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Mike Ant
Ninja's in the Night
0
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Posted - 2012.03.03 01:50:00 -
[1] - Quote
Let me start by saying that I'm not calling for a major buff with shields or resistances or anything of that nature. I just feel that the CPU limits on the hulk ( and the PG ) need to be improved. With the current fitting limitations imposed by the ship, there is not enough CPU to fit a good defense while also utilizing mining laser upgrades. The hulk can withstand a bit of a hit and can avoid being ganked when a single player attempts it, but when 2 or more people attempt to gank the hulk, it crumbles almost instantly and I feel as though if the cpu and pg were upgraded to allow 2 tech 2 invulns be fit at the same time ( without a shield booster that would be too much ) I think the hulk would be sufficient enough to atleast not crumble instantly and allow the supporting pilot in the hauling ship to be able to possibly save his friend with a remote shield rep. Im not wanting it to be completely ungankable by 2 or more people, I just dont want it to crumble in 5 seconds when more than one person is shooting at it. It would seem fair to me. |

Simi Kusoni
The Synergy Cascade Imminent
237
|
Posted - 2012.03.03 01:58:00 -
[2] - Quote
Mike Ant wrote:Let me start by saying that I'm not calling for a major buff with shields or resistances or anything of that nature. I just feel that the CPU limits on the hulk ( and the PG ) need to be improved. With the current fitting limitations imposed by the ship, there is not enough CPU to fit a good defense while also utilizing mining laser upgrades. The hulk can withstand a bit of a hit and can avoid being ganked when a single player attempts it, but when 2 or more people attempt to gank the hulk, it crumbles almost instantly and I feel as though if the cpu and pg were upgraded to allow 2 tech 2 invulns be fit at the same time ( without a shield booster that would be too much ) I think the hulk would be sufficient enough to atleast not crumble instantly and allow the supporting pilot in the hauling ship to be able to possibly save his friend with a remote shield rep. Im not wanting it to be completely ungankable by 2 or more people, I just dont want it to crumble in 5 seconds when more than one person is shooting at it. It would seem fair to me. The problem is that at the moment you might just survive a two person gank with those invulns, now say this change goes through... The standard fit will become a two invuln hulk, no?
Does it not seem probable to you that this just means gankers will use an extra thrasher alt? Its not really going to solve your problem, its just going to mean you get ganked by people with slightly more alpha. -áhttp://i.imgur.com/aWNfM.jpg |

tankus2
HeartVenom Inc.
35
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Posted - 2012.03.03 06:18:00 -
[3] - Quote
I'd actually be fine with a new line of t2 ship that is less productive but more tanky instead of giving the current ships more tank.
Here's why I say that new ships that are different is better than a buff: it encourages the risk/reward system that CCP has been trying to establish and hammer down.
A tougher ship shouldn't be as productive as a weaker one, but the weaker one will obviously be more vulnerable to the quick spank. I'm thinking it should mine like a makinaw that's ore mining, but with a considerably greater tank that should allow it to absorb damage from 2-3 tornados long enough for CONCORD to show up in a .6 or .7 system.
However, I can see what a ship will do for the tornado pilots: this ship is a larger risk due to it being a tough nut to crack, but to what end? It won't drop anything better than what a hulk will drop. Plus it doesn't mine as quickly.
Then again, tier 3 BCs were introduced as a lower risk, same reward alternative to tier 3 battleships, so why shouldn't miners get a new, tankier ship that has less yield like gankers got an alpha powerhouse with no hitpoints? Where the science gets done |

Velicitia
Open Designs
719
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Posted - 2012.03.03 14:25:00 -
[4] - Quote
funny story here mate ... you can already choose to tank a hulk to 20k (or more) EHP. It just hurts the ISK/hour ratio a lot.
best fix would be to nerf CONCORD (also, buff lowsec somehow) so as to make it worth having a couple ships around that can (and will) insta-lock anyone who decides to warp to your mining op. don't have to KILL the guys, but jam/neut/whatever them to give the miners GTFO time. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1266
|
Posted - 2012.03.03 17:43:00 -
[5] - Quote
Just multiply the existing EHP on all Exhumers and barges with a factor of 5.
Problem solved. |

Ioci
Bad Girl Posse
86
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Posted - 2012.03.03 17:50:00 -
[6] - Quote
PG is the problem with Exhumers. You can do more with a Badger fit wise. Trying to tank a barge is putting lipstick on a pig, The only thing CCP can do is discourage barge popping or rewrite the entire game. My guess would be, they do nothing and bots return to thier job. http://www.youtube.com/watch?v=cg-_HeVNYOk
Save Derpy! |

Melia Dryus
Tsunami Cartel Unprovoked Aggression
0
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Posted - 2012.03.03 19:24:00 -
[7] - Quote
o hey mike!
i found this picture that i think represents your current predicament.
http://www.quickmeme.com/meme/36ezog/ |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
260
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Posted - 2012.03.03 22:52:00 -
[8] - Quote
Velicitia wrote:funny story here mate ... you can already choose to tank a hulk to 20k (or more) EHP. It just hurts the ISK/hour ratio a lot.
best fix would be to nerf CONCORD (also, buff lowsec somehow) so as to make it worth having a couple ships around that can (and will) insta-lock anyone who decides to warp to your mining op. don't have to KILL the guys, but jam/neut/whatever them to give the miners GTFO time.
he doesn't want 20k, he wants closer to 40k.
here's an idea. Take your favourite battleship and fit 8 miner IIs to it. Then add tank. There's your tougher mining ship. |

Mike Ant
Ninja's in the Night
0
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Posted - 2012.03.04 00:41:00 -
[9] - Quote
Wow a lot of hate here for this idea. looks like the people writing here get off ganking hulks ( just guessing. ) and honestly im not mad that I lost a hulk I had the isks to replace it. it was an inconvenience having to warp so many jumps to get a new one. But im just saying that the hulk has some PG/CPU problems. Thats all really. |

Mike Ant
Ninja's in the Night
0
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Posted - 2012.03.04 00:44:00 -
[10] - Quote
ahh why yes tsunami corp the corp that gets paid to gank. Yes people this is the corporation that ganked me and inspired me to write this thread. Give them a round of applause for being able to kill something that doesnt have any guns and its only offense is drones!!! |

Simi Kusoni
The Synergy Cascade Imminent
251
|
Posted - 2012.03.04 00:55:00 -
[11] - Quote
Mike Ant wrote:ahh why yes tsunami corp the corp that gets paid to gank. Yes people this is the corporation that ganked me and inspired me to write this thread. Give them a round of applause for being able to kill something that doesnt have any guns and its only offense is drones!!! They get paid to suicide gank? Wow.
Tsunami corporation, I tip my hat to you good sirs. -áhttp://i.imgur.com/aWNfM.jpg |

el alasar
The Scope Gallente Federation
156
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Posted - 2012.03.04 15:16:00 -
[12] - Quote
introduce a new first counter to high alpha damage ? - active buffer module (no repping, just temporary buffer at very high cap usage) - logistics: remote buffer or remote resists check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts
comment, bump(!) and like what you like |

Aqriue
Center for Advanced Studies Gallente Federation
484
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Posted - 2012.03.04 16:39:00 -
[13] - Quote
Better suggestion
1. Remove Barges and Hulks 2. Seed Minerals from NPC sources at outrageous prices (heh, 10 million isk Rifter without mods anyone ? ) 3. No need for miners, worst / boring proffession in game 4. ??? 5. PROFIT!!!! No more being tied down to an asteroid field like a goat just waiting to die, no more easy ass ganks padding killboards. |
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