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WarHound
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Posted - 2004.04.28 00:55:00 -
[1]
Anyone who is not a carebear striving for safety in all regions knows that this needs fixed. This topic has been gone over so many times but something needs to be done. Here is a very good idea on how it could potentially be solved. Linkage __________________
"A man is not completely born until he is dead."
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TeraHertz Existen
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Posted - 2004.04.28 00:56:00 -
[2]
Hm, making piracy easier would unleash my darkside, and that would likley make many people cry and quit. Good for my pleasure, bad for theirs, and bad for he game overall.
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WarHound
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Posted - 2004.04.28 00:57:00 -
[3]
Just to add im not complaining and do quite well with my career path but this game could be so much more indepth and fun. __________________
"A man is not completely born until he is dead."
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WarHound
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Posted - 2004.04.28 00:58:00 -
[4]
Originally by: TeraHertz Existen Hm, making piracy easier would unleash my darkside, and that would likley make many people cry and quit. Good for my pleasure, bad for theirs, and bad for he game overall.
Something makes me think you didnt read the link because it would not make it "easier". __________________
"A man is not completely born until he is dead."
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Morkt Drakt
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Posted - 2004.04.28 00:59:00 -
[5]
Edited by: Morkt Drak on 28/04/2004 01:01:54
We have scaled CONCORD response already:
Scale 0 = they do nothing Scale 1 = they blow up anything in sight for even thinking of transgressing a law no matter how trivial, accidental or even blind dumb unlucky to have done so.
(PS - ignore me - I'm being facitious, but actually agree with both your point and the manner of "fix")
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Kin Oreyn
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Posted - 2004.04.28 02:24:00 -
[6]
Originally by: WarHound
it would not make it "easier".
(SARCASM) Of course it makes it HARDER because there is no immediate response from concord and EVENTUALLY concord will show up and force you out
(/SARCASM)
This isn't an idea to fix piracy (which I have no problem with) its an idea to encourage senseless ganking of everything that passes
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WarHound
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Posted - 2004.04.28 05:16:00 -
[7]
Alright fair enough it would create senseless ganking and your point is ?
1. The map can be used while traveling to avoid large pod kill zones.
2 Player will be force to mass and remove the camper/s... (This opens up the possibility for bounty hunters)
3. Problem can be worked into concord response time. If the number of pod kills in a certain system rises quickly as death tolls go up, Concord would respond quicker even still. This forces Pirates to use a toll system as it would be much more profitable to toll many then to kill afew and be chased away. __________________
"A man is not completely born until he is dead."
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Mephisha
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Posted - 2004.04.28 05:44:00 -
[8]
Originally by: Kin Oreyn
(SARCASM) Of course it makes it HARDER because there is no immediate response from concord and EVENTUALLY concord will show up and force you out
(/SARCASM)
Maybe, maybe not.
This idea should be coupled with safer high sec space where Concord response would be very very fast. Say permanent patrols in 0.8+ systems and roving patrols in 0.5-0.7 systems
So response time will gradually get faster the safer the system is supposed to be. (i even think concord should respond to prolonged gate blockades to 0.0 space)
The idea in itself would make long term gate camping very difficult and so the campers would likely be able to make only a few kills before they have to move their operation.
Makes the random aspect of being attacked much more fun and forces the "pirates" to come up with tactics to counter concord, and possibly player, responds.
I like it .... atm i can see the need for the gate guns. But at the same time concord response and strength is very unrealistic.
Problem is .... how do we allow pirating (even in 1.0 space) without opening the floodgates of mass gankings.
--------------------------------------------------------------- If we can stop griefers we don't need drastic measures in game-mechanics.
------------------------------------------------ I have seen carebears with claws and PvP-Lords hiding in high sec space. So AWAY with all those terms. We are ALL citizens of EVE. |

WarHound
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Posted - 2004.04.28 06:14:00 -
[9]
You dont allow pirating in high sec space. If you read carefully this would only be implemented in low sec space... 0.5-1.0 would remain the same. __________________
"A man is not completely born until he is dead."
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Sara Kerrigan
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Posted - 2004.04.28 06:19:00 -
[10]
Originally by: WarHound You dont allow pirating in high sec space. If you read carefully this would only be implemented in low sec space... 0.5-1.0 would remain the same.
Concord needs some tweaking in high sec as well... apparently there is a lot of "frigate kills indy, friend scoops loot" going on. But yes, low sec is in dire need of reformatting, not just in balancing crime, but in making it worth the risk for non-pvpers. ______________
The Kerrigan Chronicles |

