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NAGGAROK
Caldari Drunken Pirates
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Posted - 2004.06.04 10:54:00 -
[31]
That and the fact that thins would actually make it a bit easier for traders. I'm all for it, then I might actually start doing it.
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NAGGAROK
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Posted - 2004.06.04 10:54:00 -
[32]
That and the fact that thins would actually make it a bit easier for traders. I'm all for it, then I might actually start doing it.
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NAGGAROK
Caldari Drunken Pirates
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Posted - 2004.06.04 10:54:00 -
[33]
That and the fact that thins would actually make it a bit easier for traders. I'm all for it, then I might actually start doing it.
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Xxzard
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Posted - 2004.06.17 07:17:00 -
[34]
Yeah i played FL too my god it was so fun with quite well detailed things, each region was sort of around a dust cloud and they had different colors so you could know where you were going It was really cool, I keep comparing EVE to it, and i'm not sure which is better at the moment. Make EVE win!!
Proud member of PIE inc.
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Xxzard
Amarr Viziam
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Posted - 2004.06.17 07:17:00 -
[35]
Yeah i played FL too my god it was so fun with quite well detailed things, each region was sort of around a dust cloud and they had different colors so you could know where you were going It was really cool, I keep comparing EVE to it, and i'm not sure which is better at the moment. Make EVE win!!
Proud member of PIE inc.
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Xxzard
Amarr PIE Inc.
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Posted - 2004.06.17 07:17:00 -
[36]
Yeah i played FL too my god it was so fun with quite well detailed things, each region was sort of around a dust cloud and they had different colors so you could know where you were going It was really cool, I keep comparing EVE to it, and i'm not sure which is better at the moment. Make EVE win!!
Proud member of PIE inc.
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Jennyfyr
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Posted - 2004.06.17 11:15:00 -
[37]
i like the idear it worked in elite 2 and in earth and beyond (i didnt realy like the way they did it in FL as it was pretty much just a station that said it was a planet - you had to go thru a planetry docking ring) althou people have sid that it wouldnt fit with eve i think it would and could as long as it is thorught about first. and i hole hartadly agree with the idear of market affecting changes not just player driven make one dise of the gal use food and one side produce it etc.
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Jennyfyr
Caldari Enki's Emporium
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Posted - 2004.06.17 11:15:00 -
[38]
i like the idear it worked in elite 2 and in earth and beyond (i didnt realy like the way they did it in FL as it was pretty much just a station that said it was a planet - you had to go thru a planetry docking ring) althou people have sid that it wouldnt fit with eve i think it would and could as long as it is thorught about first. and i hole hartadly agree with the idear of market affecting changes not just player driven make one dise of the gal use food and one side produce it etc.
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Jennyfyr
Caldari ISS Navy Task Force
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Posted - 2004.06.17 11:15:00 -
[39]
i like the idear it worked in elite 2 and in earth and beyond (i didnt realy like the way they did it in FL as it was pretty much just a station that said it was a planet - you had to go thru a planetry docking ring) althou people have sid that it wouldnt fit with eve i think it would and could as long as it is thorught about first. and i hole hartadly agree with the idear of market affecting changes not just player driven make one dise of the gal use food and one side produce it etc.
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space fox
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Posted - 2004.06.19 14:22:00 -
[40]
so a ship the size of the moon filled with compred air couldnt make 70% of all planets oxeygen rith (as long as the planet is solid) and what would stop you building a giant sunshade: a gain sheet of floating metal to protect it against radation ect, and to give it a thiker atmospher what you mainly need to do is polute the air: its true, and a gaint ship landing and firing retro rokets wouldnt create much pollution. that way you could colanise planets in a year or two you would just need masses of water and air, so colanig plaanets wouldnt be a problem: they can hardly be more hostile than space. flame away |

space fox
Carbide Industries
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Posted - 2004.06.19 14:22:00 -
[41]
so a ship the size of the moon filled with compred air couldnt make 70% of all planets oxeygen rith (as long as the planet is solid) and what would stop you building a giant sunshade: a gain sheet of floating metal to protect it against radation ect, and to give it a thiker atmospher what you mainly need to do is polute the air: its true, and a gaint ship landing and firing retro rokets wouldnt create much pollution. that way you could colanise planets in a year or two you would just need masses of water and air, so colanig plaanets wouldnt be a problem: they can hardly be more hostile than space. flame away |

space fox
Induseng Enterprises
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Posted - 2004.06.19 14:22:00 -
[42]
so a ship the size of the moon filled with compred air couldnt make 70% of all planets oxeygen rith (as long as the planet is solid) and what would stop you building a giant sunshade: a gain sheet of floating metal to protect it against radation ect, and to give it a thiker atmospher what you mainly need to do is polute the air: its true, and a gaint ship landing and firing retro rokets wouldnt create much pollution. that way you could colanise planets in a year or two you would just need masses of water and air, so colanig plaanets wouldnt be a problem: they can hardly be more hostile than space. flame away |

