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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Sung Lie
 Elite Shadow Society
 ESS Empire
 
 0
 
 
       | Posted - 2012.03.02 21:32:00 -
          [1] - Quote 
 So if a JF cyno in to station, and immediately docks, then undocks and is invuln till about 5 seconds before he jumps, is there any way of stopping that chain of events so he can't jump?
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        |  Ganjjabeard
 Good Vs. Neutral
 Stop Exploding You Cowards
 
 5
 
 
       | Posted - 2012.03.02 21:37:00 -
          [2] - Quote 
 i would think a nice good bump would do the trick
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        |  Sung Lie
 Elite Shadow Society
 ESS Empire
 
 0
 
 
       | Posted - 2012.03.02 21:41:00 -
          [3] - Quote 
 
 Ganjjabeard wrote:i would think a nice good bump would do the trick 
 but would the bump throw them off of their cyno out?
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        |  Tetragammatron Prime
 Pink Sockers
 
 22
 
 
       | Posted - 2012.03.02 22:10:00 -
          [4] - Quote 
 They are pretty much invunerable in low sec unless they dock in bad kickout station. In 0.0 you can bubble the undock so they can't jump but they'll just dock back up.
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        |  Daneel Trevize
 The Scope
 Gallente Federation
 
 78
 
 
       | Posted - 2012.03.02 22:29:00 -
          [5] - Quote 
 Can't bump unless they break the invulnerability early, no? I've seen plenty of ships pass through each other when undocking.
 
 I expect there's a 10second session timer between cynoing to the station and being able to dock. It's a small window where you should be bumpable as that's a different arrival on grid to a gate jump or undock, right?
 
 Lastly if the cyno ship's bumped(only possible before lighting the cyno?), or killed before you load system, I think you could find yourself out of position or elsewhere in the target system entirely. You'd then need to get back to the station to dock, while flying a space brick.
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        |  Kessiaan
 Greater Order Of Destruction
 Happy Endings
 
 94
 
 
       | Posted - 2012.03.02 23:20:00 -
          [6] - Quote 
 
 Tetragammatron Prime wrote:bump won't do anything since they will jump while still invunerable from undock (although session timer expired). 
 Confirming this. Best chance to get a JF is on the jump-in. If the cyno is poorly placed they may land outside of the station docking radius if they're unlucky. Some people will also light a cyno on a gate to highsec instead of on a station, or at a POS. Both will leave the JF vulnerable for quite some period of time, though anyone with a brain will logoffski the moment they see a neutral in system if their JF is vulnerable.
 My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan
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        |  Dradius Calvantia
 Creative Cookie Procuring
 Rote Kapelle
 
 251
 
 
       | Posted - 2012.03.03 10:48:00 -
          [7] - Quote 
 There are some things you can do to try to catch them, but to be honest they have to be doing something colossally stupid for you to have any chance. A correctly flown JF is invulnerable transport anywhere in EVE.
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        |  astara989
 Push Mineral Extraction
 Push Interstellar Network
 
 26
 
 
       | Posted - 2012.03.04 11:21:00 -
          [8] - Quote 
 I've seen someone lose a JF becuase they lit the cyno on a POS instead of a station with a known cloaked hotdropper in system.
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        |  Tetragammatron Prime
 Pink Sockers
 
 22
 
 
       | Posted - 2012.03.05 00:26:00 -
          [9] - Quote 
 yep..that is why you light the cyno far enough from pos that you can warp down (instawarp with web) instead of slowboat inside and get buthole ripped wide
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        |  Trinkets friend
 Obstergo
 NEM3SIS.
 
 201
 
 
       | Posted - 2012.03.06 02:07:00 -
          [10] - Quote 
 PL lost a JF when they jumped in system to warp to an allied POS and derped on putting the password in correctly. Bounced 70km from shield, then made dead by the foe. Oops.
 The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man.
 Sun Tzu
 @trinketsfriend on twatter
 
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        |  Mordeth Ventox
 Perpetua Umbra
 Interstellar Alcohol Conglomerate
 
 1
 
 
       | Posted - 2012.03.06 16:14:00 -
          [11] - Quote 
 
 Kessiaan wrote:Tetragammatron Prime wrote:bump won't do anything since they will jump while still invunerable from undock (although session timer expired). Confirming this. Best chance to get a JF is on the jump-in. If the cyno is poorly placed they may land outside of the station docking radius if they're unlucky. Some people will also light a cyno on a gate to highsec instead of on a station, or at a POS. Both will leave the JF vulnerable for quite some period of time, though anyone with a brain will logoffski the moment they see a neutral in system if their JF is vulnerable. 
 Does lighting a cyno on a high sec gate put the JF outside gate jump range most of the time?? If so I need to re-evaluate my future JF plans lol.
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        |  Zeerover
 Wolfsbrigade
 
 27
 
 
       | Posted - 2012.03.06 17:49:00 -
          [12] - Quote 
 Never jump to the gate, instead find stations with obscene dock rings (most Caldari and a few Amarr) and use them exclusively and you'll have a long and happy JF life.
 [img]http://i.imgur.com/Qrwa2.png[/img]
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        |  Tarsas Phage
 Pain Delivery.
 
 44
 
 
       | Posted - 2012.03.06 21:36:00 -
          [13] - Quote 
 
 Zeerover wrote:Never jump to the gate, instead find stations with obscene dock rings (most Caldari and a few Amarr) and use them exclusively and you'll have a long and happy JF life. 
 Nothing wrong with cynoing on gates. It's very fast now with the 10s session timer, and you're always in jump range of the gate when you load grid. Always.
 
