
Xplained
Caldari Caldari Provisions
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Posted - 2008.05.07 10:52:00 -
[1]
Originally by: TZeer Edited by: TZeer on 04/05/2008 10:57:37
Originally by: Megan Maynard You are clearly a raven ratter wanting to keep an unfail advantage.
The problem isn't the penalty's on the cloak, it's the fact that it's impossible to catch a solo battleship in 0.0 anymore if they are remotely intelligent. You have to get insanely luckly to catch a ratter on it's toes, and guess warp and land in their lap. (Even then they are usually alligned and get away.)
And like I said before, who cares how fast they go if they warp to a safe and cloak????
Then please tell me the difference between theese three:
-Warping to safe and cloaking up
-Warping to POS and sitting inside said POS until hostiles are gone
-Warping to safe and logging
The ratters out there with half a brain, still wont get killed if they watch local. Blaming that you cant get a kill cause of a single module is lame.
It looks like some people think that if they have enough resources, people, whatever that grants them the right to kill the opponent.
It doesnt work that way.
And complaining that you couldnt kill one single ratter.. to bad, maybe go try and fight someone else who are trying to get a fight.
And saying that a cloak is OMGWTFBBQ module, get a clue.
- Crap movement, speed is the shait when cloaked
- Recalibrationtime after decloaking, takes atleast 10 sec to start locking anything after decloaking.
- Scan resolution penalty. Makes your lock take bloddy ages to complete.
I can agree that cloaking could need some rethinking, but some of the proposals are just plain stupid.
"Lets have a module that decloaks everything in 25 AU range, and webs you, and make you warp slower"
"Make a pos module that makes it impossible for hostiles to cloak in system"
"Let it kill all the cap if you fit a cloak"
"Let modules go offline if you cloak"
It`s all fine that cloaking gets looked into, but at the same time the whole local and probing needs a look into.
Doesnt matter if you fit a cloak, you still show in local...
And probing down ships in close to 20 sec... c`mon, you have barely made it out of warp and realigned before someone have a spot on you.
And if they make probing for cloaked ship possible you will need to have the ability to detect it by watching scanner = Proberange less then 14 AU, and specialised ships like the covert op, stealthbomber, force recon and blackop would not be affected by it.
And a small rant to the peeps in alliances out there. How much stuff do you guys have now to make it very comfortable living in 0.0?
- Cyno network to jump your bigships around with ease. - Jump bridges to jump your general stuff around, completely bypassing any serious threat in your space. - Cyno jammers, to keep big stuff out. - POS in almost every single system you find ratting/mining profitable.
Have I missed anything?
I agree, the cloaks need to be nerfed for non stealth/cov ops ships.
BTW.. is that going to knock burn eden back to the stoneage, since all you do is sit in system cloaked/afk and playing on alts? 
yep, Mods stole my sig! |