Dallenn
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Posted - 2004.06.21 12:43:00 -
[43]
If planets gave you resources that would give a new aspect to holding space. Of course that would only work in deep space, but people in empire space could get backing from the government, NPC corporations for example could pay nice sums to their freelancers. Would be another opportunity to make standings matter: in empire space you would get a higher salary and in deep space the empire might send some help such as tools for terraforming if they like you.
We seek the Chosen ones / Roleplaying in Eve / Idea Lab favourites
I am Paratwa / Of the Ash Ock A Guardian of time / The firestorm / That purifies |

Dallenn
Minmatar Jericho Fraction The Star Fraction
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Posted - 2004.06.21 12:43:00 -
[44]
If planets gave you resources that would give a new aspect to holding space. Of course that would only work in deep space, but people in empire space could get backing from the government, NPC corporations for example could pay nice sums to their freelancers. Would be another opportunity to make standings matter: in empire space you would get a higher salary and in deep space the empire might send some help such as tools for terraforming if they like you.
Roleplaying in Eve |

Dallenn
Minmatar Jericho Fraction The Star Fraction
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Posted - 2004.06.21 12:43:00 -
[45]
If planets gave you resources that would give a new aspect to holding space. Of course that would only work in deep space, but people in empire space could get backing from the government, NPC corporations for example could pay nice sums to their freelancers. Would be another opportunity to make standings matter: in empire space you would get a higher salary and in deep space the empire might send some help such as tools for terraforming if they like you.
Roleplaying in Eve |

Jennyfyr
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Posted - 2004.06.21 16:38:00 -
[46]
even with some of the negitie points (non player based econimy etc) i still like this idear as it would add to the game a sence of holding treoitory
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Jennyfyr
Caldari Enki's Emporium
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Posted - 2004.06.21 16:38:00 -
[47]
even with some of the negitie points (non player based econimy etc) i still like this idear as it would add to the game a sence of holding treoitory
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Jennyfyr
Caldari ISS Navy Task Force
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Posted - 2004.06.21 16:38:00 -
[48]
even with some of the negitie points (non player based econimy etc) i still like this idear as it would add to the game a sence of holding treoitory
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Khebeln
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Posted - 2004.07.04 20:46:00 -
[49]
Im 100% for this its one of features i was looking in eve for long time this will add another dimension to eve..
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Khebeln
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Posted - 2004.07.04 20:46:00 -
[50]
Im 100% for this its one of features i was looking in eve for long time this will add another dimension to eve..
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Khebeln
Gallente Federal Navy Academy
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Posted - 2004.07.04 20:46:00 -
[51]
Im 100% for this its one of features i was looking in eve for long time this will add another dimension to eve..
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Khebeln
Gallente Federal Navy Academy
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Posted - 2004.07.04 20:46:00 -
[52]
Im 100% for this its one of features i was looking in eve for long time this will add another dimension to eve..
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Caleb Ayrania
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Posted - 2004.07.04 21:06:00 -
[53]
Well for starters it would be nice if there was actually a bit more logic to the whole way market is handled.
Demands working in a much better Finite State Machine would be much welcome.
Planet need POpulations.
Planets need different funtctions and thus demands.
Systems Space station should reflect this by their supplies and demands.
Different events should change the situations in systems.. Plagues, War, etc.
Low sec should mean low populations, hence be less profitable, unless they had something rather special or unique about them.
trade belongs in empire, the raw materials belong outside empire.
Cant wait till ccp gets this right so a realistic econmy can evolve. This Wild West crap is getting old imo..
NB: The missing freight possibility is a great flaw to the game as it is now.
Haulers Need WAY more space. At least make way better expanders that have higher demands in power, cpu etc, so our skills and installs actually make Bulk Freight possible.
We need to have at least 10 times current cargo, to be able to develop player driven freight.
Using courriers is totally nerfed without this. Players would develop Routes with escorts etc if this was added.
In RL its not a problem how much room you have, but wether or not to put something in your holds. Freight prices develop from these things.. EVE without it, is imho a bit slow economically speaking.
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Caleb Ayrania
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Posted - 2004.07.04 21:06:00 -
[54]
Well for starters it would be nice if there was actually a bit more logic to the whole way market is handled.
Demands working in a much better Finite State Machine would be much welcome.
Planet need POpulations.
Planets need different funtctions and thus demands.
Systems Space station should reflect this by their supplies and demands.
Different events should change the situations in systems.. Plagues, War, etc.
Low sec should mean low populations, hence be less profitable, unless they had something rather special or unique about them.
trade belongs in empire, the raw materials belong outside empire.
Cant wait till ccp gets this right so a realistic econmy can evolve. This Wild West crap is getting old imo..
NB: The missing freight possibility is a great flaw to the game as it is now.
Haulers Need WAY more space. At least make way better expanders that have higher demands in power, cpu etc, so our skills and installs actually make Bulk Freight possible.
We need to have at least 10 times current cargo, to be able to develop player driven freight.
Using courriers is totally nerfed without this. Players would develop Routes with escorts etc if this was added.
In RL its not a problem how much room you have, but wether or not to put something in your holds. Freight prices develop from these things.. EVE without it, is imho a bit slow economically speaking.
|