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        |  One Hugo
 Imperial Academy
 Amarr Empire
 
 0
 
 
       | Posted - 2012.03.07 15:12:00 -
          [14] - Quote 
 
 Tarsas Phage wrote:you're always in jump range of the gate when you load grid. Always. How is that possible? You need to be in 2500m of the gate to jump. The cyno bubble is 5000m radius.
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        |  Mia Restolo
 Royal Amarr Institute
 Amarr Empire
 
 41
 
 
       | Posted - 2012.03.07 15:28:00 -
          [15] - Quote 
 
 One Hugo wrote:Tarsas Phage wrote:you're always in jump range of the gate when you load grid. Always. How is that possible? You need to be in 2500m of the gate to jump. The cyno bubble is 5000m radius.  
 A gate is huge, distance is measured from the gate not a single point in the middle of it.
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        |  Tarsas Phage
 Pain Delivery.
 
 44
 
 
       | Posted - 2012.03.07 18:04:00 -
          [16] - Quote 
 
 One Hugo wrote:Tarsas Phage wrote:you're always in jump range of the gate when you load grid. Always. How is that possible? You need to be in 2500m of the gate to jump. The cyno bubble is 5000m radius.  
 Don't ask, just do. Trust me.
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        |  Mfume Apocal
 Origin.
 
 338
 
 
       | Posted - 2012.03.09 23:27:00 -
          [17] - Quote 
 
 Tarsas Phage wrote:Nothing wrong with cynoing on gates. It's very fast now with the 10s session timer, and you're always in jump range of the gate when you load grid. Always.
 
 10/10
 
 I'm betting 90% of the people responding don't realize you kill JFs for a living.
 
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        |  Gizan
 Hounds Of War
 WHY so Seri0Us
 
 19
 
 
       | Posted - 2012.03.12 06:52:00 -
          [18] - Quote 
 Just go onto the test server and test this out 123123145 times :)
 
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        |  Mona X
 Missions Mining and Mayhem
 Northern Coalition.
 
 61
 
 
       | Posted - 2012.03.12 07:45:00 -
          [19] - Quote 
 
 Mfume Apocal wrote:Tarsas Phage wrote:Nothing wrong with cynoing on gates. It's very fast now with the 10s session timer, and you're always in jump range of the gate when you load grid. Always.
 10/10 I'm betting 90% of the people responding don't realize you kill JFs for a living. 
 But less than half in lolsec!
 I need new signature.
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        |  Hyperdallas
 RedBull War Toys
 PURPLE HELMETED WARRIORS
 
 5
 
 
       | Posted - 2012.03.12 21:59:00 -
          [20] - Quote 
 
 Tarsas Phage wrote:Zeerover wrote:Never jump to the gate, instead find stations with obscene dock rings (most Caldari and a few Amarr) and use them exclusively and you'll have a long and happy JF life. Nothing wrong with cynoing on gates. It's very fast now with the 10s session timer, and you're always in jump range of the gate when you load grid. Always . 
 
 M8 u are so bad at pvp
 
 
 
 ALL I HAD TO SAY <3 U
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        |  Bad Messenger
 draketrain
 Confederation of xXPIZZAXx
 
 117
 
 
       | Posted - 2012.03.13 09:43:00 -
          [21] - Quote 
 There has been also some bugs that may cause JF losses even on stations, maybe fixed but i doubt.
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        |  Sjugar
 Science and Trade Institute
 Caldari State
 
 30
 
 
       | Posted - 2012.03.13 22:46:00 -
          [22] - Quote 
 Instalock Muninn instapopping the cyno at the exact right moment and a prober with probes around the sun.
 
 If the Jumpfreighter jumps at the exact time his cyno is popped he won't land at the station but in the sun. From there he will be propelled out at ridiculous speeds, but you can catch him when he slows down.
 
 It needs a bit (a lot) of work but can be done.
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        |  Kessiaan
 Greater Order Of Destruction
 Happy Endings
 
 97
 
 
       | Posted - 2012.03.13 23:45:00 -
          [23] - Quote 
 
 Sjugar wrote:Instalock Muninn instapopping the cyno at the exact right moment and a prober with probes around the sun.
 If the Jumpfreighter jumps at the exact time his cyno is popped he won't land at the station but in the sun. From there he will be propelled out at ridiculous speeds, but you can catch him when he slows down.
 
 It needs a bit (a lot) of work but can be done.
 
 This still depends on the JF pilot being stupid and not logging off when he jumps into the wrong spot, or at worst after 1 d-scan and seeing combat probes.
 
 There's a lot of confusion about the recent changes to aggression mechanics - they don't get a 15 minute timer if they log off *before* they're aggressed.
 My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan
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        |  Zaxix
 Black Frog Logistics
 Red-Frog
 
 50
 
 
       | Posted - 2012.03.14 19:37:00 -
          [24] - Quote 
 The time it takes to slow down to a speed that would allow a prober to catch you on a grid and get to you for tackle is more than enough time for the cap to recharge and jump back out.
 Red Frog--Hisec Courier
 Black Frog--Losec/Nosec Courier
 
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        |  Mark Hadden
 Joint Endeavor
 Bright Side of Death
 
 2
 
 
       | Posted - 2012.03.16 13:16:00 -
          [25] - Quote 
 JF at stations are almost absolutely invulnerable.
 Only chance of catching them if they cyno in on POS and slowboat into the forcefield or warp off somewhere, where you could drop a bubble, assumed he would warp/cyno in anyways with you in local.
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