
Lubimchik
Power Seed Enterprises
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Posted - 2008.08.14 18:02:00 -
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Originally by: Tchell Dahhn
Originally by: Jade Constantine Why does it stop you? You might get criminally flagged to the mission runner making the wrecks but can't you just do it anyway with the slight additional risk of attack from the mission runner who's wrecks you are salvaging ? (or wait until they are gone) I really don't see the problem.
The 'slight additional risk' that you speak of is compounded 100 fold by the fact that the best salvage ship (believe me - I'm an aficionado) is a fast frigate, so going up against a Battleship is a no-win situation for our craft.
Originally by: Jade Constantine I guess I just don't see the problem, if I'm flying through empire and I see a -10 enemy shooting a target and killing a ship and I think I can get away with it I'll ninja-loot the can just to deny it to an enemy of my alliance. This criminally flags me to the person who killed the ship and I am at risk for the deed. What makes salvage a different issue?
Salvaging and looting are two separate things, as per CCP. We have made an investment in the tools required to do this, and some of us are not interested in PvP or conflict, although we deal with it when it is thrust upon us.
Originally by: Jade Constantine Mmm, but it seems you want an income source that sits on the back of somebody else's labour and lets you steal their wrecks without the risk of immediate counter-measures for the theft. I'm a great fan of enhanced pvp opportunity in empire and I can't help but think that allowing mission runners to shoot at people who are taking their wrecks is a good way of promoting this.
A-ha! You've hit it on the head. (No, not the 'income source' part.) You said "taking their wrecks", and this is a misnomer. CCP has stated that the owner of a wreck is the Corp (NPC, NPC Pirate, actual Corp) that made the wreck, so your statement is incorrect.
If a Player blows up another Player, and I then salvage that ship, I would agree to being aggro'd against the owner of the blown up ship (and thus, in a Mission, aggro'd against the NPC Pirate Corp) however, because ownership does not belong to the victor, this is where the issue of change is made.
Originally by: Jade Constantine Why does it destroy you? Thats what I have to ask. Why not just fly a strongly tanked salvage ship that can ninja-loot the mission-runners wrecks anyway even if he or she fires on you?
As I mentioned above, I'm not interested in tanking and flying ships that are not suited to the task at hand. I am interested in making my business as powerful as I can, with minimal intervention, much like those who play the Market do.
If a Mission Runner gets upset, they can Wardec. They can salvage. They can shoot the wrecks. Why would you opt to give them ownership over everything, and adding perhaps 10% to their gameplay, (an arbitrary figure, I know) while removing 90% from mine?
Ok bottom line here,
Your grieving, your stealing players loot knowing that they can take no actions towards you at that time, besides shooting their wrecks which keeps them from getting it.
You do it for the soul fact of just taking the loot from them, you are a leach upon all mission runners and the fact they can not step on you is just annoying!
Any mission runner who does not intend on salvaging wrecks would more then willingly give them to you if you asked.
OMG a war dec? So you can hide in a station, avoid them, or just move to an npc corp? Yeah we all know war decs dont really work unless the other side wants to fight.
You are grasping at straws here just to justify that you are indeed stealing and should not be able to be shot at!
You use things like "Ohh we have in invested in stuff to do this" and "we are not interested in conflict"!
THEN STOP FREAKING STEALING FROM PEOPLE! Use your skills for other things, or ask the missioner if you can have the wrecks!
Stop being lame and leaching off the backs of those who work...
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