Caleb Ayrania
Gallente THE DARK PATH
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Posted - 2004.07.04 21:06:00 -
[55]
Well for starters it would be nice if there was actually a bit more logic to the whole way market is handled.
Demands working in a much better Finite State Machine would be much welcome.
Planet need POpulations.
Planets need different funtctions and thus demands.
Systems Space station should reflect this by their supplies and demands.
Different events should change the situations in systems.. Plagues, War, etc.
Low sec should mean low populations, hence be less profitable, unless they had something rather special or unique about them.
trade belongs in empire, the raw materials belong outside empire.
Cant wait till ccp gets this right so a realistic econmy can evolve. This Wild West crap is getting old imo..
NB: The missing freight possibility is a great flaw to the game as it is now.
Haulers Need WAY more space. At least make way better expanders that have higher demands in power, cpu etc, so our skills and installs actually make Bulk Freight possible.
We need to have at least 10 times current cargo, to be able to develop player driven freight.
Using courriers is totally nerfed without this. Players would develop Routes with escorts etc if this was added.
In RL its not a problem how much room you have, but wether or not to put something in your holds. Freight prices develop from these things.. EVE without it, is imho a bit slow economically speaking.
|

Caleb Ayrania
Gallente TarNec
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Posted - 2004.07.04 21:06:00 -
[56]
Well for starters it would be nice if there was actually a bit more logic to the whole way market is handled.
Demands working in a much better Finite State Machine would be much welcome.
Planet need POpulations.
Planets need different funtctions and thus demands.
Systems Space station should reflect this by their supplies and demands.
Different events should change the situations in systems.. Plagues, War, etc.
Low sec should mean low populations, hence be less profitable, unless they had something rather special or unique about them.
trade belongs in empire, the raw materials belong outside empire.
Cant wait till ccp gets this right so a realistic econmy can evolve. This Wild West crap is getting old imo..
NB: The missing freight possibility is a great flaw to the game as it is now.
Haulers Need WAY more space. At least make way better expanders that have higher demands in power, cpu etc, so our skills and installs actually make Bulk Freight possible.
We need to have at least 10 times current cargo, to be able to develop player driven freight.
Using courriers is totally nerfed without this. Players would develop Routes with escorts etc if this was added.
In RL its not a problem how much room you have, but wether or not to put something in your holds. Freight prices develop from these things.. EVE without it, is imho a bit slow economically speaking.
- Money is Love - Sometimes it just gets bend the wrong ways.
Feed your Brain:
Innovation Thread |

su27
|
Posted - 2004.08.08 00:36:00 -
[57]
There should be more possibilities for small traders. It's very hard to sell small quantity of something with profit. Whole galactic want to buy things in thousands. |

su27
|
Posted - 2004.08.08 00:36:00 -
[58]
There should be more possibilities for small traders. It's very hard to sell small quantity of something with profit. Whole galactic want to buy things in thousands. |

su27
|
Posted - 2004.08.08 00:36:00 -
[59]
There should be more possibilities for small traders. It's very hard to sell small quantity of something with profit. Whole galactic want to buy things in thousands. |

su27
|
Posted - 2004.08.08 00:36:00 -
[60]
There should be more possibilities for small traders. It's very hard to sell small quantity of something with profit. Whole galactic want to buy things in thousands. |
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