game stable instead of constantly 'balancing' things...
Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wrecking for 264.3 damage.
|