
outopian
P.I.A.
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Posted - 2008.05.26 13:12:00 -
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As it stands, I believe wrecks should behave exactly as cans do game mechanic-wise, if only for the sake of consistency. I have ships that are meant for running missions and I have fully rigged ships equipped for salvaging. In most cases, the mission ships are used for running missions and the salvager is brought out later to clean up my mess afterwards. There are also times when I am called out by corp members to clean up their messes when they wish not to be bothered to do so or don't want to sacrifice the high slots (or DPS) for more difficult or time consuming tasks. As far as the argument as to salvaging being a profession I will put out there a resounding, "Yes".
What I don't agree with is the idea that putting "Ninja" in the name of any profession denotes the person putting the "profession" in practice is doing something legally or morally legitimate. Professions by definition is being payed by someone for doing something task related or being sponcered to do something. Under these guidelines even piracy can be considered a profession, but as it defined being professional is not a question of whether you are skilled (Astrometrics) at doing something or not. Which is why I don't buy the "Ninja salvager as a profession" argument. In real life, If I am demolishing a house I own the rights to, and I catch someone taking all the copper piping out, I personally will be hitting someone with a claw hammer.
There was a time I studied up a bunch of points in EW, which are *mostly* useless in solo missioning, which is what I was doing at the time. Yeah, I felt as though I wasted some time training things i didn't need when I didn't understand the roles that certain skills played in the game. I still have and use those skills when they are better suited to what I am doing at the time. If you are so skilled at scanning for ships, you can certainly tell if anyone from the given corp is close to the wreck they killed :-), risk vs. reward is the name of many aspects of the game, and I don't think salvaging should be excluded from that.
I will also argue that I have yet to see a mission where my corp members, or I didn't intend to at the very least, salvage up after ourselves. I think any corp should have every right to shoot the s*** out of anyone who comes in and starts reaping the rewards of their efforts. On the other hand I suggest, and I would certainly endorse mechanics that would allow a corp or individual to contract their wrecks in a given system at the time or a period of time over to a "Professional Salvager". I.E., I would accept 2.5 - 5 million dollars an hour to let someone salvage up behind me and if they can't turn a sizable profit, well they suck at salvaging. Especially the time I'd save not having to stop missioning.
I have yet to be a victim of "ninja salvaging", but if and when I am I would strongly suggest to my corpmates a wardec and a merciless hunt for the offending party and corp which I'm sure is going to be drifting around in flimsy little frigs and destroyers anyway. I really can't help but get the impression the ninja salvager's are complaining that their "work" might actually become work.
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