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Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.05.12 16:57:00 -
[1]
I do recall a certain push for the right to agro can thieves. Yea that ended well. Instead of can thief forum whines you had a dramatic increase OMG they flipped my can and killed me!!
This will do the same thing, except in this case you will see massive forum rage rants on the part of the mission runners because they lost there precious CNR faction fitted rat mobile.
CCP stated that salvage is trash and as long as you do not take the crap out of the can you legal.
I think you should just leave this alone.
I guarantee you that a bunch of people are praying for this to come in to play and these people praying for the right to aggro salvagers are not the mission runners.
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Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.05.12 17:49:00 -
[2]
Edited by: Farrqua on 12/05/2008 17:50:12
Originally by: raylon
I don't see people coming into my mission to loot my can to start a pvp fight, so i do not see how this would be different?
It introduces a risk for the "ninja salvager", for which they currently have *none*
It would also at least let me know this is happening and give me a chance to do something.
This occured again the other day, and the guy managed to salvage all of my battleships for which i had no idea until i came back to salvage. an aggro counter would give me a heads up.
2 sansha battleships can yeild 4 armor plates and 4 melted capacitor - which is valued over the time bonus. I dont consider that trash.
Well you see that is part of the problem. Some of these mechanic changes were pushed pretty hard by players that have a focus on their own self interests. Not realizing what consequences it poses for other players.
There are quite a few mission runners getting hammered right now by basically getting baited in aggression. Just because you are not aware of it in your area of influence does not mean that it is not happening all over empire.
Pushing for changes without understanding the global impact to the general player base is not very wise.
But as long you get what you want to hell with everyone else, right?
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Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.05.12 18:26:00 -
[3]
Originally by: raylon
Originally by: Farrqua
Pushing for changes without understanding the global impact to the general player base is not very wise.
But as long you get what you want to hell with everyone else, right?
I've considered the impact, i've explained my position and i've backed it up. I've also made suggestions as to possible solutions.
Attempting to spin this as my own greed backed only by "global change, mechanices - you dont get it" brings absolutly nothing to the table.
Yep read you posts, and they basically are all the same line of thought. Very singular narrow prospective that does not go past your nose. You make statemnets about how much money you make and how it effects you.
You have not shown any thoughts of a global consiqueunce for your fellow eve players. Of course I guess since you play the game by your self pretty much who cares about everyone else, right?
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Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.05.12 20:44:00 -
[4]
Originally by: raylon
Originally by: Farrqua
Yep read you posts, and they basically are all the same line of thought. Very singular narrow prospective that does not go past your nose. You make statemnets about how much money you make and how it effects you.
You have not shown any thoughts of a global consiqueunce for your fellow eve players. Of course I guess since you play the game by your self pretty much who cares about everyone else, right?
what are these consequences, exactly? you've mentioned one - the can flipping parallel, which doesn't seem to hold much water.
you can take jabs at me all you like, but something of substance would be much more appreciated.
When the can aggression issue came out I realized very quickly the miners and industrialist gave the High Sec pirate a new tool. And the miners that pushed for this did not see what damage and grief they caused the rest of us. Nothing has changed. You still loose your ore and now you can loose your ship.
By allowing aggro on salvage you are doing the exact same thing. But now you will loose much more. 90% of the professional mission runners have no real concept of combat or how to really deal with it. You get someone probing you out in a HAC, Command Ship or Recon you are dead if you try to mess with it.
You are giving another tool to the High Sec pirate. Can flippers were created from the can aggro rule. You will see a lot more pirates coming to high sec for this.
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