McWatt
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Posted - 2004.04.28 06:23:00 -
[11]
Originally by: Kin Oreyn
(SARCASM) Of course it makes it HARDER because there is no immediate response from concord and EVENTUALLY concord will show up and force you out
(/SARCASM)
This isn't an idea to fix piracy (which I have no problem with) its an idea to encourage senseless ganking of everything that passes
no. simple.
what do you prefer: long range sniping or real combat?
sara s ideas are a long needed fix!
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Jowen Datloran
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Posted - 2004.04.28 08:36:00 -
[12]
Maybe CONCORD could react differently depending on the "strenght" of the offender(s)? So they would respond differently to an attack made by a rookie ship than a group of battleships ---------------- What's a rumor on page one is a fact on page two |

Travoid
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Posted - 2004.04.28 09:11:00 -
[13]
Edited by: Travoid on 28/04/2004 09:12:31
Originally by: Sara Kerrigan Concord needs some tweaking in high sec as well... apparently there is a lot of "frigate kills indy, friend scoops loot" going on. ...
I hope contraband flagging will fix that (is in development, no details yet, afaik). F.e. only members of the ship owners corp/gang/enemy corp(official war) are allowed to loot the can for a certain amount of time without beeing flagged as criminal (time getting scaled down with sec level).
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Adriana
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Posted - 2004.04.28 09:30:00 -
[14]
I agree, pirates need fixing.
I had a lot fewer problems with my cat once she was fixed, so if it worked for her, I say I'm all for it.
(scratch up the furniture and yowl at the door now fluffy...)
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |

Demangel
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Posted - 2004.04.28 13:48:00 -
[15]
I for one love this idea, and while I'd love to ramble on and on (too late) about all the good things about it, and all the reasons that I think some people are wrong for rebuking it I wont...
I'd just like to say that long ago I had a similar idea I mentioned on the boards, and it seemed like nobody liked it, this one is much better and more elegant than mine, and I love it.
If CCP had implemented a dynamic system like this from day one, half the current nonsense probably wouldn't be happening... and a lot of the crap that happened up till now probably would have been over and done with a lot faster...
We'd all have what we want most... carebears would still have thier happy little funshine colored battleships mining in high sec, while pirates lay temporary sieges to various systems and locations... Corps fighting eachother over asteroid fields both in and out of empire space, or over ideals and personal disputes... Industrial pilots looking for escorts so they can make needed mineral deliveries to corps that are blockaided and desperate for resupply...
As for me... I'd be in the middle of it all profiting from both sides style of gaming wandering around low sec and 0.0 space looking for adventure and a quick ISK like I always have done, and podding anyone who got in my way... and helping anyone out who seemed worthy of it somehow, or who might be able to help me out in the future. Essentialy I'd be eating it up with a spoon!
Anyway Thats the kind of game I envisioned before EVE came out, and I for one think this system puts one more missing piece back into the puzzle of EVE.
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
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toaster
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Posted - 2004.04.28 15:34:00 -
[16]
This sounds like a pretty good solution to the problem
I'd have to agree that empire space-piracy is being snuffed out by CCP ever-so-slowly. I'm not sure if this is intentional or just by a lack of creative solutions, but have a look at the situation...
nerf 1 - sec rating decay eliminated (pirates=no empire) nerf 2 - 150km range guns (pirates= gate camping difficulty at a 10 now) nerf 3 - sec rating decay 'fixed', but not in any feasible way (a fix to settle down upset pirates, but not a fix). nerf 4 - sentry range back down to 75km, but now it's an 'exploit' to gate camp at 75km out (no gate camping, not even at 150km tolerated).
Now I honestly don't know if this is intentional to eliminate empire space-piracy, but the facts seem to point that way.
If the plan to eliminate any real form of piracy is in the works at CCP, I would have liked to know about it beforehand so that I would not have allowed my sec rating to get so low. I mean if piracy is limited to 0.0 space (which it mostly is now), we could all just call ourselves and alliance and kill everyone that enters 'our' space.
Anyway, good post WarHound. That seems to offer a good long-term solution to the problem without eliminating piracy and yet keeping carebears somewhat happy too.
Perhaps a 'random beat cop' algorithm as well? In other words, in a .4 system there are 10 cops 'walking their beat'. They will answer to a distress call if its nearby, or if they see it. But not a concord-gank-fest, the one cop responds and calls in backup who arrives a short time later (but limited to the number of cops in that system or in the area).
In a .1 system, there are only 3 cops 'walking the beat'...so if a cop sees it or hears a distress call, he reacts and engages the pirate and calls in backup...the 3 beat cops would be there to help in a short time and the remaining backup would take some time to get there since they are hanging out in nearby systems and lot in local.
This way pirating in low sec systems is not risk free to the pirate, and their is a tiered response so the risk gets higher to the pirates as time goes by... but it's not a concord gankfest. ------------------------------------------------
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Zeltan Shadowhawk
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Posted - 2004.04.28 16:27:00 -
[17]
One person's fun is another's misery.
That's the crux of it all.
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Bohr
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Posted - 2004.04.28 16:33:00 -
[18]
Edited by: Bohr on 28/04/2004 17:08:14 Edited by: Bohr on 28/04/2004 16:40:25
Originally by: WarHound You dont allow pirating in high sec space. If you read carefully this would only be implemented in low sec space... 0.5-1.0 would remain the same.
Great to see a pirate/pvper (if you are that) more or less acknowledging the carebears :), and the other way around. Seems as a good solution to the endless "i hate white dwarfs", "i hate trolls" threads. Good initiative :-D, and the idea leaves lots of room for pvpers to bathe in their rocket barrages.
Yours Bohr
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Brunis
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Posted - 2004.04.28 20:13:00 -
[19]
Think people think! Why is pirating "dead" ?
Well lets see, pirates tend to just sit and camp a gate into 0.0 space and hope for their prey to come without have them to do anything, already here does it all go wrong! 
The people you want to shoot will ofcause avoid jumping into any 0.0 system if they know they are going to loose their ship and cargo for sure! Come on be a little smarter and use the game, lets wrong on this from empire and into 0.0 space.
I still see empire pirates and even at the gates in empire space, you can hold people up in the roid fields for isk or have them loose their ship for not paying, lots of people will pay cause they wont want to loose the ship, you can use a couble of days to get your people ready at a system were you know some wealty and loaded indys come through, declare war on them and pirate them without having concord or sentries to hit you. You can also do it like Zombies and tank the sentries in 0.4 and lower space, they seem to have it pretty good that way.
Oki lets see about deep 0.0 space. Dont say openly that (if you have claimed any space) your claimed space is closed, say its open for all, that way you wont scare prey away. Also dont camp the entry gates to 0.0, this is a lame tactic, as soon as people see pod kills in that system they will avoid it as the plauge and then you wont have anyone at all to shoot. Let people come into the system, not to far but long enough for you to hunt them and be able to shoot them without having a "pod kills" blob near the way into 0.0 space. When hunting have your people scattered alittle, a giant blob somewhere is a sure tell sign that one is going to get shot and there for people will again avoid you, scatter alittle instead, have 2-3 people at most in the same system and have people ready in naiboring systems ready to jump in. Have a pilot ready to lock, hold, scramble and jam a target while you jump in to help, that way you can be a system away so a blob wont have been formed.
Thats just some of the tactics and idears i have to how it can and should be done, now you may say "what do you know about pirating?" and well, i may not be a pirate but i do know thats pirating is NOT JUST STAYING AT A GATE WAITING WITH NO BAIT!! 
Try something new, most people wont do the same mistake twice! 
/Brunis Another dog lifting its leg |

Brunis
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Posted - 2004.04.28 20:22:00 -
[20]
Also forgot to say...
I would think that the reason that CCP made empire so secure could maybe be that experienced players knew how to avoid the blockades that were in empire in "old times" and that way only newbies actually came to the gates and got podded. That way alot of people dropped the game because they thought "what just happend here? I just flew around and then bam?!", i dont think a game company as CCP would want less profit just because of a couble of players that shoot newbies.
Also, i think theres alot more to come, mostly because of the people flying in krestels in Yulai blowing up indys.
I know its the few thats ruining it for all, so please think twice before you shoot some newbie in empire space! (they are not worth the ammo anyway) 
/Brunis Another dog lifting its leg |
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